Spawn rescued item at correct location and enable pickup

This commit is contained in:
2024-12-19 20:02:00 -08:00
parent e525ede13d
commit b42c2fcc21
3 changed files with 68 additions and 6 deletions

View File

@@ -2,14 +2,42 @@ using Chickensoft.AutoInject;
using Chickensoft.Introspection;
using GameJamDungeon;
using Godot;
using System.Collections.Generic;
using System.Linq;
[Meta(typeof(IAutoNode))]
public partial class RescuedItems : Marker3D
public partial class RescuedItems : Node3D
{
public override void _Notification(int what) => this.Notify(what);
[Dependency] public IGame Game => this.DependOn<IGame>();
[Node] public Marker3D Spawn1 { get; set; } = default!;
[Node] public Marker3D Spawn2 { get; set; } = default!;
[Node] public Marker3D Spawn3 { get; set; } = default!;
[Node] public Marker3D Spawn4 { get; set; } = default!;
[Node] public Marker3D Spawn5 { get; set; } = default!;
[Node] public Marker3D Spawn6 { get; set; } = default!;
[Node] public Marker3D Spawn7 { get; set; } = default!;
[Node] public Marker3D Spawn8 { get; set; } = default!;
private List<Marker3D> SpawnLocations;
public void Initialize()
{
SpawnLocations = new List<Marker3D>()
{
Spawn1,
Spawn2,
Spawn3,
Spawn4,
Spawn5,
Spawn6,
Spawn7,
Spawn8
};
}
public void SpawnRescuedItems()
{
foreach (var item in Game.RescuedItems.Items)
@@ -17,8 +45,9 @@ public partial class RescuedItems : Marker3D
var droppedScene = GD.Load<PackedScene>("res://src/items/dropped/DroppedItem.tscn");
var dropped = droppedScene.Instantiate<DroppedItem>();
dropped.Item = item;
dropped.GlobalPosition = GlobalPosition;
AddChild(dropped);
SpawnLocations.First().AddChild(dropped);
dropped.GlobalPosition = SpawnLocations.First().GlobalPosition;
SpawnLocations.Remove(SpawnLocations.First());
}
Game.RescuedItems.Items.Clear();

View File

@@ -2,5 +2,37 @@
[ext_resource type="Script" path="res://src/item_rescue/RescuedItems.cs" id="1_m08l5"]
[node name="Rescued Items" type="Marker3D"]
[node name="Rescued Items" type="Node3D"]
script = ExtResource("1_m08l5")
[node name="Spawn1" type="Marker3D" parent="."]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1)
[node name="Spawn2" type="Marker3D" parent="."]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0)
[node name="Spawn3" type="Marker3D" parent="."]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1, 0, 0)
[node name="Spawn4" type="Marker3D" parent="."]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -1)
[node name="Spawn5" type="Marker3D" parent="."]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 1)
[node name="Spawn6" type="Marker3D" parent="."]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, -1)
[node name="Spawn7" type="Marker3D" parent="."]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1, 0, -1)
[node name="Spawn8" type="Marker3D" parent="."]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1, 0, 1)

View File

@@ -25,14 +25,15 @@ namespace GameJamDungeon
public void OnResolved()
{
ContactMonitor = true;
BodyEntered += DroppedItem_BodyEntered;
GlobalPosition = Game.Player.GlobalPosition + Vector3.Up;
Sprite.Texture = Item.Info.Texture;
AddCollisionExceptionWith((Node)Game.Player);
}
public async void Drop()
{
AddCollisionExceptionWith((Node)Game.Player);
GlobalPosition = Game.Player.GlobalPosition + Vector3.Up;
ApplyCentralImpulse(-Game.Player.GlobalBasis.Z.Normalized() * 5.0f);
await ToSignal(GetTree().CreateTimer(1.5), "timeout");
RemoveCollisionExceptionWith((Node)Game.Player);