zenny
|
5665e3306c
|
Add unlock conditions for gallery
|
2026-06-08 16:00:27 -07:00 |
|
zenny
|
2ab6158849
|
Make adjustments to bad end map
Modify debug menu slightly to pause while open (need to close the menu to load floors, etc)
Clear map when game over screen appears
|
2026-06-08 00:08:25 -07:00 |
|
zenny
|
d2a81bb1cf
|
Implement some Sigil behaviors
|
2026-06-06 23:32:13 -07:00 |
|
zenny
|
72f8b5c050
|
Small tweak to floor number display, increased chinthe speed, fix Return To Overworld option on floor clear menu
|
2026-06-06 17:19:48 -07:00 |
|
zenny
|
85e74821ad
|
Add rust immunity to rusted plate
Throw items in spray pattern for trickster's box
|
2026-06-06 15:58:31 -07:00 |
|
zenny
|
543a967fd5
|
Add buff/debuff/heal/rust shaders for enemies and throwing glue jar immobilization
|
2026-06-06 13:54:47 -07:00 |
|
zenny
|
07a7942d6d
|
More generic implementation of enemies defeated count that relies on the EnemyLoreInfo name and puts that into a dictionary
|
2026-06-06 11:30:51 -07:00 |
|
zenny
|
0f849f11dc
|
In progress changes for saving enemy defeated data
|
2026-06-06 10:52:08 -07:00 |
|
zenny
|
d8b99e07de
|
Save when talking to stele and record their ID in the save file
|
2026-06-04 23:06:01 -07:00 |
|
zenny
|
b9c1058566
|
Restructure Sigil implementation, add all sigils to debug menu
|
2026-06-04 14:59:35 -07:00 |
|
zenny
|
6b7bbd71af
|
Persist Sarco data
|
2026-06-04 13:02:40 -07:00 |
|
zenny
|
150a21aabc
|
Basic implementation for acquiring affinity sigil from Sarco
|
2026-06-04 12:24:58 -07:00 |
|
zenny
|
4460fd28f5
|
Basic sigil system implementation
|
2026-05-02 00:35:49 -07:00 |
|
zenny
|
a55ab4a342
|
Barrier
|
2026-04-25 22:06:37 -07:00 |
|
zenny
|
89da483448
|
Add elemental VFX when hitting enemies (2D only currently)
|
2026-04-23 01:04:02 -07:00 |
|
zenny
|
7b6ca68e65
|
Rust
|
2026-03-02 22:28:23 -08:00 |
|
zenny
|
bc010a7d82
|
Started implementation of information about item used screen
|
2026-03-02 01:57:43 -08:00 |
|
zenny
|
721a45c6bb
|
Fix some boxes and global positioning
|
2026-02-26 22:56:57 -08:00 |
|
zenny
|
bf168a2577
|
Add some on-screen FX for some items
|
2026-02-26 02:56:16 -08:00 |
|
zenny
|
fadb1652d4
|
Add more spell effects
|
2026-02-26 02:09:38 -08:00 |
|
zenny
|
a686ce2fbc
|
Switch navigation mesh to be based on collision only, not collision and texture meshes
Will need to finetune enemy navigation agent placement depending on if they're now too high/low to sit in the navigation region
|
2026-02-25 22:33:38 -08:00 |
|
zenny
|
846c8a4c59
|
2-24-16 build changes
|
2026-02-24 10:39:34 -08:00 |
|
zenny
|
104b9cf25e
|
Rework item descriptions, fix item rescue menu
|
2026-02-18 02:41:22 -08:00 |
|
zenny
|
7393662aa8
|
Fix spawn heights and debug menu enemy spawning
|
2026-02-17 12:27:26 -08:00 |
|
zenny
|
02e6ee2f70
|
Test masks and finish implementing armor
|
2026-02-17 00:50:19 -08:00 |
|
zenny
|
017be896f3
|
Weapons tested and general changes made to support the results of those tests
|
2026-02-16 16:44:36 -08:00 |
|
zenny
|
366ed9f5e6
|
Beeg fixpack
|
2026-02-16 03:30:45 -08:00 |
|
zenny
|
f09d6ac8e8
|
Wave of item effects and implementation
|
2026-02-15 22:44:43 -08:00 |
|
zenny
|
5233da4225
|
Various cleanup
|
2026-02-15 20:35:05 -08:00 |
|
zenny
|
69b25aacb9
|
Overhaul item and inventory and clean up bits and pieces
|
2026-02-15 01:19:27 -08:00 |
|
zenny
|
68b1455c53
|
Fix restorative
|
2026-02-12 23:28:51 -08:00 |
|
zenny
|
9615e1e251
|
Audio fade
|
2026-02-12 22:42:18 -08:00 |
|
zenny
|
d503413140
|
Fix up effect items
Fix up minimap
Add some debug info
|
2026-02-12 20:49:09 -08:00 |
|
zenny
|
b475df6f68
|
Implement most jewels
|
2026-02-12 02:36:25 -08:00 |
|
zenny
|
230b47061d
|
Add item spawn menu
Fix game over bug
Start adding more implementation for jewels
|
2026-02-11 15:25:20 -08:00 |
|
zenny
|
8ce38c3c13
|
Redesign and reimplement inventory menu
Add jewels but no implementation yet (needed redesign of inventory menu to function correctly)
|
2026-02-11 04:08:42 -08:00 |
|
zenny
|
5451f0b31f
|
Persuader
|
2026-02-10 18:42:46 -08:00 |
|
zenny
|
92b4e8662f
|
Add projectiles
|
2026-02-10 18:03:53 -08:00 |
|
zenny
|
2f377d2d7a
|
Add curse element, increase throw speed/damage of Ciello
|
2026-02-10 15:37:12 -08:00 |
|
zenny
|
97198afe18
|
Fix dropped/thrown item behavior
|
2026-02-10 14:57:41 -08:00 |
|
zenny
|
90d054a3c6
|
Clean up events, add weapon tag for weaker on swing
|
2026-02-09 23:50:15 -08:00 |
|
zenny
|
aba325ff2b
|
Implement plasma sword instakill
|
2026-02-09 23:01:52 -08:00 |
|
zenny
|
bfaa324e6a
|
Fix references and start more weapon tag implementation
|
2026-02-09 22:16:49 -08:00 |
|
zenny
|
8dd194a202
|
Fix level up, fix gallery room height, fix enemy heights, fix gospel of dimension spawn height, put minimap on right visual layer for some floors, add script to floor scene file
|
2026-02-06 03:24:34 -08:00 |
|
zenny
|
da8c4209d7
|
Fix annoying issue with LookAt
Add jump scare
|
2026-02-05 20:10:41 -08:00 |
|
zenny
|
36b851254e
|
Add collisions to A2 corridors
Start implementation of fading ambient audio in/out on level load
|
2026-02-05 14:17:45 -08:00 |
|
zenny
|
8ea881edb3
|
Item holy and all element implementation, still need to work out some of the math for it
Fix bonus defense for weapons
|
2026-02-05 10:48:24 -08:00 |
|
zenny
|
8a99771491
|
Add more boxes, implement weapon that gets stronger on lower HP
|
2026-02-04 23:51:07 -08:00 |
|
zenny
|
52dc8fb9e4
|
Box item implementation
|
2026-02-04 01:49:17 -08:00 |
|
zenny
|
3e6e21977e
|
Fix Altar scaling
|
2026-02-03 20:52:14 -08:00 |
|