Switch navigation mesh to be based on collision only, not collision and texture meshes
Will need to finetune enemy navigation agent placement depending on if they're now too high/low to sit in the navigation region
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@@ -32,5 +32,6 @@ public enum UsableItemTag
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DecreaseAllStats,
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Clone,
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MeltAllEquipment,
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RestoreStats
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RestoreStats,
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GlueAllEquipment
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}
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