0b909e4e7eTeleport skill added for ChintheZenny2025-10-27 17:48:27 -07:00
7e6dca1c29Rework game over logic and game initializationZenny2025-10-27 15:04:01 -07:00
720696aed0Try to get Chinthe to stop jumping upon reaching playerZenny2025-10-26 15:05:18 -07:00
286c221530Improvements to save and loading Improvements to Chinthe animation logic Fix broken Godot Tool system and just use a more manual approach to setting map nodes Remove ItemDatabase from individual room scenesZenny2025-10-24 01:33:18 -07:00
f5360adbf1Basic projectile implementation (put sample version in FilthEaterModelView)Zenny2025-10-23 18:50:05 -07:00
bc161a58b3Additional refactoring and fixing of equipment data Add attack data to enemy attacks (might need to rework a little bit for primary/secondary attacks)Zenny2025-10-23 00:05:44 -07:00
6ec45c4805Refactor Player class to use components, also use components in Enemy class types and fiddle with boss structureZenny2025-10-22 02:41:08 -07:00
44fd8c82b0Rework enemy behavior (still in progress but shouldn't crash)Zenny2025-10-20 19:24:50 -07:00
20b659681aMore enemy VFX added and attacks setup, old Shield of Heaven frames removed, player camera rotation fixed
Pal
2025-10-15 20:17:04 -07:00
2786c95c22re-rendered all frames for chinthe, added teleport in animation as well as VFX for attack and teleport. rough draft of a setup for map glow.
Pal
2025-10-09 03:23:27 -07:00
18cf7e062cOverworld Fixes
Pal
2025-10-07 00:30:11 -07:00
aa624f7784Animation tree fixesZenny2025-10-06 23:49:42 -07:00
1545ec73b0Add rescued items spawn to overworldZenny2025-10-06 22:22:07 -07:00
06608fe435Overworld Update
Pal
2025-10-06 20:03:43 -07:00
0bf87c0dc2Use Special Room script type to mark rooms that don't have monster/item/player spawns Fix some minimap display issues Fix michael animation stateZenny2025-10-06 14:20:08 -07:00
57b61e86a4Fixed lighting issues, unchecked Force Vertex Shading in Project Settings. More expensive, but looks much better. Fixed minimap unique names.
Pal
2025-10-06 04:25:21 -07:00
ad29e57fc9Initial pass of lighting and particle systems for all area 1 rooms complete.
Pal
2025-10-04 03:52:04 -07:00
f2e22032dfStarted on individual room lighting and additional room fixes from un-applied transformations.
Pal
2025-10-03 19:09:16 -07:00
122d0e7794made test floor, replaced sara frames, replaced shield frames, set many enemies to shaded and adjusted heights/sizes, added solid mesh doorways, added filth and ballos' vfx,
Pal
2025-10-03 04:43:45 -07:00
3bcb747473Figured out the math for EXP per levelZenny2025-10-01 01:46:27 -07:00
6ee1788337Adjust HP totals for enemiesZenny2025-09-30 19:32:49 -07:00
70fe9e953bRevert "Compress Red Ambassador and Shield of Heaven"Zenny2025-09-30 19:26:30 -07:00
abf34d7d9eSmall adjustment to map loading stuffZenny2025-09-30 18:20:55 -07:00
6f582fcca1Add map loading logic and spawn rate controlZenny2025-09-30 02:32:03 -07:00