Rename project
This commit is contained in:
6
Ma.sln
6
Ma.sln
@@ -3,16 +3,16 @@ Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.11.35222.181
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Zennysoft.Game.Ma", "Zennysoft.Game.Ma\Ma.csproj", "{B685AA99-B971-46A7-A708-00546BA0EF55}"
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ma", "Zennysoft.Game.Ma\Ma.csproj", "{B685AA99-B971-46A7-A708-00546BA0EF55}"
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EndProject
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Zennysoft.Game.Ma.Implementation", "Zennysoft.Game.Ma.Implementation\Zennysoft.Game.Ma.Implementation.csproj", "{3C934960-1375-4971-BF3F-C21F5241573A}"
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Zennysoft.Ma.Godot.Adapter", "Zennysoft.Game.Ma.Implementation\Zennysoft.Ma.Godot.Adapter.csproj", "{3C934960-1375-4971-BF3F-C21F5241573A}"
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EndProject
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Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{E4C0167B-02AB-49E0-B36D-30D0A2479C25}"
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ProjectSection(SolutionItems) = preProject
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.editorconfig = .editorconfig
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EndProjectSection
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Zennysoft.Game.Abstractions", "Zennysoft.Game.Abstractions\Zennysoft.Game.Abstractions.csproj", "{EB9A8B79-82E1-4254-B4FB-7F4BCB57BDBF}"
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Zennysoft.Game.Abstractions", "Zennysoft.Game.Abstractions\Zennysoft.Game.Abstractions.csproj", "{EB9A8B79-82E1-4254-B4FB-7F4BCB57BDBF}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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@@ -1,6 +1,6 @@
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using Zennysoft.Game.Abstractions;
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namespace Zennysoft.Game.Ma.Implementation;
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namespace Zennysoft.Ma.Godot.Adapter;
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public class AppRepo : IAppRepo
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{
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@@ -1,4 +1,4 @@
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namespace Zennysoft.Game.Ma.Implementation;
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namespace Zennysoft.Ma.Godot.Adapter;
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public partial class AppLogic
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{
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@@ -1,4 +1,4 @@
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namespace Zennysoft.Game.Ma.Implementation;
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namespace Zennysoft.Ma.Godot.Adapter;
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public partial class AppLogic
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{
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@@ -1,4 +1,4 @@
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namespace Zennysoft.Game.Ma.Implementation;
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namespace Zennysoft.Ma.Godot.Adapter;
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public partial class AppLogic
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{
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@@ -1,7 +1,7 @@
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using Chickensoft.Introspection;
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using Chickensoft.LogicBlocks;
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namespace Zennysoft.Game.Ma.Implementation;
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namespace Zennysoft.Ma.Godot.Adapter;
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public partial class AppLogic
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{
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@@ -1,7 +1,7 @@
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using Chickensoft.Introspection;
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using Chickensoft.LogicBlocks;
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namespace Zennysoft.Game.Ma.Implementation;
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namespace Zennysoft.Ma.Godot.Adapter;
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public interface IAppLogic : ILogicBlock<AppLogic.State>;
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@@ -2,7 +2,7 @@
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using Chickensoft.LogicBlocks;
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using Zennysoft.Game.Abstractions;
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namespace Zennysoft.Game.Ma.Implementation;
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namespace Zennysoft.Ma.Godot.Adapter;
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public partial class AppLogic
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{
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@@ -1,4 +1,4 @@
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namespace Zennysoft.Game.Ma.Implementation;
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namespace Zennysoft.Ma.Godot.Adapter;
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using Chickensoft.Introspection;
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using Chickensoft.LogicBlocks;
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@@ -1,4 +1,4 @@
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namespace Zennysoft.Game.Ma.Implementation;
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namespace Zennysoft.Ma.Godot.Adapter;
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using Chickensoft.Introspection;
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using Chickensoft.LogicBlocks;
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@@ -2,7 +2,7 @@
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using Chickensoft.LogicBlocks;
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using Zennysoft.Game.Abstractions;
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namespace Zennysoft.Game.Ma.Implementation;
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namespace Zennysoft.Ma.Godot.Adapter;
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public partial class AppLogic
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{
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@@ -1,4 +1,4 @@
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namespace Zennysoft.Game.Ma.Implementation;
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namespace Zennysoft.Ma.Godot.Adapter;
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using Chickensoft.Introspection;
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using Chickensoft.LogicBlocks;
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@@ -1,4 +1,4 @@
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namespace Zennysoft.Game.Ma.Implementation;
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namespace Zennysoft.Ma.Godot.Adapter;
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public partial class GameLogic
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{
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@@ -1,4 +1,4 @@
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namespace Zennysoft.Game.Ma.Implementation;
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namespace Zennysoft.Ma.Godot.Adapter;
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public partial class GameLogic
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{
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@@ -1,7 +1,7 @@
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using Chickensoft.Introspection;
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using Chickensoft.LogicBlocks;
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namespace Zennysoft.Game.Ma.Implementation;
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namespace Zennysoft.Ma.Godot.Adapter;
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public partial class GameLogic
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{
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@@ -1,7 +1,7 @@
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using Chickensoft.Introspection;
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using Chickensoft.LogicBlocks;
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namespace Zennysoft.Game.Ma.Implementation;
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namespace Zennysoft.Ma.Godot.Adapter;
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public interface IGameLogic : ILogicBlock<GameLogic.State>;
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@@ -2,7 +2,7 @@
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using Godot;
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using Zennysoft.Game.Abstractions;
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namespace Zennysoft.Game.Ma.Implementation;
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namespace Zennysoft.Ma.Godot.Adapter;
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public interface IGameRepo : IDisposable
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{
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@@ -1,6 +1,6 @@
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using Chickensoft.Introspection;
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namespace Zennysoft.Game.Ma.Implementation;
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namespace Zennysoft.Ma.Godot.Adapter;
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public partial class GameLogic
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{
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@@ -1,6 +1,6 @@
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using Chickensoft.Introspection;
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namespace Zennysoft.Game.Ma.Implementation;
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namespace Zennysoft.Ma.Godot.Adapter;
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public partial class GameLogic
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{
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@@ -1,4 +1,4 @@
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namespace Zennysoft.Game.Ma.Implementation;
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namespace Zennysoft.Ma.Godot.Adapter;
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using Chickensoft.Introspection;
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using Zennysoft.Game.Abstractions;
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@@ -1,7 +1,7 @@
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using Chickensoft.Introspection;
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using Chickensoft.LogicBlocks;
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namespace Zennysoft.Game.Ma.Implementation;
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namespace Zennysoft.Ma.Godot.Adapter;
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public partial class GameLogic
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{
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@@ -1,6 +1,6 @@
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using Chickensoft.Introspection;
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namespace Zennysoft.Game.Ma.Implementation;
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namespace Zennysoft.Ma.Godot.Adapter;
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public partial class GameLogic
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{
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@@ -1,7 +1,7 @@
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using Chickensoft.Introspection;
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using Chickensoft.LogicBlocks;
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namespace Zennysoft.Game.Ma.Implementation;
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namespace Zennysoft.Ma.Godot.Adapter;
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public partial class GameLogic
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{
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@@ -1,4 +1,4 @@
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namespace Zennysoft.Game.Ma.Implementation;
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namespace Zennysoft.Ma.Godot.Adapter;
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using Chickensoft.Introspection;
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using Chickensoft.LogicBlocks;
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@@ -1,4 +1,4 @@
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namespace Zennysoft.Game.Ma.Implementation;
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namespace Zennysoft.Ma.Godot.Adapter;
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public enum AccessoryTag
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{
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@@ -1,4 +1,4 @@
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namespace Zennysoft.Game.Ma.Implementation;
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namespace Zennysoft.Ma.Godot.Adapter;
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public enum BoxItemTag
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{
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@@ -1,4 +1,4 @@
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namespace Zennysoft.Game.Ma.Implementation;
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namespace Zennysoft.Ma.Godot.Adapter;
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public enum ElementType
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{
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@@ -1,4 +1,4 @@
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namespace Zennysoft.Game.Ma.Implementation;
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namespace Zennysoft.Ma.Godot.Adapter;
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public enum ItemTag
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{
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@@ -1,4 +1,4 @@
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namespace Zennysoft.Game.Ma.Implementation;
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namespace Zennysoft.Ma.Godot.Adapter;
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public enum ThrowableItemTag
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{
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@@ -1,4 +1,4 @@
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namespace Zennysoft.Game.Ma.Implementation;
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namespace Zennysoft.Ma.Godot.Adapter;
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public enum UsableItemTag
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{
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@@ -1,4 +1,4 @@
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namespace Zennysoft.Game.Ma.Implementation;
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namespace Zennysoft.Ma.Godot.Adapter;
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public enum WeaponTag
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{
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@@ -1,6 +1,6 @@
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using System.Text.Json.Serialization;
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namespace Zennysoft.Game.Ma.Implementation;
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namespace Zennysoft.Ma.Godot.Adapter;
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[JsonSerializable(typeof(WeaponTag))]
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public partial class WeaponTagEnumContext : JsonSerializerContext;
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@@ -1,6 +1,6 @@
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using Godot;
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namespace Zennysoft.Game.Ma.Implementation;
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namespace Zennysoft.Ma.Godot.Adapter;
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public partial class PlayerLogic
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{
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@@ -1,4 +1,4 @@
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namespace Zennysoft.Game.Ma.Implementation;
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namespace Zennysoft.Ma.Godot.Adapter;
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public partial class PlayerLogic
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{
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@@ -1,4 +1,4 @@
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namespace Zennysoft.Game.Ma.Implementation;
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namespace Zennysoft.Ma.Godot.Adapter;
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public partial class PlayerLogic
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{
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@@ -1,7 +1,7 @@
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using Chickensoft.Introspection;
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using Chickensoft.LogicBlocks;
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namespace Zennysoft.Game.Ma.Implementation;
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namespace Zennysoft.Ma.Godot.Adapter;
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public partial class PlayerLogic
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{
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@@ -1,7 +1,7 @@
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using Chickensoft.Introspection;
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using Chickensoft.LogicBlocks;
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namespace Zennysoft.Game.Ma.Implementation;
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namespace Zennysoft.Ma.Godot.Adapter;
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public interface IPlayerLogic : ILogicBlock<PlayerLogic.State>;
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@@ -1,6 +1,6 @@
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using Chickensoft.Introspection;
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namespace Zennysoft.Game.Ma.Implementation;
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namespace Zennysoft.Ma.Godot.Adapter;
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public partial class PlayerLogic
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{
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@@ -1,7 +1,7 @@
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using Chickensoft.Introspection;
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using Godot;
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namespace Zennysoft.Game.Ma.Implementation;
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namespace Zennysoft.Ma.Godot.Adapter;
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public partial class PlayerLogic
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{
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@@ -1,7 +1,7 @@
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using Chickensoft.Introspection;
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using Godot;
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namespace Zennysoft.Game.Ma.Implementation;
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namespace Zennysoft.Ma.Godot.Adapter;
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public partial class PlayerLogic
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{
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@@ -1,6 +1,6 @@
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using Chickensoft.Introspection;
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namespace Zennysoft.Game.Ma.Implementation;
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namespace Zennysoft.Ma.Godot.Adapter;
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public partial class PlayerLogic
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{
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@@ -1,7 +1,7 @@
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using Chickensoft.Introspection;
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using Zennysoft.Game.Abstractions;
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namespace Zennysoft.Game.Ma.Implementation;
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namespace Zennysoft.Ma.Godot.Adapter;
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public partial class PlayerLogic
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{
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@@ -7,7 +7,7 @@ using System.Text.Json;
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using System.Text.Json.Serialization.Metadata;
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using Zennysoft.Game.Abstractions;
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namespace Zennysoft.Game.Ma.Implementation;
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namespace Zennysoft.Ma.Godot.Adapter;
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public class SaveFileManager<T> : ISaveFileManager<T>
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{
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@@ -3,7 +3,7 @@ using Chickensoft.LogicBlocks;
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using Zennysoft.Game.Abstractions;
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namespace Zennysoft.Game.Ma.Implementation;
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namespace Zennysoft.Ma.Godot.Adapter;
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public partial class InGameUILogic
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{
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@@ -1,7 +1,7 @@
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using Chickensoft.Introspection;
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using Chickensoft.LogicBlocks;
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namespace Zennysoft.Game.Ma.Implementation;
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namespace Zennysoft.Ma.Godot.Adapter;
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public interface IInGameUILogic : ILogicBlock<InGameUILogic.State>;
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@@ -1,4 +1,4 @@
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namespace Zennysoft.Game.Ma.Implementation;
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namespace Zennysoft.Ma.Godot.Adapter;
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public partial class InGameUILogic
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{
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public static class Input
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@@ -1,6 +1,6 @@
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using Zennysoft.Game.Abstractions;
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namespace Zennysoft.Game.Ma.Implementation;
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namespace Zennysoft.Ma.Godot.Adapter;
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public partial class InGameUILogic
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{
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public static class Output
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@@ -1,6 +1,6 @@
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using Chickensoft.Introspection;
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namespace Zennysoft.Game.Ma.Implementation;
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namespace Zennysoft.Ma.Godot.Adapter;
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public partial class InGameUILogic
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{
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@@ -1,6 +1,6 @@
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using Chickensoft.Introspection;
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||||
namespace Zennysoft.Game.Ma.Implementation;
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||||
namespace Zennysoft.Ma.Godot.Adapter;
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||||
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||||
public partial class InGameUILogic
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{
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@@ -1,6 +1,6 @@
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||||
using Chickensoft.Introspection;
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||||
|
||||
namespace Zennysoft.Game.Ma.Implementation;
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||||
namespace Zennysoft.Ma.Godot.Adapter;
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||||
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||||
public partial class InGameUILogic
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{
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||||
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@@ -37,7 +37,7 @@
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</ItemGroup>
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<ItemGroup>
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||||
<ProjectReference Include="..\Zennysoft.Game.Abstractions\Zennysoft.Game.Abstractions.csproj" />
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||||
<ProjectReference Include="..\Zennysoft.Game.Ma.Implementation\Zennysoft.Game.Ma.Implementation.csproj" />
|
||||
<ProjectReference Include="..\Zennysoft.Game.Ma.Implementation\Zennysoft.Ma.Godot.Adapter.csproj" />
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||||
</ItemGroup>
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||||
<ItemGroup>
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<PackageReference Update="Godot.SourceGenerators" Version="4.4.0-dev.2" />
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@@ -5,8 +5,8 @@ using Godot;
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using SimpleInjector;
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using SimpleInjector.Lifestyles;
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||||
using Zennysoft.Game.Abstractions;
|
||||
using Zennysoft.Game.Ma.Implementation;
|
||||
using static Zennysoft.Game.Ma.Implementation.AppLogic.Input;
|
||||
using Zennysoft.Ma.Godot.Adapter;
|
||||
using static Zennysoft.Ma.Godot.Adapter.AppLogic.Input;
|
||||
|
||||
namespace Zennysoft.Game.Ma;
|
||||
|
||||
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||||
@@ -3,7 +3,7 @@ using Chickensoft.Collections;
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||||
using Chickensoft.GodotNodeInterfaces;
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using Chickensoft.Introspection;
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||||
using Godot;
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||||
using Zennysoft.Game.Ma.Implementation;
|
||||
using Zennysoft.Ma.Godot.Adapter;
|
||||
|
||||
namespace Zennysoft.Game.Ma;
|
||||
|
||||
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||||
@@ -3,7 +3,7 @@ using Chickensoft.Collections;
|
||||
using Chickensoft.Introspection;
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||||
using Godot;
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||||
using System.Linq;
|
||||
using Zennysoft.Game.Ma.Implementation;
|
||||
using Zennysoft.Ma.Godot.Adapter;
|
||||
|
||||
namespace Zennysoft.Game.Ma;
|
||||
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
using Godot;
|
||||
using Zennysoft.Game.Ma.Implementation;
|
||||
using Zennysoft.Ma.Godot.Adapter;
|
||||
|
||||
namespace Zennysoft.Game.Ma;
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@ using Chickensoft.AutoInject;
|
||||
using Chickensoft.Introspection;
|
||||
using Godot;
|
||||
using Zennysoft.Game.Abstractions;
|
||||
using Zennysoft.Game.Ma.Implementation;
|
||||
using Zennysoft.Ma.Godot.Adapter;
|
||||
|
||||
namespace Zennysoft.Game.Ma;
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@ using Chickensoft.AutoInject;
|
||||
using Chickensoft.Introspection;
|
||||
using Godot;
|
||||
using Zennysoft.Game.Abstractions;
|
||||
using Zennysoft.Game.Ma.Implementation;
|
||||
using Zennysoft.Ma.Godot.Adapter;
|
||||
|
||||
namespace Zennysoft.Game.Ma;
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@ using Chickensoft.Introspection;
|
||||
using Godot;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Zennysoft.Game.Ma.Implementation;
|
||||
using Zennysoft.Ma.Godot.Adapter;
|
||||
|
||||
namespace Zennysoft.Game.Ma;
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@ using Chickensoft.Introspection;
|
||||
using Godot;
|
||||
using System.Collections.Generic;
|
||||
using System;
|
||||
using Zennysoft.Game.Ma.Implementation;
|
||||
using Zennysoft.Ma.Godot.Adapter;
|
||||
|
||||
namespace Zennysoft.Game.Ma;
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
using Chickensoft.AutoInject;
|
||||
using Chickensoft.Introspection;
|
||||
using Godot;
|
||||
using Zennysoft.Game.Ma.Implementation;
|
||||
using Zennysoft.Ma.Godot.Adapter;
|
||||
|
||||
namespace Zennysoft.Game.Ma;
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@ using Chickensoft.AutoInject;
|
||||
using Chickensoft.Introspection;
|
||||
using Godot;
|
||||
using Zennysoft.Game.Abstractions;
|
||||
using Zennysoft.Game.Ma.Implementation;
|
||||
using Zennysoft.Ma.Godot.Adapter;
|
||||
|
||||
namespace Zennysoft.Game.Ma;
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@ using Chickensoft.Introspection;
|
||||
using Godot;
|
||||
using System.Collections.Generic;
|
||||
using System;
|
||||
using Zennysoft.Game.Ma.Implementation;
|
||||
using Zennysoft.Ma.Godot.Adapter;
|
||||
|
||||
namespace Zennysoft.Game.Ma;
|
||||
|
||||
|
||||
@@ -9,10 +9,9 @@ using System;
|
||||
using System.IO.Abstractions;
|
||||
using System.Text.Json;
|
||||
using Zennysoft.Game.Abstractions;
|
||||
using Zennysoft.Game.Ma.Implementation;
|
||||
using Zennysoft.Ma.Godot.Adapter;
|
||||
using System.IO;
|
||||
using SimpleInjector;
|
||||
using static Zennysoft.Game.Ma.Implementation.GameLogic.State;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
[Meta(typeof(IAutoNode))]
|
||||
@@ -235,7 +234,7 @@ public partial class Game : Node3D, IGame
|
||||
|
||||
public void TogglePause()
|
||||
{
|
||||
if (GameLogic.Value is Paused)
|
||||
if (GameLogic.Value is GameLogic.State.Paused)
|
||||
GameLogic.Input(new GameLogic.Input.UnpauseGame());
|
||||
else
|
||||
GameLogic.Input(new GameLogic.Input.PauseGame());
|
||||
|
||||
@@ -7,7 +7,7 @@ using Chickensoft.SaveFileBuilder;
|
||||
using Godot;
|
||||
using System.Threading.Tasks;
|
||||
using Zennysoft.Game.Abstractions;
|
||||
using Zennysoft.Game.Ma.Implementation;
|
||||
using Zennysoft.Ma.Godot.Adapter;
|
||||
|
||||
public interface IGame : IProvide<IGameRepo>, IProvide<IGameEventDepot>, IProvide<IGame>, IProvide<IPlayer>, IProvide<ISaveChunk<GameData>>, INode3D
|
||||
{
|
||||
|
||||
@@ -5,7 +5,7 @@ using Godot;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using Zennysoft.Game.Abstractions;
|
||||
using Zennysoft.Game.Ma.Implementation;
|
||||
using Zennysoft.Ma.Godot.Adapter;
|
||||
|
||||
namespace Zennysoft.Game.Ma;
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
using Godot;
|
||||
using System.Linq;
|
||||
using System;
|
||||
using Zennysoft.Game.Ma.Implementation;
|
||||
using Zennysoft.Ma.Godot.Adapter;
|
||||
|
||||
namespace Zennysoft.Game.Ma;
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
using Chickensoft.Introspection;
|
||||
using Chickensoft.Serialization;
|
||||
using Zennysoft.Game.Ma.Implementation;
|
||||
using Zennysoft.Ma.Godot.Adapter;
|
||||
|
||||
namespace Zennysoft.Game.Ma;
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
using Chickensoft.Introspection;
|
||||
using Chickensoft.Serialization;
|
||||
using Godot;
|
||||
using Zennysoft.Game.Ma.Implementation;
|
||||
using Zennysoft.Ma.Godot.Adapter;
|
||||
|
||||
namespace Zennysoft.Game.Ma;
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
using Chickensoft.Introspection;
|
||||
using Godot;
|
||||
using Zennysoft.Game.Ma.Implementation;
|
||||
using Zennysoft.Ma.Godot.Adapter;
|
||||
|
||||
namespace Zennysoft.Game.Ma;
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
using Chickensoft.Introspection;
|
||||
using Chickensoft.Serialization;
|
||||
using Godot;
|
||||
using Zennysoft.Game.Ma.Implementation;
|
||||
using Zennysoft.Ma.Godot.Adapter;
|
||||
|
||||
namespace Zennysoft.Game.Ma;
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
using Chickensoft.Introspection;
|
||||
using Godot;
|
||||
using Zennysoft.Game.Ma.Implementation;
|
||||
using Zennysoft.Ma.Godot.Adapter;
|
||||
|
||||
namespace Zennysoft.Game.Ma;
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
using Chickensoft.Introspection;
|
||||
using Godot;
|
||||
using Zennysoft.Game.Ma.Implementation;
|
||||
using Zennysoft.Ma.Godot.Adapter;
|
||||
|
||||
namespace Zennysoft.Game.Ma;
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
using Chickensoft.Introspection;
|
||||
using Chickensoft.Serialization;
|
||||
using Godot;
|
||||
using Zennysoft.Game.Ma.Implementation;
|
||||
using Zennysoft.Ma.Godot.Adapter;
|
||||
|
||||
namespace Zennysoft.Game.Ma;
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
using Chickensoft.Introspection;
|
||||
using Godot;
|
||||
using Zennysoft.Game.Ma.Implementation;
|
||||
using Zennysoft.Ma.Godot.Adapter;
|
||||
|
||||
namespace Zennysoft.Game.Ma;
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
using Chickensoft.Introspection;
|
||||
using Chickensoft.Serialization;
|
||||
using Godot;
|
||||
using Zennysoft.Game.Ma.Implementation;
|
||||
using Zennysoft.Ma.Godot.Adapter;
|
||||
|
||||
namespace Zennysoft.Game.Ma;
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
using Chickensoft.AutoInject;
|
||||
using Chickensoft.Introspection;
|
||||
using Godot;
|
||||
using Zennysoft.Game.Ma.Implementation;
|
||||
using Zennysoft.Ma.Godot.Adapter;
|
||||
using Zennysoft.Game.Abstractions;
|
||||
|
||||
namespace Zennysoft.Game.Ma;
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
using Chickensoft.Introspection;
|
||||
using Godot;
|
||||
using Zennysoft.Game.Ma.Implementation;
|
||||
using Zennysoft.Ma.Godot.Adapter;
|
||||
|
||||
namespace Zennysoft.Game.Ma;
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
using Chickensoft.Introspection;
|
||||
using Chickensoft.Serialization;
|
||||
using Godot;
|
||||
using Zennysoft.Game.Ma.Implementation;
|
||||
using Zennysoft.Ma.Godot.Adapter;
|
||||
|
||||
namespace Zennysoft.Game.Ma;
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
using Chickensoft.Collections;
|
||||
using Chickensoft.SaveFileBuilder;
|
||||
using Godot;
|
||||
using Zennysoft.Game.Ma.Implementation;
|
||||
using Zennysoft.Ma.Godot.Adapter;
|
||||
|
||||
namespace Zennysoft.Game.Ma;
|
||||
|
||||
|
||||
@@ -8,7 +8,7 @@ using Godot.Collections;
|
||||
using SimpleInjector;
|
||||
using System;
|
||||
using System.Linq;
|
||||
using Zennysoft.Game.Ma.Implementation;
|
||||
using Zennysoft.Ma.Godot.Adapter;
|
||||
|
||||
namespace Zennysoft.Game.Ma;
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using Zennysoft.Game.Ma.Implementation;
|
||||
using Zennysoft.Ma.Godot.Adapter;
|
||||
|
||||
namespace Zennysoft.Game.Ma;
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@ using Chickensoft.AutoInject;
|
||||
using Chickensoft.GodotNodeInterfaces;
|
||||
using Chickensoft.Introspection;
|
||||
using Godot;
|
||||
using Zennysoft.Game.Ma.Implementation;
|
||||
using Zennysoft.Ma.Godot.Adapter;
|
||||
|
||||
namespace Zennysoft.Game.Ma;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user