Files
GameJamDungeon/Zennysoft.Game.Ma.Implementation/UI/InGameUI/InGameUILogic.cs
2025-03-08 13:49:46 -08:00

14 lines
386 B
C#

using Chickensoft.Introspection;
using Chickensoft.LogicBlocks;
namespace Zennysoft.Ma.Godot.Adapter;
public interface IInGameUILogic : ILogicBlock<InGameUILogic.State>;
[Meta]
[LogicBlock(typeof(State), Diagram = true)]
public partial class InGameUILogic : LogicBlock<InGameUILogic.State>, IInGameUILogic
{
public override Transition GetInitialState() => To<State.Active>();
}