Refactor inventory menu
Add user prompt and implement equip state
This commit is contained in:
@@ -40,10 +40,15 @@ public partial class InventoryMenu : Control, IInventoryMenu
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[Node] public Label ForwardArrow { get; set; } = default!;
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[Node] public Control ItemsPage { get; set; } = default!;
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private enum InventoryPageNumber
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// User Prompt Menu
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[Node] public Label UseItemPrompt { get; set; } = default!;
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[Node] public Button UseButton { get; set; } = default!;
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[Node] public Button EquipButton { get; set; } = default!;
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[Node] public Button DropButton { get; set; } = default!;
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public void OnReady()
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{
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FirstPage,
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SecondPage
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EquipButton.Pressed += EquipButtonPressed;
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}
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private InventoryPageNumber _currentPageNumber = InventoryPageNumber.FirstPage;
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@@ -62,6 +67,14 @@ public partial class InventoryMenu : Control, IInventoryMenu
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PopulatePlayerInfo();
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}
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public void ClearItems()
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{
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foreach (var item in ItemSlots)
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ItemsPage.RemoveChildEx(item);
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HideUserActionPrompt();
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}
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public void PopulatePlayerInfo()
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{
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FloorLabel.Text = $"Level {GameRepo.CurrentFloor:D2}";
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@@ -107,6 +120,91 @@ public partial class InventoryMenu : Control, IInventoryMenu
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}
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}
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public override void _UnhandledInput(InputEvent @event)
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{
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if (ItemSlots.Length == 0)
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return;
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var inventory = GameRepo.InventoryItems.Value;
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if (Input.IsActionJustPressed(GameInputs.UiRight) && _currentPageNumber == InventoryPageNumber.FirstPage && inventory.Count > _itemsPerPage)
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ChangeInventoryPage(InventoryPageNumber.SecondPage);
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if (Input.IsActionJustPressed(GameInputs.UiLeft) && _currentPageNumber == InventoryPageNumber.SecondPage)
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ChangeInventoryPage(InventoryPageNumber.FirstPage);
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if (Input.IsActionJustPressed(GameInputs.UiDown))
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{
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SetToUnselectedStyle(ItemSlots.ElementAt(_currentIndex));
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_currentIndex = new[] { _currentIndex + 1, _itemsPerPage - 1, ItemSlots.Length - 1 }.Min();
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SetToSelectedStyle(ItemSlots.ElementAt(_currentIndex));
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}
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if (Input.IsActionJustPressed(GameInputs.UiUp))
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{
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if (ItemSlots.Length == 0)
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return;
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SetToUnselectedStyle(ItemSlots.ElementAt(_currentIndex));
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_currentIndex = new[] { _currentIndex - 1, 0 }.Max();
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SetToSelectedStyle(ItemSlots.ElementAt(_currentIndex));
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}
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if (Input.IsActionJustPressed(GameInputs.UiAccept))
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{
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if (ItemSlots.Length == 0 || GetViewport().GuiGetFocusOwner() is Button)
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return;
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DisplayUserActionPrompt();
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}
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}
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private void DisplayUserActionPrompt()
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{
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ItemDescriptionTitle.Hide();
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ItemEffectLabel.Hide();
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UseItemPrompt.Show();
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UseButton.Show();
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EquipButton.Show();
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EquipButton.Disabled = false;
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DropButton.Show();
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var currentItem = ItemSlots.ElementAt(_currentIndex).Item;
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if (currentItem is IEquipable equipable)
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{
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EquipButton.Disabled = false;
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EquipButton.FocusMode = FocusModeEnum.All;
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EquipButton.Text = GameRepo.IsItemEquipped(equipable) ? "Unequip" : "Equip";
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}
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else
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{
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EquipButton.Disabled = true;
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EquipButton.FocusMode = FocusModeEnum.None;
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}
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UseButton.Text = currentItem is ThrowableItem ? "Throw" : "Use";
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UseButton.GrabFocus();
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}
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private void HideUserActionPrompt()
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{
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ItemDescriptionTitle.Show();
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ItemEffectLabel.Show();
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UseItemPrompt.Hide();
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UseButton.Hide();
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EquipButton.Hide();
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DropButton.Hide();
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}
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private void ChangeInventoryPage(InventoryPageNumber pageToChangeTo)
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{
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ClearItems();
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_currentIndex = 0;
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_currentPageNumber = pageToChangeTo;
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PopulateItems();
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}
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private void PopulateInventory()
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{
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var inventory = GameRepo.InventoryItems.Value;
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@@ -148,103 +246,69 @@ public partial class InventoryMenu : Control, IInventoryMenu
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}
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}
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public override void _UnhandledInput(InputEvent @event)
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private void SetToUnselectedStyle(IItemSlot itemSlot)
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{
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var inventory = GameRepo.InventoryItems.Value;
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if (ItemSlots.Any() && _currentPageNumber == InventoryPageNumber.FirstPage && inventory.Count > _itemsPerPage && Input.IsActionJustPressed(GameInputs.UiRight))
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itemSlot.SetItemStyle();
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if (itemSlot.Item is IEquipable equipable && GameRepo.IsItemEquipped(equipable))
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itemSlot.SetEquippedItemStyle();
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}
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private void SetToSelectedStyle(IItemSlot itemSlot)
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{
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itemSlot.SetSelectedItemStyle();
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if (itemSlot.Item is IEquipable newEquipable && GameRepo.IsItemEquipped(newEquipable))
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itemSlot.SetEquippedSelectedItemStyle();
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ItemDescriptionTitle.Text = $"{itemSlot.Item.Info.Name}";
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ItemEffectLabel.Text = $"{itemSlot.Item.Info.Description}";
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}
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private void EquipOrUnequipItem()
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{
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var itemSlot = ItemSlots[_currentIndex];
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if (itemSlot.Item is IEquipable equipableItem)
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{
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ClearItems();
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_currentIndex = 0;
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_currentPageNumber = InventoryPageNumber.SecondPage;
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PopulateItems();
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}
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if (ItemSlots.Any() && _currentPageNumber == InventoryPageNumber.SecondPage && Input.IsActionJustPressed(GameInputs.UiLeft))
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{
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ClearItems();
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_currentIndex = 0;
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_currentPageNumber = InventoryPageNumber.FirstPage;
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PopulateItems();
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}
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if (ItemSlots.Any() && Input.IsActionJustPressed(GameInputs.UiDown))
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{
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if (!inventory.Any())
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return;
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var oldItem = ItemSlots.ElementAt(_currentIndex);
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ItemSlots.ElementAt(_currentIndex).SetItemStyle();
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var index = new[] { _currentIndex + 1, _itemsPerPage - 1, ItemSlots.Count() - 1 };
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_currentIndex = index.Min();
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var newItem = ItemSlots.ElementAt(_currentIndex);
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newItem.SetSelectedItemStyle();
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if (oldItem.Item is IEquipable equipable && GameRepo.IsItemEquipped(equipable))
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oldItem.SetEquippedItemStyle();
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if (newItem.Item is IEquipable newEquipable && GameRepo.IsItemEquipped(newEquipable))
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newItem.SetEquippedSelectedItemStyle();
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ItemDescriptionTitle.Text = $"{newItem.Item.Info.Name}";
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ItemEffectLabel.Text = $"{newItem.Item.Info.Description}";
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}
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if (ItemSlots.Any() && Input.IsActionJustPressed(GameInputs.UiUp))
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{
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if (!inventory.Any())
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return;
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var oldItem = ItemSlots.ElementAt(_currentIndex);
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ItemSlots.ElementAt(_currentIndex).SetItemStyle();
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var index = new[] { _currentIndex - 1, 0 };
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_currentIndex = index.Max();
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var newItem = ItemSlots.ElementAt(_currentIndex);
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newItem.SetSelectedItemStyle();
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if (oldItem.Item is IEquipable equipable && GameRepo.IsItemEquipped(equipable))
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oldItem.SetEquippedItemStyle();
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if (newItem.Item is IEquipable newEquipable && GameRepo.IsItemEquipped(newEquipable))
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newItem.SetEquippedSelectedItemStyle();
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ItemDescriptionTitle.Text = $"{newItem.Item.Info.Name}";
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ItemEffectLabel.Text = $"{newItem.Item.Info.Description}";
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}
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if (ItemSlots.Any() && Input.IsActionJustPressed(GameInputs.UiAccept))
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{
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var itemSlot = ItemSlots[_currentIndex];
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if (itemSlot.Item is IEquipable equipableItem)
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if (GameRepo.IsItemEquipped(equipableItem))
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{
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if (GameRepo.IsItemEquipped(equipableItem))
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{
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GameRepo.UnequipItem(equipableItem);
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itemSlot.SetSelectedItemStyle();
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}
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else
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{
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GameRepo.EquipItem(equipableItem);
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itemSlot.SetEquippedSelectedItemStyle();
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}
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var atkBonus = GameRepo.PlayerStatInfo.Value.BonusAttack;
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ATKBonusLabel.Text = atkBonus != 0 ? $"{atkBonus:+0;-#}" : "...";
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var defBonus = GameRepo.PlayerStatInfo.Value.BonusDefense;
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DEFBonusLabel.Text = defBonus != 0 ? $"{defBonus:+0;-#}" : "...";
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var currentHP = GameRepo.PlayerStatInfo.Value.CurrentHP;
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var maxHP = GameRepo.PlayerStatInfo.Value.MaximumHP;
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HPValue.Text = $"{currentHP}/{maxHP}";
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var currentVT = GameRepo.PlayerStatInfo.Value.CurrentVT;
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var maxVT = GameRepo.PlayerStatInfo.Value.MaximumVT;
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VTValue.Text = $"{currentVT}/{maxVT}";
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GameRepo.UnequipItem(equipableItem);
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itemSlot.SetSelectedItemStyle();
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}
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else
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{
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GameRepo.EquipItem(equipableItem);
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itemSlot.SetEquippedSelectedItemStyle();
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}
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UpdateStatBonusInfo();
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}
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}
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public void ClearItems()
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private void UpdateStatBonusInfo()
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{
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foreach (var item in ItemSlots)
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{
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ItemsPage.RemoveChildEx(item);
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}
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var atkBonus = GameRepo.PlayerStatInfo.Value.BonusAttack;
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ATKBonusLabel.Text = atkBonus != 0 ? $"{atkBonus:+0;-#}" : "...";
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var defBonus = GameRepo.PlayerStatInfo.Value.BonusDefense;
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DEFBonusLabel.Text = defBonus != 0 ? $"{defBonus:+0;-#}" : "...";
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var currentHP = GameRepo.PlayerStatInfo.Value.CurrentHP;
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var maxHP = GameRepo.PlayerStatInfo.Value.MaximumHP;
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HPValue.Text = $"{currentHP}/{maxHP}";
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var currentVT = GameRepo.PlayerStatInfo.Value.CurrentVT;
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var maxVT = GameRepo.PlayerStatInfo.Value.MaximumVT;
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VTValue.Text = $"{currentVT}/{maxVT}";
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}
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private void EquipButtonPressed()
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{
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EquipOrUnequipItem();
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HideUserActionPrompt();
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}
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private enum InventoryPageNumber
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{
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FirstPage,
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SecondPage
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}
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}
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=26 format=3 uid="uid://dlj8qdg1c5048"]
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[gd_scene load_steps=32 format=3 uid="uid://dlj8qdg1c5048"]
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[ext_resource type="Script" path="res://src/inventory_menu/InventoryMenu.cs" id="1_l64wl"]
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[ext_resource type="Shader" path="res://src/inventory_menu/InventoryMenu.gdshader" id="2_0fvsh"]
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@@ -73,10 +73,22 @@ font_color = Color(0.737255, 0.705882, 0.690196, 1)
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[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_0kb6l"]
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[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_ascpt"]
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[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_abpb1"]
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[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_545ij"]
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[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_fu7o2"]
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[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_nkvce"]
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[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_omlgh"]
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[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_uerb4"]
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[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_lvcf8"]
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[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_ct6ql"]
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[sub_resource type="LabelSettings" id="LabelSettings_x4aj3"]
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@@ -341,58 +353,84 @@ size_flags_horizontal = 0
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label_settings = ExtResource("6_q3oua")
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autowrap_mode = 2
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[node name="UseItemPrompt" type="Label" parent="InventoryInfo/HBoxContainer/PlayerInfo/HBoxContainer/VBoxContainer"]
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unique_name_in_owner = true
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visible = false
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custom_minimum_size = Vector2(800, 100)
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layout_mode = 2
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size_flags_horizontal = 0
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text = "Use Item?"
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label_settings = ExtResource("6_tmdno")
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autowrap_mode = 2
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[node name="ItemEffectLabel" type="Label" parent="InventoryInfo/HBoxContainer/PlayerInfo/HBoxContainer/VBoxContainer"]
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unique_name_in_owner = true
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custom_minimum_size = Vector2(800, 100)
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layout_mode = 2
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size_flags_horizontal = 0
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text = "Use Item?
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"
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label_settings = SubResource("LabelSettings_mundu")
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autowrap_mode = 2
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[node name="UseButton" type="Button" parent="InventoryInfo/HBoxContainer/PlayerInfo/HBoxContainer/VBoxContainer"]
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unique_name_in_owner = true
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visible = false
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custom_minimum_size = Vector2(200, 0)
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layout_mode = 2
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size_flags_horizontal = 0
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size_flags_vertical = 0
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focus_neighbor_top = NodePath("../DropButton")
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focus_neighbor_bottom = NodePath("../EquipButton")
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theme = ExtResource("8_khyvo")
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theme_override_colors/font_disabled_color = Color(0.137255, 0.121569, 0.12549, 1)
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theme_override_colors/font_pressed_color = Color(0.137255, 0.121569, 0.12549, 1)
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theme_override_colors/font_focus_color = Color(1, 0.94902, 0, 1)
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theme_override_colors/font_color = Color(0.737255, 0.705882, 0.690196, 1)
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theme_override_styles/focus = SubResource("StyleBoxEmpty_0kb6l")
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theme_override_styles/disabled = SubResource("StyleBoxEmpty_ascpt")
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theme_override_styles/pressed = SubResource("StyleBoxEmpty_abpb1")
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theme_override_styles/normal = SubResource("StyleBoxEmpty_545ij")
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button_mask = 0
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text = "Use"
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alignment = 0
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[node name="EquipButton" type="Button" parent="InventoryInfo/HBoxContainer/PlayerInfo/HBoxContainer/VBoxContainer"]
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unique_name_in_owner = true
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visible = false
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custom_minimum_size = Vector2(200, 0)
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layout_mode = 2
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size_flags_horizontal = 0
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size_flags_vertical = 0
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theme = ExtResource("8_khyvo")
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theme_override_colors/font_disabled_color = Color(0.137255, 0.121569, 0.12549, 1)
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theme_override_colors/font_pressed_color = Color(0.137255, 0.121569, 0.12549, 1)
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theme_override_colors/font_focus_color = Color(1, 0.94902, 0, 1)
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theme_override_colors/font_color = Color(0.737255, 0.705882, 0.690196, 1)
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theme_override_styles/focus = SubResource("StyleBoxEmpty_0kb6l")
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theme_override_styles/disabled = SubResource("StyleBoxEmpty_fu7o2")
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theme_override_styles/pressed = SubResource("StyleBoxEmpty_nkvce")
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theme_override_styles/normal = SubResource("StyleBoxEmpty_545ij")
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button_mask = 0
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text = "Equip"
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alignment = 0
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[node name="DropButton" type="Button" parent="InventoryInfo/HBoxContainer/PlayerInfo/HBoxContainer/VBoxContainer"]
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unique_name_in_owner = true
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visible = false
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custom_minimum_size = Vector2(200, 0)
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layout_mode = 2
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size_flags_horizontal = 0
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size_flags_vertical = 0
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focus_neighbor_top = NodePath("../EquipButton")
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focus_neighbor_bottom = NodePath("../UseButton")
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theme = ExtResource("8_khyvo")
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theme_override_colors/font_disabled_color = Color(0.137255, 0.121569, 0.12549, 1)
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theme_override_colors/font_pressed_color = Color(0.137255, 0.121569, 0.12549, 1)
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theme_override_colors/font_focus_color = Color(1, 0.94902, 0, 1)
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theme_override_colors/font_color = Color(0.737255, 0.705882, 0.690196, 1)
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theme_override_styles/focus = SubResource("StyleBoxEmpty_omlgh")
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theme_override_styles/disabled = SubResource("StyleBoxEmpty_uerb4")
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theme_override_styles/pressed = SubResource("StyleBoxEmpty_lvcf8")
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theme_override_styles/normal = SubResource("StyleBoxEmpty_ct6ql")
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button_mask = 0
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text = "Drop"
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alignment = 0
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[node name="ItemInfo" type="VBoxContainer" parent="InventoryInfo/HBoxContainer"]
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layout_mode = 2
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