Fix Altar scaling
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@@ -7,7 +7,7 @@ public interface IDungeonFloor : INode3D
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{
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void InitializeDungeon();
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public Transform3D GetPlayerSpawnPoint();
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public (Vector3 Rotation, Vector3 Position) GetPlayerSpawnPoint();
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public ImmutableList<IDungeonRoom> Rooms { get; }
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@@ -18,7 +18,7 @@ public interface IPlayer : IKillable, ICharacterBody3D
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public void LevelUp();
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public void TeleportPlayer(Transform3D newTransform);
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public void TeleportPlayer((Vector3 Rotation, Vector3 Position) newTransform);
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public void Equip(EquipableItem equipable);
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