Fix restorative

This commit is contained in:
2026-02-12 23:28:51 -08:00
parent 9615e1e251
commit 68b1455c53
8 changed files with 34 additions and 27 deletions

View File

@@ -2,5 +2,5 @@
public interface IHealthPack
{
public double RestoreAmount { get; }
public int RestoreAmount { get; }
}

View File

@@ -32,8 +32,6 @@ public interface IGameRepo : IDisposable
event Action<EquipableItem>? UnequippedItem;
event Action<IHealthPack>? RestorativePickedUp;
event Action<IEnemy>? EnemyDied;
void Pause();
@@ -56,8 +54,6 @@ public interface IGameRepo : IDisposable
public void OnPlayerAttackedWall();
public void OnRestorativePickedUp(IHealthPack restorative);
public void CloseInventory();
public void GameEnded();
@@ -85,7 +81,6 @@ public class GameRepo : IGameRepo
public event Action? PlayerAttackedEnemy;
public event Action<EquipableItem>? EquippedItem;
public event Action<EquipableItem>? UnequippedItem;
public event Action<IHealthPack>? RestorativePickedUp;
public event Action<IEnemy>? EnemyDied;
public IAutoProp<bool> IsPaused => _isPaused;
private readonly AutoProp<bool> _isPaused;
@@ -151,11 +146,6 @@ public class GameRepo : IGameRepo
PlayerAttackedWall?.Invoke();
}
public void OnRestorativePickedUp(IHealthPack restorative)
{
RestorativePickedUp?.Invoke(restorative);
}
public void CloseInventory()
{
CloseInventoryEvent?.Invoke();

View File

@@ -12,6 +12,7 @@ using Zennysoft.Ma.Adapter;
using System.IO;
using System.Threading.Tasks;
using Zennysoft.Game.Implementation;
using Zennysoft.Ma.Adapter.Entity;
[Meta(typeof(IAutoNode))]
public partial class Game : Node3D, IGame
@@ -172,9 +173,10 @@ public partial class Game : Node3D, IGame
OnLoadLevelRequest += LoadLevel;
GameRepo.RestorativePickedUp += GameEventDepot_RestorativePickedUp;
GameRepo.CloseInventoryEvent += ExitInventoryAction;
GameRepo.EnemyDied += GameRepo_EnemyDied;
_player.Inventory.BroadcastMessage += BroadcastMessage;
_map.FloorLoaded += OnFloorLoadFinished;
@@ -189,6 +191,11 @@ public partial class Game : Node3D, IGame
InGameUI.PlayerInfoUI.Activate();
}
private void GameRepo_EnemyDied(IEnemy obj)
{
DropRestorative(obj.GlobalPosition);
}
private void BroadcastMessage(string obj)
{
InGameUI.InventoryMessageUI.DisplayMessage(obj);
@@ -404,7 +411,7 @@ public partial class Game : Node3D, IGame
var restorativeScene = GD.Load<PackedScene>("res://src/items/restorative/Restorative.tscn");
var restorative = restorativeScene.Instantiate<Restorative>();
AddChild(restorative);
restorative.GlobalPosition = vector;
restorative.GlobalPosition = new Vector3(vector.X, 2f, vector.Z) + (-_player.GetGlobalBasis().Z);
}
private void UseTeleportPrompt_CloseTeleportPrompt()
@@ -427,8 +434,6 @@ public partial class Game : Node3D, IGame
GameRepo.Resume();
}
private void GameEventDepot_RestorativePickedUp(IHealthPack obj) => _player.VTComponent.Restore((int)obj.RestoreAmount);
private void IsPaused_Sync(bool isPaused) => GetTree().Paused = isPaused;
private void FinishedLoadingSaveFile() => EmitSignal(SignalName.SaveFileLoaded);
@@ -606,7 +611,6 @@ public partial class Game : Node3D, IGame
OnLoadLevelRequest -= LoadLevel;
GameRepo.RestorativePickedUp -= GameEventDepot_RestorativePickedUp;
GameRepo.CloseInventoryEvent -= ExitInventoryAction;
_player.Inventory.BroadcastMessage -= BroadcastMessage;

View File

@@ -1,7 +1,9 @@
using Chickensoft.AutoInject;
using Chickensoft.Introspection;
using Godot;
using System.Linq;
using Zennysoft.Game.Abstractions;
using Zennysoft.Ma.Adapter;
namespace Zennysoft.Game.Ma;
@@ -10,7 +12,10 @@ public partial class Restorative : Node3D, IHealthPack
{
public override void _Notification(int what) => this.Notify(what);
[Dependency] protected IPlayer _player => this.DependOn(() => GetParent().GetChildren().OfType<IPlayer>().Single());
[Node] public Area3D Pickup { get; set; } = default!;
public double RestoreAmount => 4;
[Export]
public int RestoreAmount { get; set; } = 4;
}

View File

@@ -1,20 +1,22 @@
[gd_scene load_steps=3 format=3 uid="uid://dofju2wfj12y4"]
[gd_scene load_steps=4 format=3 uid="uid://dofju2wfj12y4"]
[ext_resource type="Script" uid="uid://qjvotbwutcb5" path="res://src/items/restorative/Restorative.cs" id="1_3beyl"]
[ext_resource type="Texture2D" uid="uid://d07kcaqe682l1" path="res://src/items/ammo/textures/AirGeo.png" id="2_6y0d4"]
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_o8f22"]
radius = 0.13613
radius = 0.120977
height = 1.09613
[node name="Restorative" type="Node3D"]
script = ExtResource("1_3beyl")
[node name="Sprite3D" type="Sprite3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.363669, 0)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.205191, 0)
pixel_size = 0.025
billboard = 2
texture_filter = 0
render_priority = 100
texture = ExtResource("2_6y0d4")
[node name="Pickup" type="Area3D" parent="."]
unique_name_in_owner = true
@@ -22,5 +24,5 @@ collision_layer = 4
collision_mask = 0
[node name="CollisionShape3D" type="CollisionShape3D" parent="Pickup"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.348749, 0)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.190116, 0)
shape = SubResource("CapsuleShape3D_o8f22")

View File

@@ -1557,7 +1557,7 @@ billboard = 2
sprite_frames = SubResource("SpriteFrames_ypixh")
autoplay = "default"
[node name="FLAME1" type="AudioStreamPlayer3D" parent="VFX/Flame1"]
[node name="FLAME1" type="AudioStreamPlayer3D" parent="VFX/Flame1" groups=["DimmableAudio"]]
transform = Transform3D(1.62602, 0, 0, 0, 2.24719, 0, 0, 0, 2.24719, -0.237626, -1.0051, -0.623936)
stream = ExtResource("23_fbuno")
autoplay = true
@@ -1581,7 +1581,7 @@ billboard = 2
sprite_frames = SubResource("SpriteFrames_ypixh")
autoplay = "default"
[node name="FLAME2" type="AudioStreamPlayer3D" parent="VFX/Flame2"]
[node name="FLAME2" type="AudioStreamPlayer3D" parent="VFX/Flame2" groups=["DimmableAudio"]]
transform = Transform3D(1.62602, 0, 0, 0, 2.24719, 0, 0, 0, 2.24719, -0.237626, -1.0051, -0.623936)
stream = ExtResource("23_fbuno")
autoplay = true

View File

@@ -770,7 +770,7 @@ public partial class Player : CharacterBody3D, IPlayer, IProvide<IPlayer>
_playerEffectService.Instakill(enemy);
}
private void CollisionDetector_AreaEntered(Area3D area)
private async void CollisionDetector_AreaEntered(Area3D area)
{
if (area.GetParent() is InventoryItem inventoryItem)
{
@@ -792,6 +792,9 @@ public partial class Player : CharacterBody3D, IPlayer, IProvide<IPlayer>
}
if (area.GetParent() is Restorative restorative)
{
await ToSignal(GetTree().CreateTimer(0.2f), "timeout");
VTComponent.Restore(restorative.RestoreAmount);
SfxDatabase.Instance.Play(SoundEffect.HealVT);
restorative.QueueFree();
}
}

View File

@@ -1356,7 +1356,7 @@ tracks/3/keys = {
[sub_resource type="Animation" id="Animation_jhq84"]
resource_name = "Rondo"
length = 1.23334
length = 1.26667
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
@@ -1376,10 +1376,10 @@ tracks/1/path = NodePath("SubViewportContainer/SubViewport/WeaponAttack:frame")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 1.23333),
"times": PackedFloat32Array(0, 1.26667),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [0, 37]
"values": [0, 38]
}
tracks/2/type = "value"
tracks/2/imported = false
@@ -7929,6 +7929,9 @@ animations = [{
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_y8v4x")
}, {
"duration": 1.0,
"texture": null
}],
"loop": false,
"name": &"Rondo",