Implement most jewels
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@@ -21,6 +21,8 @@ public interface IEquipmentComponent : IEntityComponent
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public void UpdateEquipment(EquipableItem equipable);
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public bool AugmentableEquipmentExists();
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public int BonusAttack { get; }
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public int BonusDefense { get; }
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@@ -1,9 +1,174 @@
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public class Augment
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using Zennysoft.Ma.Adapter;
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public class Augment
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{
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public JewelTags AugmentTag;
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public Augment(JewelTags tag)
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public Augment(JewelTags tag, IAugmentType augment)
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{
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AugmentTag = tag;
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AugmentType = augment;
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}
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public IAugmentType AugmentType { get; set; }
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}
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public interface IAugmentType
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{
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void Apply();
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void Remove();
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}
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public class HPRecoverySpeedAugment : IAugmentType
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{
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private readonly IPlayer _player;
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public HPRecoverySpeedAugment(IPlayer player)
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{
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_player = player;
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}
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public void Apply() => _player.HealthTimerHPRate += 2;
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public void Remove() => _player.HealthTimerHPRate -= 2;
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}
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public class BasicAugment : IAugmentType
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{
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public void Apply()
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{
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// do nothing
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}
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public void Remove()
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{
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// do nothing
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}
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}
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public class HastenVTAugment : IAugmentType
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{
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private readonly IPlayer _player;
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public HastenVTAugment(IPlayer player)
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{
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_player = player;
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}
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public void Apply() => _player.ModifyHealthTimerSpeed(_player.HealthTimerSpeedModifier + 0.25f);
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public void Remove() => _player.ModifyHealthTimerSpeed(_player.HealthTimerSpeedModifier - 0.25f);
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}
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public class SlowVTReductionAugment : IAugmentType
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{
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private readonly IPlayer _player;
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public SlowVTReductionAugment(IPlayer player)
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{
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_player = player;
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}
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public void Apply() => _player.ModifyHealthTimerSpeed(_player.HealthTimerSpeedModifier - 0.25f);
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public void Remove() => _player.ModifyHealthTimerSpeed(_player.HealthTimerSpeedModifier + 0.25f);
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}
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public class IncreaseEXPRateAugment : IAugmentType
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{
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private readonly IPlayer _player;
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public IncreaseEXPRateAugment(IPlayer player)
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{
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_player = player;
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}
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public void Apply() => _player.ExperiencePointsComponent.ModifyExpGainRate(_player.ExperiencePointsComponent.ExpGainRate.Value + 0.25f);
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public void Remove() => _player.ExperiencePointsComponent.ModifyExpGainRate(_player.ExperiencePointsComponent.ExpGainRate.Value - 0.25f);
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}
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public class LowerEXPRateAugment : IAugmentType
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{
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private readonly IPlayer _player;
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public LowerEXPRateAugment(IPlayer player)
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{
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_player = player;
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}
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public void Apply() => _player.ExperiencePointsComponent.ModifyExpGainRate(_player.ExperiencePointsComponent.ExpGainRate.Value - 0.25f);
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public void Remove() => _player.ExperiencePointsComponent.ModifyExpGainRate(_player.ExperiencePointsComponent.ExpGainRate.Value + 0.25f);
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}
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public class LowerHPRecoveryAugment : IAugmentType
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{
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private readonly IPlayer _player;
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public LowerHPRecoveryAugment(IPlayer player)
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{
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_player = player;
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}
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public void Apply() => _player.HealthTimerHPRate -= 1;
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public void Remove() => _player.HealthTimerHPRate += 1;
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}
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public class IdentifyAllItemsAugment : IAugmentType
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{
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private readonly IPlayer _player;
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public IdentifyAllItemsAugment(IPlayer player)
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{
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_player = player;
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}
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public void Apply()
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{
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_player.AutoIdentifyItems = true;
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foreach (var item in _player.Inventory.Items.ToList())
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{
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if (item.ItemTag == ItemTag.MysteryItem)
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_player.IdentifyItem(item);
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}
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}
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public void Remove()
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{
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var weaponAugment = _player.EquipmentComponent.EquippedWeapon.Value.Augment;
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var armorAugment = _player.EquipmentComponent.EquippedArmor.Value.Augment;
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var accessoryAugment = _player.EquipmentComponent.EquippedAccessory.Value.Augment;
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var augments = new List<Augment?>() { weaponAugment, armorAugment, accessoryAugment };
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if (augments.Count(x => x != null && x.AugmentTag == JewelTags.AutoIdentifyAllItems) > 1)
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return;
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else
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_player.AutoIdentifyItems = false;
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}
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}
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public class RevivePlayerAugment : IAugmentType
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{
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private readonly IPlayer _player;
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public RevivePlayerAugment(IPlayer player)
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{
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_player = player;
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}
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public void Apply()
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{
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_player.AutoRevive = true;
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}
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public void Remove()
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{
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var weaponAugment = _player.EquipmentComponent.EquippedWeapon.Value.Augment;
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var armorAugment = _player.EquipmentComponent.EquippedArmor.Value.Augment;
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var accessoryAugment = _player.EquipmentComponent.EquippedAccessory.Value.Augment;
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var augments = new List<Augment?>() { weaponAugment, armorAugment, accessoryAugment };
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if (augments.Count(x => x != null && x.AugmentTag == JewelTags.ReviveUserOnce) > 1)
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return;
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else
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_player.AutoRevive = false;
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}
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}
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@@ -15,5 +15,7 @@ public enum JewelTags
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SlowVTReduction,
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AutoIdentifyAllItems,
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ReviveUserOnce,
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TelluricElement
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TelluricElement,
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IncreaseAtkDefLuck,
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IncreaseLuck
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}
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@@ -26,7 +26,9 @@ public interface IPlayer : IKillable, ICharacterBody3D
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public void PlayJumpScareAnimation();
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//public void AugmentItem(IAugmentItem jewel, EquipableItem equipableItem);
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public void ApplyNewAugment(IAugmentItem jewel, EquipableItem equipableItem);
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public void IdentifyItem(InventoryItem unidentifiedItem);
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public IInventory Inventory { get; }
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@@ -46,12 +48,20 @@ public interface IPlayer : IKillable, ICharacterBody3D
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public void SetHealthTimerStatus(bool isActive);
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public bool CanEquipState { get; set; }
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public void ModifyHealthTimerSpeed(float newModifier);
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public bool AutoRevive { get; set; }
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public int TotalAttack { get; }
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public int TotalDefense { get; }
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public int TotalLuck { get; }
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public int HealthTimerHPRate { get; set; }
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public float HealthTimerSpeedModifier { get; }
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public bool AutoIdentifyItems { get; set; }
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public event Action PlayerDied;
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public delegate InventoryItem RerollItem(InventoryItem item);
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}
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