Rename project

This commit is contained in:
2025-03-08 13:49:46 -08:00
parent 84570fe87d
commit ae017dd679
83 changed files with 86 additions and 87 deletions

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@@ -1,6 +1,6 @@
using Zennysoft.Game.Abstractions;
namespace Zennysoft.Game.Ma.Implementation;
namespace Zennysoft.Ma.Godot.Adapter;
public class AppRepo : IAppRepo
{

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@@ -1,4 +1,4 @@
namespace Zennysoft.Game.Ma.Implementation;
namespace Zennysoft.Ma.Godot.Adapter;
public partial class AppLogic
{

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@@ -1,4 +1,4 @@
namespace Zennysoft.Game.Ma.Implementation;
namespace Zennysoft.Ma.Godot.Adapter;
public partial class AppLogic
{

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@@ -1,4 +1,4 @@
namespace Zennysoft.Game.Ma.Implementation;
namespace Zennysoft.Ma.Godot.Adapter;
public partial class AppLogic
{

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@@ -1,7 +1,7 @@
using Chickensoft.Introspection;
using Chickensoft.LogicBlocks;
namespace Zennysoft.Game.Ma.Implementation;
namespace Zennysoft.Ma.Godot.Adapter;
public partial class AppLogic
{

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@@ -1,7 +1,7 @@
using Chickensoft.Introspection;
using Chickensoft.LogicBlocks;
namespace Zennysoft.Game.Ma.Implementation;
namespace Zennysoft.Ma.Godot.Adapter;
public interface IAppLogic : ILogicBlock<AppLogic.State>;

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@@ -2,7 +2,7 @@
using Chickensoft.LogicBlocks;
using Zennysoft.Game.Abstractions;
namespace Zennysoft.Game.Ma.Implementation;
namespace Zennysoft.Ma.Godot.Adapter;
public partial class AppLogic
{

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@@ -1,4 +1,4 @@
namespace Zennysoft.Game.Ma.Implementation;
namespace Zennysoft.Ma.Godot.Adapter;
using Chickensoft.Introspection;
using Chickensoft.LogicBlocks;

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@@ -1,4 +1,4 @@
namespace Zennysoft.Game.Ma.Implementation;
namespace Zennysoft.Ma.Godot.Adapter;
using Chickensoft.Introspection;
using Chickensoft.LogicBlocks;

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@@ -2,7 +2,7 @@
using Chickensoft.LogicBlocks;
using Zennysoft.Game.Abstractions;
namespace Zennysoft.Game.Ma.Implementation;
namespace Zennysoft.Ma.Godot.Adapter;
public partial class AppLogic
{

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@@ -1,4 +1,4 @@
namespace Zennysoft.Game.Ma.Implementation;
namespace Zennysoft.Ma.Godot.Adapter;
using Chickensoft.Introspection;
using Chickensoft.LogicBlocks;

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@@ -1,4 +1,4 @@
namespace Zennysoft.Game.Ma.Implementation;
namespace Zennysoft.Ma.Godot.Adapter;
public partial class GameLogic
{

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@@ -1,4 +1,4 @@
namespace Zennysoft.Game.Ma.Implementation;
namespace Zennysoft.Ma.Godot.Adapter;
public partial class GameLogic
{

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@@ -1,7 +1,7 @@
using Chickensoft.Introspection;
using Chickensoft.LogicBlocks;
namespace Zennysoft.Game.Ma.Implementation;
namespace Zennysoft.Ma.Godot.Adapter;
public partial class GameLogic
{

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@@ -1,7 +1,7 @@
using Chickensoft.Introspection;
using Chickensoft.LogicBlocks;
namespace Zennysoft.Game.Ma.Implementation;
namespace Zennysoft.Ma.Godot.Adapter;
public interface IGameLogic : ILogicBlock<GameLogic.State>;

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@@ -2,7 +2,7 @@
using Godot;
using Zennysoft.Game.Abstractions;
namespace Zennysoft.Game.Ma.Implementation;
namespace Zennysoft.Ma.Godot.Adapter;
public interface IGameRepo : IDisposable
{

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@@ -1,6 +1,6 @@
using Chickensoft.Introspection;
namespace Zennysoft.Game.Ma.Implementation;
namespace Zennysoft.Ma.Godot.Adapter;
public partial class GameLogic
{

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@@ -1,6 +1,6 @@
using Chickensoft.Introspection;
namespace Zennysoft.Game.Ma.Implementation;
namespace Zennysoft.Ma.Godot.Adapter;
public partial class GameLogic
{

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@@ -1,4 +1,4 @@
namespace Zennysoft.Game.Ma.Implementation;
namespace Zennysoft.Ma.Godot.Adapter;
using Chickensoft.Introspection;
using Zennysoft.Game.Abstractions;

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@@ -1,7 +1,7 @@
using Chickensoft.Introspection;
using Chickensoft.LogicBlocks;
namespace Zennysoft.Game.Ma.Implementation;
namespace Zennysoft.Ma.Godot.Adapter;
public partial class GameLogic
{

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@@ -1,6 +1,6 @@
using Chickensoft.Introspection;
namespace Zennysoft.Game.Ma.Implementation;
namespace Zennysoft.Ma.Godot.Adapter;
public partial class GameLogic
{

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@@ -1,7 +1,7 @@
using Chickensoft.Introspection;
using Chickensoft.LogicBlocks;
namespace Zennysoft.Game.Ma.Implementation;
namespace Zennysoft.Ma.Godot.Adapter;
public partial class GameLogic
{

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@@ -1,4 +1,4 @@
namespace Zennysoft.Game.Ma.Implementation;
namespace Zennysoft.Ma.Godot.Adapter;
using Chickensoft.Introspection;
using Chickensoft.LogicBlocks;

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@@ -1,4 +1,4 @@
namespace Zennysoft.Game.Ma.Implementation;
namespace Zennysoft.Ma.Godot.Adapter;
public enum AccessoryTag
{

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@@ -1,4 +1,4 @@
namespace Zennysoft.Game.Ma.Implementation;
namespace Zennysoft.Ma.Godot.Adapter;
public enum BoxItemTag
{

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@@ -1,4 +1,4 @@
namespace Zennysoft.Game.Ma.Implementation;
namespace Zennysoft.Ma.Godot.Adapter;
public enum ElementType
{

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@@ -1,4 +1,4 @@
namespace Zennysoft.Game.Ma.Implementation;
namespace Zennysoft.Ma.Godot.Adapter;
public enum ItemTag
{

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@@ -1,4 +1,4 @@
namespace Zennysoft.Game.Ma.Implementation;
namespace Zennysoft.Ma.Godot.Adapter;
public enum ThrowableItemTag
{

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@@ -1,4 +1,4 @@
namespace Zennysoft.Game.Ma.Implementation;
namespace Zennysoft.Ma.Godot.Adapter;
public enum UsableItemTag
{

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@@ -1,4 +1,4 @@
namespace Zennysoft.Game.Ma.Implementation;
namespace Zennysoft.Ma.Godot.Adapter;
public enum WeaponTag
{

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@@ -1,6 +1,6 @@
using System.Text.Json.Serialization;
namespace Zennysoft.Game.Ma.Implementation;
namespace Zennysoft.Ma.Godot.Adapter;
[JsonSerializable(typeof(WeaponTag))]
public partial class WeaponTagEnumContext : JsonSerializerContext;

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@@ -1,6 +1,6 @@
using Godot;
namespace Zennysoft.Game.Ma.Implementation;
namespace Zennysoft.Ma.Godot.Adapter;
public partial class PlayerLogic
{

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@@ -1,4 +1,4 @@
namespace Zennysoft.Game.Ma.Implementation;
namespace Zennysoft.Ma.Godot.Adapter;
public partial class PlayerLogic
{

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@@ -1,4 +1,4 @@
namespace Zennysoft.Game.Ma.Implementation;
namespace Zennysoft.Ma.Godot.Adapter;
public partial class PlayerLogic
{

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@@ -1,7 +1,7 @@
using Chickensoft.Introspection;
using Chickensoft.LogicBlocks;
namespace Zennysoft.Game.Ma.Implementation;
namespace Zennysoft.Ma.Godot.Adapter;
public partial class PlayerLogic
{

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@@ -1,7 +1,7 @@
using Chickensoft.Introspection;
using Chickensoft.LogicBlocks;
namespace Zennysoft.Game.Ma.Implementation;
namespace Zennysoft.Ma.Godot.Adapter;
public interface IPlayerLogic : ILogicBlock<PlayerLogic.State>;

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@@ -1,6 +1,6 @@
using Chickensoft.Introspection;
namespace Zennysoft.Game.Ma.Implementation;
namespace Zennysoft.Ma.Godot.Adapter;
public partial class PlayerLogic
{

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@@ -1,7 +1,7 @@
using Chickensoft.Introspection;
using Godot;
namespace Zennysoft.Game.Ma.Implementation;
namespace Zennysoft.Ma.Godot.Adapter;
public partial class PlayerLogic
{

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@@ -1,7 +1,7 @@
using Chickensoft.Introspection;
using Godot;
namespace Zennysoft.Game.Ma.Implementation;
namespace Zennysoft.Ma.Godot.Adapter;
public partial class PlayerLogic
{

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@@ -1,6 +1,6 @@
using Chickensoft.Introspection;
namespace Zennysoft.Game.Ma.Implementation;
namespace Zennysoft.Ma.Godot.Adapter;
public partial class PlayerLogic
{

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@@ -1,7 +1,7 @@
using Chickensoft.Introspection;
using Zennysoft.Game.Abstractions;
namespace Zennysoft.Game.Ma.Implementation;
namespace Zennysoft.Ma.Godot.Adapter;
public partial class PlayerLogic
{

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@@ -7,7 +7,7 @@ using System.Text.Json;
using System.Text.Json.Serialization.Metadata;
using Zennysoft.Game.Abstractions;
namespace Zennysoft.Game.Ma.Implementation;
namespace Zennysoft.Ma.Godot.Adapter;
public class SaveFileManager<T> : ISaveFileManager<T>
{

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@@ -3,7 +3,7 @@ using Chickensoft.LogicBlocks;
using Zennysoft.Game.Abstractions;
namespace Zennysoft.Game.Ma.Implementation;
namespace Zennysoft.Ma.Godot.Adapter;
public partial class InGameUILogic
{

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@@ -1,7 +1,7 @@
using Chickensoft.Introspection;
using Chickensoft.LogicBlocks;
namespace Zennysoft.Game.Ma.Implementation;
namespace Zennysoft.Ma.Godot.Adapter;
public interface IInGameUILogic : ILogicBlock<InGameUILogic.State>;

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@@ -1,4 +1,4 @@
namespace Zennysoft.Game.Ma.Implementation;
namespace Zennysoft.Ma.Godot.Adapter;
public partial class InGameUILogic
{
public static class Input

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@@ -1,6 +1,6 @@
using Zennysoft.Game.Abstractions;
namespace Zennysoft.Game.Ma.Implementation;
namespace Zennysoft.Ma.Godot.Adapter;
public partial class InGameUILogic
{
public static class Output

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@@ -1,6 +1,6 @@
using Chickensoft.Introspection;
namespace Zennysoft.Game.Ma.Implementation;
namespace Zennysoft.Ma.Godot.Adapter;
public partial class InGameUILogic
{

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@@ -1,6 +1,6 @@
using Chickensoft.Introspection;
namespace Zennysoft.Game.Ma.Implementation;
namespace Zennysoft.Ma.Godot.Adapter;
public partial class InGameUILogic
{

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@@ -1,6 +1,6 @@
using Chickensoft.Introspection;
namespace Zennysoft.Game.Ma.Implementation;
namespace Zennysoft.Ma.Godot.Adapter;
public partial class InGameUILogic
{