138b4538e1
Make altar spawn behavior consistent with dungeon floors Add missing audio/vfx/hitboxes to other directional attacks for most enemies Play hit sound and pause slightly before playing death animation
zenny2026-06-17 01:13:23 -07:00
9decb2a02d
Fix issue where enemies will take a long time to attack after re-initiating combat timers. Modified filth eater's behavior to shoot from far/attack from close
zenny2026-06-16 23:03:42 -07:00
f7c0476fa6
Stop animations when enemy dies, fix pixel melt issue (was melting all of the elemental damage effects too)
zenny2026-06-16 21:53:53 -07:00
8158156f09
Add more sound effect implementations
zenny2026-06-16 21:17:23 -07:00
bbadf9ccec
Mess with enemy lighting, time bad end better
zenny2026-06-16 02:03:36 -07:00
d4a27f6d4d
Make key items (flower and key staff) Implement fog door for unlockable doors
zenny2026-06-16 00:01:49 -07:00
3e1ad0d0cb
Fix light layer on accessories
zenny2026-06-15 11:11:56 -07:00
4c9497de68
Lighting adjustments (make lights only affect enemy and not environment), collision box adjustments for agni demon
zenny2026-06-15 01:12:53 -07:00
3afa0c4eeb
Adjust lighting of all items and enemies
zenny2026-06-15 00:08:25 -07:00
83624012b8
Add lighting to items too (might need to increase the light or find some way to visually indicate them in the world)
zenny2026-06-14 02:10:02 -07:00
03d6957d3b
Add small light to every 2D enemy, utilize CanMove tag to prevent some enemies (like Filth Eater) from moving while attacking (if it makes sense to do so)
zenny2026-06-14 01:53:31 -07:00
cdfb7e95a9
Check in annoying .import files that have stuck around for weeks
zenny2026-06-13 21:52:57 -07:00
6620c86f57
Additional collision/avoidance changes for monstos
zenny2026-06-13 21:42:42 -07:00
7b2483ee74
Adjust navigation avoidance code so that enemies attempt to avoid each other
zenny2026-06-13 13:17:01 -07:00
f55d7935f6
Set enemy spawn rates
zenny2026-06-13 02:40:26 -07:00
3ab491e0af
Fix mystery items not spawning, adjust spawning rates, fix pause/unpausing for debug menu
zenny2026-06-13 01:26:38 -07:00
e889709a91
Add Key Item tag and restrict it from being used/thrown/dropped
zenny2026-06-09 01:39:00 -07:00
fa248e5ba1
Fix string for next floor on load screen to use display string name of next floor
zenny2026-06-09 01:02:49 -07:00
714d3a771c
Start cleaning up some UI, specifically Options menu. Use anchors to correctly position options after resizing window
zenny2026-06-09 00:44:19 -07:00
31fcb275f5
Fix clipping sprites for dropped item (same fix for thrown item), fix regression on inventory selection, fix action result menu box (glitched text font) Fix animation name for Tepotztli, fix centering of unarmed strike
zenny2026-06-08 23:42:50 -07:00
1a7ee21fb5
Use mystery restorative right away
zenny2026-06-08 23:18:38 -07:00
38177babc2
Fix issue where equipping a mystery item selected the wrong inventory item
zenny2026-06-08 23:06:56 -07:00
5acfac10a5
Fix inverse sync of weapon attack for Last Reward Fix typo for mystery weapon
zenny2026-06-08 21:27:01 -07:00
b30a8f3eb4
Break item on floor change whether its equipped or not
zenny2026-06-08 20:55:21 -07:00
10a0dd69d1
Spawn timer for bad ending
zenny2026-06-08 16:45:38 -07:00
5665e3306c
Add unlock conditions for gallery
zenny2026-06-08 16:00:27 -07:00
9b2e79dbd2
Add placeholder image for locked images, disable locked images in UI
zenny2026-06-08 11:29:06 -07:00
d2be390aa7
Start implementing specific image unlock conditions and gallery behavior
zenny2026-06-08 01:26:08 -07:00
2ab6158849
Make adjustments to bad end map Modify debug menu slightly to pause while open (need to close the menu to load floors, etc) Clear map when game over screen appears
zenny2026-06-08 00:08:25 -07:00
19bf9563b6
Minor UI fixes, add SFX
zenny2026-06-07 19:07:15 -07:00
d934461b23
(Hopefully) Persist inventory index when using/throwing/dropping items from inventory
zenny2026-06-07 18:55:33 -07:00
696d995e61
Set equipment stats in item slot
zenny2026-06-07 18:27:04 -07:00
380e275766
Use button prompt for inventory rescue menu
zenny2026-06-07 18:15:00 -07:00
90242f7950
Center minimap, adjust weapon collision shape
zenny2026-06-07 17:59:58 -07:00
313fbbd759
In progress changes for fixing minimaps in Set B rooms
zenny2026-06-07 00:35:36 -07:00
2a16e2277b
Swap SFX for level up and VT gain
zenny2026-06-06 23:37:04 -07:00
d2a81bb1cf
Implement some Sigil behaviors
zenny2026-06-06 23:32:13 -07:00
72f8b5c050
Small tweak to floor number display, increased chinthe speed, fix Return To Overworld option on floor clear menu
zenny2026-06-06 17:19:48 -07:00
947d311f27
Fix swapped names of SetItem and Plastique Add plastique to debug menu spawn Make plastique damage player Make plastique deal double damage to demon wall Fix prompt for setting vs using plastique
zenny2026-06-06 16:35:54 -07:00
85e74821ad
Add rust immunity to rusted plate Throw items in spray pattern for trickster's box
zenny2026-06-06 15:58:31 -07:00
765821895b
Add attack descriptions to lore info
zenny2026-06-06 11:57:59 -07:00
07a7942d6d
More generic implementation of enemies defeated count that relies on the EnemyLoreInfo name and puts that into a dictionary
zenny2026-06-06 11:30:51 -07:00
0f849f11dc
In progress changes for saving enemy defeated data
zenny2026-06-06 10:52:08 -07:00
bb46f0dcd9
Separate Stele concept from Npc
zenny2026-06-04 23:38:59 -07:00
d8b99e07de
Save when talking to stele and record their ID in the save file
zenny2026-06-04 23:06:01 -07:00
22ca9076e8
Set Sarco affinity types
zenny2026-06-04 15:59:27 -07:00
b9c1058566
Restructure Sigil implementation, add all sigils to debug menu
zenny2026-06-04 14:59:35 -07:00
6b7bbd71af
Persist Sarco data
zenny2026-06-04 13:02:40 -07:00
150a21aabc
Basic implementation for acquiring affinity sigil from Sarco
zenny2026-06-04 12:24:58 -07:00