Files
GameJamDungeon/Zennysoft.Game.Ma.Implementation/Player/State/States/PlayerLogic.State.Alive.Attacking.cs
2025-03-08 13:49:46 -08:00

19 lines
365 B
C#

using Chickensoft.Introspection;
namespace Zennysoft.Ma.Godot.Adapter;
public partial class PlayerLogic
{
public partial record State
{
[Meta]
public partial record Attacking : Alive, IGet<Input.AttackAnimationFinished>
{
public Transition On(in Input.AttackAnimationFinished input)
{
return To<Idle>();
}
}
}
}