In progress changes for saving enemy defeated data
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@@ -21,6 +21,10 @@ namespace Zennysoft.Ma.Adapter.Entity
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public void OnMorph();
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public void IncrementDefeatCount();
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public int GetDefeatCount(IEnemy enemyType);
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public IDungeonRoom GetCurrentRoom(ImmutableList<IDungeonRoom> dungeonRooms);
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public void MoveEnemyToNewRoom(IDungeonRoom newRoom);
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@@ -34,3 +34,10 @@ public partial record NpcData
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[Save("stele_list")]
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public required List<int> SteleDiscovered { get; set; }
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}
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[Meta, Id("stat_data")]
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public partial record StatData
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{
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[Save("sproingy_defeated")]
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public int SproingyDefeated { get; set; } = 0;
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}
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