Rename project

This commit is contained in:
2025-03-08 13:49:46 -08:00
parent 84570fe87d
commit ae017dd679
83 changed files with 86 additions and 87 deletions

6
Ma.sln
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@@ -3,16 +3,16 @@ Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.11.35222.181
MinimumVisualStudioVersion = 10.0.40219.1
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Zennysoft.Game.Ma", "Zennysoft.Game.Ma\Ma.csproj", "{B685AA99-B971-46A7-A708-00546BA0EF55}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ma", "Zennysoft.Game.Ma\Ma.csproj", "{B685AA99-B971-46A7-A708-00546BA0EF55}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Zennysoft.Game.Ma.Implementation", "Zennysoft.Game.Ma.Implementation\Zennysoft.Game.Ma.Implementation.csproj", "{3C934960-1375-4971-BF3F-C21F5241573A}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Zennysoft.Ma.Godot.Adapter", "Zennysoft.Game.Ma.Implementation\Zennysoft.Ma.Godot.Adapter.csproj", "{3C934960-1375-4971-BF3F-C21F5241573A}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{E4C0167B-02AB-49E0-B36D-30D0A2479C25}"
ProjectSection(SolutionItems) = preProject
.editorconfig = .editorconfig
EndProjectSection
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Zennysoft.Game.Abstractions", "Zennysoft.Game.Abstractions\Zennysoft.Game.Abstractions.csproj", "{EB9A8B79-82E1-4254-B4FB-7F4BCB57BDBF}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Zennysoft.Game.Abstractions", "Zennysoft.Game.Abstractions\Zennysoft.Game.Abstractions.csproj", "{EB9A8B79-82E1-4254-B4FB-7F4BCB57BDBF}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution

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@@ -1,6 +1,6 @@
using Zennysoft.Game.Abstractions;
namespace Zennysoft.Game.Ma.Implementation;
namespace Zennysoft.Ma.Godot.Adapter;
public class AppRepo : IAppRepo
{

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@@ -1,4 +1,4 @@
namespace Zennysoft.Game.Ma.Implementation;
namespace Zennysoft.Ma.Godot.Adapter;
public partial class AppLogic
{

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@@ -1,4 +1,4 @@
namespace Zennysoft.Game.Ma.Implementation;
namespace Zennysoft.Ma.Godot.Adapter;
public partial class AppLogic
{

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@@ -1,4 +1,4 @@
namespace Zennysoft.Game.Ma.Implementation;
namespace Zennysoft.Ma.Godot.Adapter;
public partial class AppLogic
{

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@@ -1,7 +1,7 @@
using Chickensoft.Introspection;
using Chickensoft.LogicBlocks;
namespace Zennysoft.Game.Ma.Implementation;
namespace Zennysoft.Ma.Godot.Adapter;
public partial class AppLogic
{

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@@ -1,7 +1,7 @@
using Chickensoft.Introspection;
using Chickensoft.LogicBlocks;
namespace Zennysoft.Game.Ma.Implementation;
namespace Zennysoft.Ma.Godot.Adapter;
public interface IAppLogic : ILogicBlock<AppLogic.State>;

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@@ -2,7 +2,7 @@
using Chickensoft.LogicBlocks;
using Zennysoft.Game.Abstractions;
namespace Zennysoft.Game.Ma.Implementation;
namespace Zennysoft.Ma.Godot.Adapter;
public partial class AppLogic
{

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@@ -1,4 +1,4 @@
namespace Zennysoft.Game.Ma.Implementation;
namespace Zennysoft.Ma.Godot.Adapter;
using Chickensoft.Introspection;
using Chickensoft.LogicBlocks;

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@@ -1,4 +1,4 @@
namespace Zennysoft.Game.Ma.Implementation;
namespace Zennysoft.Ma.Godot.Adapter;
using Chickensoft.Introspection;
using Chickensoft.LogicBlocks;

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@@ -2,7 +2,7 @@
using Chickensoft.LogicBlocks;
using Zennysoft.Game.Abstractions;
namespace Zennysoft.Game.Ma.Implementation;
namespace Zennysoft.Ma.Godot.Adapter;
public partial class AppLogic
{

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@@ -1,4 +1,4 @@
namespace Zennysoft.Game.Ma.Implementation;
namespace Zennysoft.Ma.Godot.Adapter;
using Chickensoft.Introspection;
using Chickensoft.LogicBlocks;

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@@ -1,4 +1,4 @@
namespace Zennysoft.Game.Ma.Implementation;
namespace Zennysoft.Ma.Godot.Adapter;
public partial class GameLogic
{

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@@ -1,4 +1,4 @@
namespace Zennysoft.Game.Ma.Implementation;
namespace Zennysoft.Ma.Godot.Adapter;
public partial class GameLogic
{

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@@ -1,7 +1,7 @@
using Chickensoft.Introspection;
using Chickensoft.LogicBlocks;
namespace Zennysoft.Game.Ma.Implementation;
namespace Zennysoft.Ma.Godot.Adapter;
public partial class GameLogic
{

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@@ -1,7 +1,7 @@
using Chickensoft.Introspection;
using Chickensoft.LogicBlocks;
namespace Zennysoft.Game.Ma.Implementation;
namespace Zennysoft.Ma.Godot.Adapter;
public interface IGameLogic : ILogicBlock<GameLogic.State>;

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@@ -2,7 +2,7 @@
using Godot;
using Zennysoft.Game.Abstractions;
namespace Zennysoft.Game.Ma.Implementation;
namespace Zennysoft.Ma.Godot.Adapter;
public interface IGameRepo : IDisposable
{

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@@ -1,6 +1,6 @@
using Chickensoft.Introspection;
namespace Zennysoft.Game.Ma.Implementation;
namespace Zennysoft.Ma.Godot.Adapter;
public partial class GameLogic
{

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@@ -1,6 +1,6 @@
using Chickensoft.Introspection;
namespace Zennysoft.Game.Ma.Implementation;
namespace Zennysoft.Ma.Godot.Adapter;
public partial class GameLogic
{

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@@ -1,4 +1,4 @@
namespace Zennysoft.Game.Ma.Implementation;
namespace Zennysoft.Ma.Godot.Adapter;
using Chickensoft.Introspection;
using Zennysoft.Game.Abstractions;

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@@ -1,7 +1,7 @@
using Chickensoft.Introspection;
using Chickensoft.LogicBlocks;
namespace Zennysoft.Game.Ma.Implementation;
namespace Zennysoft.Ma.Godot.Adapter;
public partial class GameLogic
{

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@@ -1,6 +1,6 @@
using Chickensoft.Introspection;
namespace Zennysoft.Game.Ma.Implementation;
namespace Zennysoft.Ma.Godot.Adapter;
public partial class GameLogic
{

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@@ -1,7 +1,7 @@
using Chickensoft.Introspection;
using Chickensoft.LogicBlocks;
namespace Zennysoft.Game.Ma.Implementation;
namespace Zennysoft.Ma.Godot.Adapter;
public partial class GameLogic
{

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@@ -1,4 +1,4 @@
namespace Zennysoft.Game.Ma.Implementation;
namespace Zennysoft.Ma.Godot.Adapter;
using Chickensoft.Introspection;
using Chickensoft.LogicBlocks;

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@@ -1,4 +1,4 @@
namespace Zennysoft.Game.Ma.Implementation;
namespace Zennysoft.Ma.Godot.Adapter;
public enum AccessoryTag
{

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@@ -1,4 +1,4 @@
namespace Zennysoft.Game.Ma.Implementation;
namespace Zennysoft.Ma.Godot.Adapter;
public enum BoxItemTag
{

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@@ -1,4 +1,4 @@
namespace Zennysoft.Game.Ma.Implementation;
namespace Zennysoft.Ma.Godot.Adapter;
public enum ElementType
{

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@@ -1,4 +1,4 @@
namespace Zennysoft.Game.Ma.Implementation;
namespace Zennysoft.Ma.Godot.Adapter;
public enum ItemTag
{

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@@ -1,4 +1,4 @@
namespace Zennysoft.Game.Ma.Implementation;
namespace Zennysoft.Ma.Godot.Adapter;
public enum ThrowableItemTag
{

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@@ -1,4 +1,4 @@
namespace Zennysoft.Game.Ma.Implementation;
namespace Zennysoft.Ma.Godot.Adapter;
public enum UsableItemTag
{

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@@ -1,4 +1,4 @@
namespace Zennysoft.Game.Ma.Implementation;
namespace Zennysoft.Ma.Godot.Adapter;
public enum WeaponTag
{

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@@ -1,6 +1,6 @@
using System.Text.Json.Serialization;
namespace Zennysoft.Game.Ma.Implementation;
namespace Zennysoft.Ma.Godot.Adapter;
[JsonSerializable(typeof(WeaponTag))]
public partial class WeaponTagEnumContext : JsonSerializerContext;

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@@ -1,6 +1,6 @@
using Godot;
namespace Zennysoft.Game.Ma.Implementation;
namespace Zennysoft.Ma.Godot.Adapter;
public partial class PlayerLogic
{

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@@ -1,4 +1,4 @@
namespace Zennysoft.Game.Ma.Implementation;
namespace Zennysoft.Ma.Godot.Adapter;
public partial class PlayerLogic
{

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@@ -1,4 +1,4 @@
namespace Zennysoft.Game.Ma.Implementation;
namespace Zennysoft.Ma.Godot.Adapter;
public partial class PlayerLogic
{

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@@ -1,7 +1,7 @@
using Chickensoft.Introspection;
using Chickensoft.LogicBlocks;
namespace Zennysoft.Game.Ma.Implementation;
namespace Zennysoft.Ma.Godot.Adapter;
public partial class PlayerLogic
{

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@@ -1,7 +1,7 @@
using Chickensoft.Introspection;
using Chickensoft.LogicBlocks;
namespace Zennysoft.Game.Ma.Implementation;
namespace Zennysoft.Ma.Godot.Adapter;
public interface IPlayerLogic : ILogicBlock<PlayerLogic.State>;

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@@ -1,6 +1,6 @@
using Chickensoft.Introspection;
namespace Zennysoft.Game.Ma.Implementation;
namespace Zennysoft.Ma.Godot.Adapter;
public partial class PlayerLogic
{

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@@ -1,7 +1,7 @@
using Chickensoft.Introspection;
using Godot;
namespace Zennysoft.Game.Ma.Implementation;
namespace Zennysoft.Ma.Godot.Adapter;
public partial class PlayerLogic
{

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@@ -1,7 +1,7 @@
using Chickensoft.Introspection;
using Godot;
namespace Zennysoft.Game.Ma.Implementation;
namespace Zennysoft.Ma.Godot.Adapter;
public partial class PlayerLogic
{

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@@ -1,6 +1,6 @@
using Chickensoft.Introspection;
namespace Zennysoft.Game.Ma.Implementation;
namespace Zennysoft.Ma.Godot.Adapter;
public partial class PlayerLogic
{

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@@ -1,7 +1,7 @@
using Chickensoft.Introspection;
using Zennysoft.Game.Abstractions;
namespace Zennysoft.Game.Ma.Implementation;
namespace Zennysoft.Ma.Godot.Adapter;
public partial class PlayerLogic
{

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@@ -7,7 +7,7 @@ using System.Text.Json;
using System.Text.Json.Serialization.Metadata;
using Zennysoft.Game.Abstractions;
namespace Zennysoft.Game.Ma.Implementation;
namespace Zennysoft.Ma.Godot.Adapter;
public class SaveFileManager<T> : ISaveFileManager<T>
{

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@@ -3,7 +3,7 @@ using Chickensoft.LogicBlocks;
using Zennysoft.Game.Abstractions;
namespace Zennysoft.Game.Ma.Implementation;
namespace Zennysoft.Ma.Godot.Adapter;
public partial class InGameUILogic
{

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@@ -1,7 +1,7 @@
using Chickensoft.Introspection;
using Chickensoft.LogicBlocks;
namespace Zennysoft.Game.Ma.Implementation;
namespace Zennysoft.Ma.Godot.Adapter;
public interface IInGameUILogic : ILogicBlock<InGameUILogic.State>;

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@@ -1,4 +1,4 @@
namespace Zennysoft.Game.Ma.Implementation;
namespace Zennysoft.Ma.Godot.Adapter;
public partial class InGameUILogic
{
public static class Input

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@@ -1,6 +1,6 @@
using Zennysoft.Game.Abstractions;
namespace Zennysoft.Game.Ma.Implementation;
namespace Zennysoft.Ma.Godot.Adapter;
public partial class InGameUILogic
{
public static class Output

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@@ -1,6 +1,6 @@
using Chickensoft.Introspection;
namespace Zennysoft.Game.Ma.Implementation;
namespace Zennysoft.Ma.Godot.Adapter;
public partial class InGameUILogic
{

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@@ -1,6 +1,6 @@
using Chickensoft.Introspection;
namespace Zennysoft.Game.Ma.Implementation;
namespace Zennysoft.Ma.Godot.Adapter;
public partial class InGameUILogic
{

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@@ -1,6 +1,6 @@
using Chickensoft.Introspection;
namespace Zennysoft.Game.Ma.Implementation;
namespace Zennysoft.Ma.Godot.Adapter;
public partial class InGameUILogic
{

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@@ -37,7 +37,7 @@
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Zennysoft.Game.Abstractions\Zennysoft.Game.Abstractions.csproj" />
<ProjectReference Include="..\Zennysoft.Game.Ma.Implementation\Zennysoft.Game.Ma.Implementation.csproj" />
<ProjectReference Include="..\Zennysoft.Game.Ma.Implementation\Zennysoft.Ma.Godot.Adapter.csproj" />
</ItemGroup>
<ItemGroup>
<PackageReference Update="Godot.SourceGenerators" Version="4.4.0-dev.2" />

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@@ -5,8 +5,8 @@ using Godot;
using SimpleInjector;
using SimpleInjector.Lifestyles;
using Zennysoft.Game.Abstractions;
using Zennysoft.Game.Ma.Implementation;
using static Zennysoft.Game.Ma.Implementation.AppLogic.Input;
using Zennysoft.Ma.Godot.Adapter;
using static Zennysoft.Ma.Godot.Adapter.AppLogic.Input;
namespace Zennysoft.Game.Ma;

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@@ -3,7 +3,7 @@ using Chickensoft.Collections;
using Chickensoft.GodotNodeInterfaces;
using Chickensoft.Introspection;
using Godot;
using Zennysoft.Game.Ma.Implementation;
using Zennysoft.Ma.Godot.Adapter;
namespace Zennysoft.Game.Ma;

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@@ -3,7 +3,7 @@ using Chickensoft.Collections;
using Chickensoft.Introspection;
using Godot;
using System.Linq;
using Zennysoft.Game.Ma.Implementation;
using Zennysoft.Ma.Godot.Adapter;
namespace Zennysoft.Game.Ma;

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@@ -1,5 +1,5 @@
using Godot;
using Zennysoft.Game.Ma.Implementation;
using Zennysoft.Ma.Godot.Adapter;
namespace Zennysoft.Game.Ma;

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@@ -2,7 +2,7 @@ using Chickensoft.AutoInject;
using Chickensoft.Introspection;
using Godot;
using Zennysoft.Game.Abstractions;
using Zennysoft.Game.Ma.Implementation;
using Zennysoft.Ma.Godot.Adapter;
namespace Zennysoft.Game.Ma;

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@@ -2,7 +2,7 @@ using Chickensoft.AutoInject;
using Chickensoft.Introspection;
using Godot;
using Zennysoft.Game.Abstractions;
using Zennysoft.Game.Ma.Implementation;
using Zennysoft.Ma.Godot.Adapter;
namespace Zennysoft.Game.Ma;

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@@ -3,7 +3,7 @@ using Chickensoft.Introspection;
using Godot;
using System;
using System.Collections.Generic;
using Zennysoft.Game.Ma.Implementation;
using Zennysoft.Ma.Godot.Adapter;
namespace Zennysoft.Game.Ma;

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@@ -3,7 +3,7 @@ using Chickensoft.Introspection;
using Godot;
using System.Collections.Generic;
using System;
using Zennysoft.Game.Ma.Implementation;
using Zennysoft.Ma.Godot.Adapter;
namespace Zennysoft.Game.Ma;

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@@ -1,7 +1,7 @@
using Chickensoft.AutoInject;
using Chickensoft.Introspection;
using Godot;
using Zennysoft.Game.Ma.Implementation;
using Zennysoft.Ma.Godot.Adapter;
namespace Zennysoft.Game.Ma;

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@@ -2,7 +2,7 @@ using Chickensoft.AutoInject;
using Chickensoft.Introspection;
using Godot;
using Zennysoft.Game.Abstractions;
using Zennysoft.Game.Ma.Implementation;
using Zennysoft.Ma.Godot.Adapter;
namespace Zennysoft.Game.Ma;

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@@ -3,7 +3,7 @@ using Chickensoft.Introspection;
using Godot;
using System.Collections.Generic;
using System;
using Zennysoft.Game.Ma.Implementation;
using Zennysoft.Ma.Godot.Adapter;
namespace Zennysoft.Game.Ma;

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@@ -9,10 +9,9 @@ using System;
using System.IO.Abstractions;
using System.Text.Json;
using Zennysoft.Game.Abstractions;
using Zennysoft.Game.Ma.Implementation;
using Zennysoft.Ma.Godot.Adapter;
using System.IO;
using SimpleInjector;
using static Zennysoft.Game.Ma.Implementation.GameLogic.State;
using System.Threading.Tasks;
[Meta(typeof(IAutoNode))]
@@ -235,7 +234,7 @@ public partial class Game : Node3D, IGame
public void TogglePause()
{
if (GameLogic.Value is Paused)
if (GameLogic.Value is GameLogic.State.Paused)
GameLogic.Input(new GameLogic.Input.UnpauseGame());
else
GameLogic.Input(new GameLogic.Input.PauseGame());

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@@ -7,7 +7,7 @@ using Chickensoft.SaveFileBuilder;
using Godot;
using System.Threading.Tasks;
using Zennysoft.Game.Abstractions;
using Zennysoft.Game.Ma.Implementation;
using Zennysoft.Ma.Godot.Adapter;
public interface IGame : IProvide<IGameRepo>, IProvide<IGameEventDepot>, IProvide<IGame>, IProvide<IPlayer>, IProvide<ISaveChunk<GameData>>, INode3D
{

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@@ -5,7 +5,7 @@ using Godot;
using System.Linq;
using System.Threading.Tasks;
using Zennysoft.Game.Abstractions;
using Zennysoft.Game.Ma.Implementation;
using Zennysoft.Ma.Godot.Adapter;
namespace Zennysoft.Game.Ma;

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@@ -1,7 +1,7 @@
using Godot;
using System.Linq;
using System;
using Zennysoft.Game.Ma.Implementation;
using Zennysoft.Ma.Godot.Adapter;
namespace Zennysoft.Game.Ma;

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@@ -1,6 +1,6 @@
using Chickensoft.Introspection;
using Chickensoft.Serialization;
using Zennysoft.Game.Ma.Implementation;
using Zennysoft.Ma.Godot.Adapter;
namespace Zennysoft.Game.Ma;

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@@ -1,7 +1,7 @@
using Chickensoft.Introspection;
using Chickensoft.Serialization;
using Godot;
using Zennysoft.Game.Ma.Implementation;
using Zennysoft.Ma.Godot.Adapter;
namespace Zennysoft.Game.Ma;

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@@ -1,6 +1,6 @@
using Chickensoft.Introspection;
using Godot;
using Zennysoft.Game.Ma.Implementation;
using Zennysoft.Ma.Godot.Adapter;
namespace Zennysoft.Game.Ma;

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@@ -1,7 +1,7 @@
using Chickensoft.Introspection;
using Chickensoft.Serialization;
using Godot;
using Zennysoft.Game.Ma.Implementation;
using Zennysoft.Ma.Godot.Adapter;
namespace Zennysoft.Game.Ma;

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@@ -1,6 +1,6 @@
using Chickensoft.Introspection;
using Godot;
using Zennysoft.Game.Ma.Implementation;
using Zennysoft.Ma.Godot.Adapter;
namespace Zennysoft.Game.Ma;

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@@ -1,6 +1,6 @@
using Chickensoft.Introspection;
using Godot;
using Zennysoft.Game.Ma.Implementation;
using Zennysoft.Ma.Godot.Adapter;
namespace Zennysoft.Game.Ma;

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@@ -1,7 +1,7 @@
using Chickensoft.Introspection;
using Chickensoft.Serialization;
using Godot;
using Zennysoft.Game.Ma.Implementation;
using Zennysoft.Ma.Godot.Adapter;
namespace Zennysoft.Game.Ma;

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@@ -1,6 +1,6 @@
using Chickensoft.Introspection;
using Godot;
using Zennysoft.Game.Ma.Implementation;
using Zennysoft.Ma.Godot.Adapter;
namespace Zennysoft.Game.Ma;

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@@ -1,7 +1,7 @@
using Chickensoft.Introspection;
using Chickensoft.Serialization;
using Godot;
using Zennysoft.Game.Ma.Implementation;
using Zennysoft.Ma.Godot.Adapter;
namespace Zennysoft.Game.Ma;

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@@ -1,7 +1,7 @@
using Chickensoft.AutoInject;
using Chickensoft.Introspection;
using Godot;
using Zennysoft.Game.Ma.Implementation;
using Zennysoft.Ma.Godot.Adapter;
using Zennysoft.Game.Abstractions;
namespace Zennysoft.Game.Ma;

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@@ -1,6 +1,6 @@
using Chickensoft.Introspection;
using Godot;
using Zennysoft.Game.Ma.Implementation;
using Zennysoft.Ma.Godot.Adapter;
namespace Zennysoft.Game.Ma;

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@@ -1,7 +1,7 @@
using Chickensoft.Introspection;
using Chickensoft.Serialization;
using Godot;
using Zennysoft.Game.Ma.Implementation;
using Zennysoft.Ma.Godot.Adapter;
namespace Zennysoft.Game.Ma;

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@@ -2,7 +2,7 @@
using Chickensoft.Collections;
using Chickensoft.SaveFileBuilder;
using Godot;
using Zennysoft.Game.Ma.Implementation;
using Zennysoft.Ma.Godot.Adapter;
namespace Zennysoft.Game.Ma;

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@@ -8,7 +8,7 @@ using Godot.Collections;
using SimpleInjector;
using System;
using System.Linq;
using Zennysoft.Game.Ma.Implementation;
using Zennysoft.Ma.Godot.Adapter;
namespace Zennysoft.Game.Ma;

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@@ -1,4 +1,4 @@
using Zennysoft.Game.Ma.Implementation;
using Zennysoft.Ma.Godot.Adapter;
namespace Zennysoft.Game.Ma;

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@@ -2,7 +2,7 @@ using Chickensoft.AutoInject;
using Chickensoft.GodotNodeInterfaces;
using Chickensoft.Introspection;
using Godot;
using Zennysoft.Game.Ma.Implementation;
using Zennysoft.Ma.Godot.Adapter;
namespace Zennysoft.Game.Ma;