Small tweak to floor number display, increased chinthe speed, fix Return To Overworld option on floor clear menu

This commit is contained in:
2026-06-06 17:19:48 -07:00
parent 947d311f27
commit 72f8b5c050
11 changed files with 134 additions and 72 deletions
@@ -12,6 +12,8 @@ public partial class GameState
public readonly record struct LoadNextFloor;
public readonly record struct ReturnToOverworld;
public readonly record struct InventoryButtonPressed;
public readonly record struct InteractButtonPressed;
@@ -20,6 +20,8 @@ public partial class GameState
public readonly record struct LoadNextFloor;
public readonly record struct ReturnToOverworld;
public readonly record struct OpenTeleportScreen;
public readonly record struct OpenFloorExitScreen;
@@ -8,7 +8,7 @@ public partial class GameState
public partial record State
{
[Meta, LogicBlock(typeof(State), Diagram = true)]
public partial record FloorExitScreen : State, IGet<Input.LoadNextFloor>
public partial record FloorExitScreen : State, IGet<Input.LoadNextFloor>, IGet<Input.ReturnToOverworld>
{
public FloorExitScreen()
{
@@ -20,6 +20,12 @@ public partial class GameState
Output(new Output.LoadNextFloor());
return To<InGame>();
}
public Transition On(in Input.ReturnToOverworld input)
{
Output(new Output.ReturnToOverworld());
return To<InGame>();
}
}
}
}