Clean up events, add weapon tag for weaker on swing
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@@ -17,6 +17,8 @@ public interface IEquipmentComponent : IEntityComponent
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public bool IsItemEquipped(InventoryItem item);
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public void UpdateEquipment(EquipableItem equipable);
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public int BonusAttack { get; }
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public int BonusDefense { get; }
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@@ -9,5 +9,6 @@ public enum WeaponTag
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Knockback,
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InverseHPAttackPower,
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RustChanceSelfAndEnemy,
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Instakill
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Instakill,
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DegradeOnSwing
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}
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