Files
GameJamDungeon/Zennysoft.Game.Ma.Implementation/UI/InGameUI/state/States/InGameUI.State.Active.cs
2025-03-08 13:49:46 -08:00

17 lines
427 B
C#

using Chickensoft.Introspection;
namespace Zennysoft.Ma.Godot.Adapter;
public partial class InGameUILogic
{
public partial record State
{
[Meta]
public partial record Active : State, IGet<Input.ShowMinimap>, IGet<Input.ShowInventory>
{
public Transition On(in Input.ShowMinimap input) => To<MinimapOpen>();
public Transition On(in Input.ShowInventory input) => To<InventoryOpen>();
}
}
}