Add remaining rooms and add collision

Add floor list
This commit is contained in:
2025-02-18 00:42:37 -08:00
parent ad3b26f451
commit 60ecb7d113
744 changed files with 18255 additions and 2288 deletions

View File

@@ -1,7 +1,7 @@
[gd_scene load_steps=3 format=3 uid="uid://cf3eviiwpqb5r"]
[ext_resource type="Script" path="res://addons/SimpleDungeons/DungeonRoom3D.gd" id="1_xrnk3"]
[ext_resource type="Script" path="res://src/map/dungeon/corridor/remove_unused_doors.gd" id="2_w6qw3"]
[ext_resource type="Script" uid="uid://ce73fuh74l81l" path="res://addons/SimpleDungeons/DungeonRoom3D.gd" id="1_xrnk3"]
[ext_resource type="Script" uid="uid://yl7wyeo5m725" path="res://src/map/dungeon/code/remove_unused_doors.gd" id="2_w6qw3"]
[node name="Node3D" type="Node3D"]
script = ExtResource("1_xrnk3")

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@@ -1,9 +1,9 @@
@startuml AppLogic
state "AppLogic State" as GameJamDungeon_AppLogic_State {
state "SetupGameScene" as GameJamDungeon_AppLogic_State_SetupGameScene
state "InGame" as GameJamDungeon_AppLogic_State_InGame
state "LoadingScreen" as GameJamDungeon_AppLogic_State_LoadingScreen
state "MainMenu" as GameJamDungeon_AppLogic_State_MainMenu
state "SetupGameScene" as GameJamDungeon_AppLogic_State_SetupGameScene
state "LoadingScreen" as GameJamDungeon_AppLogic_State_LoadingScreen
}
GameJamDungeon_AppLogic_State_InGame --> GameJamDungeon_AppLogic_State_MainMenu : GameOver

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@@ -1,12 +1,12 @@
@startuml EnemyLogic
state "EnemyLogic State" as GameJamDungeon_EnemyLogic_State {
state "Alive" as GameJamDungeon_EnemyLogic_State_Alive {
state "Idle" as GameJamDungeon_EnemyLogic_State_Idle
state "Activated" as GameJamDungeon_EnemyLogic_State_Activated {
state "Attacking" as GameJamDungeon_EnemyLogic_State_Attacking
state "FollowPlayer" as GameJamDungeon_EnemyLogic_State_FollowPlayer
state "Patrolling" as GameJamDungeon_EnemyLogic_State_Patrolling
state "Attacking" as GameJamDungeon_EnemyLogic_State_Attacking
}
state "Idle" as GameJamDungeon_EnemyLogic_State_Idle
}
state "Defeated" as GameJamDungeon_EnemyLogic_State_Defeated
}

View File

@@ -2,12 +2,12 @@
state "GameLogic State" as GameJamDungeon_GameLogic_State {
state "GameStarted" as GameJamDungeon_GameLogic_State_GameStarted
state "Playing" as GameJamDungeon_GameLogic_State_Playing {
state "InventoryOpened" as GameJamDungeon_GameLogic_State_InventoryOpened
state "Resuming" as GameJamDungeon_GameLogic_State_Resuming
state "MinimapOpen" as GameJamDungeon_GameLogic_State_MinimapOpen
state "AskForTeleport" as GameJamDungeon_GameLogic_State_AskForTeleport
state "FloorClearedDecisionState" as GameJamDungeon_GameLogic_State_FloorClearedDecisionState
state "InventoryOpened" as GameJamDungeon_GameLogic_State_InventoryOpened
state "MinimapOpen" as GameJamDungeon_GameLogic_State_MinimapOpen
state "Paused" as GameJamDungeon_GameLogic_State_Paused
state "Resuming" as GameJamDungeon_GameLogic_State_Resuming
}
state "Quit" as GameJamDungeon_GameLogic_State_Quit
}

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@@ -1,34 +0,0 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bkvegamuqdsdd"
path="res://.godot/imported/CORRIDOR test_FLOOR1.jpg-26874bd708f1ef2d7e4bf23d73d67473.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://src/map/dungeon/corridor/Set A/CORRIDOR test_FLOOR1.jpg"
dest_files=["res://.godot/imported/CORRIDOR test_FLOOR1.jpg-26874bd708f1ef2d7e4bf23d73d67473.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=0

View File

@@ -2,10 +2,10 @@
[ext_resource type="Script" uid="uid://dwt6302nsf4vq" path="res://src/map/dungeon/code/DungeonFloor.cs" id="1_0ecnn"]
[ext_resource type="Script" uid="uid://b1x125h0tya2w" path="res://addons/SimpleDungeons/DungeonGenerator3D.gd" id="2_cxmwa"]
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View File

@@ -6,10 +6,10 @@
[ext_resource type="PackedScene" uid="uid://b7111krf365x0" path="res://src/map/dungeon/scenes/Set A/06. Balcony Room A.tscn" id="5_geyju"]
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View File

@@ -6,9 +6,9 @@
[ext_resource type="Script" uid="uid://dwt6302nsf4vq" path="res://src/map/dungeon/code/DungeonFloor.cs" id="5_mo2td"]
[ext_resource type="PackedScene" uid="uid://b7111krf365x0" path="res://src/map/dungeon/scenes/Set A/06. Balcony Room A.tscn" id="5_wo0bu"]
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View File

@@ -8,8 +8,8 @@
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View File

@@ -8,8 +8,8 @@
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View File

@@ -8,8 +8,8 @@
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View File

@@ -8,8 +8,8 @@
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@@ -8,8 +8,8 @@
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@@ -8,8 +8,8 @@
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@@ -1,6 +1,9 @@
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[node name="Boss Floor A" parent="." instance=ExtResource("2_rbjfi")]

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@@ -0,0 +1,44 @@
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voxel_scale = Vector3(4, 4, 4)
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[node name="EnemyDatabase" parent="." instance=ExtResource("11_y24bo")]
unique_name_in_owner = true
EnemyList = Array[PackedScene]([ExtResource("12_rb6ua"), ExtResource("13_aj7yr"), ExtResource("14_qvkit")])
SpawnRate = PackedFloat32Array(1, 1, 0.05)

View File

@@ -0,0 +1,44 @@
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corridor_room_scene = ExtResource("12_1rgka")
dungeon_size = Vector3i(60, 1, 60)
voxel_scale = Vector3(4, 4, 4)
generate_on_ready = false
[node name="EnemyDatabase" parent="." instance=ExtResource("13_jwrcb")]
unique_name_in_owner = true
EnemyList = Array[PackedScene]([ExtResource("14_h4tyx"), ExtResource("15_ejg1u"), ExtResource("16_v5gkr")])
SpawnRate = PackedFloat32Array(1, 1, 0.05)

View File

@@ -0,0 +1,44 @@
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voxel_scale = Vector3(4, 4, 4)
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[node name="EnemyDatabase" parent="." instance=ExtResource("13_bm34w")]
unique_name_in_owner = true
EnemyList = Array[PackedScene]([ExtResource("14_tdbgn"), ExtResource("15_dpuhy"), ExtResource("16_0t77p")])
SpawnRate = PackedFloat32Array(1, 1, 0.05)

View File

@@ -0,0 +1,44 @@
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voxel_scale = Vector3(4, 4, 4)
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unique_name_in_owner = true
EnemyList = Array[PackedScene]([ExtResource("14_nmirx"), ExtResource("15_xqpvl"), ExtResource("16_q3gik")])
SpawnRate = PackedFloat32Array(1, 1, 0.05)

View File

@@ -0,0 +1,44 @@
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voxel_scale = Vector3(4, 4, 4)
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EnemyList = Array[PackedScene]([ExtResource("14_lcs27"), ExtResource("15_pbfnq"), ExtResource("16_sijpg")])
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View File

@@ -0,0 +1,44 @@
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