zenny
|
8939460eda
|
Walking SFX on different materials
|
2026-06-17 22:46:43 -07:00 |
|
zenny
|
30758cd28d
|
Add more sigil component behavior
|
2026-06-17 20:58:08 -07:00 |
|
zenny
|
68a8769834
|
HP Drain sigil (shura) implementation
Drains 15% of damage done but HP isn't restored by VT timer
|
2026-06-17 19:09:09 -07:00 |
|
zenny
|
d4a27f6d4d
|
Make key items (flower and key staff)
Implement fog door for unlockable doors
|
2026-06-16 00:01:49 -07:00 |
|
zenny
|
8575cd6ddf
|
Revamp item spawn behavior
|
2026-06-12 18:09:52 -07:00 |
|
zenny
|
403b136c5c
|
Revamp map route stuff
|
2026-06-11 20:53:16 -07:00 |
|
zenny
|
fc598ab48f
|
Enemy loot table, start revamping floor node code structure
|
2026-06-10 17:07:49 -07:00 |
|
zenny
|
e889709a91
|
Add Key Item tag and restrict it from being used/thrown/dropped
|
2026-06-09 01:39:00 -07:00 |
|
zenny
|
5665e3306c
|
Add unlock conditions for gallery
|
2026-06-08 16:00:27 -07:00 |
|
zenny
|
2ab6158849
|
Make adjustments to bad end map
Modify debug menu slightly to pause while open (need to close the menu to load floors, etc)
Clear map when game over screen appears
|
2026-06-08 00:08:25 -07:00 |
|
zenny
|
d2a81bb1cf
|
Implement some Sigil behaviors
|
2026-06-06 23:32:13 -07:00 |
|
zenny
|
72f8b5c050
|
Small tweak to floor number display, increased chinthe speed, fix Return To Overworld option on floor clear menu
|
2026-06-06 17:19:48 -07:00 |
|
zenny
|
85e74821ad
|
Add rust immunity to rusted plate
Throw items in spray pattern for trickster's box
|
2026-06-06 15:58:31 -07:00 |
|
zenny
|
543a967fd5
|
Add buff/debuff/heal/rust shaders for enemies and throwing glue jar immobilization
|
2026-06-06 13:54:47 -07:00 |
|
zenny
|
07a7942d6d
|
More generic implementation of enemies defeated count that relies on the EnemyLoreInfo name and puts that into a dictionary
|
2026-06-06 11:30:51 -07:00 |
|
zenny
|
0f849f11dc
|
In progress changes for saving enemy defeated data
|
2026-06-06 10:52:08 -07:00 |
|
zenny
|
d8b99e07de
|
Save when talking to stele and record their ID in the save file
|
2026-06-04 23:06:01 -07:00 |
|
zenny
|
b9c1058566
|
Restructure Sigil implementation, add all sigils to debug menu
|
2026-06-04 14:59:35 -07:00 |
|
zenny
|
6b7bbd71af
|
Persist Sarco data
|
2026-06-04 13:02:40 -07:00 |
|
zenny
|
150a21aabc
|
Basic implementation for acquiring affinity sigil from Sarco
|
2026-06-04 12:24:58 -07:00 |
|
zenny
|
4460fd28f5
|
Basic sigil system implementation
|
2026-05-02 00:35:49 -07:00 |
|
zenny
|
a55ab4a342
|
Barrier
|
2026-04-25 22:06:37 -07:00 |
|
zenny
|
89da483448
|
Add elemental VFX when hitting enemies (2D only currently)
|
2026-04-23 01:04:02 -07:00 |
|
zenny
|
7b6ca68e65
|
Rust
|
2026-03-02 22:28:23 -08:00 |
|
zenny
|
bc010a7d82
|
Started implementation of information about item used screen
|
2026-03-02 01:57:43 -08:00 |
|
zenny
|
721a45c6bb
|
Fix some boxes and global positioning
|
2026-02-26 22:56:57 -08:00 |
|
zenny
|
bf168a2577
|
Add some on-screen FX for some items
|
2026-02-26 02:56:16 -08:00 |
|
zenny
|
fadb1652d4
|
Add more spell effects
|
2026-02-26 02:09:38 -08:00 |
|
zenny
|
a686ce2fbc
|
Switch navigation mesh to be based on collision only, not collision and texture meshes
Will need to finetune enemy navigation agent placement depending on if they're now too high/low to sit in the navigation region
|
2026-02-25 22:33:38 -08:00 |
|
zenny
|
846c8a4c59
|
2-24-16 build changes
|
2026-02-24 10:39:34 -08:00 |
|
zenny
|
104b9cf25e
|
Rework item descriptions, fix item rescue menu
|
2026-02-18 02:41:22 -08:00 |
|
zenny
|
7393662aa8
|
Fix spawn heights and debug menu enemy spawning
|
2026-02-17 12:27:26 -08:00 |
|
zenny
|
02e6ee2f70
|
Test masks and finish implementing armor
|
2026-02-17 00:50:19 -08:00 |
|
zenny
|
017be896f3
|
Weapons tested and general changes made to support the results of those tests
|
2026-02-16 16:44:36 -08:00 |
|
zenny
|
366ed9f5e6
|
Beeg fixpack
|
2026-02-16 03:30:45 -08:00 |
|
zenny
|
f09d6ac8e8
|
Wave of item effects and implementation
|
2026-02-15 22:44:43 -08:00 |
|
zenny
|
5233da4225
|
Various cleanup
|
2026-02-15 20:35:05 -08:00 |
|
zenny
|
69b25aacb9
|
Overhaul item and inventory and clean up bits and pieces
|
2026-02-15 01:19:27 -08:00 |
|
zenny
|
68b1455c53
|
Fix restorative
|
2026-02-12 23:28:51 -08:00 |
|
zenny
|
9615e1e251
|
Audio fade
|
2026-02-12 22:42:18 -08:00 |
|
zenny
|
d503413140
|
Fix up effect items
Fix up minimap
Add some debug info
|
2026-02-12 20:49:09 -08:00 |
|
zenny
|
b475df6f68
|
Implement most jewels
|
2026-02-12 02:36:25 -08:00 |
|
zenny
|
230b47061d
|
Add item spawn menu
Fix game over bug
Start adding more implementation for jewels
|
2026-02-11 15:25:20 -08:00 |
|
zenny
|
8ce38c3c13
|
Redesign and reimplement inventory menu
Add jewels but no implementation yet (needed redesign of inventory menu to function correctly)
|
2026-02-11 04:08:42 -08:00 |
|
zenny
|
5451f0b31f
|
Persuader
|
2026-02-10 18:42:46 -08:00 |
|
zenny
|
92b4e8662f
|
Add projectiles
|
2026-02-10 18:03:53 -08:00 |
|
zenny
|
2f377d2d7a
|
Add curse element, increase throw speed/damage of Ciello
|
2026-02-10 15:37:12 -08:00 |
|
zenny
|
97198afe18
|
Fix dropped/thrown item behavior
|
2026-02-10 14:57:41 -08:00 |
|
zenny
|
90d054a3c6
|
Clean up events, add weapon tag for weaker on swing
|
2026-02-09 23:50:15 -08:00 |
|
zenny
|
aba325ff2b
|
Implement plasma sword instakill
|
2026-02-09 23:01:52 -08:00 |
|