Box item implementation
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@@ -4,5 +4,21 @@ public enum ItemTag
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{
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None,
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BreaksOnChange,
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MysteryItem
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}
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MysteryItem,
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DamagesPlayer,
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ContainsRestorative,
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ContainsWeapon,
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ContainsArmor,
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ContainsBox,
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RandomSpell,
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ContainsAccessory,
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DropTo1HPAndGainRareItem,
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TradeOneRandomItem,
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TradeAllRandomItems,
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ContainsUnobtainedItem,
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ContainsBasicItem,
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RestrictUnequip,
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UnequipAllItems,
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EjectAllItems,
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UseAllItems
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}
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@@ -44,6 +44,8 @@ public interface IPlayer : IKillable, ICharacterBody3D
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public void SetHealthTimerStatus(bool isActive);
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public bool CanEquipState { get; set; }
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public event Action PlayerDied;
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public delegate InventoryItem RerollItem(InventoryItem item);
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}
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