Fix restorative
This commit is contained in:
@@ -2,5 +2,5 @@
|
||||
|
||||
public interface IHealthPack
|
||||
{
|
||||
public double RestoreAmount { get; }
|
||||
public int RestoreAmount { get; }
|
||||
}
|
||||
|
||||
@@ -32,8 +32,6 @@ public interface IGameRepo : IDisposable
|
||||
|
||||
event Action<EquipableItem>? UnequippedItem;
|
||||
|
||||
event Action<IHealthPack>? RestorativePickedUp;
|
||||
|
||||
event Action<IEnemy>? EnemyDied;
|
||||
|
||||
void Pause();
|
||||
@@ -56,8 +54,6 @@ public interface IGameRepo : IDisposable
|
||||
|
||||
public void OnPlayerAttackedWall();
|
||||
|
||||
public void OnRestorativePickedUp(IHealthPack restorative);
|
||||
|
||||
public void CloseInventory();
|
||||
|
||||
public void GameEnded();
|
||||
@@ -85,7 +81,6 @@ public class GameRepo : IGameRepo
|
||||
public event Action? PlayerAttackedEnemy;
|
||||
public event Action<EquipableItem>? EquippedItem;
|
||||
public event Action<EquipableItem>? UnequippedItem;
|
||||
public event Action<IHealthPack>? RestorativePickedUp;
|
||||
public event Action<IEnemy>? EnemyDied;
|
||||
public IAutoProp<bool> IsPaused => _isPaused;
|
||||
private readonly AutoProp<bool> _isPaused;
|
||||
@@ -151,11 +146,6 @@ public class GameRepo : IGameRepo
|
||||
PlayerAttackedWall?.Invoke();
|
||||
}
|
||||
|
||||
public void OnRestorativePickedUp(IHealthPack restorative)
|
||||
{
|
||||
RestorativePickedUp?.Invoke(restorative);
|
||||
}
|
||||
|
||||
public void CloseInventory()
|
||||
{
|
||||
CloseInventoryEvent?.Invoke();
|
||||
|
||||
@@ -12,6 +12,7 @@ using Zennysoft.Ma.Adapter;
|
||||
using System.IO;
|
||||
using System.Threading.Tasks;
|
||||
using Zennysoft.Game.Implementation;
|
||||
using Zennysoft.Ma.Adapter.Entity;
|
||||
|
||||
[Meta(typeof(IAutoNode))]
|
||||
public partial class Game : Node3D, IGame
|
||||
@@ -172,9 +173,10 @@ public partial class Game : Node3D, IGame
|
||||
|
||||
OnLoadLevelRequest += LoadLevel;
|
||||
|
||||
GameRepo.RestorativePickedUp += GameEventDepot_RestorativePickedUp;
|
||||
GameRepo.CloseInventoryEvent += ExitInventoryAction;
|
||||
|
||||
GameRepo.EnemyDied += GameRepo_EnemyDied;
|
||||
|
||||
_player.Inventory.BroadcastMessage += BroadcastMessage;
|
||||
|
||||
_map.FloorLoaded += OnFloorLoadFinished;
|
||||
@@ -189,6 +191,11 @@ public partial class Game : Node3D, IGame
|
||||
InGameUI.PlayerInfoUI.Activate();
|
||||
}
|
||||
|
||||
private void GameRepo_EnemyDied(IEnemy obj)
|
||||
{
|
||||
DropRestorative(obj.GlobalPosition);
|
||||
}
|
||||
|
||||
private void BroadcastMessage(string obj)
|
||||
{
|
||||
InGameUI.InventoryMessageUI.DisplayMessage(obj);
|
||||
@@ -404,7 +411,7 @@ public partial class Game : Node3D, IGame
|
||||
var restorativeScene = GD.Load<PackedScene>("res://src/items/restorative/Restorative.tscn");
|
||||
var restorative = restorativeScene.Instantiate<Restorative>();
|
||||
AddChild(restorative);
|
||||
restorative.GlobalPosition = vector;
|
||||
restorative.GlobalPosition = new Vector3(vector.X, 2f, vector.Z) + (-_player.GetGlobalBasis().Z);
|
||||
}
|
||||
|
||||
private void UseTeleportPrompt_CloseTeleportPrompt()
|
||||
@@ -427,8 +434,6 @@ public partial class Game : Node3D, IGame
|
||||
GameRepo.Resume();
|
||||
}
|
||||
|
||||
private void GameEventDepot_RestorativePickedUp(IHealthPack obj) => _player.VTComponent.Restore((int)obj.RestoreAmount);
|
||||
|
||||
private void IsPaused_Sync(bool isPaused) => GetTree().Paused = isPaused;
|
||||
|
||||
private void FinishedLoadingSaveFile() => EmitSignal(SignalName.SaveFileLoaded);
|
||||
@@ -606,7 +611,6 @@ public partial class Game : Node3D, IGame
|
||||
|
||||
OnLoadLevelRequest -= LoadLevel;
|
||||
|
||||
GameRepo.RestorativePickedUp -= GameEventDepot_RestorativePickedUp;
|
||||
GameRepo.CloseInventoryEvent -= ExitInventoryAction;
|
||||
|
||||
_player.Inventory.BroadcastMessage -= BroadcastMessage;
|
||||
|
||||
@@ -1,7 +1,9 @@
|
||||
using Chickensoft.AutoInject;
|
||||
using Chickensoft.Introspection;
|
||||
using Godot;
|
||||
using System.Linq;
|
||||
using Zennysoft.Game.Abstractions;
|
||||
using Zennysoft.Ma.Adapter;
|
||||
|
||||
namespace Zennysoft.Game.Ma;
|
||||
|
||||
@@ -10,7 +12,10 @@ public partial class Restorative : Node3D, IHealthPack
|
||||
{
|
||||
public override void _Notification(int what) => this.Notify(what);
|
||||
|
||||
[Dependency] protected IPlayer _player => this.DependOn(() => GetParent().GetChildren().OfType<IPlayer>().Single());
|
||||
|
||||
[Node] public Area3D Pickup { get; set; } = default!;
|
||||
|
||||
public double RestoreAmount => 4;
|
||||
[Export]
|
||||
public int RestoreAmount { get; set; } = 4;
|
||||
}
|
||||
|
||||
@@ -1,20 +1,22 @@
|
||||
[gd_scene load_steps=3 format=3 uid="uid://dofju2wfj12y4"]
|
||||
[gd_scene load_steps=4 format=3 uid="uid://dofju2wfj12y4"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://qjvotbwutcb5" path="res://src/items/restorative/Restorative.cs" id="1_3beyl"]
|
||||
[ext_resource type="Texture2D" uid="uid://d07kcaqe682l1" path="res://src/items/ammo/textures/AirGeo.png" id="2_6y0d4"]
|
||||
|
||||
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_o8f22"]
|
||||
radius = 0.13613
|
||||
radius = 0.120977
|
||||
height = 1.09613
|
||||
|
||||
[node name="Restorative" type="Node3D"]
|
||||
script = ExtResource("1_3beyl")
|
||||
|
||||
[node name="Sprite3D" type="Sprite3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.363669, 0)
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.205191, 0)
|
||||
pixel_size = 0.025
|
||||
billboard = 2
|
||||
texture_filter = 0
|
||||
render_priority = 100
|
||||
texture = ExtResource("2_6y0d4")
|
||||
|
||||
[node name="Pickup" type="Area3D" parent="."]
|
||||
unique_name_in_owner = true
|
||||
@@ -22,5 +24,5 @@ collision_layer = 4
|
||||
collision_mask = 0
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="Pickup"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.348749, 0)
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.190116, 0)
|
||||
shape = SubResource("CapsuleShape3D_o8f22")
|
||||
|
||||
@@ -1557,7 +1557,7 @@ billboard = 2
|
||||
sprite_frames = SubResource("SpriteFrames_ypixh")
|
||||
autoplay = "default"
|
||||
|
||||
[node name="FLAME1" type="AudioStreamPlayer3D" parent="VFX/Flame1"]
|
||||
[node name="FLAME1" type="AudioStreamPlayer3D" parent="VFX/Flame1" groups=["DimmableAudio"]]
|
||||
transform = Transform3D(1.62602, 0, 0, 0, 2.24719, 0, 0, 0, 2.24719, -0.237626, -1.0051, -0.623936)
|
||||
stream = ExtResource("23_fbuno")
|
||||
autoplay = true
|
||||
@@ -1581,7 +1581,7 @@ billboard = 2
|
||||
sprite_frames = SubResource("SpriteFrames_ypixh")
|
||||
autoplay = "default"
|
||||
|
||||
[node name="FLAME2" type="AudioStreamPlayer3D" parent="VFX/Flame2"]
|
||||
[node name="FLAME2" type="AudioStreamPlayer3D" parent="VFX/Flame2" groups=["DimmableAudio"]]
|
||||
transform = Transform3D(1.62602, 0, 0, 0, 2.24719, 0, 0, 0, 2.24719, -0.237626, -1.0051, -0.623936)
|
||||
stream = ExtResource("23_fbuno")
|
||||
autoplay = true
|
||||
|
||||
@@ -770,7 +770,7 @@ public partial class Player : CharacterBody3D, IPlayer, IProvide<IPlayer>
|
||||
_playerEffectService.Instakill(enemy);
|
||||
}
|
||||
|
||||
private void CollisionDetector_AreaEntered(Area3D area)
|
||||
private async void CollisionDetector_AreaEntered(Area3D area)
|
||||
{
|
||||
if (area.GetParent() is InventoryItem inventoryItem)
|
||||
{
|
||||
@@ -792,6 +792,9 @@ public partial class Player : CharacterBody3D, IPlayer, IProvide<IPlayer>
|
||||
}
|
||||
if (area.GetParent() is Restorative restorative)
|
||||
{
|
||||
await ToSignal(GetTree().CreateTimer(0.2f), "timeout");
|
||||
VTComponent.Restore(restorative.RestoreAmount);
|
||||
SfxDatabase.Instance.Play(SoundEffect.HealVT);
|
||||
restorative.QueueFree();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1356,7 +1356,7 @@ tracks/3/keys = {
|
||||
|
||||
[sub_resource type="Animation" id="Animation_jhq84"]
|
||||
resource_name = "Rondo"
|
||||
length = 1.23334
|
||||
length = 1.26667
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
@@ -1376,10 +1376,10 @@ tracks/1/path = NodePath("SubViewportContainer/SubViewport/WeaponAttack:frame")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/keys = {
|
||||
"times": PackedFloat32Array(0, 1.23333),
|
||||
"times": PackedFloat32Array(0, 1.26667),
|
||||
"transitions": PackedFloat32Array(1, 1),
|
||||
"update": 0,
|
||||
"values": [0, 37]
|
||||
"values": [0, 38]
|
||||
}
|
||||
tracks/2/type = "value"
|
||||
tracks/2/imported = false
|
||||
@@ -7929,6 +7929,9 @@ animations = [{
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_y8v4x")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": null
|
||||
}],
|
||||
"loop": false,
|
||||
"name": &"Rondo",
|
||||
|
||||
Reference in New Issue
Block a user