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dcb867e0bb
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In progress boss work
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2024-09-26 00:32:47 -07:00 |
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41c24c5ab3
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Make player, enemy, and items spawn at consistent heights
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2024-09-25 21:33:11 -07:00 |
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7f1f1a8a14
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Push
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2024-09-23 22:37:10 -07:00 |
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a4c18e7cf6
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Add chariot, fix water room doors, add item picked up message
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2024-09-23 18:33:46 -07:00 |
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68c7b30e57
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Fix rooms
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2024-09-22 23:29:34 -07:00 |
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59390c04bf
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Throwable item rework, increase health on timer timeout, add boss 1 model
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2024-09-22 23:05:33 -07:00 |
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f490a390aa
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Fix stuff
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2024-09-22 15:40:43 -07:00 |
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84ee313ce5
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Throw item
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2024-09-22 14:40:53 -07:00 |
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490f0d17d2
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Drop item
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2024-09-22 14:00:52 -07:00 |
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01477b9a0e
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Add back antechamber 2, fix collisions in inner balcony room
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2024-09-19 01:56:37 -07:00 |
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28136545b4
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Re-import
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2024-09-18 17:24:20 -07:00 |
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0edaa65682
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Clean up merge
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2024-09-18 16:57:28 -07:00 |
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7bd374161f
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Attempt to bring in other branch
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2024-09-18 16:51:27 -07:00 |
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d5c81d6587
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Knockback tag implementation
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2024-09-18 16:45:00 -07:00 |
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884f283ead
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Basic throw works
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2024-09-18 02:57:13 -07:00 |
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b7a982d340
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Demo reel build
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2024-09-17 23:56:50 -07:00 |
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27fa657f92
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Almost shippable
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2024-09-17 04:39:01 -07:00 |
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9b8884d459
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stoop kid is afraid to leave his stoop
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2024-09-17 00:07:13 -07:00 |
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60f7c92139
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Minor text changes
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2024-09-16 22:26:42 -07:00 |
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993ec2bf1b
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Fix enemy attacks
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2024-09-16 22:14:46 -07:00 |
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dac4e26662
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Fixed michael animations
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2024-09-16 20:53:59 -07:00 |
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354813e6e0
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Animation fixes
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2024-09-16 20:38:44 -07:00 |
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d0c78e54a7
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Implement boss room
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2024-09-16 02:48:14 -07:00 |
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55c521db3a
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Update items
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2024-09-16 01:05:15 -07:00 |
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660a5f5553
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Slightly modify enemy LoS stuff
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2024-09-16 00:02:38 -07:00 |
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8143da44db
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Not perfect but enemies move/attack with animation
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2024-09-15 23:56:05 -07:00 |
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4a1fdd94f8
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Hit shader
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2024-09-15 17:12:18 -07:00 |
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470b853916
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Basic projectile implementation
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2024-09-15 02:37:32 -07:00 |
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b42b248c0b
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Fix sproingy too
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2024-09-15 02:19:23 -07:00 |
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7680ab8b45
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it's michael, what's michael
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2024-09-15 02:17:40 -07:00 |
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096bcd6168
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Disable audio by default
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2024-09-14 16:09:01 -07:00 |
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cd8806a9fe
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Implement BGM and SFX event system
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2024-09-14 16:01:55 -07:00 |
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0a71339bbe
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Clean up in player code area too
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2024-09-14 10:37:04 -07:00 |
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5f05494fe1
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Cleanup pt 2
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2024-09-14 10:35:23 -07:00 |
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57b9d9b64a
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Clean up temporary dungeon room files
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2024-09-14 10:32:06 -07:00 |
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8ea532bcfa
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Change out floor prompt message
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2024-09-13 17:07:47 -07:00 |
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1d7d70e033
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More inventory menu improvements
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2024-09-13 16:43:10 -07:00 |
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f0e75703f6
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(Mostly) show status update when using an item. Need to fix up the equipping code here
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2024-09-12 15:18:09 -07:00 |
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875fa026df
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Dungeon player and teleport randomization
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2024-09-12 12:41:52 -07:00 |
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043d7f1ba8
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Fix final remaining issues with inventory
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2024-09-12 10:28:34 -07:00 |
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af384d3ddb
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Finish refactoring other than making sure bonuses appear on player stat side
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2024-09-12 04:26:29 -07:00 |
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b4662a0c7b
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Massive refactor (inventory menu still a little broken but its Good Enough)
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2024-09-12 02:24:14 -07:00 |
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149c8d9571
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Working pause menu
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2024-09-11 15:55:47 -07:00 |
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4d47a7586e
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Big refactor in place: Organize nodes in line with dependency injection expectations, use state machine flow more
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2024-09-11 15:33:36 -07:00 |
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6a4eb81529
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More messing with dialogue box UI
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2024-09-11 10:53:54 -07:00 |
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0c9b1cd689
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Fiddle with UI
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2024-09-10 20:38:22 -07:00 |
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7268cb445a
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Fix item usage
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2024-09-10 20:03:21 -07:00 |
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d854f159b4
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Add more interactive effects to inventory menu
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2024-09-10 19:40:19 -07:00 |
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081bde1d9a
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Refactor inventory menu
Add user prompt and implement equip state
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2024-09-10 12:29:44 -07:00 |
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83e0566ae8
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Start work on inventory user prompt
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2024-09-10 01:42:32 -07:00 |
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