Files
GameJamDungeon/Zennysoft.Game.Ma.Implementation/Game/GameLogic.Input.cs
2025-03-08 13:49:46 -08:00

37 lines
861 B
C#

namespace Zennysoft.Ma.Godot.Adapter;
public partial class GameLogic
{
public static class Input
{
public readonly record struct StartGame;
public readonly record struct Initialize;
public readonly record struct GoToOverworld;
public readonly record struct SaveGame;
public readonly record struct OpenInventory;
public readonly record struct CloseInventory;
public readonly record struct FloorExitReached;
public readonly record struct HideFloorClearMenu;
public readonly record struct GameOver;
public readonly record struct GoToNextFloor;
public readonly record struct PauseGame;
public readonly record struct UnpauseGame;
public readonly record struct PauseMenuTransitioned;
public readonly record struct AskForTeleport;
public readonly record struct HideAskForTeleport;
}
}