Commit Graph

  • fe45f0bcf2 Screen renders added, fonts added, altar model updated Pal 2025-12-01 20:13:15 -08:00
  • edff41af22 Edit dialogue balloons zenny 2025-12-01 01:01:33 -08:00
  • 4ee4e02a51 Take damage/Screen shake zenny 2025-11-30 22:35:26 -08:00
  • 8f8cc217dc Death animation zenny 2025-11-30 21:37:31 -08:00
  • c491ea5050 Gallery Menu initial implementation zenny 2025-11-30 20:17:08 -08:00
  • 725547d388 Late November Merge Pal 2025-11-26 02:38:43 -08:00
  • 539430d112 VFX Assetts Added Pal 2025-11-26 02:37:45 -08:00
  • 46402401b4 Add basic implementation for footsteps Add disengage to eden pillar Fix level up sound effect trigger zenny 2025-11-26 02:33:03 -08:00
  • ed9e611fd9 Work SFX work Fix up Eden Pillar behavior zenny 2025-11-26 02:12:24 -08:00
  • db7a1df1f7 Started implementing SFX Fixed Shield animation jumps and secondary attack Fixed demon wall stone behavior Made overworld ambient sounds unpausable zenny 2025-11-25 03:04:07 -08:00
  • 3e8c11d55d VFX assetts imported Pal 2025-11-22 15:55:13 -08:00
  • 613fc3bf60 Setup player screen FX zenny 2025-11-19 00:05:20 -08:00
  • f69e219643 Add game tab to options menu, fix focus of GUI elements, add Delete option for save file zenny 2025-11-18 20:28:43 -08:00
  • 0afbf38bf9 Merge branch 'main' of https://git.zenny.quest/zenayi/GameJamDungeon Pal 2025-11-17 19:18:01 -08:00
  • 23fdf7309d VFX Assetts Added Pal 2025-11-17 19:17:52 -08:00
  • fcffdb3b35 Fix shadows zenny 2025-11-16 20:07:44 -08:00
  • 7210133330 Add projectiles to various enemies zenny 2025-11-16 16:35:48 -08:00
  • e7bae342c9 SFX additions Pal 2025-11-16 16:12:21 -08:00
  • c22fde3bb5 November Merge Pal 2025-11-12 16:14:43 -08:00
  • 7cb5b20293 weird things I cant undo Pal 2025-11-12 16:14:14 -08:00
  • a5846e08dc Rewrite and simplify Inventory Menu, various fixes for item effects zenny 2025-11-04 01:12:16 -08:00
  • 7b7fc910bd Button remapping work zenny 2025-11-03 02:48:05 -08:00
  • 9fc875eda5 Add options menu persistence zenny 2025-10-30 23:59:05 -07:00
  • dc3c458414 merge Pal 2025-10-30 15:59:01 -07:00
  • ba38c6443c merging stuff Pal 2025-10-30 15:58:19 -07:00
  • 575a565a2c Fix spawn point for player, add flee behavior for gold sproingy zenny 2025-10-29 11:03:07 -07:00
  • 21d8c4770d Big fix patch for enemy behaviors zenny 2025-10-29 00:35:15 -07:00
  • 1a77695155 Merger Pal 2025-10-27 20:10:58 -07:00
  • 11cbb8c4e5 SFX batch 1 import and some implementation, minimap icons added Pal 2025-10-27 20:08:17 -07:00
  • eed50bc04e Fix standard enemy logic zenny 2025-10-27 19:41:03 -07:00
  • 2d55ae9cc4 Add secondary attack options zenny 2025-10-27 18:03:14 -07:00
  • 0b909e4e7e Teleport skill added for Chinthe zenny 2025-10-27 17:48:27 -07:00
  • 7e6dca1c29 Rework game over logic and game initialization zenny 2025-10-27 15:04:01 -07:00
  • 720696aed0 Try to get Chinthe to stop jumping upon reaching player zenny 2025-10-26 15:05:18 -07:00
  • 286c221530 Improvements to save and loading Improvements to Chinthe animation logic Fix broken Godot Tool system and just use a more manual approach to setting map nodes Remove ItemDatabase from individual room scenes zenny 2025-10-24 01:33:18 -07:00
  • f5360adbf1 Basic projectile implementation (put sample version in FilthEaterModelView) zenny 2025-10-23 18:50:05 -07:00
  • bc161a58b3 Additional refactoring and fixing of equipment data Add attack data to enemy attacks (might need to rework a little bit for primary/secondary attacks) zenny 2025-10-23 00:05:44 -07:00
  • f0c4e65783 Refactor stats zenny 2025-10-22 16:24:07 -07:00
  • 6ec45c4805 Refactor Player class to use components, also use components in Enemy class types and fiddle with boss structure zenny 2025-10-22 02:41:08 -07:00
  • 44fd8c82b0 Rework enemy behavior (still in progress but shouldn't crash) zenny 2025-10-20 19:24:50 -07:00
  • 20b659681a More enemy VFX added and attacks setup, old Shield of Heaven frames removed, player camera rotation fixed Pal 2025-10-15 20:17:04 -07:00
  • 2786c95c22 re-rendered all frames for chinthe, added teleport in animation as well as VFX for attack and teleport. rough draft of a setup for map glow. Pal 2025-10-09 03:23:27 -07:00
  • b0f6aa176e Merge branch 'main' of https://git.zenny.quest/zenayi/GameJamDungeon Pal 2025-10-08 00:59:25 -07:00
  • e29bef51c5 Move player during load screens to prevent activating minimaps for current position zenny 2025-10-07 23:33:02 -07:00
  • 9ed5f8600c Area 2 all rooms preliminary lighting setup, a few with unapplied scale but maybe fine. Pal 2025-10-07 21:38:27 -07:00
  • 4c5281c852 Merge branch 'main' of https://git.zenny.quest/zenayi/GameJamDungeon Pal 2025-10-07 01:18:25 -07:00
  • 8e030aabcd OW tweaks Pal 2025-10-07 01:18:17 -07:00
  • d692d5c705 Disable VT timer by default zenny 2025-10-07 01:02:04 -07:00
  • 9bfb410f99 Merge branch 'main' of https://git.zenny.quest/zenayi/GameJamDungeon Pal 2025-10-07 00:30:31 -07:00
  • 18cf7e062c Overworld Fixes Pal 2025-10-07 00:30:11 -07:00
  • aa624f7784 Animation tree fixes zenny 2025-10-06 23:49:42 -07:00
  • 1545ec73b0 Add rescued items spawn to overworld zenny 2025-10-06 22:22:07 -07:00
  • 06608fe435 Overworld Update Pal 2025-10-06 20:03:43 -07:00
  • 0bf87c0dc2 Use Special Room script type to mark rooms that don't have monster/item/player spawns Fix some minimap display issues Fix michael animation state zenny 2025-10-06 14:20:08 -07:00
  • 57b61e86a4 Fixed lighting issues, unchecked Force Vertex Shading in Project Settings. More expensive, but looks much better. Fixed minimap unique names. Pal 2025-10-06 04:25:21 -07:00
  • ec0f9ebff7 Simplify enemy animation logic zenny 2025-10-06 02:13:05 -07:00
  • ad29e57fc9 Initial pass of lighting and particle systems for all area 1 rooms complete. Pal 2025-10-04 03:52:04 -07:00
  • f2e22032df Started on individual room lighting and additional room fixes from un-applied transformations. Pal 2025-10-03 19:09:16 -07:00
  • 122d0e7794 made test floor, replaced sara frames, replaced shield frames, set many enemies to shaded and adjusted heights/sizes, added solid mesh doorways, added filth and ballos' vfx, Pal 2025-10-03 04:43:45 -07:00
  • 3bcb747473 Figured out the math for EXP per level zenny 2025-10-01 01:46:27 -07:00
  • 6ee1788337 Adjust HP totals for enemies zenny 2025-09-30 19:32:49 -07:00
  • 70fe9e953b Revert "Compress Red Ambassador and Shield of Heaven" zenny 2025-09-30 19:26:30 -07:00
  • abf34d7d9e Small adjustment to map loading stuff zenny 2025-09-30 18:20:55 -07:00
  • 6f582fcca1 Add map loading logic and spawn rate control zenny 2025-09-30 02:32:03 -07:00
  • 70d1871985 Add B Corridor heeho 2025-09-27 22:06:35 -07:00
  • 0bac61a762 Cleanup zenny 2025-09-27 00:22:06 -07:00
  • 2ea96e5933 Arrange debug floor situation zenny 2025-09-26 22:50:09 -07:00
  • 2a3c80a7af Fix map paths zenny 2025-09-26 19:45:48 -07:00
  • 1d36879fbb Compress Red Ambassador and Shield of Heaven zenny 2025-09-26 19:32:00 -07:00
  • 0292888351 Compress Aqueos demon zenny 2025-09-26 19:22:14 -07:00
  • 4374bc54f5 Added all Corridor Area 1 Variations as .tscns Pal 2025-09-26 18:31:29 -07:00
  • 1b6a7713a8 Merge branch 'main' of https://git.zenny.quest/zenayi/GameJamDungeon Pal 2025-09-26 16:00:23 -07:00
  • 5bb4aca510 cleanup of map/dungeon folder + water room fix Pal 2025-09-26 16:00:17 -07:00
  • 30363d3513 Compress Chariot zenny 2025-09-26 15:33:47 -07:00
  • 9f26b5fda7 Fix merge zenny 2025-09-26 14:13:13 -07:00
  • 9107b8c570 Rework loading maps to be asynchronous, change debug menu so that its not completely pausing the game zenny 2025-09-26 14:05:05 -07:00
  • 578cde65cc Mergepoint II Pal 2025-09-26 04:08:37 -07:00
  • 3aa1d66040 Dungeon Room Re-import and Old Models Deleted Pal 2025-09-26 04:06:41 -07:00
  • 7e9114bfd1 Speeeeeed up zenny 2025-09-26 02:22:03 -07:00
  • 928112188b Update enemy animations, make Loading screen a scene zenny 2025-09-26 00:17:38 -07:00
  • 5403aa42f9 Fix game state zenny 2025-09-25 21:57:38 -07:00
  • be47f38963 DW Arm Animation Fixes + Minimap Player Icon Fix Pal 2025-09-25 19:03:07 -07:00
  • 84b95abfa1 Psychomerge Pal 2025-09-25 17:41:08 -07:00
  • f75cd03744 Fix UID zenny 2025-09-25 03:59:54 -07:00
  • 78e08bec5c Support opening monster viewer screen from main menu zenny 2025-09-25 03:55:20 -07:00
  • 84f0f8338f Restructure loading of game zenny 2025-09-25 02:50:55 -07:00
  • a7b959be87 Added minimap GridMapper and neccessary resources. Pal 2025-09-25 01:59:15 -07:00
  • e7f5da5b1a Demon Wall Floor Models Replaced, Demon Wall centered in room. Pal 2025-09-24 02:33:00 -07:00
  • 7c2d61a36a Update enemy move/attack logic zenny 2025-09-23 23:21:02 -07:00
  • e526fdd1c3 Demon Wall Animations Work Pal 2025-09-23 19:31:55 -07:00
  • adedef6cc3 Added demon wall orb animation and added sprite sheets for various enemies. heeho 2025-09-22 19:17:26 -07:00
  • 53ac818776 Macbook Import Changes + Michael VFX heeho 2025-09-21 19:33:03 -07:00
  • 75e22e9837 Fix Demon Wall eye zenny 2025-09-21 13:58:45 -07:00
  • 32baff1fd6 successfully added demon wall flame spray, but still broken from previous model replacement. Pal 2025-09-20 03:28:13 -07:00
  • c3d720d653 Started on Demon Wall flame particle system, imported current sprite based VFX Pal 2025-09-19 16:37:46 -07:00
  • 2f00eda29d Replaced Demon Wall Base Mode and subsequentually broke a bunch of stuff. Pal 2025-09-19 03:04:56 -07:00
  • 13cd16f9e0 Demon Wall Model Changes, Added pulsing to Pipes Pal 2025-09-18 18:50:43 -07:00
  • 94c6c212ca Added all NPC Idle animations, Overworld water changes, Pal 2025-09-17 04:12:21 -07:00
  • faa9bcd66b Added assetts for NPC animations and assetts for updated rooms. Pal 2025-09-16 06:01:38 -07:00
  • 7cbb93822b Add Special Rooms class zenny 2025-09-15 21:20:46 -07:00