Files
GameJamDungeon/Zennysoft.Game.Ma.Implementation/UI/InGameUI/state/States/InGameUI.State.MinimapOpen.cs
2025-03-08 13:49:46 -08:00

22 lines
543 B
C#

using Chickensoft.Introspection;
namespace Zennysoft.Ma.Godot.Adapter;
public partial class InGameUILogic
{
public partial record State
{
[Meta]
public partial record MinimapOpen : Active, IGet<Input.HideMinimap>
{
public MinimapOpen()
{
OnAttach(() => { Get<IGameRepo>().Pause(); Output(new Output.DisplayMinimap()); });
OnDetach(() => { Get<IGameRepo>().Resume(); Output(new Output.HideMinimap()); });
}
public Transition On(in Input.HideMinimap input) => To<Active>();
}
}
}