Implement boss room

This commit is contained in:
2024-09-16 02:48:14 -07:00
parent 55c521db3a
commit d0c78e54a7
119 changed files with 795 additions and 2080 deletions

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=76 format=3 uid="uid://bksq62muhk3h5"]
[gd_scene load_steps=77 format=3 uid="uid://bksq62muhk3h5"]
[ext_resource type="Script" path="res://src/enemy/Enemy.cs" id="1_7tinp"]
[ext_resource type="Script" path="res://src/enemy/EnemyStatResource.cs" id="2_j3knd"]
@@ -523,6 +523,8 @@ _data = {
"idle_left_walk": SubResource("Animation_1870e")
}
[sub_resource type="AnimationNodeStateMachine" id="AnimationNodeStateMachine_lip0d"]
[node name="Sproingy" type="CharacterBody3D"]
process_mode = 1
collision_layer = 10
@@ -602,3 +604,6 @@ unique_name_in_owner = true
libraries = {
"": SubResource("AnimationLibrary_6tj5r")
}
[node name="AnimationTree" type="AnimationTree" parent="."]
tree_root = SubResource("AnimationNodeStateMachine_lip0d")

View File

@@ -263,7 +263,9 @@ public partial class Game : Node3D, IGame
private void Map_DungeonFinishedGenerating()
{
GameRepo.SetPlayerGlobalPosition(Map.GetPlayerSpawnPosition());
var transform = Map.GetPlayerSpawnPosition();
GameRepo.SetPlayerGlobalPosition(transform.Origin);
GameRepo.SetPlayerGlobalTransform(transform);
GameLogic.Input(new GameLogic.Input.HideFloorClearMenu());
}

View File

@@ -1,9 +1,8 @@
[gd_scene load_steps=12 format=3 uid="uid://33ek675mfb5n"]
[gd_scene load_steps=11 format=3 uid="uid://33ek675mfb5n"]
[ext_resource type="Script" path="res://src/game/Game.cs" id="1_ytcii"]
[ext_resource type="PackedScene" uid="uid://by67pn7fdsg1m" path="res://src/map/Map.tscn" id="3_d8awv"]
[ext_resource type="PackedScene" uid="uid://cfecvvav8kkp6" path="res://src/player/Player.tscn" id="3_kk6ly"]
[ext_resource type="Script" path="res://src/map/Map.cs" id="4_f5pye"]
[ext_resource type="PackedScene" uid="uid://b1muxus5qdbeu" path="res://src/ui/in_game_ui/InGameUI.tscn" id="5_lxtnp"]
[ext_resource type="PackedScene" uid="uid://b16ejcwanod72" path="res://src/audio/InGameAudio.tscn" id="6_qc71l"]
[ext_resource type="Script" path="res://src/game/DialogueController.cs" id="10_58pbt"]
@@ -28,7 +27,6 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -2.74459, 1.22144)
[node name="Map" parent="PauseContainer" instance=ExtResource("3_d8awv")]
unique_name_in_owner = true
process_mode = 1
script = ExtResource("4_f5pye")
[node name="InGameUI" parent="." instance=ExtResource("5_lxtnp")]
unique_name_in_owner = true

View File

@@ -1,16 +0,0 @@
shader_type spatial;
render_mode unshaded, depth_draw_never;
uniform vec4 shine_color : source_color = vec4( 1.0, 1.0, 1.0, 1.0 );
uniform float cycle_interval : hint_range(0.5, 5.0) = 1.0;
uniform float shine_speed : hint_range(1.0, 5.0) = 3.0;
uniform float shine_width : hint_range(1.0, 100.0) = 3.0;
void fragment( )
{
vec3 vertex = ( INV_VIEW_MATRIX * vec4( VERTEX, 1.0 ) ).xyz;
float width = shine_width * 0.001 * cycle_interval;
float frequency = floor( sin( vertex.z * cycle_interval + TIME * shine_speed * cycle_interval ) + width );
ALBEDO = shine_color.rgb;
ALPHA = clamp( ( 1.0 - dot( NORMAL, VIEW ) ) * frequency * shine_color.a, 0.0, 1.0 );
}

View File

@@ -7,6 +7,7 @@ size = Vector3(0.778381, 0.929947, 0.731567)
[node name="Armor" type="Node3D"]
script = ExtResource("1_cmjpq")
ArmorStats = null
[node name="Pickup" type="Area3D" parent="."]
unique_name_in_owner = true

View File

@@ -1,16 +1,15 @@
[gd_resource type="Resource" script_class="ConsumableItemStats" load_steps=3 format=3 uid="uid://dns281deffo6q"]
[gd_resource type="Resource" load_steps=3 format=3 uid="uid://dns281deffo6q"]
[ext_resource type="Texture2D" uid="uid://bg47n2tmintm0" path="res://src/items/consumable/textures/past self remnant.PNG" id="1_rc8t1"]
[ext_resource type="Script" path="res://src/items/consumable/ConsumableItemStats.cs" id="2_e61q8"]
[resource]
script = ExtResource("2_e61q8")
HealHPAmount = 30
RaiseHPAmount = 8
HealHPAmount = 1000
RaiseHPAmount = 25
HealVTAmount = 0
RaiseVTAmount = 0
Name = "Ydunic Shard"
Description = "A fragment of the divine fruit, frozen in time.
Restores 30 HP. If HP full, raises MAX HP by 8."
Name = "Past Self's Fragment"
Description = "Restores all HP. If HP full, raises MAX HP by 25."
Texture = ExtResource("1_rc8t1")
SpawnRate = 0.5

View File

@@ -1,4 +1,4 @@
[gd_resource type="Resource" script_class="ConsumableItemStats" load_steps=3 format=3 uid="uid://bnec53frgyue8"]
[gd_resource type="Resource" load_steps=3 format=3 uid="uid://bnec53frgyue8"]
[ext_resource type="Texture2D" uid="uid://cj0x1u7rknrvy" path="res://src/items/consumable/textures/past self spirit.PNG" id="1_jx43p"]
[ext_resource type="Script" path="res://src/items/consumable/ConsumableItemStats.cs" id="2_wmtl1"]
@@ -8,7 +8,7 @@ script = ExtResource("2_wmtl1")
HealHPAmount = 0
RaiseHPAmount = 0
HealVTAmount = 1000
RaiseVTAmount = 25
RaiseVTAmount = 20
Name = "Past Self's Spirit"
Description = "Restores all VT. If VT full, raises MAX VT by 20."
Texture = ExtResource("1_jx43p")

View File

@@ -1,15 +1,16 @@
[gd_resource type="Resource" script_class="ConsumableItemStats" load_steps=3 format=3 uid="uid://lu0ddu3538p6"]
[gd_resource type="Resource" load_steps=3 format=3 uid="uid://lu0ddu3538p6"]
[ext_resource type="Texture2D" uid="uid://dw06kkltgk3sv" path="res://src/items/consumable/textures/ydunic fragment.PNG" id="1_4llax"]
[ext_resource type="Script" path="res://src/items/consumable/ConsumableItemStats.cs" id="2_q4pyq"]
[resource]
script = ExtResource("2_q4pyq")
HealHPAmount = 1000
RaiseHPAmount = 25
HealHPAmount = 30
RaiseHPAmount = 8
HealVTAmount = 0
RaiseVTAmount = 0
Name = "Ydunic Shard"
Description = "Restores all HP. If HP full, raises MAX HP by 8."
Description = "A fragment of the divine fruit, frozen in time.
Restores 30 HP. If HP full, raises MAX HP by 8."
Texture = ExtResource("1_4llax")
SpawnRate = 0.5

View File

@@ -1,10 +1,8 @@
using Chickensoft.AutoInject;
using Chickensoft.GodotNodeInterfaces;
using Chickensoft.Introspection;
using GameJamDungeon;
using Godot;
using System;
using System.Linq;
[Meta(typeof(IAutoNode))]
public partial class ThrowableItem : Node3D, IInventoryItem
@@ -13,8 +11,6 @@ public partial class ThrowableItem : Node3D, IInventoryItem
[Dependency] public IGameRepo GameRepo => this.DependOn<IGameRepo>();
[Node] public IAnimationPlayer AnimationPlayer { get; set; } = default!;
[Node] public IHitbox Hitbox { get; set; } = default!;
public InventoryItemStats Info => ThrowableItemInfo;
@@ -32,7 +28,6 @@ public partial class ThrowableItem : Node3D, IInventoryItem
public void OnReady()
{
AnimationPlayer.AnimationFinished += OnAnimationFinished;
Sprite.Texture = ThrowableItemInfo.Texture;
Pickup.BodyEntered += OnEntered;
}

View File

@@ -8,6 +8,7 @@ radius = 0.470016
[node name="Weapon" type="Node3D"]
script = ExtResource("1_7pkyf")
WeaponStats = null
[node name="Pickup" type="Area3D" parent="."]
unique_name_in_owner = true

View File

@@ -1,7 +1,6 @@
using Chickensoft.AutoInject;
using Chickensoft.GodotNodeInterfaces;
using Chickensoft.Introspection;
using DialogueManagerRuntime;
using Godot;
using System.Collections.Generic;
using System.Linq;
@@ -16,7 +15,7 @@ public interface IMap : INode3D
public void SpawnNextFloor();
public Vector3 GetPlayerSpawnPosition();
public Transform3D GetPlayerSpawnPosition();
}
@@ -56,7 +55,7 @@ public partial class Map : Node3D, IMap
EmitSignal(SignalName.DungeonFinishedGenerating);
}
public Vector3 GetPlayerSpawnPosition() => _currentFloor.GetPlayerSpawnPoint();
public Transform3D GetPlayerSpawnPosition() => _currentFloor.GetPlayerSpawnPoint();
private void OnTeleportEntered(Node3D body) => GameEventDepot.OnTeleportEntered();
}

View File

@@ -1,10 +1,13 @@
[gd_scene load_steps=4 format=3 uid="uid://by67pn7fdsg1m"]
[gd_scene load_steps=6 format=3 uid="uid://by67pn7fdsg1m"]
[ext_resource type="Script" path="res://src/map/Map.cs" id="1_bw70o"]
[ext_resource type="PackedScene" uid="uid://dvnc26rebk6o0" path="res://src/map/overworld/Overworld.tscn" id="1_ope1x"]
[ext_resource type="PackedScene" uid="uid://bc1sp6xwe0j65" path="res://src/map/dungeon/floors/Floor1.tscn" id="2_merfv"]
[ext_resource type="PackedScene" uid="uid://bc1sp6xwe0j65" path="res://src/map/dungeon/floors/Floor01.tscn" id="2_merfv"]
[ext_resource type="PackedScene" uid="uid://g28xmp6cn16h" path="res://src/map/dungeon/floors/Floor11.tscn" id="3_niasb"]
[ext_resource type="PackedScene" uid="uid://bjqgl5u05ia04" path="res://src/map/dungeon/Teleport.tscn" id="5_jiohg"]
[node name="Map" type="Node3D"]
script = ExtResource("1_bw70o")
[node name="OmniLight3D" type="OmniLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 24.5244, 0)
@@ -18,6 +21,8 @@ unique_name_in_owner = true
[node name="Floor1" parent="." instance=ExtResource("2_merfv")]
unique_name_in_owner = true
[node name="Floor11" parent="." instance=ExtResource("3_niasb")]
[node name="Teleport" parent="." instance=ExtResource("5_jiohg")]
unique_name_in_owner = true
process_mode = 3

View File

@@ -8,6 +8,7 @@ transparency = 1
albedo_color = Color(0, 1, 0, 0.164706)
[node name="Teleport" type="Area3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.09493, 0)
collision_layer = 256
collision_mask = 256

View File

@@ -0,0 +1,40 @@
using Chickensoft.AutoInject;
using Chickensoft.Introspection;
using Godot;
using System.Linq;
namespace GameJamDungeon
{
[Meta(typeof(IAutoNode))]
public partial class BossRoom : Node3D, IDungeonRoom
{
public override void _Notification(int what) => this.Notify(what);
[Dependency] public IGameRepo GameRepo => this.DependOn<IGameRepo>();
[Node] public Marker3D PlayerSpawn { get; set; } = default!;
[Node] public Marker3D TeleportSpawn { get; set; } = default!;
[Node] public Marker3D ItemSpawnPoint { get; set; } = default!;
[Node] public ItemDatabase ItemDatabase { get; set; } = default!;
public void Setup()
{
SpawnItems();
}
private void SpawnItems()
{
var database = ItemDatabase.Initialize().OfType<ConsumableItem>().ToArray();
var rng = new RandomNumberGenerator();
rng.Randomize();
var weights = database.Select(x => x.Info.SpawnRate).ToArray();
var selectedItem = database[rng.RandWeighted(weights)];
var duplicated = selectedItem.Duplicate((int)DuplicateFlags.UseInstantiation) as Node3D;
duplicated.Position = ItemSpawnPoint.Position;
AddChild(duplicated);
}
}
}

View File

@@ -7,22 +7,17 @@ using System.Linq;
public interface IDungeonRoom : INode3D
{
DungeonRoomLogic DungeonRoomLogic { get; }
public Marker3D PlayerSpawn { get; set; }
public Marker3D TeleportSpawn { get; set; }
}
[Meta(typeof(IAutoNode))]
public partial class DungeonRoom : Node3D, IDungeonRoom, IProvide<DungeonRoomLogic>
public partial class DungeonRoom : Node3D, IDungeonRoom
{
public override void _Notification(int what) => this.Notify(what);
DungeonRoomLogic IProvide<DungeonRoomLogic>.Value() => DungeonRoomLogic;
[Dependency] public IGameRepo GameRepo => this.DependOn<IGameRepo>();
public DungeonRoomLogic DungeonRoomLogic { get; set; } = default!;
[Node] public Marker3D PlayerSpawn { get; set; } = default!;
[Node] public Marker3D TeleportSpawn { get; set; } = default!;
@@ -35,13 +30,8 @@ public partial class DungeonRoom : Node3D, IDungeonRoom, IProvide<DungeonRoomLog
[Node] public EnemyDatabase EnemyDatabase { get; set; } = default!;
public DungeonRoomLogic.IBinding DungeonRoomBinding { get; set; } = default!;
public void Setup()
{
DungeonRoomLogic = new DungeonRoomLogic();
DungeonRoomLogic.Set(this as IDungeonRoom);
DungeonRoomLogic.Set(GameRepo);
SpawnItems();
SpawnEnemies();
}
@@ -87,11 +77,4 @@ public partial class DungeonRoom : Node3D, IDungeonRoom, IProvide<DungeonRoomLog
AddChild(instantiatedEnemy);
}
}
public void OnResolved()
{
DungeonRoomBinding = DungeonRoomLogic.Bind();
DungeonRoomLogic.Start();
this.Provide();
}
}

View File

@@ -1,14 +0,0 @@
using Chickensoft.Introspection;
using Chickensoft.LogicBlocks;
namespace GameJamDungeon
{
public interface IDungeonRoomLogic : ILogicBlock<DungeonRoomLogic.State>;
[Meta, Id("dungeon_room_logic")]
[LogicBlock(typeof(State), Diagram = true)]
public partial class DungeonRoomLogic : LogicBlock<DungeonRoomLogic.State>, IDungeonRoomLogic
{
public override Transition GetInitialState() => To<State.Idle>();
}
}

View File

@@ -1,11 +0,0 @@
using Chickensoft.Introspection;
using Chickensoft.LogicBlocks;
namespace GameJamDungeon
{
public partial class DungeonRoomLogic
{
[Meta]
public abstract partial record State : StateLogic<State>;
}
}

View File

@@ -1,15 +0,0 @@
using Chickensoft.Introspection;
namespace GameJamDungeon
{
public partial class DungeonRoomLogic
{
public partial record State
{
[Meta, Id("dungeon_room_logic_state_idle")]
public partial record Idle : State
{
}
}
}
}

View File

@@ -0,0 +1,23 @@
using Chickensoft.AutoInject;
using Chickensoft.Introspection;
using GameJamDungeon;
using Godot;
[Meta(typeof(IAutoNode))]
public partial class BossFloor : Node3D, IDungeonFloor
{
public override void _Notification(int what) => this.Notify(what);
private BossRoom BossRoom;
public void InitializeDungeon()
{
var bossRoomScene = GD.Load<PackedScene>($"res://src/map/dungeon/scenes/BossRoom.tscn");
BossRoom = bossRoomScene.Instantiate<BossRoom>();
AddChild(BossRoom);
}
public Transform3D GetPlayerSpawnPoint() => BossRoom.PlayerSpawn.GlobalTransform;
public Vector3 GetTeleportSpawnPoint() => BossRoom.TeleportSpawn.GlobalPosition;
}

View File

@@ -9,7 +9,7 @@ public interface IDungeonFloor : INode3D
{
void InitializeDungeon();
public Vector3 GetPlayerSpawnPoint();
public Transform3D GetPlayerSpawnPoint();
public Vector3 GetTeleportSpawnPoint();
}
@@ -21,7 +21,7 @@ public partial class DungeonFloor : Node3D, IDungeonFloor
[Node] public GodotObject DungeonGenerator { get; set; } = default!;
private Vector3 _playerSpawnPoint;
private Transform3D _playerSpawnPoint;
private Vector3 _teleportSpawnPoint;
@@ -33,14 +33,14 @@ public partial class DungeonFloor : Node3D, IDungeonFloor
DungeonGenerator.Call("generate");
Rooms = FindAllDungeonRooms([.. GetChildren()], Rooms);
_playerSpawnPoint = RandomizePlayerSpawnPoint();
_teleportSpawnPoint = RandomizeTeleportSpawnPointAwayFromPosition(_playerSpawnPoint);
_teleportSpawnPoint = RandomizeTeleportSpawnPointAwayFromPosition(_playerSpawnPoint.Origin);
}
public Vector3 GetPlayerSpawnPoint() => _playerSpawnPoint;
public Transform3D GetPlayerSpawnPoint() => _playerSpawnPoint;
public Vector3 GetTeleportSpawnPoint() => _teleportSpawnPoint;
private Vector3 RandomizePlayerSpawnPoint()
private Transform3D RandomizePlayerSpawnPoint()
{
var rng = new RandomNumberGenerator();
rng.Randomize();
@@ -49,7 +49,7 @@ public partial class DungeonFloor : Node3D, IDungeonFloor
.Select(x => x.PlayerSpawn);
var godotCollection = new Godot.Collections.Array<Marker3D>(randomSpawnLocations);
var result = godotCollection.PickRandom();
return result.GlobalPosition;
return result.GlobalTransform;
}
private Vector3 RandomizeTeleportSpawnPointAwayFromPosition(Vector3 target)

View File

@@ -1,19 +1,19 @@
[gd_scene load_steps=5 format=3 uid="uid://bc1sp6xwe0j65"]
[ext_resource type="Script" path="res://addons/SimpleDungeons/DungeonGenerator3D.gd" id="1_sr15j"]
[ext_resource type="PackedScene" uid="uid://dpec2lbt83dhe" path="res://src/map/dungeon/scenes/Antechamber.tscn" id="3_hhw2n"]
[ext_resource type="PackedScene" uid="uid://bn4gslp2gk8ds" path="res://src/map/dungeon/corridor/Corridor.tscn" id="4_pgrs5"]
[ext_resource type="Script" path="res://src/map/dungeon/floors/DungeonFloor.cs" id="5_bsukb"]
[ext_resource type="Script" path="res://src/map/dungeon/floors/DungeonFloor.cs" id="1_0ecnn"]
[ext_resource type="Script" path="res://addons/SimpleDungeons/DungeonGenerator3D.gd" id="2_cxmwa"]
[ext_resource type="PackedScene" uid="uid://dpec2lbt83dhe" path="res://src/map/dungeon/scenes/Antechamber.tscn" id="3_tsw3y"]
[ext_resource type="PackedScene" uid="uid://bn4gslp2gk8ds" path="res://src/map/dungeon/corridor/Corridor.tscn" id="4_gni6i"]
[node name="Floor1" type="Node3D"]
script = ExtResource("5_bsukb")
script = ExtResource("1_0ecnn")
[node name="DungeonGenerator" type="Node3D" parent="."]
unique_name_in_owner = true
script = ExtResource("1_sr15j")
room_scenes = Array[PackedScene]([ExtResource("3_hhw2n")])
corridor_room_scene = ExtResource("4_pgrs5")
script = ExtResource("2_cxmwa")
room_scenes = Array[PackedScene]([ExtResource("3_tsw3y")])
corridor_room_scene = ExtResource("4_gni6i")
dungeon_size = Vector3i(20, 1, 20)
voxel_scale = Vector3(4.12, 4, 4)
voxel_scale = Vector3(4, 4, 4)
generate_on_ready = false
place_even_if_fail = true

View File

@@ -0,0 +1,6 @@
[gd_scene load_steps=2 format=3 uid="uid://g28xmp6cn16h"]
[ext_resource type="Script" path="res://src/map/dungeon/floors/BossFloor.cs" id="1_gsbuk"]
[node name="Floor11" type="Node3D"]
script = ExtResource("1_gsbuk")

View File

@@ -19,9 +19,9 @@ public partial class Overworld : Node3D, IDungeonFloor
{
}
public Vector3 GetPlayerSpawnPoint()
public Transform3D GetPlayerSpawnPoint()
{
return PlayerSpawnPoint.GlobalPosition;
return PlayerSpawnPoint.GlobalTransform;
}
public Vector3 GetTeleportSpawnPoint()

View File

@@ -1,36 +0,0 @@
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[deps]
source_file="res://src/map/dungeon/models/antechamber/ANTECHAMBER.glb"
dest_files=["res://.godot/imported/ANTECHAMBER.glb-230211bf5ee8df9b4ae9df3e7583b8dd.scn"]
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