Revamp map route stuff
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@@ -13,6 +13,7 @@ public partial class GameState
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public FloorExitScreen()
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{
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OnAttach(() => Get<IGameRepo>().Pause());
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OnDetach(() => Get<IGameRepo>().Resume());
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}
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public Transition On(in Input.LoadNextFloor input)
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@@ -11,5 +11,7 @@ public interface IDungeonFloor : INode3D
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public ImmutableList<IDungeonRoom> Rooms { get; }
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public IDungeonRoom GetPlayersCurrentRoom();
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public bool FloorIsLoaded { get; set; }
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}
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