diff --git a/Ma.sln b/Ma.sln index f4686cbd..5a80ede2 100644 --- a/Ma.sln +++ b/Ma.sln @@ -3,16 +3,16 @@ Microsoft Visual Studio Solution File, Format Version 12.00 # Visual Studio Version 17 VisualStudioVersion = 17.11.35222.181 MinimumVisualStudioVersion = 10.0.40219.1 -Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Zennysoft.Game.Ma", "Zennysoft.Game.Ma\Ma.csproj", "{B685AA99-B971-46A7-A708-00546BA0EF55}" +Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ma", "Zennysoft.Game.Ma\Ma.csproj", "{B685AA99-B971-46A7-A708-00546BA0EF55}" EndProject -Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Zennysoft.Game.Ma.Implementation", "Zennysoft.Game.Ma.Implementation\Zennysoft.Game.Ma.Implementation.csproj", "{3C934960-1375-4971-BF3F-C21F5241573A}" +Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Zennysoft.Ma.Godot.Adapter", "Zennysoft.Game.Ma.Implementation\Zennysoft.Ma.Godot.Adapter.csproj", "{3C934960-1375-4971-BF3F-C21F5241573A}" EndProject Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{E4C0167B-02AB-49E0-B36D-30D0A2479C25}" ProjectSection(SolutionItems) = preProject .editorconfig = .editorconfig EndProjectSection EndProject -Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Zennysoft.Game.Abstractions", "Zennysoft.Game.Abstractions\Zennysoft.Game.Abstractions.csproj", "{EB9A8B79-82E1-4254-B4FB-7F4BCB57BDBF}" +Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Zennysoft.Game.Abstractions", "Zennysoft.Game.Abstractions\Zennysoft.Game.Abstractions.csproj", "{EB9A8B79-82E1-4254-B4FB-7F4BCB57BDBF}" EndProject Global GlobalSection(SolutionConfigurationPlatforms) = preSolution diff --git a/Zennysoft.Game.Ma.Implementation/App/AppRepo.cs b/Zennysoft.Game.Ma.Implementation/App/AppRepo.cs index 1be22c50..dec6e899 100644 --- a/Zennysoft.Game.Ma.Implementation/App/AppRepo.cs +++ b/Zennysoft.Game.Ma.Implementation/App/AppRepo.cs @@ -1,6 +1,6 @@ using Zennysoft.Game.Abstractions; -namespace Zennysoft.Game.Ma.Implementation; +namespace Zennysoft.Ma.Godot.Adapter; public class AppRepo : IAppRepo { diff --git a/Zennysoft.Game.Ma.Implementation/App/State/AppLogic.Data.cs b/Zennysoft.Game.Ma.Implementation/App/State/AppLogic.Data.cs index e464a5e5..6516f9ae 100644 --- a/Zennysoft.Game.Ma.Implementation/App/State/AppLogic.Data.cs +++ b/Zennysoft.Game.Ma.Implementation/App/State/AppLogic.Data.cs @@ -1,4 +1,4 @@ -namespace Zennysoft.Game.Ma.Implementation; +namespace Zennysoft.Ma.Godot.Adapter; public partial class AppLogic { diff --git a/Zennysoft.Game.Ma.Implementation/App/State/AppLogic.Input.cs b/Zennysoft.Game.Ma.Implementation/App/State/AppLogic.Input.cs index 51fb60d8..b42e8376 100644 --- a/Zennysoft.Game.Ma.Implementation/App/State/AppLogic.Input.cs +++ b/Zennysoft.Game.Ma.Implementation/App/State/AppLogic.Input.cs @@ -1,4 +1,4 @@ -namespace Zennysoft.Game.Ma.Implementation; +namespace Zennysoft.Ma.Godot.Adapter; public partial class AppLogic { diff --git a/Zennysoft.Game.Ma.Implementation/App/State/AppLogic.Output.cs b/Zennysoft.Game.Ma.Implementation/App/State/AppLogic.Output.cs index 8e5dc135..14ae6955 100644 --- a/Zennysoft.Game.Ma.Implementation/App/State/AppLogic.Output.cs +++ b/Zennysoft.Game.Ma.Implementation/App/State/AppLogic.Output.cs @@ -1,4 +1,4 @@ -namespace Zennysoft.Game.Ma.Implementation; +namespace Zennysoft.Ma.Godot.Adapter; public partial class AppLogic { diff --git a/Zennysoft.Game.Ma.Implementation/App/State/AppLogic.State.cs b/Zennysoft.Game.Ma.Implementation/App/State/AppLogic.State.cs index 0be4c24c..8fb39dd9 100644 --- a/Zennysoft.Game.Ma.Implementation/App/State/AppLogic.State.cs +++ b/Zennysoft.Game.Ma.Implementation/App/State/AppLogic.State.cs @@ -1,7 +1,7 @@ using Chickensoft.Introspection; using Chickensoft.LogicBlocks; -namespace Zennysoft.Game.Ma.Implementation; +namespace Zennysoft.Ma.Godot.Adapter; public partial class AppLogic { diff --git a/Zennysoft.Game.Ma.Implementation/App/State/AppLogic.cs b/Zennysoft.Game.Ma.Implementation/App/State/AppLogic.cs index 6fde3930..2ad60c30 100644 --- a/Zennysoft.Game.Ma.Implementation/App/State/AppLogic.cs +++ b/Zennysoft.Game.Ma.Implementation/App/State/AppLogic.cs @@ -1,7 +1,7 @@ using Chickensoft.Introspection; using Chickensoft.LogicBlocks; -namespace Zennysoft.Game.Ma.Implementation; +namespace Zennysoft.Ma.Godot.Adapter; public interface IAppLogic : ILogicBlock; diff --git a/Zennysoft.Game.Ma.Implementation/App/State/States/AppLogic.State.InGame.cs b/Zennysoft.Game.Ma.Implementation/App/State/States/AppLogic.State.InGame.cs index 41d48f89..fd84e28c 100644 --- a/Zennysoft.Game.Ma.Implementation/App/State/States/AppLogic.State.InGame.cs +++ b/Zennysoft.Game.Ma.Implementation/App/State/States/AppLogic.State.InGame.cs @@ -2,7 +2,7 @@ using Chickensoft.LogicBlocks; using Zennysoft.Game.Abstractions; -namespace Zennysoft.Game.Ma.Implementation; +namespace Zennysoft.Ma.Godot.Adapter; public partial class AppLogic { diff --git a/Zennysoft.Game.Ma.Implementation/App/State/States/AppLogic.State.LeavingMenu.cs b/Zennysoft.Game.Ma.Implementation/App/State/States/AppLogic.State.LeavingMenu.cs index a157ebfa..2ea1dfe2 100644 --- a/Zennysoft.Game.Ma.Implementation/App/State/States/AppLogic.State.LeavingMenu.cs +++ b/Zennysoft.Game.Ma.Implementation/App/State/States/AppLogic.State.LeavingMenu.cs @@ -1,4 +1,4 @@ -namespace Zennysoft.Game.Ma.Implementation; +namespace Zennysoft.Ma.Godot.Adapter; using Chickensoft.Introspection; using Chickensoft.LogicBlocks; diff --git a/Zennysoft.Game.Ma.Implementation/App/State/States/AppLogic.State.LoadingSaveFile.cs b/Zennysoft.Game.Ma.Implementation/App/State/States/AppLogic.State.LoadingSaveFile.cs index 7da6ae19..2ac55671 100644 --- a/Zennysoft.Game.Ma.Implementation/App/State/States/AppLogic.State.LoadingSaveFile.cs +++ b/Zennysoft.Game.Ma.Implementation/App/State/States/AppLogic.State.LoadingSaveFile.cs @@ -1,4 +1,4 @@ -namespace Zennysoft.Game.Ma.Implementation; +namespace Zennysoft.Ma.Godot.Adapter; using Chickensoft.Introspection; using Chickensoft.LogicBlocks; diff --git a/Zennysoft.Game.Ma.Implementation/App/State/States/AppLogic.State.MainMenu.cs b/Zennysoft.Game.Ma.Implementation/App/State/States/AppLogic.State.MainMenu.cs index 5c5111cd..38d60955 100644 --- a/Zennysoft.Game.Ma.Implementation/App/State/States/AppLogic.State.MainMenu.cs +++ b/Zennysoft.Game.Ma.Implementation/App/State/States/AppLogic.State.MainMenu.cs @@ -2,7 +2,7 @@ using Chickensoft.LogicBlocks; using Zennysoft.Game.Abstractions; -namespace Zennysoft.Game.Ma.Implementation; +namespace Zennysoft.Ma.Godot.Adapter; public partial class AppLogic { diff --git a/Zennysoft.Game.Ma.Implementation/App/State/States/AppLogic.State.SplashScreen.cs b/Zennysoft.Game.Ma.Implementation/App/State/States/AppLogic.State.SplashScreen.cs index 1c428ef8..a5d50bf3 100644 --- a/Zennysoft.Game.Ma.Implementation/App/State/States/AppLogic.State.SplashScreen.cs +++ b/Zennysoft.Game.Ma.Implementation/App/State/States/AppLogic.State.SplashScreen.cs @@ -1,4 +1,4 @@ -namespace Zennysoft.Game.Ma.Implementation; +namespace Zennysoft.Ma.Godot.Adapter; using Chickensoft.Introspection; using Chickensoft.LogicBlocks; diff --git a/Zennysoft.Game.Ma.Implementation/Game/GameLogic.Input.cs b/Zennysoft.Game.Ma.Implementation/Game/GameLogic.Input.cs index 518750cf..0adac9b1 100644 --- a/Zennysoft.Game.Ma.Implementation/Game/GameLogic.Input.cs +++ b/Zennysoft.Game.Ma.Implementation/Game/GameLogic.Input.cs @@ -1,4 +1,4 @@ -namespace Zennysoft.Game.Ma.Implementation; +namespace Zennysoft.Ma.Godot.Adapter; public partial class GameLogic { diff --git a/Zennysoft.Game.Ma.Implementation/Game/GameLogic.Output.cs b/Zennysoft.Game.Ma.Implementation/Game/GameLogic.Output.cs index 6443c2d6..49042948 100644 --- a/Zennysoft.Game.Ma.Implementation/Game/GameLogic.Output.cs +++ b/Zennysoft.Game.Ma.Implementation/Game/GameLogic.Output.cs @@ -1,4 +1,4 @@ -namespace Zennysoft.Game.Ma.Implementation; +namespace Zennysoft.Ma.Godot.Adapter; public partial class GameLogic { diff --git a/Zennysoft.Game.Ma.Implementation/Game/GameLogic.State.cs b/Zennysoft.Game.Ma.Implementation/Game/GameLogic.State.cs index 55b5c392..22c64380 100644 --- a/Zennysoft.Game.Ma.Implementation/Game/GameLogic.State.cs +++ b/Zennysoft.Game.Ma.Implementation/Game/GameLogic.State.cs @@ -1,7 +1,7 @@ using Chickensoft.Introspection; using Chickensoft.LogicBlocks; -namespace Zennysoft.Game.Ma.Implementation; +namespace Zennysoft.Ma.Godot.Adapter; public partial class GameLogic { diff --git a/Zennysoft.Game.Ma.Implementation/Game/GameLogic.cs b/Zennysoft.Game.Ma.Implementation/Game/GameLogic.cs index 05d1f000..07e89f9f 100644 --- a/Zennysoft.Game.Ma.Implementation/Game/GameLogic.cs +++ b/Zennysoft.Game.Ma.Implementation/Game/GameLogic.cs @@ -1,7 +1,7 @@ using Chickensoft.Introspection; using Chickensoft.LogicBlocks; -namespace Zennysoft.Game.Ma.Implementation; +namespace Zennysoft.Ma.Godot.Adapter; public interface IGameLogic : ILogicBlock; diff --git a/Zennysoft.Game.Ma.Implementation/Game/GameRepo.cs b/Zennysoft.Game.Ma.Implementation/Game/GameRepo.cs index 21db5992..8b72547b 100644 --- a/Zennysoft.Game.Ma.Implementation/Game/GameRepo.cs +++ b/Zennysoft.Game.Ma.Implementation/Game/GameRepo.cs @@ -2,7 +2,7 @@ using Godot; using Zennysoft.Game.Abstractions; -namespace Zennysoft.Game.Ma.Implementation; +namespace Zennysoft.Ma.Godot.Adapter; public interface IGameRepo : IDisposable { diff --git a/Zennysoft.Game.Ma.Implementation/Game/state/states/GameLogic.State.AskForTeleport.cs b/Zennysoft.Game.Ma.Implementation/Game/state/states/GameLogic.State.AskForTeleport.cs index c9ef37d6..2323f212 100644 --- a/Zennysoft.Game.Ma.Implementation/Game/state/states/GameLogic.State.AskForTeleport.cs +++ b/Zennysoft.Game.Ma.Implementation/Game/state/states/GameLogic.State.AskForTeleport.cs @@ -1,6 +1,6 @@ using Chickensoft.Introspection; -namespace Zennysoft.Game.Ma.Implementation; +namespace Zennysoft.Ma.Godot.Adapter; public partial class GameLogic { diff --git a/Zennysoft.Game.Ma.Implementation/Game/state/states/GameLogic.State.FloorCleared.cs b/Zennysoft.Game.Ma.Implementation/Game/state/states/GameLogic.State.FloorCleared.cs index 4492ea34..b7d50b3b 100644 --- a/Zennysoft.Game.Ma.Implementation/Game/state/states/GameLogic.State.FloorCleared.cs +++ b/Zennysoft.Game.Ma.Implementation/Game/state/states/GameLogic.State.FloorCleared.cs @@ -1,6 +1,6 @@ using Chickensoft.Introspection; -namespace Zennysoft.Game.Ma.Implementation; +namespace Zennysoft.Ma.Godot.Adapter; public partial class GameLogic { diff --git a/Zennysoft.Game.Ma.Implementation/Game/state/states/GameLogic.State.MenuBackdrop.cs b/Zennysoft.Game.Ma.Implementation/Game/state/states/GameLogic.State.MenuBackdrop.cs index fed755a5..921509c9 100644 --- a/Zennysoft.Game.Ma.Implementation/Game/state/states/GameLogic.State.MenuBackdrop.cs +++ b/Zennysoft.Game.Ma.Implementation/Game/state/states/GameLogic.State.MenuBackdrop.cs @@ -1,4 +1,4 @@ -namespace Zennysoft.Game.Ma.Implementation; +namespace Zennysoft.Ma.Godot.Adapter; using Chickensoft.Introspection; using Zennysoft.Game.Abstractions; diff --git a/Zennysoft.Game.Ma.Implementation/Game/state/states/GameLogic.State.Paused.cs b/Zennysoft.Game.Ma.Implementation/Game/state/states/GameLogic.State.Paused.cs index cc13a589..7946fa22 100644 --- a/Zennysoft.Game.Ma.Implementation/Game/state/states/GameLogic.State.Paused.cs +++ b/Zennysoft.Game.Ma.Implementation/Game/state/states/GameLogic.State.Paused.cs @@ -1,7 +1,7 @@ using Chickensoft.Introspection; using Chickensoft.LogicBlocks; -namespace Zennysoft.Game.Ma.Implementation; +namespace Zennysoft.Ma.Godot.Adapter; public partial class GameLogic { diff --git a/Zennysoft.Game.Ma.Implementation/Game/state/states/GameLogic.State.Playing.cs b/Zennysoft.Game.Ma.Implementation/Game/state/states/GameLogic.State.Playing.cs index ad9b1eec..c7ba553e 100644 --- a/Zennysoft.Game.Ma.Implementation/Game/state/states/GameLogic.State.Playing.cs +++ b/Zennysoft.Game.Ma.Implementation/Game/state/states/GameLogic.State.Playing.cs @@ -1,6 +1,6 @@ using Chickensoft.Introspection; -namespace Zennysoft.Game.Ma.Implementation; +namespace Zennysoft.Ma.Godot.Adapter; public partial class GameLogic { diff --git a/Zennysoft.Game.Ma.Implementation/Game/state/states/GameLogic.State.Quit.cs b/Zennysoft.Game.Ma.Implementation/Game/state/states/GameLogic.State.Quit.cs index c18de883..19379df3 100644 --- a/Zennysoft.Game.Ma.Implementation/Game/state/states/GameLogic.State.Quit.cs +++ b/Zennysoft.Game.Ma.Implementation/Game/state/states/GameLogic.State.Quit.cs @@ -1,7 +1,7 @@ using Chickensoft.Introspection; using Chickensoft.LogicBlocks; -namespace Zennysoft.Game.Ma.Implementation; +namespace Zennysoft.Ma.Godot.Adapter; public partial class GameLogic { diff --git a/Zennysoft.Game.Ma.Implementation/Game/state/states/GameLogic.State.Resuming.cs b/Zennysoft.Game.Ma.Implementation/Game/state/states/GameLogic.State.Resuming.cs index 555714dd..9cea12db 100644 --- a/Zennysoft.Game.Ma.Implementation/Game/state/states/GameLogic.State.Resuming.cs +++ b/Zennysoft.Game.Ma.Implementation/Game/state/states/GameLogic.State.Resuming.cs @@ -1,4 +1,4 @@ -namespace Zennysoft.Game.Ma.Implementation; +namespace Zennysoft.Ma.Godot.Adapter; using Chickensoft.Introspection; using Chickensoft.LogicBlocks; diff --git a/Zennysoft.Game.Ma.Implementation/Item/Tags/AccessoryTag.cs b/Zennysoft.Game.Ma.Implementation/Item/Tags/AccessoryTag.cs index 4dce21db..08aa33ca 100644 --- a/Zennysoft.Game.Ma.Implementation/Item/Tags/AccessoryTag.cs +++ b/Zennysoft.Game.Ma.Implementation/Item/Tags/AccessoryTag.cs @@ -1,4 +1,4 @@ -namespace Zennysoft.Game.Ma.Implementation; +namespace Zennysoft.Ma.Godot.Adapter; public enum AccessoryTag { diff --git a/Zennysoft.Game.Ma.Implementation/Item/Tags/BoxItemTag.cs b/Zennysoft.Game.Ma.Implementation/Item/Tags/BoxItemTag.cs index cb86e989..d748b0b1 100644 --- a/Zennysoft.Game.Ma.Implementation/Item/Tags/BoxItemTag.cs +++ b/Zennysoft.Game.Ma.Implementation/Item/Tags/BoxItemTag.cs @@ -1,4 +1,4 @@ -namespace Zennysoft.Game.Ma.Implementation; +namespace Zennysoft.Ma.Godot.Adapter; public enum BoxItemTag { diff --git a/Zennysoft.Game.Ma.Implementation/Item/Tags/ElementType.cs b/Zennysoft.Game.Ma.Implementation/Item/Tags/ElementType.cs index 02448dae..a278eccb 100644 --- a/Zennysoft.Game.Ma.Implementation/Item/Tags/ElementType.cs +++ b/Zennysoft.Game.Ma.Implementation/Item/Tags/ElementType.cs @@ -1,4 +1,4 @@ -namespace Zennysoft.Game.Ma.Implementation; +namespace Zennysoft.Ma.Godot.Adapter; public enum ElementType { diff --git a/Zennysoft.Game.Ma.Implementation/Item/Tags/ItemTag.cs b/Zennysoft.Game.Ma.Implementation/Item/Tags/ItemTag.cs index 1cd57646..52a1635d 100644 --- a/Zennysoft.Game.Ma.Implementation/Item/Tags/ItemTag.cs +++ b/Zennysoft.Game.Ma.Implementation/Item/Tags/ItemTag.cs @@ -1,4 +1,4 @@ -namespace Zennysoft.Game.Ma.Implementation; +namespace Zennysoft.Ma.Godot.Adapter; public enum ItemTag { diff --git a/Zennysoft.Game.Ma.Implementation/Item/Tags/ThrowableItemTag.cs b/Zennysoft.Game.Ma.Implementation/Item/Tags/ThrowableItemTag.cs index afca029a..c7746e36 100644 --- a/Zennysoft.Game.Ma.Implementation/Item/Tags/ThrowableItemTag.cs +++ b/Zennysoft.Game.Ma.Implementation/Item/Tags/ThrowableItemTag.cs @@ -1,4 +1,4 @@ -namespace Zennysoft.Game.Ma.Implementation; +namespace Zennysoft.Ma.Godot.Adapter; public enum ThrowableItemTag { diff --git a/Zennysoft.Game.Ma.Implementation/Item/Tags/UsableItemTag.cs b/Zennysoft.Game.Ma.Implementation/Item/Tags/UsableItemTag.cs index 0b20fe6e..8d7e68b5 100644 --- a/Zennysoft.Game.Ma.Implementation/Item/Tags/UsableItemTag.cs +++ b/Zennysoft.Game.Ma.Implementation/Item/Tags/UsableItemTag.cs @@ -1,4 +1,4 @@ -namespace Zennysoft.Game.Ma.Implementation; +namespace Zennysoft.Ma.Godot.Adapter; public enum UsableItemTag { diff --git a/Zennysoft.Game.Ma.Implementation/Item/Tags/WeaponTag.cs b/Zennysoft.Game.Ma.Implementation/Item/Tags/WeaponTag.cs index 84659be2..d26bd2db 100644 --- a/Zennysoft.Game.Ma.Implementation/Item/Tags/WeaponTag.cs +++ b/Zennysoft.Game.Ma.Implementation/Item/Tags/WeaponTag.cs @@ -1,4 +1,4 @@ -namespace Zennysoft.Game.Ma.Implementation; +namespace Zennysoft.Ma.Godot.Adapter; public enum WeaponTag { diff --git a/Zennysoft.Game.Ma.Implementation/JsonConverters/EnumConverters.cs b/Zennysoft.Game.Ma.Implementation/JsonConverters/EnumConverters.cs index c3689a8e..65aff5ae 100644 --- a/Zennysoft.Game.Ma.Implementation/JsonConverters/EnumConverters.cs +++ b/Zennysoft.Game.Ma.Implementation/JsonConverters/EnumConverters.cs @@ -1,6 +1,6 @@ using System.Text.Json.Serialization; -namespace Zennysoft.Game.Ma.Implementation; +namespace Zennysoft.Ma.Godot.Adapter; [JsonSerializable(typeof(WeaponTag))] public partial class WeaponTagEnumContext : JsonSerializerContext; diff --git a/Zennysoft.Game.Ma.Implementation/Player/State/PlayerLogic.Input.cs b/Zennysoft.Game.Ma.Implementation/Player/State/PlayerLogic.Input.cs index 7528b85f..543d6065 100644 --- a/Zennysoft.Game.Ma.Implementation/Player/State/PlayerLogic.Input.cs +++ b/Zennysoft.Game.Ma.Implementation/Player/State/PlayerLogic.Input.cs @@ -1,6 +1,6 @@ using Godot; -namespace Zennysoft.Game.Ma.Implementation; +namespace Zennysoft.Ma.Godot.Adapter; public partial class PlayerLogic { diff --git a/Zennysoft.Game.Ma.Implementation/Player/State/PlayerLogic.Output.cs b/Zennysoft.Game.Ma.Implementation/Player/State/PlayerLogic.Output.cs index d4425b11..06f365b9 100644 --- a/Zennysoft.Game.Ma.Implementation/Player/State/PlayerLogic.Output.cs +++ b/Zennysoft.Game.Ma.Implementation/Player/State/PlayerLogic.Output.cs @@ -1,4 +1,4 @@ -namespace Zennysoft.Game.Ma.Implementation; +namespace Zennysoft.Ma.Godot.Adapter; public partial class PlayerLogic { diff --git a/Zennysoft.Game.Ma.Implementation/Player/State/PlayerLogic.Settings.cs b/Zennysoft.Game.Ma.Implementation/Player/State/PlayerLogic.Settings.cs index 935b2186..ba753812 100644 --- a/Zennysoft.Game.Ma.Implementation/Player/State/PlayerLogic.Settings.cs +++ b/Zennysoft.Game.Ma.Implementation/Player/State/PlayerLogic.Settings.cs @@ -1,4 +1,4 @@ -namespace Zennysoft.Game.Ma.Implementation; +namespace Zennysoft.Ma.Godot.Adapter; public partial class PlayerLogic { diff --git a/Zennysoft.Game.Ma.Implementation/Player/State/PlayerLogic.State.cs b/Zennysoft.Game.Ma.Implementation/Player/State/PlayerLogic.State.cs index e86662ec..fffeaa68 100644 --- a/Zennysoft.Game.Ma.Implementation/Player/State/PlayerLogic.State.cs +++ b/Zennysoft.Game.Ma.Implementation/Player/State/PlayerLogic.State.cs @@ -1,7 +1,7 @@ using Chickensoft.Introspection; using Chickensoft.LogicBlocks; -namespace Zennysoft.Game.Ma.Implementation; +namespace Zennysoft.Ma.Godot.Adapter; public partial class PlayerLogic { diff --git a/Zennysoft.Game.Ma.Implementation/Player/State/PlayerLogic.cs b/Zennysoft.Game.Ma.Implementation/Player/State/PlayerLogic.cs index 21667571..d0b2d9f9 100644 --- a/Zennysoft.Game.Ma.Implementation/Player/State/PlayerLogic.cs +++ b/Zennysoft.Game.Ma.Implementation/Player/State/PlayerLogic.cs @@ -1,7 +1,7 @@ using Chickensoft.Introspection; using Chickensoft.LogicBlocks; -namespace Zennysoft.Game.Ma.Implementation; +namespace Zennysoft.Ma.Godot.Adapter; public interface IPlayerLogic : ILogicBlock; diff --git a/Zennysoft.Game.Ma.Implementation/Player/State/States/PlayerLogic.State.Alive.Attacking.cs b/Zennysoft.Game.Ma.Implementation/Player/State/States/PlayerLogic.State.Alive.Attacking.cs index ee28b6db..a62ffd0a 100644 --- a/Zennysoft.Game.Ma.Implementation/Player/State/States/PlayerLogic.State.Alive.Attacking.cs +++ b/Zennysoft.Game.Ma.Implementation/Player/State/States/PlayerLogic.State.Alive.Attacking.cs @@ -1,6 +1,6 @@ using Chickensoft.Introspection; -namespace Zennysoft.Game.Ma.Implementation; +namespace Zennysoft.Ma.Godot.Adapter; public partial class PlayerLogic { diff --git a/Zennysoft.Game.Ma.Implementation/Player/State/States/PlayerLogic.State.Alive.Idle.cs b/Zennysoft.Game.Ma.Implementation/Player/State/States/PlayerLogic.State.Alive.Idle.cs index abe31f96..52586d0f 100644 --- a/Zennysoft.Game.Ma.Implementation/Player/State/States/PlayerLogic.State.Alive.Idle.cs +++ b/Zennysoft.Game.Ma.Implementation/Player/State/States/PlayerLogic.State.Alive.Idle.cs @@ -1,7 +1,7 @@ using Chickensoft.Introspection; using Godot; -namespace Zennysoft.Game.Ma.Implementation; +namespace Zennysoft.Ma.Godot.Adapter; public partial class PlayerLogic { diff --git a/Zennysoft.Game.Ma.Implementation/Player/State/States/PlayerLogic.State.Alive.cs b/Zennysoft.Game.Ma.Implementation/Player/State/States/PlayerLogic.State.Alive.cs index 7a009cf1..236edc2a 100644 --- a/Zennysoft.Game.Ma.Implementation/Player/State/States/PlayerLogic.State.Alive.cs +++ b/Zennysoft.Game.Ma.Implementation/Player/State/States/PlayerLogic.State.Alive.cs @@ -1,7 +1,7 @@ using Chickensoft.Introspection; using Godot; -namespace Zennysoft.Game.Ma.Implementation; +namespace Zennysoft.Ma.Godot.Adapter; public partial class PlayerLogic { diff --git a/Zennysoft.Game.Ma.Implementation/Player/State/States/PlayerLogic.State.Dead.cs b/Zennysoft.Game.Ma.Implementation/Player/State/States/PlayerLogic.State.Dead.cs index 8bab436d..d130009a 100644 --- a/Zennysoft.Game.Ma.Implementation/Player/State/States/PlayerLogic.State.Dead.cs +++ b/Zennysoft.Game.Ma.Implementation/Player/State/States/PlayerLogic.State.Dead.cs @@ -1,6 +1,6 @@ using Chickensoft.Introspection; -namespace Zennysoft.Game.Ma.Implementation; +namespace Zennysoft.Ma.Godot.Adapter; public partial class PlayerLogic { diff --git a/Zennysoft.Game.Ma.Implementation/Player/State/States/PlayerLogic.State.Disabled.cs b/Zennysoft.Game.Ma.Implementation/Player/State/States/PlayerLogic.State.Disabled.cs index be17faae..d437b810 100644 --- a/Zennysoft.Game.Ma.Implementation/Player/State/States/PlayerLogic.State.Disabled.cs +++ b/Zennysoft.Game.Ma.Implementation/Player/State/States/PlayerLogic.State.Disabled.cs @@ -1,7 +1,7 @@ using Chickensoft.Introspection; using Zennysoft.Game.Abstractions; -namespace Zennysoft.Game.Ma.Implementation; +namespace Zennysoft.Ma.Godot.Adapter; public partial class PlayerLogic { diff --git a/Zennysoft.Game.Ma.Implementation/Save/SaveFileManager.cs b/Zennysoft.Game.Ma.Implementation/Save/SaveFileManager.cs index 77baffc7..48a56646 100644 --- a/Zennysoft.Game.Ma.Implementation/Save/SaveFileManager.cs +++ b/Zennysoft.Game.Ma.Implementation/Save/SaveFileManager.cs @@ -7,7 +7,7 @@ using System.Text.Json; using System.Text.Json.Serialization.Metadata; using Zennysoft.Game.Abstractions; -namespace Zennysoft.Game.Ma.Implementation; +namespace Zennysoft.Ma.Godot.Adapter; public class SaveFileManager : ISaveFileManager { diff --git a/Zennysoft.Game.Ma.Implementation/UI/InGameUI/InGameUILogic.State.cs b/Zennysoft.Game.Ma.Implementation/UI/InGameUI/InGameUILogic.State.cs index 4fd37443..572f322c 100644 --- a/Zennysoft.Game.Ma.Implementation/UI/InGameUI/InGameUILogic.State.cs +++ b/Zennysoft.Game.Ma.Implementation/UI/InGameUI/InGameUILogic.State.cs @@ -3,7 +3,7 @@ using Chickensoft.LogicBlocks; using Zennysoft.Game.Abstractions; -namespace Zennysoft.Game.Ma.Implementation; +namespace Zennysoft.Ma.Godot.Adapter; public partial class InGameUILogic { diff --git a/Zennysoft.Game.Ma.Implementation/UI/InGameUI/InGameUILogic.cs b/Zennysoft.Game.Ma.Implementation/UI/InGameUI/InGameUILogic.cs index 003460e8..2ea362dc 100644 --- a/Zennysoft.Game.Ma.Implementation/UI/InGameUI/InGameUILogic.cs +++ b/Zennysoft.Game.Ma.Implementation/UI/InGameUI/InGameUILogic.cs @@ -1,7 +1,7 @@ using Chickensoft.Introspection; using Chickensoft.LogicBlocks; -namespace Zennysoft.Game.Ma.Implementation; +namespace Zennysoft.Ma.Godot.Adapter; public interface IInGameUILogic : ILogicBlock; diff --git a/Zennysoft.Game.Ma.Implementation/UI/InGameUI/state/InGameUILogic.Input.cs b/Zennysoft.Game.Ma.Implementation/UI/InGameUI/state/InGameUILogic.Input.cs index 08464d27..514ea1db 100644 --- a/Zennysoft.Game.Ma.Implementation/UI/InGameUI/state/InGameUILogic.Input.cs +++ b/Zennysoft.Game.Ma.Implementation/UI/InGameUI/state/InGameUILogic.Input.cs @@ -1,4 +1,4 @@ -namespace Zennysoft.Game.Ma.Implementation; +namespace Zennysoft.Ma.Godot.Adapter; public partial class InGameUILogic { public static class Input diff --git a/Zennysoft.Game.Ma.Implementation/UI/InGameUI/state/InGameUILogic.Output.cs b/Zennysoft.Game.Ma.Implementation/UI/InGameUI/state/InGameUILogic.Output.cs index 94409b07..8c9303fb 100644 --- a/Zennysoft.Game.Ma.Implementation/UI/InGameUI/state/InGameUILogic.Output.cs +++ b/Zennysoft.Game.Ma.Implementation/UI/InGameUI/state/InGameUILogic.Output.cs @@ -1,6 +1,6 @@ using Zennysoft.Game.Abstractions; -namespace Zennysoft.Game.Ma.Implementation; +namespace Zennysoft.Ma.Godot.Adapter; public partial class InGameUILogic { public static class Output diff --git a/Zennysoft.Game.Ma.Implementation/UI/InGameUI/state/States/InGameUI.State.Active.cs b/Zennysoft.Game.Ma.Implementation/UI/InGameUI/state/States/InGameUI.State.Active.cs index faa33a08..e50308c1 100644 --- a/Zennysoft.Game.Ma.Implementation/UI/InGameUI/state/States/InGameUI.State.Active.cs +++ b/Zennysoft.Game.Ma.Implementation/UI/InGameUI/state/States/InGameUI.State.Active.cs @@ -1,6 +1,6 @@ using Chickensoft.Introspection; -namespace Zennysoft.Game.Ma.Implementation; +namespace Zennysoft.Ma.Godot.Adapter; public partial class InGameUILogic { diff --git a/Zennysoft.Game.Ma.Implementation/UI/InGameUI/state/States/InGameUI.State.InventoryOpen.cs b/Zennysoft.Game.Ma.Implementation/UI/InGameUI/state/States/InGameUI.State.InventoryOpen.cs index a5e43790..a53a3443 100644 --- a/Zennysoft.Game.Ma.Implementation/UI/InGameUI/state/States/InGameUI.State.InventoryOpen.cs +++ b/Zennysoft.Game.Ma.Implementation/UI/InGameUI/state/States/InGameUI.State.InventoryOpen.cs @@ -1,6 +1,6 @@ using Chickensoft.Introspection; -namespace Zennysoft.Game.Ma.Implementation; +namespace Zennysoft.Ma.Godot.Adapter; public partial class InGameUILogic { diff --git a/Zennysoft.Game.Ma.Implementation/UI/InGameUI/state/States/InGameUI.State.MinimapOpen.cs b/Zennysoft.Game.Ma.Implementation/UI/InGameUI/state/States/InGameUI.State.MinimapOpen.cs index b278f063..693abb09 100644 --- a/Zennysoft.Game.Ma.Implementation/UI/InGameUI/state/States/InGameUI.State.MinimapOpen.cs +++ b/Zennysoft.Game.Ma.Implementation/UI/InGameUI/state/States/InGameUI.State.MinimapOpen.cs @@ -1,6 +1,6 @@ using Chickensoft.Introspection; -namespace Zennysoft.Game.Ma.Implementation; +namespace Zennysoft.Ma.Godot.Adapter; public partial class InGameUILogic { diff --git a/Zennysoft.Game.Ma.Implementation/Zennysoft.Game.Ma.Implementation.csproj b/Zennysoft.Game.Ma.Implementation/Zennysoft.Ma.Godot.Adapter.csproj similarity index 100% rename from Zennysoft.Game.Ma.Implementation/Zennysoft.Game.Ma.Implementation.csproj rename to Zennysoft.Game.Ma.Implementation/Zennysoft.Ma.Godot.Adapter.csproj diff --git a/Zennysoft.Game.Ma/Ma.csproj b/Zennysoft.Game.Ma/Ma.csproj index 5cff1b7b..f9aade3c 100644 --- a/Zennysoft.Game.Ma/Ma.csproj +++ b/Zennysoft.Game.Ma/Ma.csproj @@ -37,7 +37,7 @@ - + diff --git a/Zennysoft.Game.Ma/src/app/App.cs b/Zennysoft.Game.Ma/src/app/App.cs index a2ac706e..a339db0d 100644 --- a/Zennysoft.Game.Ma/src/app/App.cs +++ b/Zennysoft.Game.Ma/src/app/App.cs @@ -5,8 +5,8 @@ using Godot; using SimpleInjector; using SimpleInjector.Lifestyles; using Zennysoft.Game.Abstractions; -using Zennysoft.Game.Ma.Implementation; -using static Zennysoft.Game.Ma.Implementation.AppLogic.Input; +using Zennysoft.Ma.Godot.Adapter; +using static Zennysoft.Ma.Godot.Adapter.AppLogic.Input; namespace Zennysoft.Game.Ma; diff --git a/Zennysoft.Game.Ma/src/boss/Boss.cs b/Zennysoft.Game.Ma/src/boss/Boss.cs index ac534d00..2e4a7d6f 100644 --- a/Zennysoft.Game.Ma/src/boss/Boss.cs +++ b/Zennysoft.Game.Ma/src/boss/Boss.cs @@ -3,7 +3,7 @@ using Chickensoft.Collections; using Chickensoft.GodotNodeInterfaces; using Chickensoft.Introspection; using Godot; -using Zennysoft.Game.Ma.Implementation; +using Zennysoft.Ma.Godot.Adapter; namespace Zennysoft.Game.Ma; diff --git a/Zennysoft.Game.Ma/src/enemy/Enemy.cs b/Zennysoft.Game.Ma/src/enemy/Enemy.cs index c2e8e72e..7e6a53f8 100644 --- a/Zennysoft.Game.Ma/src/enemy/Enemy.cs +++ b/Zennysoft.Game.Ma/src/enemy/Enemy.cs @@ -3,7 +3,7 @@ using Chickensoft.Collections; using Chickensoft.Introspection; using Godot; using System.Linq; -using Zennysoft.Game.Ma.Implementation; +using Zennysoft.Ma.Godot.Adapter; namespace Zennysoft.Game.Ma; diff --git a/Zennysoft.Game.Ma/src/enemy/IEnemy.cs b/Zennysoft.Game.Ma/src/enemy/IEnemy.cs index c52be49c..4f1f6fab 100644 --- a/Zennysoft.Game.Ma/src/enemy/IEnemy.cs +++ b/Zennysoft.Game.Ma/src/enemy/IEnemy.cs @@ -1,5 +1,5 @@ using Godot; -using Zennysoft.Game.Ma.Implementation; +using Zennysoft.Ma.Godot.Adapter; namespace Zennysoft.Game.Ma; diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/01. sproingy/Sproingy.cs b/Zennysoft.Game.Ma/src/enemy/enemy_types/01. sproingy/Sproingy.cs index b6173ed1..06dfb8b7 100644 --- a/Zennysoft.Game.Ma/src/enemy/enemy_types/01. sproingy/Sproingy.cs +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/01. sproingy/Sproingy.cs @@ -2,7 +2,7 @@ using Chickensoft.AutoInject; using Chickensoft.Introspection; using Godot; using Zennysoft.Game.Abstractions; -using Zennysoft.Game.Ma.Implementation; +using Zennysoft.Ma.Godot.Adapter; namespace Zennysoft.Game.Ma; diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/02. michael/Michael.cs b/Zennysoft.Game.Ma/src/enemy/enemy_types/02. michael/Michael.cs index 79aefe56..0312805d 100644 --- a/Zennysoft.Game.Ma/src/enemy/enemy_types/02. michael/Michael.cs +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/02. michael/Michael.cs @@ -2,7 +2,7 @@ using Chickensoft.AutoInject; using Chickensoft.Introspection; using Godot; using Zennysoft.Game.Abstractions; -using Zennysoft.Game.Ma.Implementation; +using Zennysoft.Ma.Godot.Adapter; namespace Zennysoft.Game.Ma; diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/03. filth_eater/FilthEater.cs b/Zennysoft.Game.Ma/src/enemy/enemy_types/03. filth_eater/FilthEater.cs index e11b260a..bd98b4a8 100644 --- a/Zennysoft.Game.Ma/src/enemy/enemy_types/03. filth_eater/FilthEater.cs +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/03. filth_eater/FilthEater.cs @@ -3,7 +3,7 @@ using Chickensoft.Introspection; using Godot; using System; using System.Collections.Generic; -using Zennysoft.Game.Ma.Implementation; +using Zennysoft.Ma.Godot.Adapter; namespace Zennysoft.Game.Ma; diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/05. ballos/Ballos.cs b/Zennysoft.Game.Ma/src/enemy/enemy_types/05. ballos/Ballos.cs index 90d516c2..dff480ce 100644 --- a/Zennysoft.Game.Ma/src/enemy/enemy_types/05. ballos/Ballos.cs +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/05. ballos/Ballos.cs @@ -3,7 +3,7 @@ using Chickensoft.Introspection; using Godot; using System.Collections.Generic; using System; -using Zennysoft.Game.Ma.Implementation; +using Zennysoft.Ma.Godot.Adapter; namespace Zennysoft.Game.Ma; diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/06. chariot/Chariot.cs b/Zennysoft.Game.Ma/src/enemy/enemy_types/06. chariot/Chariot.cs index 1699b8fd..e574a511 100644 --- a/Zennysoft.Game.Ma/src/enemy/enemy_types/06. chariot/Chariot.cs +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/06. chariot/Chariot.cs @@ -1,7 +1,7 @@ using Chickensoft.AutoInject; using Chickensoft.Introspection; using Godot; -using Zennysoft.Game.Ma.Implementation; +using Zennysoft.Ma.Godot.Adapter; namespace Zennysoft.Game.Ma; diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/Chinthe.cs b/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/Chinthe.cs index 515d1cb3..c146dc94 100644 --- a/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/Chinthe.cs +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/07. chinthe/Chinthe.cs @@ -2,7 +2,7 @@ using Chickensoft.AutoInject; using Chickensoft.Introspection; using Godot; using Zennysoft.Game.Abstractions; -using Zennysoft.Game.Ma.Implementation; +using Zennysoft.Ma.Godot.Adapter; namespace Zennysoft.Game.Ma; diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/10. Eden Pillar/EdenPillar.cs b/Zennysoft.Game.Ma/src/enemy/enemy_types/10. Eden Pillar/EdenPillar.cs index 23fc1fc1..aa622536 100644 --- a/Zennysoft.Game.Ma/src/enemy/enemy_types/10. Eden Pillar/EdenPillar.cs +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/10. Eden Pillar/EdenPillar.cs @@ -3,7 +3,7 @@ using Chickensoft.Introspection; using Godot; using System.Collections.Generic; using System; -using Zennysoft.Game.Ma.Implementation; +using Zennysoft.Ma.Godot.Adapter; namespace Zennysoft.Game.Ma; diff --git a/Zennysoft.Game.Ma/src/game/Game.cs b/Zennysoft.Game.Ma/src/game/Game.cs index 7b8abb5e..435cc435 100644 --- a/Zennysoft.Game.Ma/src/game/Game.cs +++ b/Zennysoft.Game.Ma/src/game/Game.cs @@ -9,10 +9,9 @@ using System; using System.IO.Abstractions; using System.Text.Json; using Zennysoft.Game.Abstractions; -using Zennysoft.Game.Ma.Implementation; +using Zennysoft.Ma.Godot.Adapter; using System.IO; using SimpleInjector; -using static Zennysoft.Game.Ma.Implementation.GameLogic.State; using System.Threading.Tasks; [Meta(typeof(IAutoNode))] @@ -235,7 +234,7 @@ public partial class Game : Node3D, IGame public void TogglePause() { - if (GameLogic.Value is Paused) + if (GameLogic.Value is GameLogic.State.Paused) GameLogic.Input(new GameLogic.Input.UnpauseGame()); else GameLogic.Input(new GameLogic.Input.PauseGame()); diff --git a/Zennysoft.Game.Ma/src/game/IGame.cs b/Zennysoft.Game.Ma/src/game/IGame.cs index 4d662744..a58e32c1 100644 --- a/Zennysoft.Game.Ma/src/game/IGame.cs +++ b/Zennysoft.Game.Ma/src/game/IGame.cs @@ -7,7 +7,7 @@ using Chickensoft.SaveFileBuilder; using Godot; using System.Threading.Tasks; using Zennysoft.Game.Abstractions; -using Zennysoft.Game.Ma.Implementation; +using Zennysoft.Ma.Godot.Adapter; public interface IGame : IProvide, IProvide, IProvide, IProvide, IProvide>, INode3D { diff --git a/Zennysoft.Game.Ma/src/inventory_menu/InventoryMenu.cs b/Zennysoft.Game.Ma/src/inventory_menu/InventoryMenu.cs index fb38b7b0..aa945dcf 100644 --- a/Zennysoft.Game.Ma/src/inventory_menu/InventoryMenu.cs +++ b/Zennysoft.Game.Ma/src/inventory_menu/InventoryMenu.cs @@ -5,7 +5,7 @@ using Godot; using System.Linq; using System.Threading.Tasks; using Zennysoft.Game.Abstractions; -using Zennysoft.Game.Ma.Implementation; +using Zennysoft.Ma.Godot.Adapter; namespace Zennysoft.Game.Ma; diff --git a/Zennysoft.Game.Ma/src/items/EffectService.cs b/Zennysoft.Game.Ma/src/items/EffectService.cs index 34aac842..3d563ade 100644 --- a/Zennysoft.Game.Ma/src/items/EffectService.cs +++ b/Zennysoft.Game.Ma/src/items/EffectService.cs @@ -1,7 +1,7 @@ using Godot; using System.Linq; using System; -using Zennysoft.Game.Ma.Implementation; +using Zennysoft.Ma.Godot.Adapter; namespace Zennysoft.Game.Ma; diff --git a/Zennysoft.Game.Ma/src/items/EquipableItem.cs b/Zennysoft.Game.Ma/src/items/EquipableItem.cs index ceb55594..8e3dd14f 100644 --- a/Zennysoft.Game.Ma/src/items/EquipableItem.cs +++ b/Zennysoft.Game.Ma/src/items/EquipableItem.cs @@ -1,6 +1,6 @@ using Chickensoft.Introspection; using Chickensoft.Serialization; -using Zennysoft.Game.Ma.Implementation; +using Zennysoft.Ma.Godot.Adapter; namespace Zennysoft.Game.Ma; diff --git a/Zennysoft.Game.Ma/src/items/InventoryItemStats.cs b/Zennysoft.Game.Ma/src/items/InventoryItemStats.cs index 9707eee6..9c80819e 100644 --- a/Zennysoft.Game.Ma/src/items/InventoryItemStats.cs +++ b/Zennysoft.Game.Ma/src/items/InventoryItemStats.cs @@ -1,7 +1,7 @@ using Chickensoft.Introspection; using Chickensoft.Serialization; using Godot; -using Zennysoft.Game.Ma.Implementation; +using Zennysoft.Ma.Godot.Adapter; namespace Zennysoft.Game.Ma; diff --git a/Zennysoft.Game.Ma/src/items/accessory/Accessory.cs b/Zennysoft.Game.Ma/src/items/accessory/Accessory.cs index ede6ed29..e9b3cee2 100644 --- a/Zennysoft.Game.Ma/src/items/accessory/Accessory.cs +++ b/Zennysoft.Game.Ma/src/items/accessory/Accessory.cs @@ -1,6 +1,6 @@ using Chickensoft.Introspection; using Godot; -using Zennysoft.Game.Ma.Implementation; +using Zennysoft.Ma.Godot.Adapter; namespace Zennysoft.Game.Ma; diff --git a/Zennysoft.Game.Ma/src/items/accessory/AccessoryStats.cs b/Zennysoft.Game.Ma/src/items/accessory/AccessoryStats.cs index 9195973e..b8718341 100644 --- a/Zennysoft.Game.Ma/src/items/accessory/AccessoryStats.cs +++ b/Zennysoft.Game.Ma/src/items/accessory/AccessoryStats.cs @@ -1,7 +1,7 @@ using Chickensoft.Introspection; using Chickensoft.Serialization; using Godot; -using Zennysoft.Game.Ma.Implementation; +using Zennysoft.Ma.Godot.Adapter; namespace Zennysoft.Game.Ma; diff --git a/Zennysoft.Game.Ma/src/items/armor/Armor.cs b/Zennysoft.Game.Ma/src/items/armor/Armor.cs index e5e2edbb..c195d903 100644 --- a/Zennysoft.Game.Ma/src/items/armor/Armor.cs +++ b/Zennysoft.Game.Ma/src/items/armor/Armor.cs @@ -1,6 +1,6 @@ using Chickensoft.Introspection; using Godot; -using Zennysoft.Game.Ma.Implementation; +using Zennysoft.Ma.Godot.Adapter; namespace Zennysoft.Game.Ma; diff --git a/Zennysoft.Game.Ma/src/items/effect/EffectItem.cs b/Zennysoft.Game.Ma/src/items/effect/EffectItem.cs index 3a191d8f..b13eeaf1 100644 --- a/Zennysoft.Game.Ma/src/items/effect/EffectItem.cs +++ b/Zennysoft.Game.Ma/src/items/effect/EffectItem.cs @@ -1,6 +1,6 @@ using Chickensoft.Introspection; using Godot; -using Zennysoft.Game.Ma.Implementation; +using Zennysoft.Ma.Godot.Adapter; namespace Zennysoft.Game.Ma; diff --git a/Zennysoft.Game.Ma/src/items/effect/EffectItemStats.cs b/Zennysoft.Game.Ma/src/items/effect/EffectItemStats.cs index ae7b2961..a886f661 100644 --- a/Zennysoft.Game.Ma/src/items/effect/EffectItemStats.cs +++ b/Zennysoft.Game.Ma/src/items/effect/EffectItemStats.cs @@ -1,7 +1,7 @@ using Chickensoft.Introspection; using Chickensoft.Serialization; using Godot; -using Zennysoft.Game.Ma.Implementation; +using Zennysoft.Ma.Godot.Adapter; namespace Zennysoft.Game.Ma; diff --git a/Zennysoft.Game.Ma/src/items/throwable/ThrowableItem.cs b/Zennysoft.Game.Ma/src/items/throwable/ThrowableItem.cs index 6ee71c5c..541caa38 100644 --- a/Zennysoft.Game.Ma/src/items/throwable/ThrowableItem.cs +++ b/Zennysoft.Game.Ma/src/items/throwable/ThrowableItem.cs @@ -1,6 +1,6 @@ using Chickensoft.Introspection; using Godot; -using Zennysoft.Game.Ma.Implementation; +using Zennysoft.Ma.Godot.Adapter; namespace Zennysoft.Game.Ma; diff --git a/Zennysoft.Game.Ma/src/items/throwable/ThrowableItemStats.cs b/Zennysoft.Game.Ma/src/items/throwable/ThrowableItemStats.cs index 074bc971..47f5ee41 100644 --- a/Zennysoft.Game.Ma/src/items/throwable/ThrowableItemStats.cs +++ b/Zennysoft.Game.Ma/src/items/throwable/ThrowableItemStats.cs @@ -1,7 +1,7 @@ using Chickensoft.Introspection; using Chickensoft.Serialization; using Godot; -using Zennysoft.Game.Ma.Implementation; +using Zennysoft.Ma.Godot.Adapter; namespace Zennysoft.Game.Ma; diff --git a/Zennysoft.Game.Ma/src/items/thrown/ThrownItem.cs b/Zennysoft.Game.Ma/src/items/thrown/ThrownItem.cs index ea03f9b7..7d33d033 100644 --- a/Zennysoft.Game.Ma/src/items/thrown/ThrownItem.cs +++ b/Zennysoft.Game.Ma/src/items/thrown/ThrownItem.cs @@ -1,7 +1,7 @@ using Chickensoft.AutoInject; using Chickensoft.Introspection; using Godot; -using Zennysoft.Game.Ma.Implementation; +using Zennysoft.Ma.Godot.Adapter; using Zennysoft.Game.Abstractions; namespace Zennysoft.Game.Ma; diff --git a/Zennysoft.Game.Ma/src/items/weapons/Weapon.cs b/Zennysoft.Game.Ma/src/items/weapons/Weapon.cs index 65882332..f7628df4 100644 --- a/Zennysoft.Game.Ma/src/items/weapons/Weapon.cs +++ b/Zennysoft.Game.Ma/src/items/weapons/Weapon.cs @@ -1,6 +1,6 @@ using Chickensoft.Introspection; using Godot; -using Zennysoft.Game.Ma.Implementation; +using Zennysoft.Ma.Godot.Adapter; namespace Zennysoft.Game.Ma; diff --git a/Zennysoft.Game.Ma/src/items/weapons/WeaponStats.cs b/Zennysoft.Game.Ma/src/items/weapons/WeaponStats.cs index 08f83b55..f0033b0c 100644 --- a/Zennysoft.Game.Ma/src/items/weapons/WeaponStats.cs +++ b/Zennysoft.Game.Ma/src/items/weapons/WeaponStats.cs @@ -1,7 +1,7 @@ using Chickensoft.Introspection; using Chickensoft.Serialization; using Godot; -using Zennysoft.Game.Ma.Implementation; +using Zennysoft.Ma.Godot.Adapter; namespace Zennysoft.Game.Ma; diff --git a/Zennysoft.Game.Ma/src/player/IPlayer.cs b/Zennysoft.Game.Ma/src/player/IPlayer.cs index a90995e6..1399a691 100644 --- a/Zennysoft.Game.Ma/src/player/IPlayer.cs +++ b/Zennysoft.Game.Ma/src/player/IPlayer.cs @@ -2,7 +2,7 @@ using Chickensoft.Collections; using Chickensoft.SaveFileBuilder; using Godot; -using Zennysoft.Game.Ma.Implementation; +using Zennysoft.Ma.Godot.Adapter; namespace Zennysoft.Game.Ma; diff --git a/Zennysoft.Game.Ma/src/player/Player.cs b/Zennysoft.Game.Ma/src/player/Player.cs index a187379b..1a683d5e 100644 --- a/Zennysoft.Game.Ma/src/player/Player.cs +++ b/Zennysoft.Game.Ma/src/player/Player.cs @@ -8,7 +8,7 @@ using Godot.Collections; using SimpleInjector; using System; using System.Linq; -using Zennysoft.Game.Ma.Implementation; +using Zennysoft.Ma.Godot.Adapter; namespace Zennysoft.Game.Ma; diff --git a/Zennysoft.Game.Ma/src/system/IHasPrimaryAttack.cs b/Zennysoft.Game.Ma/src/system/IHasPrimaryAttack.cs index 36845b8d..71b1640d 100644 --- a/Zennysoft.Game.Ma/src/system/IHasPrimaryAttack.cs +++ b/Zennysoft.Game.Ma/src/system/IHasPrimaryAttack.cs @@ -1,4 +1,4 @@ -using Zennysoft.Game.Ma.Implementation; +using Zennysoft.Ma.Godot.Adapter; namespace Zennysoft.Game.Ma; diff --git a/Zennysoft.Game.Ma/src/ui/in_game_ui/InGameUI.cs b/Zennysoft.Game.Ma/src/ui/in_game_ui/InGameUI.cs index c4c2e6d8..abfe4ded 100644 --- a/Zennysoft.Game.Ma/src/ui/in_game_ui/InGameUI.cs +++ b/Zennysoft.Game.Ma/src/ui/in_game_ui/InGameUI.cs @@ -2,7 +2,7 @@ using Chickensoft.AutoInject; using Chickensoft.GodotNodeInterfaces; using Chickensoft.Introspection; using Godot; -using Zennysoft.Game.Ma.Implementation; +using Zennysoft.Ma.Godot.Adapter; namespace Zennysoft.Game.Ma;