In progress boss work
This commit is contained in:
File diff suppressed because it is too large
Load Diff
5
src/enemy/enemy_types/horse_head/HorseHead.cs
Normal file
5
src/enemy/enemy_types/horse_head/HorseHead.cs
Normal file
@@ -0,0 +1,5 @@
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using Godot;
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public partial class HorseHead : Node3D
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{
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}
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@@ -1,7 +1,9 @@
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[gd_scene load_steps=20 format=4 uid="uid://d1lmftfty1qr6"]
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[gd_scene load_steps=23 format=4 uid="uid://d1lmftfty1qr6"]
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[ext_resource type="Texture2D" uid="uid://2e4cp477ex0t" path="res://src/enemy/enemy_types/horse_head/Horse Head 1_Metal054C_1K-JPG_Color.jpg" id="1_1lmy0"]
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[ext_resource type="Texture2D" uid="uid://bv60n7epxktw5" path="res://src/enemy/enemy_types/horse_head/Metal054C_1K-JPG_NormalDX.jpg" id="2_ftgvu"]
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[ext_resource type="Animation" uid="uid://bhsp32c05j2o5" path="res://src/enemy/enemy_types/horse_head/walking.res" id="3_4m0vj"]
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[ext_resource type="Animation" uid="uid://ccq41qrm1lduk" path="res://src/enemy/enemy_types/horse_head/walking2.res" id="4_jg316"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_tv6dm"]
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resource_name = "Material"
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@@ -863,11 +865,290 @@ tracks/32/interp = 0
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tracks/32/loop_wrap = true
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tracks/32/keys = PackedFloat32Array(0, 1, -0.514417, -0.701671, 0.342235, 0.354835)
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[sub_resource type="Animation" id="Animation_xke0q"]
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resource_name = "walk"
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tracks/0/type = "position_3d"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Armature/Skeleton3D:spine1")
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tracks/0/interp = 1
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||||
tracks/0/loop_wrap = true
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||||
tracks/0/keys = PackedFloat32Array(0, 1, 0.000155807, 0.496087, -1.88766, 0.166667, 1, 0.00344336, 0.329437, -1.90272, 0.366667, 1, 0.0067309, 0.162786, -1.91778, 0.666667, 1, 0.000155807, 0.496087, -1.88766, 0.833333, 1, 0.000155807, 0.340458, -1.88766, 1.03333, 1, 0.000155806, 0.18483, -1.88766, 1.2, 1, 0.000155807, 0.340458, -1.88766, 1.33333, 1, 0.000155807, 0.496087, -1.88766)
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tracks/1/type = "rotation_3d"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("Armature/Skeleton3D:spine1")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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||||
tracks/1/keys = PackedFloat32Array(0, 1, -0.0031988, -0.654999, -0.00277283, 0.755618, 0.166667, 1, -0.00313531, -0.67191, -0.00284442, 0.740621, 0.366667, 1, -0.00307016, -0.688495, -0.00291463, 0.725229, 0.666667, 1, -0.0029352, -0.720582, -0.00305049, 0.693356, 0.833333, 1, -0.00300343, -0.704727, -0.00298334, 0.709466, 1.03333, 1, -0.00307016, -0.688495, -0.00291463, 0.725229, 1.2, 1, -0.00313531, -0.67191, -0.00284442, 0.740621, 1.33333, 1, -0.0031988, -0.654999, -0.00277283, 0.755618)
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tracks/2/type = "rotation_3d"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("Armature/Skeleton3D:spine0")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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||||
tracks/2/keys = PackedFloat32Array(0, 1, 0.0307112, 0.0696291, -0.232282, 0.969667, 0.166667, 1, 0.0359665, 0.0476898, -0.231714, 0.970948, 0.366667, 1, 0.0412089, 0.0257035, -0.231027, 0.971734, 0.666667, 1, 0.0516223, -0.0182748, -0.2293, 0.971814, 0.833333, 1, 0.0464301, 0.00370406, -0.230222, 0.972023, 1.03333, 1, 0.0412089, 0.0257035, -0.231027, 0.971734, 1.2, 1, 0.0359665, 0.0476898, -0.231714, 0.970948, 1.33333, 1, 0.0307112, 0.0696291, -0.232282, 0.969667)
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tracks/3/type = "rotation_3d"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath("Armature/Skeleton3D:neck1")
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||||
tracks/3/interp = 1
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||||
tracks/3/loop_wrap = true
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||||
tracks/3/keys = PackedFloat32Array(0, 1, 0.00656647, -0.0806537, -0.171457, 0.981863, 0.166667, 1, -0.0455298, -0.109217, -0.163269, 0.97946, 0.366667, 1, -0.0978407, -0.137592, -0.154426, 0.973472, 0.666667, 1, -0.200829, -0.192534, -0.135155, 0.950963, 0.833333, 1, -0.149794, -0.165463, -0.145018, 0.963926, 1.03333, 1, -0.0978407, -0.137592, -0.154426, 0.973472, 1.2, 1, -0.0455298, -0.109217, -0.163269, 0.97946, 1.33333, 1, 0.00656647, -0.0806537, -0.171457, 0.981863)
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tracks/4/type = "rotation_3d"
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||||
tracks/4/imported = false
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||||
tracks/4/enabled = true
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||||
tracks/4/path = NodePath("Armature/Skeleton3D:neck2")
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||||
tracks/4/interp = 1
|
||||
tracks/4/loop_wrap = true
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||||
tracks/4/keys = PackedFloat32Array(0, 1, 0.00345913, 0.0130109, 0.0151202, 0.999795, 0.166667, 1, 0.00344464, 0.0292515, 0.000589757, 0.999566, 0.366667, 1, 0.00342849, 0.0454854, -0.0139474, 0.998862, 0.666667, 1, 0.0149513, 0.0709879, 0.00818217, 0.997332, 0.833333, 1, 0.0120823, 0.0565125, 0.00992, 0.99828, 1.03333, 1, 0.00920929, 0.042018, 0.0116563, 0.999006, 1.2, 1, 0.00633428, 0.0275143, 0.0133901, 0.999512, 1.33333, 1, 0.00345913, 0.0130109, 0.0151202, 0.999795)
|
||||
tracks/5/type = "rotation_3d"
|
||||
tracks/5/imported = false
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||||
tracks/5/enabled = true
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||||
tracks/5/path = NodePath("Armature/Skeleton3D:neck3")
|
||||
tracks/5/interp = 1
|
||||
tracks/5/loop_wrap = true
|
||||
tracks/5/keys = PackedFloat32Array(0, 1, 0.145153, 0.134996, 0.108127, 0.974174, 0.166667, 1, 0.14991, 0.148649, 0.105523, 0.971749, 0.366667, 1, 0.154636, 0.162275, 0.102894, 0.969106, 0.666667, 1, 0.163982, 0.189409, 0.0975694, 0.963179, 0.833333, 1, 0.159328, 0.175864, 0.100242, 0.966249, 1.03333, 1, 0.154636, 0.162275, 0.102894, 0.969106, 1.2, 1, 0.14991, 0.148649, 0.105523, 0.971749, 1.33333, 1, 0.145153, 0.134996, 0.108127, 0.974174)
|
||||
tracks/6/type = "rotation_3d"
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||||
tracks/6/imported = false
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||||
tracks/6/enabled = true
|
||||
tracks/6/path = NodePath("Armature/Skeleton3D:neck4")
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||||
tracks/6/interp = 1
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||||
tracks/6/loop_wrap = true
|
||||
tracks/6/keys = PackedFloat32Array(0, 1, -0.0473537, -0.0122364, 0.0232444, 0.998533, 0.366667, 1, -0.0335382, 0.0137222, 0.0185568, 0.999171, 0.533333, 1, -0.0290765, 0.0277975, 0.023749, 0.998908, 0.666667, 1, -0.0215416, 0.0412899, 0.0298975, 0.998467, 0.733333, 1, -0.0185757, 0.0357964, 0.0111047, 0.999125, 0.766667, 1, -0.0170893, 0.0330431, 0.00170263, 0.999306, 0.8, 1, -0.0156013, 0.0302866, -0.00769956, 0.99939, 0.833333, 1, -0.0141121, 0.0275277, -0.0170991, 0.999375, 0.866667, 1, -0.0173514, 0.0252305, -0.0111589, 0.999469, 0.9, 1, -0.0205907, 0.0229313, -0.00521658, 0.999511, 0.933333, 1, -0.0238296, 0.0206305, 0.000727105, 0.999503, 1.03333, 1, -0.0335382, 0.0137222, 0.0185568, 0.999171, 1.2, 1, -0.0452858, 0.00626131, 0.0341337, 0.998371, 1.33333, 1, -0.0473537, -0.0122364, 0.0232444, 0.998533)
|
||||
tracks/7/type = "rotation_3d"
|
||||
tracks/7/imported = false
|
||||
tracks/7/enabled = true
|
||||
tracks/7/path = NodePath("Armature/Skeleton3D:head1")
|
||||
tracks/7/interp = 1
|
||||
tracks/7/loop_wrap = true
|
||||
tracks/7/keys = PackedFloat32Array(0, 1, -0.187334, -0.267424, -0.258687, 0.909105, 0.366667, 1, -0.181876, -0.239467, -0.259326, 0.917784, 0.533333, 1, -0.180073, -0.22656, -0.251868, 0.923475, 0.666667, 1, -0.176257, -0.211298, -0.259735, 0.925648, 0.833333, 1, -0.179086, -0.225404, -0.259559, 0.921819, 0.933333, 1, -0.180486, -0.232441, -0.25945, 0.919827, 1.03333, 1, -0.181876, -0.239467, -0.259326, 0.917784, 1.2, 1, -0.187013, -0.254997, -0.246818, 0.916015, 1.33333, 1, -0.187334, -0.267424, -0.258687, 0.909105)
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||||
tracks/8/type = "rotation_3d"
|
||||
tracks/8/imported = false
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||||
tracks/8/enabled = true
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||||
tracks/8/path = NodePath("Armature/Skeleton3D:Bone.007")
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||||
tracks/8/interp = 1
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||||
tracks/8/loop_wrap = true
|
||||
tracks/8/keys = PackedFloat32Array(0, 1, 0.0788712, -0.0306685, -0.220772, 0.971647, 0.366667, 1, 0.0722759, -0.00206118, -0.216177, 0.973673, 0.533333, 1, 0.0707395, 0.0108039, -0.20628, 0.975873, 0.666667, 1, 0.0656165, 0.0265479, -0.21139, 0.974835, 0.833333, 1, 0.0689531, 0.0122479, -0.213806, 0.974362, 1.03333, 1, 0.0722759, -0.0020612, -0.216177, 0.973673, 1.2, 1, 0.0782158, -0.0186226, -0.206429, 0.975152, 1.33333, 1, 0.0788712, -0.0306685, -0.220772, 0.971647)
|
||||
tracks/9/type = "rotation_3d"
|
||||
tracks/9/imported = false
|
||||
tracks/9/enabled = true
|
||||
tracks/9/path = NodePath("Armature/Skeleton3D:TOP OF SKULL")
|
||||
tracks/9/interp = 1
|
||||
tracks/9/loop_wrap = true
|
||||
tracks/9/keys = PackedFloat32Array(0, 1, -0.127286, 0.0273856, -0.425308, 0.895635, 0.366667, 1, -0.149678, 0.045644, -0.418121, 0.894812, 0.533333, 1, -0.159374, 0.0538073, -0.407403, 0.897623, 0.666667, 1, -0.171937, 0.063862, -0.410564, 0.893195, 0.766667, 1, -0.165277, 0.0584037, -0.412869, 0.893763, 0.833333, 1, -0.160828, 0.0547611, -0.414388, 0.894102, 0.9, 1, -0.157115, 0.0517236, -0.415642, 0.894361, 1.03333, 1, -0.149678, 0.045644, -0.418121, 0.894812, 1.2, 1, -0.135952, 0.0354381, -0.410609, 0.900922, 1.33333, 1, -0.127286, 0.0273856, -0.425308, 0.895635)
|
||||
tracks/10/type = "rotation_3d"
|
||||
tracks/10/imported = false
|
||||
tracks/10/enabled = true
|
||||
tracks/10/path = NodePath("Armature/Skeleton3D:Bone.009")
|
||||
tracks/10/interp = 1
|
||||
tracks/10/loop_wrap = true
|
||||
tracks/10/keys = PackedFloat32Array(0, 1, -0.0931654, 0.0493592, -0.752794, 0.649757, 0.0333333, 1, -0.0952002, 0.0509827, -0.752137, 0.650098, 0.366667, 1, -0.115518, 0.0672039, -0.745256, 0.653248, 0.533333, 1, -0.124575, 0.0746792, -0.736467, 0.660697, 0.666667, 1, -0.137769, 0.084989, -0.737056, 0.656159, 0.833333, 1, -0.12666, 0.0761069, -0.741237, 0.654776, 0.966667, 1, -0.119235, 0.0701735, -0.743935, 0.653774, 1, 1, -0.117377, 0.0686889, -0.744598, 0.653513, 1.03333, 1, -0.115518, 0.0672039, -0.745256, 0.653248, 1.2, 1, -0.101221, 0.0559102, -0.741422, 0.661, 1.33333, 1, -0.0931654, 0.0493592, -0.752794, 0.649757)
|
||||
tracks/11/type = "rotation_3d"
|
||||
tracks/11/imported = false
|
||||
tracks/11/enabled = true
|
||||
tracks/11/path = NodePath("Armature/Skeleton3D:Bone.010")
|
||||
tracks/11/interp = 1
|
||||
tracks/11/loop_wrap = true
|
||||
tracks/11/keys = PackedFloat32Array(0, 1, 0.0429966, 0.0102923, 0.363547, 0.930526, 0.366667, 1, 0.0150761, 0.0151442, 0.372316, 0.92786, 0.533333, 1, 0.00340996, 0.0161037, 0.383554, 0.923372, 0.666667, 1, -0.0128578, 0.0199826, 0.380754, 0.924371, 0.833333, 1, 0.00110616, 0.0175659, 0.376578, 0.926218, 1.03333, 1, 0.0150761, 0.0151442, 0.372316, 0.92786, 1.2, 1, 0.0327156, 0.0108744, 0.379162, 0.924688, 1.33333, 1, 0.0429966, 0.0102923, 0.363547, 0.930526)
|
||||
tracks/12/type = "rotation_3d"
|
||||
tracks/12/imported = false
|
||||
tracks/12/enabled = true
|
||||
tracks/12/path = NodePath("Armature/Skeleton3D:arm1_L")
|
||||
tracks/12/interp = 1
|
||||
tracks/12/loop_wrap = true
|
||||
tracks/12/keys = PackedFloat32Array(0, 1, -0.785673, -0.0724001, 0.0590847, 0.611544, 0.166667, 1, -0.78034, -0.0867699, 0.0436804, 0.617764, 0.366667, 1, -0.774602, -0.10111, 0.028238, 0.623676, 0.666667, 1, -0.761947, -0.129613, -0.00266651, 0.634532, 0.833333, 1, -0.768468, -0.115398, 0.0127811, 0.629267, 1.03333, 1, -0.774602, -0.10111, 0.028238, 0.623676, 1.2, 1, -0.78034, -0.0867699, 0.0436804, 0.617764, 1.33333, 1, -0.785673, -0.0724001, 0.0590847, 0.611544)
|
||||
tracks/13/type = "rotation_3d"
|
||||
tracks/13/imported = false
|
||||
tracks/13/enabled = true
|
||||
tracks/13/path = NodePath("Armature/Skeleton3D:arm2_L")
|
||||
tracks/13/interp = 1
|
||||
tracks/13/loop_wrap = true
|
||||
tracks/13/keys = PackedFloat32Array(0, 1, -0.560086, -0.597071, -0.150612, 0.554189, 0.0333333, 1, -0.542076, -0.598886, -0.146824, 0.570904, 0.1, 1, -0.504501, -0.601425, -0.138858, 0.603726, 0.166667, 1, -0.465025, -0.602428, -0.130406, 0.635473, 0.433333, 1, -0.327354, -0.594028, -0.0881762, 0.729517, 0.533333, 1, -0.278004, -0.586253, -0.0591351, 0.758633, 0.6, 1, -0.244928, -0.579804, -0.0399083, 0.776044, 0.666667, 1, -0.21193, -0.572431, -0.0209087, 0.791815, 0.733333, 1, -0.248941, -0.58001, -0.0341805, 0.774886, 0.833333, 1, -0.304592, -0.589474, -0.0543377, 0.746185, 1.03333, 1, -0.395781, -0.599556, -0.0879316, 0.690042, 1.2, 1, -0.481945, -0.602026, -0.120409, 0.625137, 1.26667, 1, -0.522168, -0.600432, -0.135856, 0.590224, 1.3, 1, -0.54143, -0.598965, -0.143327, 0.572322, 1.33333, 1, -0.560086, -0.597071, -0.150612, 0.554189)
|
||||
tracks/14/type = "rotation_3d"
|
||||
tracks/14/imported = false
|
||||
tracks/14/enabled = true
|
||||
tracks/14/path = NodePath("Armature/Skeleton3D:arm3_L")
|
||||
tracks/14/interp = 1
|
||||
tracks/14/loop_wrap = true
|
||||
tracks/14/keys = PackedFloat32Array(0, 1, -0.255941, 0.586097, -0.127235, 0.758153, 0.166667, 1, -0.310632, 0.537787, -0.148034, 0.769662, 0.366667, 1, -0.364119, 0.485669, -0.168195, 0.776694, 0.6, 1, -0.442625, 0.399151, -0.197419, 0.778323, 0.666667, 1, -0.463627, 0.373679, -0.205151, 0.776742, 0.833333, 1, -0.415409, 0.430622, -0.187342, 0.77904, 1.03333, 1, -0.364119, 0.485669, -0.168195, 0.776694, 1.2, 1, -0.310632, 0.537787, -0.148034, 0.769662, 1.33333, 1, -0.255941, 0.586097, -0.127235, 0.758153)
|
||||
tracks/15/type = "rotation_3d"
|
||||
tracks/15/imported = false
|
||||
tracks/15/enabled = true
|
||||
tracks/15/path = NodePath("Armature/Skeleton3D:hand_L")
|
||||
tracks/15/interp = 1
|
||||
tracks/15/loop_wrap = true
|
||||
tracks/15/keys = PackedFloat32Array(0, 1, -0.391865, 0.133766, 0.0643128, 0.907972, 0.166667, 1, -0.373073, 0.102305, 0.0338918, 0.921521, 0.366667, 1, -0.353267, 0.0704347, 0.00323659, 0.932862, 0.666667, 1, -0.31119, 0.00640956, -0.0578715, 0.948562, 0.833333, 1, -0.332587, 0.0383903, -0.0274267, 0.941892, 1.03333, 1, -0.353267, 0.0704346, 0.00323658, 0.932862, 1.2, 1, -0.373073, 0.102305, 0.0338918, 0.921521, 1.33333, 1, -0.391865, 0.133766, 0.0643128, 0.907972)
|
||||
tracks/16/type = "position_3d"
|
||||
tracks/16/imported = false
|
||||
tracks/16/enabled = true
|
||||
tracks/16/path = NodePath("Armature/Skeleton3D:arm1_R")
|
||||
tracks/16/interp = 0
|
||||
tracks/16/loop_wrap = true
|
||||
tracks/16/keys = PackedFloat32Array(0, 1, 0.00107909, 3.8461, -0.0821096)
|
||||
tracks/17/type = "rotation_3d"
|
||||
tracks/17/imported = false
|
||||
tracks/17/enabled = true
|
||||
tracks/17/path = NodePath("Armature/Skeleton3D:arm1_R")
|
||||
tracks/17/interp = 1
|
||||
tracks/17/loop_wrap = true
|
||||
tracks/17/keys = PackedFloat32Array(0, 1, -0.0137391, -0.689744, -0.715758, 0.108417, 0.166667, 1, 0.00306778, -0.684537, -0.722623, 0.0959982, 0.366667, 1, 0.0198903, -0.678975, -0.729124, 0.0835179, 0.666667, 1, 0.0534789, -0.666816, -0.740999, 0.0584483, 0.833333, 1, 0.0367026, -0.673064, -0.735253, 0.0709949, 1.03333, 1, 0.0198903, -0.678975, -0.729124, 0.0835179, 1.2, 1, 0.00306778, -0.684537, -0.722623, 0.0959982, 1.33333, 1, -0.0137391, -0.689744, -0.715758, 0.108417)
|
||||
tracks/18/type = "rotation_3d"
|
||||
tracks/18/imported = false
|
||||
tracks/18/enabled = true
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tracks/34/type = "rotation_3d"
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tracks/34/imported = false
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tracks/34/enabled = true
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tracks/34/path = NodePath("Armature/Skeleton3D:foot1_R")
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tracks/34/interp = 1
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tracks/34/loop_wrap = true
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tracks/35/type = "position_3d"
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tracks/35/imported = false
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tracks/35/enabled = true
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tracks/35/path = NodePath("Armature/Skeleton3D:kneeIK_R")
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tracks/35/interp = 0
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tracks/35/loop_wrap = true
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tracks/35/keys = PackedFloat32Array(0, 1, -1.83022, -6.67107, 3.18901)
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tracks/36/type = "rotation_3d"
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tracks/36/imported = false
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tracks/36/enabled = true
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tracks/36/path = NodePath("Armature/Skeleton3D:kneeIK_R")
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tracks/36/interp = 0
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tracks/36/loop_wrap = true
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tracks/36/keys = PackedFloat32Array(0, 1, 0.453784, -0.542292, -0.542291, 0.453784)
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tracks/37/type = "position_3d"
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tracks/37/imported = false
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tracks/37/enabled = true
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tracks/37/path = NodePath("Armature/Skeleton3D:heelIK_R")
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tracks/37/interp = 1
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tracks/37/loop_wrap = true
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tracks/37/keys = PackedFloat32Array(0, 1, -2.70148, -9.98539, -9.17692, 0.166667, 1, -2.52525, -10.5542, -6.2463, 0.366667, 1, -2.34902, -11.1229, -3.31569, 0.666667, 1, -2.46345, -12.2864, 2.54553, 0.833333, 1, -2.17279, -11.6917, -0.385081, 1.03333, 1, -2.34902, -11.1229, -3.31569, 1.2, 1, -2.52525, -10.5542, -6.2463, 1.33333, 1, -2.70148, -9.98539, -9.17692)
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tracks/38/type = "rotation_3d"
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tracks/38/imported = false
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tracks/38/enabled = true
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tracks/38/path = NodePath("Armature/Skeleton3D:heelIK_R")
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tracks/38/interp = 1
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tracks/38/loop_wrap = true
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_h244y"]
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_data = {
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"ATTACK BIG": SubResource("Animation_nem1a"),
|
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"ATTACK SMALLER": SubResource("Animation_wf6hu"),
|
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"IDLE": SubResource("Animation_bsekl")
|
||||
"IDLE": SubResource("Animation_bsekl"),
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"walk": SubResource("Animation_xke0q"),
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"walking": ExtResource("3_4m0vj"),
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"walking2": ExtResource("4_jg316")
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}
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_y7trl"]
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@@ -903,7 +1184,7 @@ states/Start/position = Vector2(188, 78)
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transitions = ["Start", "IDLE", SubResource("AnimationNodeStateMachineTransition_6wk5k"), "IDLE", "ATTACK SMALLER", SubResource("AnimationNodeStateMachineTransition_bo45h"), "ATTACK SMALLER", "IDLE", SubResource("AnimationNodeStateMachineTransition_xnlt1"), "ATTACK BIG", "IDLE", SubResource("AnimationNodeStateMachineTransition_0it21"), "IDLE", "ATTACK BIG", SubResource("AnimationNodeStateMachineTransition_2cju5")]
|
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|
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[node name="Horse Head 1_0" type="Node3D"]
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transform = Transform3D(0.1, 0, 0, 0, 0.1, 0, 0, 0, 0.1, 0, -1, 0)
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transform = Transform3D(0.2, 0, 0, 0, 0.2, 0, 0, 0, 0.2, 0, -1, 0)
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[node name="Armature" type="Node3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.82093, 13.2705, 2.05488)
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@@ -913,162 +1194,162 @@ bones/0/name = "spine1"
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bones/0/parent = -1
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bones/0/rest = Transform3D(1.49012e-06, 0.00846654, -0.999964, 2.93367e-08, 0.999964, 0.00846654, 1, -4.23752e-08, 1.49012e-06, 0.000155807, -0.00105953, -2.01735)
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bones/0/enabled = true
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bones/0/position = Vector3(0.0996387, -0.361456, -1.53144)
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bones/0/rotation = Quaternion(0.0256267, -0.805691, 0.0118477, 0.591662)
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bones/0/position = Vector3(0.000155807, -0.00105953, -2.01735)
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bones/0/rotation = Quaternion(-0.00299341, -0.7071, -0.00299339, 0.707101)
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bones/0/scale = Vector3(1, 1, 1)
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bones/1/name = "spine0"
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bones/1/parent = 0
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bones/1/rest = Transform3D(0.978036, -0.207805, 0.0162095, 0.208126, 0.977864, -0.021554, -0.0113716, 0.0244542, 0.999636, 3.72054e-09, 2.48165, 7.14749e-08)
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bones/1/enabled = true
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bones/1/position = Vector3(3.72054e-09, 2.48165, 7.14749e-08)
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bones/1/rotation = Quaternion(-0.0145981, -0.120534, -0.248151, 0.961082)
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bones/1/rotation = Quaternion(0.0115665, 0.00693391, 0.104566, 0.994427)
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bones/1/scale = Vector3(1, 1, 1)
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bones/2/name = "neck1"
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bones/2/parent = 1
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bones/2/rest = Transform3D(0.931038, 0.338155, -0.137179, -0.337694, 0.940859, 0.0273421, 0.138312, 0.020868, 0.990169, -1.09896e-07, 3.84743, -2.10479e-07)
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bones/2/enabled = true
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bones/2/position = Vector3(-1.09896e-07, 3.84743, -2.10479e-07)
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bones/2/rotation = Quaternion(-0.00164717, -0.070092, -0.171953, 0.982607)
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bones/2/rotation = Quaternion(-0.00164712, -0.0700919, -0.171953, 0.982607)
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bones/2/scale = Vector3(1, 1, 1)
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bones/3/name = "neck2"
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bones/3/parent = 2
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bones/3/rest = Transform3D(0.998394, -0.0314302, 0.0471444, 0.0306775, 0.999391, 0.016606, -0.0476376, -0.015133, 0.99875, 2.23517e-07, 1.61011, -1.04308e-07)
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bones/3/enabled = true
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bones/3/position = Vector3(2.23517e-07, 1.61011, -1.04308e-07)
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bones/3/rotation = Quaternion(-0.00793817, 0.0237057, 0.0155337, 0.999567)
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bones/3/rotation = Quaternion(-0.00793818, 0.0237058, 0.0155337, 0.999567)
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bones/3/scale = Vector3(1, 1, 1)
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bones/4/name = "neck3"
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bones/4/parent = 3
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bones/4/rest = Transform3D(0.901905, -0.410135, 0.135488, 0.412416, 0.910915, 0.0120912, -0.128377, 0.0449723, 0.990705, 2.5332e-07, 0.990515, -7.07805e-08)
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bones/4/enabled = true
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bones/4/position = Vector3(2.5332e-07, 0.990515, -7.07805e-08)
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bones/4/rotation = Quaternion(0.000348688, 0.0629681, 0.195861, 0.978608)
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bones/4/rotation = Quaternion(0.00842992, 0.0676485, 0.210882, 0.975131)
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bones/4/scale = Vector3(1, 1, 1)
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bones/5/name = "neck4"
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bones/5/parent = 4
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bones/5/rest = Transform3D(0.999746, -0.0223582, -0.00293604, 0.0225401, 0.994675, 0.10057, 0.000671851, -0.10061, 0.994926, 2.23517e-07, 1.26785, -4.84288e-08)
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bones/5/enabled = true
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bones/5/position = Vector3(2.23517e-07, 1.26785, -4.84288e-08)
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bones/5/rotation = Quaternion(-0.0503622, -0.000903181, 0.0112395, 0.998667)
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bones/5/rotation = Quaternion(-0.0503619, -0.000903174, 0.0112395, 0.998667)
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bones/5/scale = Vector3(1, 1, 1)
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bones/6/name = "head1"
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bones/6/parent = 5
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bones/6/rest = Transform3D(0.0598389, 0.98531, 0.15995, -0.975271, 0.0235553, 0.219755, 0.212759, -0.169144, 0.962353, 3.65078e-07, 1.40318, 0)
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bones/6/enabled = true
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bones/6/position = Vector3(3.65078e-07, 1.40318, 0)
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bones/6/rotation = Quaternion(-0.334777, 0.0513269, -0.471357, 0.814317)
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bones/6/rotation = Quaternion(-0.13595, -0.018461, -0.685376, 0.715148)
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bones/6/scale = Vector3(1, 1, 1)
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bones/7/name = "Bone.007"
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bones/7/parent = 6
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bones/7/rest = Transform3D(0.919359, 0.388053, -0.0647639, -0.392726, 0.91499, -0.0925153, 0.0233576, 0.110489, 0.993603, -1.81049e-06, 1.774, 3.31551e-07)
|
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bones/7/enabled = true
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bones/7/position = Vector3(-1.81049e-06, 1.774, 3.31551e-07)
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bones/7/rotation = Quaternion(0.0518791, -0.02252, -0.199533, 0.978258)
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bones/7/rotation = Quaternion(0.051879, -0.02252, -0.199533, 0.978258)
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bones/7/scale = Vector3(1, 1, 1)
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bones/8/name = "TOP OF SKULL"
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bones/8/parent = 7
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bones/8/rest = Transform3D(0.737897, 0.668505, 0.0927903, -0.666136, 0.699281, 0.259362, 0.108498, -0.253193, 0.961312, -1.41654e-06, 1.52173, -1.23307e-06)
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bones/8/enabled = true
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bones/8/position = Vector3(-1.41654e-06, 1.52173, -1.23307e-06)
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bones/8/rotation = Quaternion(-0.139017, -0.00426043, -0.361986, 0.92175)
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bones/8/rotation = Quaternion(-0.139017, -0.00426026, -0.361986, 0.92175)
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bones/8/scale = Vector3(1, 1, 1)
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bones/9/name = "Bone.009"
|
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bones/9/parent = 6
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bones/9/rest = Transform3D(-0.103913, 0.969259, 0.223021, -0.986095, -0.12964, 0.103969, 0.129686, -0.209116, 0.969253, -1.81049e-06, 1.774, 3.31551e-07)
|
||||
bones/9/enabled = true
|
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bones/9/position = Vector3(-1.81049e-06, 1.774, 3.31551e-07)
|
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bones/9/rotation = Quaternion(-0.118822, 0.0354224, -0.742093, 0.65873)
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bones/9/rotation = Quaternion(-0.118822, 0.0354223, -0.742093, 0.65873)
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bones/9/scale = Vector3(1, 1, 1)
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bones/10/name = "Bone.010"
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bones/10/parent = 9
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bones/10/rest = Transform3D(0.73102, -0.682334, -0.00551312, 0.677742, 0.726991, -0.110229, 0.0792208, 0.076843, 0.993891, -2.98023e-07, 2.05216, 2.38419e-07)
|
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bones/10/enabled = true
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bones/10/position = Vector3(-2.98023e-07, 2.05216, 2.38419e-07)
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bones/10/rotation = Quaternion(0.0503441, -0.0228033, 0.366019, 0.928965)
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bones/10/rotation = Quaternion(0.0503442, -0.0228033, 0.366019, 0.928965)
|
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bones/10/scale = Vector3(1, 1, 1)
|
||||
bones/11/name = "arm1_L"
|
||||
bones/11/parent = 1
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||||
bones/11/rest = Transform3D(0.981457, 0.0769315, -0.175568, 0.18837, -0.217537, 0.957703, 0.035485, -0.973015, -0.227995, -1.09896e-07, 3.84743, -2.10479e-07)
|
||||
bones/11/enabled = true
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bones/11/position = Vector3(-1.09896e-07, 3.84743, -2.10479e-07)
|
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bones/11/rotation = Quaternion(-0.810549, -0.0880255, -0.023681, 0.578534)
|
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bones/11/rotation = Quaternion(-0.77894, -0.0851483, 0.0449594, 0.619662)
|
||||
bones/11/scale = Vector3(1, 1, 1)
|
||||
bones/12/name = "arm2_L"
|
||||
bones/12/parent = 11
|
||||
bones/12/rest = Transform3D(0.999962, 0.00846541, -0.00203671, -0.00853764, 0.99922, -0.0385481, 0.0017088, 0.038564, 0.999255, 8.19564e-07, 3.65838, 1.35601e-06)
|
||||
bones/12/enabled = true
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bones/12/position = Vector3(8.19564e-07, 3.65838, 1.35601e-06)
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bones/12/rotation = Quaternion(-0.115057, 0.109368, -0.147698, 0.97621)
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bones/12/rotation = Quaternion(0.0192818, -0.000936561, -0.00425159, 0.999805)
|
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bones/12/scale = Vector3(1, 1, 1)
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bones/13/name = "arm3_L"
|
||||
bones/13/parent = 12
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bones/13/rest = Transform3D(0.998789, -0.0488077, 0.00615136, 0.0491112, 0.996528, -0.0672226, -0.00284903, 0.0674433, 0.997719, -3.7998e-07, 3.04263, 2.94298e-07)
|
||||
bones/13/enabled = true
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bones/13/position = Vector3(-3.7998e-07, 3.04263, 2.94298e-07)
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bones/13/rotation = Quaternion(-0.198666, -0.526459, -0.59096, 0.578047)
|
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bones/13/rotation = Quaternion(0.0336958, 0.00225206, 0.0245011, 0.999129)
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bones/13/scale = Vector3(1, 1, 1)
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bones/14/name = "hand_L"
|
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bones/14/parent = 13
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bones/14/rest = Transform3D(0.999684, -0.0250832, -0.0012569, 0.0250806, 0.999683, -0.0020528, 0.001308, 0.00202063, 0.999997, 6.61239e-07, 3.62262, 3.26894e-07)
|
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bones/14/enabled = true
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bones/14/position = Vector3(6.61239e-07, 3.62262, 3.26894e-07)
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bones/14/rotation = Quaternion(-0.27629, -0.0267945, -0.027508, 0.960307)
|
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bones/14/rotation = Quaternion(0.00101844, -0.000641278, 0.012542, 0.999921)
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||||
bones/14/scale = Vector3(1, 1, 1)
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bones/15/name = "arm1_R"
|
||||
bones/15/parent = 1
|
||||
bones/15/rest = Transform3D(-0.98213, 0.0512573, -0.181089, -0.187541, -0.185921, 0.964501, 0.0157694, 0.981227, 0.192212, 0.00107862, 3.8461, -0.0821097)
|
||||
bones/15/enabled = true
|
||||
bones/15/position = Vector3(-0.184693, 3.51321, 0.101549)
|
||||
bones/15/rotation = Quaternion(-0.502686, 0.531044, 0.680821, -0.0422068)
|
||||
bones/15/position = Vector3(0.00107862, 3.8461, -0.0821097)
|
||||
bones/15/rotation = Quaternion(-0.0538038, 0.633245, 0.768157, -0.0777179)
|
||||
bones/15/scale = Vector3(1, 1, 1)
|
||||
bones/16/name = "arm2_R"
|
||||
bones/16/parent = 15
|
||||
bones/16/rest = Transform3D(0.999962, -0.00846545, 0.00203661, 0.00853768, 0.99922, -0.0385481, -0.0017087, 0.038564, 0.999254, -4.28408e-07, 3.65838, -2.16067e-06)
|
||||
bones/16/enabled = true
|
||||
bones/16/position = Vector3(-4.28408e-07, 3.65838, -2.16067e-06)
|
||||
bones/16/rotation = Quaternion(-0.167967, 0.00983894, -0.337985, 0.92599)
|
||||
bones/16/rotation = Quaternion(0.0192818, 0.000936512, 0.00425161, 0.999805)
|
||||
bones/16/scale = Vector3(1, 1, 1)
|
||||
bones/17/name = "arm3_R"
|
||||
bones/17/parent = 16
|
||||
bones/17/rest = Transform3D(0.998789, 0.0488077, -0.00615137, -0.0491113, 0.996528, -0.0672226, 0.00284903, 0.0674433, 0.997719, -5.21541e-08, 3.04263, -1.31503e-06)
|
||||
bones/17/enabled = true
|
||||
bones/17/position = Vector3(-5.21541e-08, 3.04263, -1.31503e-06)
|
||||
bones/17/rotation = Quaternion(-0.0257919, 0.0966751, 0.271966, 0.957091)
|
||||
bones/17/rotation = Quaternion(0.0336958, -0.00225206, -0.0245011, 0.999129)
|
||||
bones/17/scale = Vector3(1, 1, 1)
|
||||
bones/18/name = "hand_R"
|
||||
bones/18/parent = 17
|
||||
bones/18/rest = Transform3D(0.999684, 0.0250832, 0.0012569, -0.0250806, 0.999683, -0.00205275, -0.00130799, 0.00202058, 0.999997, -7.45058e-08, 3.62262, 4.46569e-07)
|
||||
bones/18/enabled = true
|
||||
bones/18/position = Vector3(-7.45058e-08, 3.62262, 4.46569e-07)
|
||||
bones/18/rotation = Quaternion(0.269562, -0.115884, -0.127436, 0.947453)
|
||||
bones/18/rotation = Quaternion(0.00101841, 0.000641274, -0.012542, 0.999921)
|
||||
bones/18/scale = Vector3(1, 1, 1)
|
||||
bones/19/name = "hip_L"
|
||||
bones/19/parent = -1
|
||||
bones/19/rest = Transform3D(0.138486, 0.897208, 0.419333, -0.129033, -0.403458, 0.905854, 0.981923, -0.179556, 0.059896, 0.000155807, -0.00105953, -2.01735)
|
||||
bones/19/enabled = true
|
||||
bones/19/position = Vector3(0.147751, -0.329681, -1.49267)
|
||||
bones/19/rotation = Quaternion(0.427793, 0.34021, 0.687061, -0.478745)
|
||||
bones/19/position = Vector3(0.000155807, -0.00105953, -2.01735)
|
||||
bones/19/rotation = Quaternion(0.608697, 0.3155, 0.575515, -0.445793)
|
||||
bones/19/scale = Vector3(1, 1, 1)
|
||||
bones/20/name = "leg1_L"
|
||||
bones/20/parent = 19
|
||||
bones/20/rest = Transform3D(0.945603, 0.113405, 0.304916, -0.324072, 0.410457, 0.852351, -0.0284943, -0.9048, 0.424881, 2.08616e-07, 2.00996, -7.1153e-07)
|
||||
bones/20/enabled = true
|
||||
bones/20/position = Vector3(2.08616e-07, 2.00996, -7.1153e-07)
|
||||
bones/20/rotation = Quaternion(-0.435396, -0.328256, -0.373052, 0.750674)
|
||||
bones/20/rotation = Quaternion(-0.526846, 0.0999663, -0.131168, 0.833808)
|
||||
bones/20/scale = Vector3(1, 1, 1)
|
||||
bones/21/name = "leg2_L"
|
||||
bones/21/parent = 20
|
||||
bones/21/rest = Transform3D(0.990336, -0.138679, 0.00180777, 0.138628, 0.990193, 0.0173138, -0.00419111, -0.0168959, 0.999848, 5.96046e-08, 5.85994, -5.23403e-07)
|
||||
bones/21/enabled = true
|
||||
bones/21/position = Vector3(5.96046e-08, 5.85994, -5.23403e-07)
|
||||
bones/21/rotation = Quaternion(-0.0485647, 0.00188269, 0.388472, 0.920178)
|
||||
bones/21/rotation = Quaternion(-0.00857349, 0.00150341, 0.0694975, 0.997544)
|
||||
bones/21/scale = Vector3(1, 1, 1)
|
||||
bones/22/name = "foot1_L"
|
||||
bones/22/parent = 21
|
||||
bones/22/rest = Transform3D(0.101237, 0.986735, -0.126909, -0.955585, 0.0609561, -0.288344, -0.276783, 0.150463, 0.94908, 4.47035e-08, 7.00093, 2.65427e-08)
|
||||
bones/22/enabled = true
|
||||
bones/22/position = Vector3(4.47035e-08, 7.00093, 2.65427e-08)
|
||||
bones/22/rotation = Quaternion(0.150998, 0.0515735, -0.668372, 0.726511)
|
||||
bones/22/rotation = Quaternion(0.150998, 0.0515734, -0.668372, 0.726511)
|
||||
bones/22/scale = Vector3(1, 1, 1)
|
||||
bones/23/name = "foot2_L"
|
||||
bones/23/parent = 22
|
||||
@@ -1081,43 +1362,43 @@ bones/24/name = "kneeIK_L"
|
||||
bones/24/parent = -1
|
||||
bones/24/rest = Transform3D(-0.176321, 1.3113e-06, 0.984333, 0.984333, 1.54972e-06, 0.176321, -1.3113e-06, 1, -1.54972e-06, 1.83022, -6.67107, 3.18901)
|
||||
bones/24/enabled = true
|
||||
bones/24/position = Vector3(2.31525, -7.34861, 2.3999)
|
||||
bones/24/rotation = Quaternion(0.350356, 0.345508, 0.703917, 0.512226)
|
||||
bones/24/position = Vector3(1.83022, -6.67107, 3.18901)
|
||||
bones/24/rotation = Quaternion(0.453784, 0.542292, 0.542291, 0.453784)
|
||||
bones/24/scale = Vector3(1, 1, 1)
|
||||
bones/25/name = "heelIK_L"
|
||||
bones/25/parent = -1
|
||||
bones/25/rest = Transform3D(-0.16376, -1.63913e-06, 0.9865, -0.9865, 1.19209e-07, -0.16376, 8.9407e-08, -1, -1.66893e-06, 1.91204, -13.5859, -3.56646)
|
||||
bones/25/enabled = true
|
||||
bones/25/position = Vector3(2.86478, -12.4291, 1.43256)
|
||||
bones/25/rotation = Quaternion(-0.253375, 0.464951, -0.563517, 0.63409)
|
||||
bones/25/position = Vector3(1.91204, -13.5859, -3.56646)
|
||||
bones/25/rotation = Quaternion(-0.457231, 0.539389, -0.539388, 0.45723)
|
||||
bones/25/scale = Vector3(1, 1, 1)
|
||||
bones/26/name = "hip_R"
|
||||
bones/26/parent = -1
|
||||
bones/26/rest = Transform3D(0.138486, -0.897208, -0.419333, 0.129033, -0.403458, 0.905854, -0.981923, -0.179556, 0.059896, -0.000155807, -0.00105953, -2.01735)
|
||||
bones/26/enabled = true
|
||||
bones/26/position = Vector3(0.0289172, -0.329745, -1.59603)
|
||||
bones/26/rotation = Quaternion(0.695067, -0.09936, -0.377924, -0.603475)
|
||||
bones/26/position = Vector3(-0.000155807, -0.00105953, -2.01735)
|
||||
bones/26/rotation = Quaternion(0.608697, -0.3155, -0.575515, -0.445793)
|
||||
bones/26/scale = Vector3(1, 1, 1)
|
||||
bones/27/name = "leg1_R"
|
||||
bones/27/parent = 26
|
||||
bones/27/rest = Transform3D(0.945603, -0.113405, -0.304916, 0.324072, 0.410457, 0.852351, 0.0284943, -0.9048, 0.424881, -9.54606e-09, 2.00996, -3.52971e-07)
|
||||
bones/27/enabled = true
|
||||
bones/27/position = Vector3(-9.54606e-09, 2.00996, -3.52971e-07)
|
||||
bones/27/rotation = Quaternion(-0.313901, 0.176665, 0.184164, 0.914516)
|
||||
bones/27/rotation = Quaternion(-0.526846, -0.0999663, 0.131168, 0.833808)
|
||||
bones/27/scale = Vector3(1, 1, 1)
|
||||
bones/28/name = "leg2_R"
|
||||
bones/28/parent = 27
|
||||
bones/28/rest = Transform3D(0.990336, 0.138679, -0.00180777, -0.138628, 0.990193, 0.0173138, 0.00419111, -0.0168959, 0.999848, 4.51691e-08, 5.85994, -3.72529e-09)
|
||||
bones/28/enabled = true
|
||||
bones/28/position = Vector3(4.51691e-08, 5.85994, -3.72529e-09)
|
||||
bones/28/rotation = Quaternion(-0.273759, 0.0201725, -0.178624, 0.944851)
|
||||
bones/28/rotation = Quaternion(-0.00857349, -0.00150341, -0.0694975, 0.997544)
|
||||
bones/28/scale = Vector3(1, 1, 1)
|
||||
bones/29/name = "foot1_R"
|
||||
bones/29/parent = 28
|
||||
bones/29/rest = Transform3D(0.101237, -0.986735, 0.126909, 0.955585, 0.0609561, -0.288344, 0.276783, 0.150463, 0.94908, -1.2666e-07, 7.00093, 4.19095e-09)
|
||||
bones/29/enabled = true
|
||||
bones/29/position = Vector3(-1.2666e-07, 7.00093, 4.19095e-09)
|
||||
bones/29/rotation = Quaternion(0.150998, -0.0515735, 0.668372, 0.726511)
|
||||
bones/29/rotation = Quaternion(0.150998, -0.0515734, 0.668372, 0.726511)
|
||||
bones/29/scale = Vector3(1, 1, 1)
|
||||
bones/30/name = "foot2_R"
|
||||
bones/30/parent = 29
|
||||
@@ -1130,15 +1411,15 @@ bones/31/name = "kneeIK_R"
|
||||
bones/31/parent = -1
|
||||
bones/31/rest = Transform3D(-0.176321, -1.3113e-06, -0.984333, -0.984333, 1.54972e-06, 0.176321, 1.3113e-06, 1, -1.54972e-06, -1.83022, -6.67107, 3.18901)
|
||||
bones/31/enabled = true
|
||||
bones/31/position = Vector3(-3.50195, -6.14899, -3.29558)
|
||||
bones/31/rotation = Quaternion(-0.631114, 0.565121, 0.468982, -0.249777)
|
||||
bones/31/position = Vector3(-1.83022, -6.67107, 3.18901)
|
||||
bones/31/rotation = Quaternion(-0.453784, 0.542292, 0.542291, -0.453784)
|
||||
bones/31/scale = Vector3(1, 1, 1)
|
||||
bones/32/name = "heelIK_R"
|
||||
bones/32/parent = -1
|
||||
bones/32/rest = Transform3D(-0.16376, 1.63913e-06, -0.9865, 0.9865, 1.19209e-07, -0.16376, -8.9407e-08, -1, -1.66893e-06, -1.91204, -13.5859, -3.56646)
|
||||
bones/32/enabled = true
|
||||
bones/32/position = Vector3(-3.87024, -12.3974, -5.7547)
|
||||
bones/32/rotation = Quaternion(0.514417, 0.701671, -0.342235, -0.354835)
|
||||
bones/32/position = Vector3(-1.91204, -13.5859, -3.56646)
|
||||
bones/32/rotation = Quaternion(0.457231, 0.539389, -0.539388, -0.45723)
|
||||
bones/32/scale = Vector3(1, 1, 1)
|
||||
|
||||
[node name="Cube_035" type="MeshInstance3D" parent="Armature/Skeleton3D"]
|
||||
@@ -1146,7 +1427,7 @@ mesh = SubResource("ArrayMesh_e6ony")
|
||||
skin = SubResource("Skin_k5bce")
|
||||
|
||||
[node name="BoneAttachment3D" type="BoneAttachment3D" parent="Armature/Skeleton3D"]
|
||||
transform = Transform3D(-0.370164, -0.13327, -0.919357, -0.282748, -0.926538, 0.248155, -0.884891, 0.351805, 0.305289, -2.00357, 8.75165, 6.24343)
|
||||
transform = Transform3D(-0.367284, -0.0147353, -0.929992, -0.65121, -0.709838, 0.268431, -0.664099, 0.704211, 0.251117, 0.351783, 11.9525, -0.221962)
|
||||
bone_name = "TOP OF SKULL"
|
||||
bone_idx = 8
|
||||
|
||||
8
src/enemy/enemy_types/horse_head/HorseHeadStatue.tscn
Normal file
8
src/enemy/enemy_types/horse_head/HorseHeadStatue.tscn
Normal file
@@ -0,0 +1,8 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://8yaqqojv4nuv"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://c4uus6q6c4ocg" path="res://src/enemy/enemy_types/horse_head/Horse Head 1.0 STATUE.glb" id="1_ktvqd"]
|
||||
|
||||
[node name="Node3D" type="Node3D"]
|
||||
|
||||
[node name="Horse Head 1_0 STATUE" parent="." instance=ExtResource("1_ktvqd")]
|
||||
transform = Transform3D(0.15, 0, 0, 0, 0.15, 0, 0, 0, 0.15, 0, 0, 0)
|
||||
BIN
src/enemy/enemy_types/horse_head/OxFace.res
Normal file
BIN
src/enemy/enemy_types/horse_head/OxFace.res
Normal file
Binary file not shown.
BIN
src/enemy/enemy_types/horse_head/walking.res
Normal file
BIN
src/enemy/enemy_types/horse_head/walking.res
Normal file
Binary file not shown.
BIN
src/enemy/enemy_types/horse_head/walking2.res
Normal file
BIN
src/enemy/enemy_types/horse_head/walking2.res
Normal file
Binary file not shown.
55
src/enemy/enemy_types/ox_face/OxFace.cs
Normal file
55
src/enemy/enemy_types/ox_face/OxFace.cs
Normal file
@@ -0,0 +1,55 @@
|
||||
using Chickensoft.AutoInject;
|
||||
using Chickensoft.Introspection;
|
||||
using GameJamDungeon;
|
||||
using Godot;
|
||||
|
||||
[Meta(typeof(IAutoNode))]
|
||||
public partial class OxFace : Node3D
|
||||
{
|
||||
public override void _Notification(int what) => this.Notify(what);
|
||||
|
||||
[Node] public AnimationTree AnimationTree { get; set; } = default!;
|
||||
|
||||
[Dependency] public IGameRepo GameRepo => this.DependOn<IGameRepo>();
|
||||
|
||||
[Node] public Timer AttackTimer { get; set; } = default!;
|
||||
|
||||
private bool isInRange = false;
|
||||
|
||||
public void Setup()
|
||||
{
|
||||
SetPhysicsProcess(false);
|
||||
}
|
||||
|
||||
public void EngagePlayer()
|
||||
{
|
||||
SetPhysicsProcess(true);
|
||||
Visible = true;
|
||||
AttackTimer.Timeout += AttackTimer_Timeout;
|
||||
AttackTimer.Start();
|
||||
}
|
||||
|
||||
private void AttackTimer_Timeout()
|
||||
{
|
||||
AnimationTree.Get("parameters/playback").As<AnimationNodeStateMachinePlayback>().Travel("SPEAR");
|
||||
}
|
||||
|
||||
public override void _PhysicsProcess(double delta)
|
||||
{
|
||||
var playerPosition = new Vector3(GameRepo.PlayerGlobalPosition.Value.X, GlobalPosition.Y, GameRepo.PlayerGlobalPosition.Value.Z);
|
||||
var targetDirection = GlobalPosition - GameRepo.PlayerGlobalPosition.Value;
|
||||
GlobalRotation = new Vector3(GlobalRotation.X, Mathf.LerpAngle(GlobalRotation.Y, Mathf.Atan2(-targetDirection.X, -targetDirection.Z), (float)delta * 3f), GlobalRotation.Z);
|
||||
if (GlobalPosition.DistanceTo(GameRepo.PlayerGlobalPosition.Value) > 5.0f)
|
||||
{
|
||||
isInRange = false;
|
||||
var moveToward = GlobalPosition.MoveToward(playerPosition, (float)delta * 3f);
|
||||
GlobalPosition = moveToward;
|
||||
AnimationTree.Get("parameters/playback").As<AnimationNodeStateMachinePlayback>().Travel("WALK");
|
||||
}
|
||||
else if (!isInRange)
|
||||
{
|
||||
isInRange = true;
|
||||
AnimationTree.Get("parameters/playback").As<AnimationNodeStateMachinePlayback>().Travel("IDLE");
|
||||
}
|
||||
}
|
||||
}
|
||||
470
src/enemy/enemy_types/ox_face/OxFace.tscn
Normal file
470
src/enemy/enemy_types/ox_face/OxFace.tscn
Normal file
File diff suppressed because one or more lines are too long
462
src/enemy/enemy_types/ox_face/OxFace2.tscn
Normal file
462
src/enemy/enemy_types/ox_face/OxFace2.tscn
Normal file
File diff suppressed because one or more lines are too long
8
src/enemy/enemy_types/ox_face/OxFaceStatue.tscn
Normal file
8
src/enemy/enemy_types/ox_face/OxFaceStatue.tscn
Normal file
@@ -0,0 +1,8 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://bvv5giqyrhtl1"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://cf867ubrd5pg8" path="res://src/enemy/enemy_types/ox_face/models/OX FACE_STATUE.glb" id="1_oc80w"]
|
||||
|
||||
[node name="Node3D" type="Node3D"]
|
||||
|
||||
[node name="OX FACE_STATUE" parent="." instance=ExtResource("1_oc80w")]
|
||||
transform = Transform3D(0.15, 0, 0, 0, 0.15, 0, 0, 0, 0.15, 0, 0, 0)
|
||||
BIN
src/enemy/enemy_types/ox_face/models/IDLE.res
Normal file
BIN
src/enemy/enemy_types/ox_face/models/IDLE.res
Normal file
Binary file not shown.
File diff suppressed because it is too large
Load Diff
BIN
src/enemy/enemy_types/ox_face/models/SHIELD BASH.res
Normal file
BIN
src/enemy/enemy_types/ox_face/models/SHIELD BASH.res
Normal file
Binary file not shown.
BIN
src/enemy/enemy_types/ox_face/models/SPEAR.res
Normal file
BIN
src/enemy/enemy_types/ox_face/models/SPEAR.res
Normal file
Binary file not shown.
BIN
src/enemy/enemy_types/ox_face/models/WALK.res
Normal file
BIN
src/enemy/enemy_types/ox_face/models/WALK.res
Normal file
Binary file not shown.
@@ -1,15 +1,15 @@
|
||||
[gd_scene load_steps=12 format=4 uid="uid://6dnsw37d1uw4"]
|
||||
[gd_scene load_steps=11 format=4 uid="uid://c3pdke5hlxj17"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://dp6hwvuhfkji8" path="res://src/enemy/enemy_types/ox_face/models/OX FACE_Metal054C_1K-JPG_Color.jpg" id="1_iwcva"]
|
||||
[ext_resource type="Texture2D" uid="uid://cqmo71mabu36n" path="res://src/enemy/enemy_types/ox_face/models/OX FACE_Metal054C_1K-JPG_Displacement.jpg" id="2_cgb4w"]
|
||||
[ext_resource type="Texture2D" uid="uid://dp6hwvuhfkji8" path="res://src/enemy/enemy_types/ox_face/models/OX FACE_Metal054C_1K-JPG_Color.jpg" id="1_dn5p6"]
|
||||
[ext_resource type="Texture2D" uid="uid://cqmo71mabu36n" path="res://src/enemy/enemy_types/ox_face/models/OX FACE_Metal054C_1K-JPG_Displacement.jpg" id="2_una7v"]
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_y7226"]
|
||||
resource_name = "Material"
|
||||
cull_mode = 2
|
||||
albedo_texture = ExtResource("1_iwcva")
|
||||
albedo_texture = ExtResource("1_dn5p6")
|
||||
roughness = 0.5
|
||||
normal_enabled = true
|
||||
normal_texture = ExtResource("2_cgb4w")
|
||||
normal_texture = ExtResource("2_una7v")
|
||||
|
||||
[sub_resource type="ArrayMesh" id="ArrayMesh_5ew54"]
|
||||
resource_name = "OX FACE_Cube_037"
|
||||
@@ -136,7 +136,6 @@ bind/32/pose = Transform3D(-0.16376, 0.9865, -2.58876e-07, 1.58082e-06, 2.84217e
|
||||
|
||||
[sub_resource type="Animation" id="Animation_sfyuh"]
|
||||
resource_name = "IDLE"
|
||||
loop_mode = 1
|
||||
tracks/0/type = "position_3d"
|
||||
tracks/0/imported = true
|
||||
tracks/0/enabled = true
|
||||
@@ -418,13 +417,9 @@ tracks/39/interp = 0
|
||||
tracks/39/loop_wrap = true
|
||||
tracks/39/keys = PackedFloat32Array(0, 1, -0.456756, -0.539878, 0.539587, 0.456893)
|
||||
|
||||
[sub_resource type="Animation" id="Animation_ttkyx"]
|
||||
length = 0.001
|
||||
|
||||
[sub_resource type="Animation" id="Animation_fdnqs"]
|
||||
resource_name = "SHIELD BASH"
|
||||
length = 1.25
|
||||
loop_mode = 1
|
||||
tracks/0/type = "position_3d"
|
||||
tracks/0/imported = true
|
||||
tracks/0/enabled = true
|
||||
@@ -494,7 +489,7 @@ tracks/9/enabled = true
|
||||
tracks/9/path = NodePath("Armature/Skeleton3D:TOP OF SKULL")
|
||||
tracks/9/interp = 1
|
||||
tracks/9/loop_wrap = true
|
||||
tracks/9/keys = PackedFloat32Array(0.00715634, 1, -0.127286, 0.0273856, -0.425308, 0.895635, 0.407156, 1, -0.127286, 0.0273856, -0.425308, 0.895635, 0.44049, 1, -0.126784, 0.027282, -0.42349, 0.89657, 0.472034, 1, -0.12538, 0.0269923, -0.418407, 0.899159, 0.505367, 1, -0.122772, 0.026454, -0.408967, 0.903866, 0.538701, 1, -0.11918, 0.0257123, -0.39597, 0.910133, 0.572034, 1, -0.115316, 0.0249142, -0.381999, 0.916602, 0.605367, 1, -0.111505, 0.0241269, -0.368228, 0.922709, 0.636912, 1, -0.108081, 0.0234192, -0.355863, 0.927972, 0.670245, 1, -0.105384, 0.0228616, -0.346126, 0.93197, 0.703578, 1, -0.104335, 0.0226448, -0.342343, 0.93349, 0.736912, 1, -0.104312, 0.0226401, -0.34226, 0.933523, 0.770245, 1, -0.104915, 0.0227648, -0.344437, 0.932651, 0.803578, 1, -0.105918, 0.0229722, -0.348056, 0.931188, 0.836911, 1, -0.107268, 0.0232511, -0.352927, 0.929191, 0.870245, 1, -0.108974, 0.0236039, -0.359088, 0.926619, 0.903578, 1, -0.110868, 0.0239953, -0.365929, 0.923704, 0.936912, 1, -0.112897, 0.0244145, -0.373257, 0.920509, 0.970245, 1, -0.115007, 0.0248505, -0.380883, 0.917106, 1.00358, 1, -0.117147, 0.0252925, -0.388618, 0.913571, 1.03691, 1, -0.119227, 0.0257221, -0.396141, 0.910053, 1.06846, 1, -0.121185, 0.0261263, -0.403223, 0.906666, 1.10179, 1, -0.122972, 0.0264952, -0.409689, 0.90351, 1.13512, 1, -0.124539, 0.0268188, -0.415364, 0.900691, 1.16846, 1, -0.125841, 0.0270873, -0.420075, 0.898314, 1.2, 1, -0.126692, 0.027263, -0.423157, 0.896741, 1.23333, 1, -0.127133, 0.0273541, -0.424756, 0.895919, 1.25, 1, -0.127286, 0.0273856, -0.425308, 0.895635)
|
||||
tracks/9/keys = PackedFloat32Array(0, 1, -0.127286, 0.0273856, -0.425308, 0.895635, 0.4, 1, -0.127286, 0.0273856, -0.425308, 0.895635, 0.433333, 1, -0.126784, 0.027282, -0.42349, 0.89657, 0.466667, 1, -0.12538, 0.0269923, -0.418407, 0.899159, 0.5, 1, -0.122772, 0.026454, -0.408967, 0.903866, 0.533333, 1, -0.11918, 0.0257123, -0.39597, 0.910133, 0.566667, 1, -0.115316, 0.0249142, -0.381999, 0.916602, 0.6, 1, -0.111505, 0.0241269, -0.368228, 0.922709, 0.633333, 1, -0.108081, 0.0234192, -0.355863, 0.927972, 0.666667, 1, -0.105384, 0.0228616, -0.346126, 0.93197, 0.7, 1, -0.104335, 0.0226448, -0.342343, 0.93349, 0.733333, 1, -0.104312, 0.0226401, -0.34226, 0.933523, 0.766667, 1, -0.104915, 0.0227648, -0.344437, 0.932651, 0.8, 1, -0.105918, 0.0229722, -0.348056, 0.931188, 0.833333, 1, -0.107268, 0.0232511, -0.352927, 0.929191, 0.866667, 1, -0.108974, 0.0236039, -0.359088, 0.926619, 0.9, 1, -0.110868, 0.0239953, -0.365929, 0.923704, 0.933333, 1, -0.112897, 0.0244145, -0.373257, 0.920509, 0.966667, 1, -0.115007, 0.0248505, -0.380883, 0.917106, 1, 1, -0.117147, 0.0252925, -0.388618, 0.913571, 1.03333, 1, -0.119227, 0.0257221, -0.396141, 0.910053, 1.06667, 1, -0.121185, 0.0261263, -0.403223, 0.906666, 1.1, 1, -0.122972, 0.0264952, -0.409689, 0.90351, 1.13333, 1, -0.124539, 0.0268188, -0.415364, 0.900691, 1.16667, 1, -0.125841, 0.0270873, -0.420075, 0.898314, 1.2, 1, -0.126692, 0.027263, -0.423157, 0.896741, 1.23333, 1, -0.127133, 0.0273541, -0.424756, 0.895919, 1.25, 1, -0.127286, 0.0273856, -0.425308, 0.895635)
|
||||
tracks/10/type = "rotation_3d"
|
||||
tracks/10/imported = true
|
||||
tracks/10/enabled = true
|
||||
@@ -709,7 +704,6 @@ tracks/39/keys = PackedFloat32Array(0, 1, -0.456756, -0.539878, 0.539587, 0.4568
|
||||
[sub_resource type="Animation" id="Animation_sy082"]
|
||||
resource_name = "SPEAR "
|
||||
length = 0.333333
|
||||
loop_mode = 1
|
||||
tracks/0/type = "position_3d"
|
||||
tracks/0/imported = true
|
||||
tracks/0/enabled = true
|
||||
@@ -993,8 +987,7 @@ tracks/39/keys = PackedFloat32Array(0, 1, -0.456756, -0.539878, 0.539587, 0.4568
|
||||
|
||||
[sub_resource type="Animation" id="Animation_ui3ue"]
|
||||
resource_name = "WALK"
|
||||
length = 1.26667
|
||||
loop_mode = 1
|
||||
length = 1.16667
|
||||
tracks/0/type = "position_3d"
|
||||
tracks/0/imported = true
|
||||
tracks/0/enabled = true
|
||||
@@ -1279,14 +1272,12 @@ tracks/39/keys = PackedFloat32Array(0, 1, -0.457231, -0.539389, 0.539388, 0.4572
|
||||
[sub_resource type="AnimationLibrary" id="AnimationLibrary_8hkbo"]
|
||||
_data = {
|
||||
"IDLE": SubResource("Animation_sfyuh"),
|
||||
"RESET": SubResource("Animation_ttkyx"),
|
||||
"SHIELD BASH": SubResource("Animation_fdnqs"),
|
||||
"SPEAR ": SubResource("Animation_sy082"),
|
||||
"WALK": SubResource("Animation_ui3ue")
|
||||
}
|
||||
|
||||
[node name="OX FACE" type="Node3D"]
|
||||
transform = Transform3D(0.1, 0, 0, 0, 0.1, 0, 0, 0, 0.1, 0, -1, 0)
|
||||
|
||||
[node name="Armature" type="Node3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.82093, 13.2705, 2.05488)
|
||||
@@ -1296,244 +1287,234 @@ bones/0/name = "spine1"
|
||||
bones/0/parent = -1
|
||||
bones/0/rest = Transform3D(1.49012e-06, 0.00846654, -0.999964, 2.93367e-08, 0.999964, 0.00846654, 1, -4.23752e-08, 1.49012e-06, 0.000155807, -0.00105953, -2.01735)
|
||||
bones/0/enabled = true
|
||||
bones/0/position = Vector3(-0.00205655, 0.089919, -1.85411)
|
||||
bones/0/rotation = Quaternion(0.00706684, -0.753799, 0.00611583, 0.657039)
|
||||
bones/0/position = Vector3(0.000155807, -0.00105953, -2.01735)
|
||||
bones/0/rotation = Quaternion(-0.00299341, -0.7071, -0.00299339, 0.707101)
|
||||
bones/0/scale = Vector3(1, 1, 1)
|
||||
bones/1/name = "spine0"
|
||||
bones/1/parent = 0
|
||||
bones/1/rest = Transform3D(0.978036, -0.207805, 0.0162095, 0.208126, 0.977864, -0.021554, -0.0113716, 0.0244542, 0.999636, 3.72054e-09, 2.48165, 7.14749e-08)
|
||||
bones/1/enabled = true
|
||||
bones/1/position = Vector3(3.72054e-09, 2.48165, 7.14749e-08)
|
||||
bones/1/rotation = Quaternion(0.00181972, 0.0330087, -0.336874, 0.940969)
|
||||
bones/1/scale = Vector3(1, 1, 1)
|
||||
bones/1/rotation = Quaternion(0.0115665, 0.00693391, 0.104566, 0.994427)
|
||||
bones/1/scale = Vector3(1, 0.999999, 1)
|
||||
bones/2/name = "neck1"
|
||||
bones/2/parent = 1
|
||||
bones/2/rest = Transform3D(0.931038, 0.338155, -0.137179, -0.337694, 0.940859, 0.0273421, 0.138312, 0.020868, 0.990169, -1.09896e-07, 3.84743, -2.10479e-07)
|
||||
bones/2/enabled = true
|
||||
bones/2/position = Vector3(-1.09896e-07, 3.84743, -2.10479e-07)
|
||||
bones/2/rotation = Quaternion(-0.0427301, 0.0433629, 0.0437603, 0.997185)
|
||||
bones/2/rotation = Quaternion(-0.00164712, -0.0700919, -0.171953, 0.982607)
|
||||
bones/2/scale = Vector3(1, 1, 1)
|
||||
bones/3/name = "neck2"
|
||||
bones/3/parent = 2
|
||||
bones/3/rest = Transform3D(0.998394, -0.0314302, 0.0471444, 0.0306775, 0.999391, 0.016606, -0.0476376, -0.015133, 0.99875, 2.23517e-07, 1.61011, -1.04308e-07)
|
||||
bones/3/enabled = true
|
||||
bones/3/position = Vector3(2.23517e-07, 1.61011, -1.04308e-07)
|
||||
bones/3/rotation = Quaternion(-0.0378354, -0.0141093, 0.0183536, 0.999016)
|
||||
bones/3/rotation = Quaternion(-0.00793818, 0.0237058, 0.0155337, 0.999567)
|
||||
bones/3/scale = Vector3(1, 1, 1)
|
||||
bones/4/name = "neck3"
|
||||
bones/4/parent = 3
|
||||
bones/4/rest = Transform3D(0.901905, -0.410135, 0.135488, 0.412416, 0.910915, 0.0120912, -0.128377, 0.0449723, 0.990705, 2.5332e-07, 0.990515, -7.07805e-08)
|
||||
bones/4/enabled = true
|
||||
bones/4/position = Vector3(2.5332e-07, 0.990515, -7.07805e-08)
|
||||
bones/4/rotation = Quaternion(0.0953958, 0.121727, 0.135405, 0.978646)
|
||||
bones/4/rotation = Quaternion(0.00842992, 0.0676485, 0.210882, 0.975131)
|
||||
bones/4/scale = Vector3(1, 1, 1)
|
||||
bones/5/name = "neck4"
|
||||
bones/5/parent = 4
|
||||
bones/5/rest = Transform3D(0.999746, -0.0223582, -0.00293604, 0.0225401, 0.994675, 0.10057, 0.000671851, -0.10061, 0.994926, 2.23517e-07, 1.26785, -4.84288e-08)
|
||||
bones/5/enabled = true
|
||||
bones/5/position = Vector3(2.23517e-07, 1.26785, -4.84288e-08)
|
||||
bones/5/rotation = Quaternion(0.0238656, 0.00440444, 0.0261665, 0.999363)
|
||||
bones/5/rotation = Quaternion(-0.0503619, -0.000903174, 0.0112395, 0.998667)
|
||||
bones/5/scale = Vector3(1, 1, 1)
|
||||
bones/6/name = "head1"
|
||||
bones/6/parent = 5
|
||||
bones/6/rest = Transform3D(0.0598389, 0.98531, 0.15995, -0.975271, 0.0235553, 0.219755, 0.212759, -0.169144, 0.962353, 3.65078e-07, 1.40318, 0)
|
||||
bones/6/enabled = true
|
||||
bones/6/position = Vector3(3.65078e-07, 1.40318, 0)
|
||||
bones/6/rotation = Quaternion(-0.240931, -0.20027, -0.413653, 0.854831)
|
||||
bones/6/rotation = Quaternion(-0.13595, -0.018461, -0.685376, 0.715148)
|
||||
bones/6/scale = Vector3(1, 1, 1)
|
||||
bones/7/name = "Bone.007"
|
||||
bones/7/parent = 6
|
||||
bones/7/rest = Transform3D(0.919359, 0.388053, -0.0647639, -0.392726, 0.91499, -0.0925153, 0.0233576, 0.110489, 0.993603, -1.81049e-06, 1.774, 3.31551e-07)
|
||||
bones/7/enabled = true
|
||||
bones/7/position = Vector3(-1.81049e-06, 1.774, 3.31551e-07)
|
||||
bones/7/rotation = Quaternion(0.0788712, -0.0306685, -0.220772, 0.971647)
|
||||
bones/7/rotation = Quaternion(0.051879, -0.02252, -0.199533, 0.978258)
|
||||
bones/7/scale = Vector3(1, 1, 1)
|
||||
bones/8/name = "TOP OF SKULL"
|
||||
bones/8/parent = 7
|
||||
bones/8/rest = Transform3D(0.737897, 0.668505, 0.0927903, -0.666136, 0.699281, 0.259362, 0.108498, -0.253193, 0.961312, -1.41654e-06, 1.52173, -1.23307e-06)
|
||||
bones/8/enabled = true
|
||||
bones/8/position = Vector3(-1.41654e-06, 1.52173, -1.23307e-06)
|
||||
bones/8/rotation = Quaternion(-0.127286, 0.0273856, -0.425308, 0.895635)
|
||||
bones/8/rotation = Quaternion(-0.139017, -0.00426026, -0.361986, 0.92175)
|
||||
bones/8/scale = Vector3(1, 1, 1)
|
||||
bones/9/name = "Bone.009"
|
||||
bones/9/parent = 6
|
||||
bones/9/rest = Transform3D(-0.103913, 0.969259, 0.223021, -0.986095, -0.12964, 0.103969, 0.129686, -0.209116, 0.969253, -1.81049e-06, 1.774, 3.31551e-07)
|
||||
bones/9/enabled = true
|
||||
bones/9/position = Vector3(-1.81049e-06, 1.774, 3.31551e-07)
|
||||
bones/9/rotation = Quaternion(-0.0931654, 0.0493592, -0.752794, 0.649757)
|
||||
bones/9/rotation = Quaternion(-0.118822, 0.0354223, -0.742093, 0.65873)
|
||||
bones/9/scale = Vector3(1, 1, 1)
|
||||
bones/10/name = "Bone.010"
|
||||
bones/10/parent = 9
|
||||
bones/10/rest = Transform3D(0.73102, -0.682334, -0.00551312, 0.677742, 0.726991, -0.110229, 0.0792208, 0.076843, 0.993891, -2.98023e-07, 2.05216, 2.38419e-07)
|
||||
bones/10/enabled = true
|
||||
bones/10/position = Vector3(-2.98023e-07, 2.05216, 2.38419e-07)
|
||||
bones/10/rotation = Quaternion(0.0429966, 0.0102923, 0.363547, 0.930526)
|
||||
bones/10/rotation = Quaternion(0.0503442, -0.0228033, 0.366019, 0.928965)
|
||||
bones/10/scale = Vector3(1, 1, 1)
|
||||
bones/11/name = "arm1_L"
|
||||
bones/11/parent = 1
|
||||
bones/11/rest = Transform3D(0.981457, 0.0769315, -0.175568, 0.18837, -0.217537, 0.957703, 0.035485, -0.973015, -0.227995, -1.09896e-07, 3.84743, -2.10479e-07)
|
||||
bones/11/enabled = true
|
||||
bones/11/position = Vector3(-1.09896e-07, 3.84743, -2.10479e-07)
|
||||
bones/11/rotation = Quaternion(-0.791206, 0.000926614, 0.133429, 0.596816)
|
||||
bones/11/scale = Vector3(1, 1, 1)
|
||||
bones/11/rotation = Quaternion(-0.77894, -0.0851483, 0.0449594, 0.619662)
|
||||
bones/11/scale = Vector3(1, 0.999999, 1)
|
||||
bones/12/name = "arm2_L"
|
||||
bones/12/parent = 11
|
||||
bones/12/rest = Transform3D(0.999962, 0.00846541, -0.00203671, -0.00853764, 0.99922, -0.0385481, 0.0017088, 0.038564, 0.999255, 8.19564e-07, 3.65838, 1.35601e-06)
|
||||
bones/12/enabled = true
|
||||
bones/12/position = Vector3(8.19564e-07, 3.65838, 1.35601e-06)
|
||||
bones/12/rotation = Quaternion(-0.585887, -0.602878, -0.271274, 0.468706)
|
||||
bones/12/rotation = Quaternion(0.0192818, -0.000936561, -0.00425159, 0.999805)
|
||||
bones/12/scale = Vector3(1, 1, 1)
|
||||
bones/13/name = "arm3_L"
|
||||
bones/13/parent = 12
|
||||
bones/13/rest = Transform3D(0.998789, -0.0488077, 0.00615136, 0.0491112, 0.996528, -0.0672226, -0.00284903, 0.0674433, 0.997719, -3.7998e-07, 3.04263, 2.94298e-07)
|
||||
bones/13/enabled = true
|
||||
bones/13/position = Vector3(-3.7998e-07, 3.04263, 2.94298e-07)
|
||||
bones/13/rotation = Quaternion(-0.260462, 0.580301, -0.127177, 0.761076)
|
||||
bones/13/scale = Vector3(1, 1, 1)
|
||||
bones/13/rotation = Quaternion(0.0336958, 0.00225206, 0.0245011, 0.999129)
|
||||
bones/13/scale = Vector3(1, 0.999999, 1)
|
||||
bones/14/name = "hand_L"
|
||||
bones/14/parent = 13
|
||||
bones/14/rest = Transform3D(0.999684, -0.0250832, -0.0012569, 0.0250806, 0.999683, -0.0020528, 0.001308, 0.00202063, 0.999997, 6.61239e-07, 3.62262, 3.26894e-07)
|
||||
bones/14/enabled = true
|
||||
bones/14/position = Vector3(6.61239e-07, 3.62262, 3.26894e-07)
|
||||
bones/14/rotation = Quaternion(-0.513517, -0.227335, -0.228787, 0.795157)
|
||||
bones/14/scale = Vector3(1, 1, 1)
|
||||
bones/14/rotation = Quaternion(0.00101844, -0.000641278, 0.012542, 0.999921)
|
||||
bones/14/scale = Vector3(0.999999, 1, 1)
|
||||
bones/15/name = "arm1_R"
|
||||
bones/15/parent = 1
|
||||
bones/15/rest = Transform3D(-0.98213, 0.0512573, -0.181089, -0.187541, -0.185921, 0.964501, 0.0157694, 0.981227, 0.192212, 0.00107862, 3.8461, -0.0821097)
|
||||
bones/15/enabled = true
|
||||
bones/15/position = Vector3(0.00107843, 3.8461, -0.0821096)
|
||||
bones/15/rotation = Quaternion(0.0115889, 0.689295, 0.716602, -0.105927)
|
||||
bones/15/position = Vector3(0.00107862, 3.8461, -0.0821097)
|
||||
bones/15/rotation = Quaternion(-0.0538038, 0.633245, 0.768157, -0.0777179)
|
||||
bones/15/scale = Vector3(1, 1, 1)
|
||||
bones/16/name = "arm2_R"
|
||||
bones/16/parent = 15
|
||||
bones/16/rest = Transform3D(0.999962, -0.00846545, 0.00203661, 0.00853768, 0.99922, -0.0385481, -0.0017087, 0.038564, 0.999254, -4.28408e-07, 3.65838, -2.16067e-06)
|
||||
bones/16/enabled = true
|
||||
bones/16/position = Vector3(-4.28408e-07, 3.65838, -2.16067e-06)
|
||||
bones/16/rotation = Quaternion(-0.415873, -0.0339526, -0.366122, 0.831776)
|
||||
bones/16/scale = Vector3(1, 1, 1)
|
||||
bones/16/rotation = Quaternion(0.0192818, 0.000936512, 0.00425161, 0.999805)
|
||||
bones/16/scale = Vector3(1, 1, 0.999999)
|
||||
bones/17/name = "arm3_R"
|
||||
bones/17/parent = 16
|
||||
bones/17/rest = Transform3D(0.998789, 0.0488077, -0.00615137, -0.0491113, 0.996528, -0.0672226, 0.00284903, 0.0674433, 0.997719, -5.21541e-08, 3.04263, -1.31503e-06)
|
||||
bones/17/enabled = true
|
||||
bones/17/position = Vector3(-5.21541e-08, 3.04263, -1.31503e-06)
|
||||
bones/17/rotation = Quaternion(-0.0463075, -0.00397068, 0.592938, 0.803906)
|
||||
bones/17/scale = Vector3(1, 1, 1)
|
||||
bones/17/rotation = Quaternion(0.0336958, -0.00225206, -0.0245011, 0.999129)
|
||||
bones/17/scale = Vector3(1, 0.999999, 1)
|
||||
bones/18/name = "hand_R"
|
||||
bones/18/parent = 17
|
||||
bones/18/rest = Transform3D(0.999684, 0.0250832, 0.0012569, -0.0250806, 0.999683, -0.00205275, -0.00130799, 0.00202058, 0.999997, -7.45058e-08, 3.62262, 4.46569e-07)
|
||||
bones/18/enabled = true
|
||||
bones/18/position = Vector3(-7.45058e-08, 3.62262, 4.46569e-07)
|
||||
bones/18/rotation = Quaternion(-0.119289, 0.0998131, -0.0173011, 0.987678)
|
||||
bones/18/scale = Vector3(1, 1, 1)
|
||||
bones/18/rotation = Quaternion(0.00101841, 0.000641274, -0.012542, 0.999921)
|
||||
bones/18/scale = Vector3(0.999999, 1, 1)
|
||||
bones/19/name = "hip_L"
|
||||
bones/19/parent = -1
|
||||
bones/19/rest = Transform3D(0.138486, 0.897208, 0.419333, -0.129033, -0.403458, 0.905854, 0.981923, -0.179556, 0.059896, 0.000155807, -0.00105953, -2.01735)
|
||||
bones/19/enabled = true
|
||||
bones/19/position = Vector3(0.0208871, -0.00109552, -2.01735)
|
||||
bones/19/rotation = Quaternion(0.609341, 0.314255, 0.576424, -0.444615)
|
||||
bones/19/position = Vector3(0.000155807, -0.00105953, -2.01735)
|
||||
bones/19/rotation = Quaternion(0.608697, 0.3155, 0.575515, -0.445793)
|
||||
bones/19/scale = Vector3(1, 1, 1)
|
||||
bones/20/name = "leg1_L"
|
||||
bones/20/parent = 19
|
||||
bones/20/rest = Transform3D(0.945603, 0.113405, 0.304916, -0.324072, 0.410457, 0.852351, -0.0284943, -0.9048, 0.424881, 2.08616e-07, 2.00996, -7.1153e-07)
|
||||
bones/20/enabled = true
|
||||
bones/20/position = Vector3(2.08616e-07, 2.00996, -7.1153e-07)
|
||||
bones/20/rotation = Quaternion(-0.470665, -0.0942403, -0.326061, 0.814418)
|
||||
bones/20/scale = Vector3(1, 1, 1)
|
||||
bones/20/rotation = Quaternion(-0.526846, 0.0999663, -0.131168, 0.833808)
|
||||
bones/20/scale = Vector3(1, 0.999999, 1)
|
||||
bones/21/name = "leg2_L"
|
||||
bones/21/parent = 20
|
||||
bones/21/rest = Transform3D(0.990336, -0.138679, 0.00180777, 0.138628, 0.990193, 0.0173138, -0.00419111, -0.0168959, 0.999848, 5.96046e-08, 5.85994, -5.23403e-07)
|
||||
bones/21/enabled = true
|
||||
bones/21/position = Vector3(5.96046e-08, 5.85994, -5.23403e-07)
|
||||
bones/21/rotation = Quaternion(-0.0738133, 0.00112627, 0.592454, 0.802215)
|
||||
bones/21/rotation = Quaternion(-0.00857349, 0.00150341, 0.0694975, 0.997544)
|
||||
bones/21/scale = Vector3(1, 1, 1)
|
||||
bones/22/name = "foot1_L"
|
||||
bones/22/parent = 21
|
||||
bones/22/rest = Transform3D(0.101237, 0.986735, -0.126909, -0.955585, 0.0609561, -0.288344, -0.276783, 0.150463, 0.94908, 4.47035e-08, 7.00093, 2.65427e-08)
|
||||
bones/22/enabled = true
|
||||
bones/22/position = Vector3(4.47035e-08, 7.00093, 2.65427e-08)
|
||||
bones/22/rotation = Quaternion(0.154742, 0.0492781, -0.637738, 0.752938)
|
||||
bones/22/rotation = Quaternion(0.150998, 0.0515734, -0.668372, 0.726511)
|
||||
bones/22/scale = Vector3(1, 1, 1)
|
||||
bones/23/name = "foot2_L"
|
||||
bones/23/parent = 22
|
||||
bones/23/rest = Transform3D(0.758027, 0.644694, -0.0988167, -0.648058, 0.727399, -0.225635, -0.0735861, 0.235076, 0.969187, 5.96046e-08, 2.35941, -5.21541e-08)
|
||||
bones/23/enabled = true
|
||||
bones/23/position = Vector3(5.96046e-08, 2.35941, -5.21541e-08)
|
||||
bones/23/rotation = Quaternion(0.123936, -0.00678732, -0.347765, 0.92933)
|
||||
bones/23/rotation = Quaternion(0.123936, -0.00678723, -0.347765, 0.92933)
|
||||
bones/23/scale = Vector3(1, 1, 1)
|
||||
bones/24/name = "kneeIK_L"
|
||||
bones/24/parent = -1
|
||||
bones/24/rest = Transform3D(-0.176321, 1.3113e-06, 0.984333, 0.984333, 1.54972e-06, 0.176321, -1.3113e-06, 1, -1.54972e-06, 1.83022, -6.67107, 3.18901)
|
||||
bones/24/enabled = true
|
||||
bones/24/position = Vector3(1.82367, -6.67852, 3.18901)
|
||||
bones/24/rotation = Quaternion(0.454891, 0.541364, 0.541362, 0.454891)
|
||||
bones/24/position = Vector3(1.83022, -6.67107, 3.18901)
|
||||
bones/24/rotation = Quaternion(0.453784, 0.542292, 0.542291, 0.453784)
|
||||
bones/24/scale = Vector3(1, 1, 1)
|
||||
bones/25/name = "heelIK_L"
|
||||
bones/25/parent = -1
|
||||
bones/25/rest = Transform3D(-0.16376, -1.63913e-06, 0.9865, -0.9865, 1.19209e-07, -0.16376, 8.9407e-08, -1, -1.66893e-06, 1.91204, -13.5859, -3.56646)
|
||||
bones/25/enabled = true
|
||||
bones/25/position = Vector3(2.39419, -10.9779, -4.17619)
|
||||
bones/25/rotation = Quaternion(-0.453931, 0.542585, -0.541201, 0.454588)
|
||||
bones/25/position = Vector3(1.91204, -13.5859, -3.56646)
|
||||
bones/25/rotation = Quaternion(-0.457231, 0.539389, -0.539388, 0.45723)
|
||||
bones/25/scale = Vector3(1, 1, 1)
|
||||
bones/26/name = "hip_R"
|
||||
bones/26/parent = -1
|
||||
bones/26/rest = Transform3D(0.138486, -0.897208, -0.419333, 0.129033, -0.403458, 0.905854, -0.981923, -0.179556, 0.059896, -0.000155807, -0.00105953, -2.01735)
|
||||
bones/26/enabled = true
|
||||
bones/26/position = Vector3(0.0460346, 0.0985787, -2.01735)
|
||||
bones/26/rotation = Quaternion(0.608051, -0.316743, -0.574602, -0.446968)
|
||||
bones/26/position = Vector3(-0.000155807, -0.00105953, -2.01735)
|
||||
bones/26/rotation = Quaternion(0.608697, -0.3155, -0.575515, -0.445793)
|
||||
bones/26/scale = Vector3(1, 1, 1)
|
||||
bones/27/name = "leg1_R"
|
||||
bones/27/parent = 26
|
||||
bones/27/rest = Transform3D(0.945603, -0.113405, -0.304916, 0.324072, 0.410457, 0.852351, 0.0284943, -0.9048, 0.424881, -9.54606e-09, 2.00996, -3.52971e-07)
|
||||
bones/27/enabled = true
|
||||
bones/27/position = Vector3(-9.54606e-09, 2.00996, -3.52971e-07)
|
||||
bones/27/rotation = Quaternion(-0.466819, 0.123697, 0.366545, 0.795251)
|
||||
bones/27/scale = Vector3(1, 1, 1)
|
||||
bones/27/rotation = Quaternion(-0.526846, -0.0999663, 0.131168, 0.833808)
|
||||
bones/27/scale = Vector3(1, 0.999999, 1)
|
||||
bones/28/name = "leg2_R"
|
||||
bones/28/parent = 27
|
||||
bones/28/rest = Transform3D(0.990336, 0.138679, -0.00180777, -0.138628, 0.990193, 0.0173138, 0.00419111, -0.0168959, 0.999848, 4.51691e-08, 5.85994, -3.72529e-09)
|
||||
bones/28/enabled = true
|
||||
bones/28/position = Vector3(4.51691e-08, 5.85994, -3.72529e-09)
|
||||
bones/28/rotation = Quaternion(-0.0684915, -0.0011956, -0.551543, 0.831329)
|
||||
bones/28/rotation = Quaternion(-0.00857349, -0.00150341, -0.0694975, 0.997544)
|
||||
bones/28/scale = Vector3(1, 1, 1)
|
||||
bones/29/name = "foot1_R"
|
||||
bones/29/parent = 28
|
||||
bones/29/rest = Transform3D(0.101237, -0.986735, 0.126909, 0.955585, 0.0609561, -0.288344, 0.276783, 0.150463, 0.94908, -1.2666e-07, 7.00093, 4.19095e-09)
|
||||
bones/29/enabled = true
|
||||
bones/29/position = Vector3(-1.2666e-07, 7.00093, 4.19095e-09)
|
||||
bones/29/rotation = Quaternion(0.150998, -0.0515735, 0.668372, 0.726511)
|
||||
bones/29/rotation = Quaternion(0.150998, -0.0515734, 0.668372, 0.726511)
|
||||
bones/29/scale = Vector3(1, 1, 1)
|
||||
bones/30/name = "foot2_R"
|
||||
bones/30/parent = 29
|
||||
bones/30/rest = Transform3D(0.758027, -0.644694, 0.0988167, 0.648058, 0.727399, -0.225635, 0.0735861, 0.235076, 0.969187, -9.12696e-08, 2.35941, -7.45058e-09)
|
||||
bones/30/enabled = true
|
||||
bones/30/position = Vector3(-9.12696e-08, 2.35941, -7.45058e-09)
|
||||
bones/30/rotation = Quaternion(0.123936, 0.00678731, 0.347765, 0.92933)
|
||||
bones/30/rotation = Quaternion(0.123936, 0.00678723, 0.347765, 0.92933)
|
||||
bones/30/scale = Vector3(1, 1, 1)
|
||||
bones/31/name = "kneeIK_R"
|
||||
bones/31/parent = -1
|
||||
bones/31/rest = Transform3D(-0.176321, -1.3113e-06, -0.984333, -0.984333, 1.54972e-06, 0.176321, 1.3113e-06, 1, -1.54972e-06, -1.83022, -6.67107, 3.18901)
|
||||
bones/31/enabled = true
|
||||
bones/31/position = Vector3(-1.83674, -6.66355, 3.18901)
|
||||
bones/31/rotation = Quaternion(-0.452674, 0.543219, 0.543217, -0.452674)
|
||||
bones/31/position = Vector3(-1.83022, -6.67107, 3.18901)
|
||||
bones/31/rotation = Quaternion(-0.453784, 0.542292, 0.542291, -0.453784)
|
||||
bones/31/scale = Vector3(1, 1, 1)
|
||||
bones/32/name = "heelIK_R"
|
||||
bones/32/parent = -1
|
||||
bones/32/rest = Transform3D(-0.16376, 1.63913e-06, -0.9865, 0.9865, 1.19209e-07, -0.16376, -8.9407e-08, -1, -1.66893e-06, -1.91204, -13.5859, -3.56646)
|
||||
bones/32/enabled = true
|
||||
bones/32/position = Vector3(-2.39644, -11.3885, -2.49076)
|
||||
bones/32/rotation = Quaternion(0.454824, 0.542053, -0.539951, -0.455813)
|
||||
bones/32/position = Vector3(-1.91204, -13.5859, -3.56646)
|
||||
bones/32/rotation = Quaternion(0.457231, 0.539389, -0.539388, -0.45723)
|
||||
bones/32/scale = Vector3(1, 1, 1)
|
||||
|
||||
[node name="BoneAttachment3D" type="BoneAttachment3D" parent="Armature/Skeleton3D"]
|
||||
transform = Transform3D(-0.320349, -0.0267802, -0.946921, -0.616055, -0.753461, 0.229724, -0.71962, 0.656947, 0.224873, -0.14849, 11.0377, 5.79827)
|
||||
bone_name = "TOP OF SKULL"
|
||||
bone_idx = 8
|
||||
|
||||
[node name="OmniLight3D" type="OmniLight3D" parent="Armature/Skeleton3D/BoneAttachment3D"]
|
||||
light_color = Color(0, 0.180392, 1, 1)
|
||||
light_energy = 15.248
|
||||
omni_range = 0.306
|
||||
|
||||
[node name="Cube_035" type="MeshInstance3D" parent="Armature/Skeleton3D"]
|
||||
mesh = SubResource("ArrayMesh_5ew54")
|
||||
skin = SubResource("Skin_e330f")
|
||||
|
||||
@@ -37,6 +37,8 @@ environment = SubResource("Environment_hjjsv")
|
||||
[node name="Overworld" parent="." instance=ExtResource("1_ope1x")]
|
||||
unique_name_in_owner = true
|
||||
|
||||
[node name="Floor11" parent="." instance=ExtResource("3_niasb")]
|
||||
|
||||
[node name="Floor1" parent="." instance=ExtResource("2_merfv")]
|
||||
unique_name_in_owner = true
|
||||
|
||||
@@ -44,8 +46,6 @@ unique_name_in_owner = true
|
||||
|
||||
[node name="Floor3" parent="." instance=ExtResource("5_uag72")]
|
||||
|
||||
[node name="Floor11" parent="." instance=ExtResource("3_niasb")]
|
||||
|
||||
[node name="Teleport" parent="." instance=ExtResource("5_jiohg")]
|
||||
unique_name_in_owner = true
|
||||
process_mode = 3
|
||||
|
||||
@@ -20,9 +20,20 @@ namespace GameJamDungeon
|
||||
|
||||
[Node] public ItemDatabase ItemDatabase { get; set; } = default!;
|
||||
|
||||
[Node] public Node3D HorseHeadStatue { get; set; } = default!;
|
||||
|
||||
[Node] public Node3D OxFaceStatue { get; set; } = default!;
|
||||
|
||||
[Node] public OxFace OxFace { get; set; } = default!;
|
||||
|
||||
[Node] public HorseHead HorseHead { get; set; } = default!;
|
||||
|
||||
[Node] public Area3D ActivateTrap { get; set; } = default!;
|
||||
|
||||
public void Setup()
|
||||
{
|
||||
SpawnItems();
|
||||
ActivateTrap.BodyEntered += StartBossFight;
|
||||
}
|
||||
|
||||
private void SpawnItems()
|
||||
@@ -36,5 +47,12 @@ namespace GameJamDungeon
|
||||
duplicated.Position = ItemSpawnPoint.Position;
|
||||
AddChild(duplicated);
|
||||
}
|
||||
|
||||
private void StartBossFight(Node3D body)
|
||||
{
|
||||
OxFaceStatue.Hide();
|
||||
HorseHeadStatue.Hide();
|
||||
OxFace.EngagePlayer();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,9 +7,9 @@
|
||||
[ext_resource type="Script" path="res://src/map/dungeon/code/DungeonFloor.cs" id="5_ld0kt"]
|
||||
[ext_resource type="PackedScene" uid="uid://c1qicmrcg6q6x" path="res://src/map/dungeon/scenes/ColumnRoom.tscn" id="6_jgovx"]
|
||||
[ext_resource type="PackedScene" uid="uid://bn4gslp2gk8ds" path="res://src/map/dungeon/corridor/Corridor.tscn" id="7_86if8"]
|
||||
[ext_resource type="PackedScene" uid="uid://wkwqods1sfep" path="res://src/map/dungeon/scenes/PitRoom.tscn" id="7_tlwet"]
|
||||
[ext_resource type="PackedScene" uid="uid://dfpyfpnya0f4u" path="res://src/map/dungeon/scenes/WaterRoom.tscn" id="8_lpc1g"]
|
||||
[ext_resource type="PackedScene" uid="uid://vdhl32je6hq2" path="res://src/map/dungeon/scenes/Antechamber_2.tscn" id="9_4i2f8"]
|
||||
[ext_resource type="PackedScene" uid="uid://cam640h4euewx" path="res://src/map/dungeon/scenes/PitRoom2.tscn" id="9_lpelw"]
|
||||
|
||||
[sub_resource type="NavigationMesh" id="NavigationMesh_gqi8w"]
|
||||
border_size = 1.0
|
||||
@@ -26,7 +26,7 @@ navigation_mesh = SubResource("NavigationMesh_gqi8w")
|
||||
[node name="DungeonGenerator" type="Node3D" parent="NavigationRegion3D"]
|
||||
unique_name_in_owner = true
|
||||
script = ExtResource("1_afeds")
|
||||
room_scenes = Array[PackedScene]([ExtResource("3_7txs6"), ExtResource("4_r7shj"), ExtResource("5_geyju"), ExtResource("6_jgovx"), ExtResource("7_tlwet"), ExtResource("8_lpc1g"), ExtResource("9_4i2f8")])
|
||||
room_scenes = Array[PackedScene]([ExtResource("3_7txs6"), ExtResource("4_r7shj"), ExtResource("5_geyju"), ExtResource("6_jgovx"), ExtResource("8_lpc1g"), ExtResource("9_4i2f8"), ExtResource("9_lpelw")])
|
||||
corridor_room_scene = ExtResource("7_86if8")
|
||||
dungeon_size = Vector3i(30, 1, 30)
|
||||
voxel_scale = Vector3(4, 4, 4)
|
||||
|
||||
@@ -6,9 +6,9 @@
|
||||
[ext_resource type="Script" path="res://src/map/dungeon/code/DungeonFloor.cs" id="5_mo2td"]
|
||||
[ext_resource type="PackedScene" uid="uid://b7111krf365x0" path="res://src/map/dungeon/scenes/InnerBalcony.tscn" id="5_wo0bu"]
|
||||
[ext_resource type="PackedScene" uid="uid://c1qicmrcg6q6x" path="res://src/map/dungeon/scenes/ColumnRoom.tscn" id="6_o010k"]
|
||||
[ext_resource type="PackedScene" uid="uid://wkwqods1sfep" path="res://src/map/dungeon/scenes/PitRoom.tscn" id="7_f70ga"]
|
||||
[ext_resource type="PackedScene" uid="uid://bn4gslp2gk8ds" path="res://src/map/dungeon/corridor/Corridor.tscn" id="7_qjouh"]
|
||||
[ext_resource type="PackedScene" uid="uid://dfpyfpnya0f4u" path="res://src/map/dungeon/scenes/WaterRoom.tscn" id="8_06hbf"]
|
||||
[ext_resource type="PackedScene" uid="uid://cam640h4euewx" path="res://src/map/dungeon/scenes/PitRoom2.tscn" id="9_imrv0"]
|
||||
[ext_resource type="PackedScene" uid="uid://vdhl32je6hq2" path="res://src/map/dungeon/scenes/Antechamber_2.tscn" id="9_ym1ny"]
|
||||
|
||||
[sub_resource type="NavigationMesh" id="NavigationMesh_gqi8w"]
|
||||
@@ -26,7 +26,7 @@ navigation_mesh = SubResource("NavigationMesh_gqi8w")
|
||||
[node name="DungeonGenerator" type="Node3D" parent="NavigationRegion3D"]
|
||||
unique_name_in_owner = true
|
||||
script = ExtResource("1_ou8lo")
|
||||
room_scenes = Array[PackedScene]([ExtResource("3_yeqmp"), ExtResource("4_2o7kq"), ExtResource("5_wo0bu"), ExtResource("6_o010k"), ExtResource("7_f70ga"), ExtResource("8_06hbf"), ExtResource("9_ym1ny")])
|
||||
room_scenes = Array[PackedScene]([ExtResource("3_yeqmp"), ExtResource("4_2o7kq"), ExtResource("5_wo0bu"), ExtResource("6_o010k"), ExtResource("8_06hbf"), ExtResource("9_ym1ny"), ExtResource("9_imrv0")])
|
||||
corridor_room_scene = ExtResource("7_qjouh")
|
||||
dungeon_size = Vector3i(60, 1, 60)
|
||||
voxel_scale = Vector3(4, 4, 4)
|
||||
|
||||
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Reference in New Issue
Block a user