Files
GameJamDungeon/Zennysoft.Game.Ma.Implementation/Game/state/states/GameLogic.State.Paused.cs
2025-03-08 13:49:46 -08:00

27 lines
586 B
C#

using Chickensoft.Introspection;
using Chickensoft.LogicBlocks;
namespace Zennysoft.Ma.Godot.Adapter;
public partial class GameLogic
{
public partial record State
{
[Meta]
public partial record Paused : Playing, IGet<Input.UnpauseGame>
{
public Paused()
{
this.OnEnter(() =>
{
Get<IGameRepo>().Pause();
Output(new Output.ShowPauseMenu());
});
this.OnExit(() => Output(new Output.ExitPauseMenu()));
}
public virtual Transition On(in Input.UnpauseGame input) => To<Resuming>();
}
}
}