Minor fixes, playing with volumetric fog again

This commit is contained in:
2025-02-13 18:03:45 -08:00
parent 19915d7d6e
commit 08d6ad3573
4 changed files with 94 additions and 9 deletions

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=13 format=3 uid="uid://33ek675mfb5n"]
[gd_scene load_steps=14 format=3 uid="uid://33ek675mfb5n"]
[ext_resource type="Script" uid="uid://chftlu4proh3d" path="res://src/game/Game.cs" id="1_ytcii"]
[ext_resource type="Shader" uid="uid://dmjxo4k2rx1an" path="res://src/app/App.gdshader" id="2_6ifxs"]
@@ -21,6 +21,12 @@ shader_parameter/scale_resolution = false
shader_parameter/target_resolution_scale = 4
shader_parameter/enable_recolor = false
[sub_resource type="Environment" id="Environment_ss4mk"]
volumetric_fog_enabled = true
volumetric_fog_density = 0.3499
volumetric_fog_albedo = Color(0.0338533, 0.0338533, 0.0338533, 1)
volumetric_fog_sky_affect = 0.12
[node name="Game" type="Node3D"]
process_mode = 3
script = ExtResource("1_ytcii")
@@ -60,6 +66,9 @@ process_mode = 1
unique_name_in_owner = true
wait_time = 30.0
[node name="WorldEnvironment" type="WorldEnvironment" parent="SubViewportContainer/SubViewport/PauseContainer"]
environment = SubResource("Environment_ss4mk")
[node name="InGameUI" parent="." instance=ExtResource("5_lxtnp")]
unique_name_in_owner = true

File diff suppressed because one or more lines are too long

View File

@@ -224,6 +224,7 @@ shadow_mesh = SubResource("ArrayMesh_20cpy")
resource_name = "Material.092"
transparency = 4
cull_mode = 2
shading_mode = 0
albedo_texture = ExtResource("6_qjp0o")
[sub_resource type="ArrayMesh" id="ArrayMesh_dmdo7"]

View File

@@ -23,8 +23,10 @@ CurrentExp = 0
ExpToNextLevel = 10
CurrentLevel = 1
CurrentAttack = 8
CurrentDefense = 12
BonusAttack = 0
MaxAttack = 8
CurrentDefense = 12
BonusDefense = 0
MaxDefense = 12
Luck = 0.05
@@ -419,12 +421,8 @@ texture = ExtResource("7_8hi2n")
[node name="SpotLight3D" type="SpotLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.225891, 1.46089, -0.122746)
light_size = 0.319
spot_range = 11.4821
spot_attenuation = -0.67
spot_angle = 70.0
spot_angle_attenuation = 2.0
spot_range = 41.809
spot_attenuation = 0.22
[node name="OmniLight3D2" type="OmniLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 5.52838, 0.471719)
omni_range = 78.167
omni_attenuation = -0.156