Change out floor prompt message
This commit is contained in:
@@ -182,7 +182,7 @@ Interact={
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[internationalization]
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locale/translations_pot_files=PackedStringArray("res://src/dialog/Dialogue.dialogue", "res://src/ui/dialogue/FloorExit.dialogue", "res://src/npc/rat/ratdialogue.dialogue")
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locale/translations_pot_files=PackedStringArray("res://src/dialog/Dialogue.dialogue", "res://src/npc/rat/ratdialogue.dialogue")
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[layer_names]
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@@ -86,6 +86,8 @@ public partial class Game : Node3D, IGame
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.Handle((in GameLogic.Output.HideInventory _) => { InGameUI.HideInventoryScreen(); InGameUI.InventoryMenu.SetProcessInput(false); })
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.Handle((in GameLogic.Output.ShowMiniMap _) => { InGameUI.ShowMiniMap(); })
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.Handle((in GameLogic.Output.HideMiniMap _) => { InGameUI.HideMiniMap(); })
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.Handle((in GameLogic.Output.ShowAskForTeleport _) => { GameRepo.Pause(); InGameUI.UseTeleportPrompt.FadeIn(); InGameUI.SetProcessInput(true); })
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.Handle((in GameLogic.Output.HideAskForTeleport _) => { GameRepo.Resume(); InGameUI.UseTeleportPrompt.FadeOut(); InGameUI.SetProcessInput(false); })
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.Handle((in GameLogic.Output.ShowLostScreen _) => { DeathMenu.Show(); DeathMenu.FadeIn(); })
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.Handle((in GameLogic.Output.ExitLostScreen _) => { DeathMenu.FadeOut(); });
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GameLogic.Start();
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@@ -100,6 +102,10 @@ public partial class Game : Node3D, IGame
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Map.DungeonFinishedGenerating += Map_DungeonFinishedGenerating;
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InGameUI.InventoryMenu.ClosedMenu += InventoryMenu_CloseInventory;
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InGameUI.MinimapButtonReleased += Player_MinimapButtonReleased;
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InGameUI.UseTeleportPrompt.TeleportToNextFloor += UseTeleportPrompt_TeleportToNextFloor;
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InGameUI.UseTeleportPrompt.CloseTeleportPrompt += UseTeleportPrompt_CloseTeleportPrompt;
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GameRepo.PlayerData.Inventory.InventoryAtCapacity += PlayerInventory_InventoryAtCapacity;
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GameRepo.PlayerData.Inventory.RaiseStatRequest += Inventory_RaiseStatRequest;
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FloorClearMenu.GoToNextFloor += FloorClearMenu_GoToNextFloor;
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@@ -111,6 +117,16 @@ public partial class Game : Node3D, IGame
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Player.PauseButtonPressed += Player_PauseButtonPressed;
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}
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private void UseTeleportPrompt_CloseTeleportPrompt()
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{
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GameLogic.Input(new GameLogic.Input.HideAskForTeleport());
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}
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private void UseTeleportPrompt_TeleportToNextFloor()
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{
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GameLogic.Input(new GameLogic.Input.FloorExitReached());
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}
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private void PauseMenu_UnpauseButtonPressed()
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{
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GameLogic.Input(new GameLogic.Input.UnpauseGame());
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@@ -227,10 +243,7 @@ public partial class Game : Node3D, IGame
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private void Map_TeleportReached()
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{
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GameRepo.Pause();
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DialogueManager.GetCurrentScene = (() => this);
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var dialogueResource = GD.Load<Resource>("res://src/ui/dialogue/FloorExit.dialogue");
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DialogueController.ShowDialogue(dialogueResource, "floor_exit");
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GameLogic.Input(new GameLogic.Input.AskForTeleport());
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}
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private void OnPauseMenuTransitioned()
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@@ -28,6 +28,9 @@
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public readonly record struct UnpauseGame;
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public readonly record struct PauseMenuTransitioned;
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public readonly record struct AskForTeleport;
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public readonly record struct HideAskForTeleport;
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}
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}
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}
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@@ -33,6 +33,10 @@ namespace GameJamDungeon
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public readonly record struct ShowFloorClearMenu;
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public readonly record struct ExitFloorClearMenu;
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public readonly record struct ShowAskForTeleport;
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public readonly record struct HideAskForTeleport;
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}
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}
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}
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@@ -2,6 +2,7 @@
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state "GameLogic State" as GameJamDungeon_GameLogic_State {
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state "GameStarted" as GameJamDungeon_GameLogic_State_GameStarted
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state "Playing" as GameJamDungeon_GameLogic_State_Playing {
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state "AskForTeleport" as GameJamDungeon_GameLogic_State_AskForTeleport
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state "FloorClearedDecisionState" as GameJamDungeon_GameLogic_State_FloorClearedDecisionState
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state "InventoryOpened" as GameJamDungeon_GameLogic_State_InventoryOpened
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state "MinimapOpen" as GameJamDungeon_GameLogic_State_MinimapOpen
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@@ -11,13 +12,15 @@ state "GameLogic State" as GameJamDungeon_GameLogic_State {
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state "Quit" as GameJamDungeon_GameLogic_State_Quit
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}
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GameJamDungeon_GameLogic_State_AskForTeleport --> GameJamDungeon_GameLogic_State_FloorClearedDecisionState : FloorExitReached
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GameJamDungeon_GameLogic_State_AskForTeleport --> GameJamDungeon_GameLogic_State_Playing : HideAskForTeleport
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GameJamDungeon_GameLogic_State_FloorClearedDecisionState --> GameJamDungeon_GameLogic_State_FloorClearedDecisionState : GoToNextFloor
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GameJamDungeon_GameLogic_State_FloorClearedDecisionState --> GameJamDungeon_GameLogic_State_Playing : HideFloorClearMenu
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GameJamDungeon_GameLogic_State_GameStarted --> GameJamDungeon_GameLogic_State_Playing : Initialize
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GameJamDungeon_GameLogic_State_InventoryOpened --> GameJamDungeon_GameLogic_State_Playing : CloseInventory
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GameJamDungeon_GameLogic_State_MinimapOpen --> GameJamDungeon_GameLogic_State_Playing : MiniMapButtonReleased
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GameJamDungeon_GameLogic_State_Paused --> GameJamDungeon_GameLogic_State_Resuming : UnpauseGame
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GameJamDungeon_GameLogic_State_Playing --> GameJamDungeon_GameLogic_State_FloorClearedDecisionState : FloorExitReached
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GameJamDungeon_GameLogic_State_Playing --> GameJamDungeon_GameLogic_State_AskForTeleport : AskForTeleport
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GameJamDungeon_GameLogic_State_Playing --> GameJamDungeon_GameLogic_State_InventoryOpened : OpenInventory
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GameJamDungeon_GameLogic_State_Playing --> GameJamDungeon_GameLogic_State_MinimapOpen : MiniMapButtonPressed
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GameJamDungeon_GameLogic_State_Playing --> GameJamDungeon_GameLogic_State_Paused : PauseGame
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28
src/game/state/states/GameLogic.State.AskForTeleport.cs
Normal file
28
src/game/state/states/GameLogic.State.AskForTeleport.cs
Normal file
@@ -0,0 +1,28 @@
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using Chickensoft.Introspection;
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using Chickensoft.LogicBlocks;
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namespace GameJamDungeon
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{
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public partial class GameLogic
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{
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public partial record State
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{
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[Meta]
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public partial record AskForTeleport : Playing, IGet<Input.FloorExitReached>, IGet<Input.HideAskForTeleport>
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{
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public AskForTeleport()
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{
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this.OnAttach(() => { Get<IGameRepo>().Pause(); Output(new Output.ShowAskForTeleport()); });
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this.OnDetach(() => { Output(new Output.HideAskForTeleport()); });
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}
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public Transition On(in Input.FloorExitReached input) => To<FloorClearedDecisionState>();
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public Transition On(in Input.HideAskForTeleport input)
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{
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return To<Playing>();
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}
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}
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}
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}
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}
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@@ -12,7 +12,7 @@ namespace GameJamDungeon
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IGet<Input.OpenInventory>,
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IGet<Input.MiniMapButtonPressed>,
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IGet<Input.GameOver>,
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IGet<Input.FloorExitReached>,
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IGet<Input.AskForTeleport>,
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IGet<Input.PauseGame>
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{
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public Playing()
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@@ -29,7 +29,7 @@ namespace GameJamDungeon
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public Transition On(in Input.GameOver input) => To<Quit>();
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public Transition On(in Input.FloorExitReached input) => To<FloorClearedDecisionState>();
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public Transition On(in Input.AskForTeleport input) => To<AskForTeleport>();
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public Transition On(in Input.PauseGame input) => To<Paused>();
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}
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@@ -1,6 +0,0 @@
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~ floor_exit
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Proceed to the next floor?
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- Yes
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do GoToNextFloor()
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- No
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=> END
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@@ -1,15 +0,0 @@
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[remap]
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importer="dialogue_manager_compiler_12"
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type="Resource"
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uid="uid://6bhfbvi6jbms"
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path="res://.godot/imported/FloorExit.dialogue-d2fbe7fb8dbc88a2f9b0dc79a5124041.tres"
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[deps]
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source_file="res://src/ui/dialogue/FloorExit.dialogue"
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dest_files=["res://.godot/imported/FloorExit.dialogue-d2fbe7fb8dbc88a2f9b0dc79a5124041.tres"]
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[params]
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defaults=true
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@@ -1,77 +1,12 @@
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[gd_scene load_steps=17 format=3 uid="uid://b1muxus5qdbeu"]
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[gd_scene load_steps=7 format=3 uid="uid://b1muxus5qdbeu"]
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[ext_resource type="Script" path="res://src/ui/in_game_ui/InGameUI.cs" id="1_sc13i"]
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[ext_resource type="PackedScene" uid="uid://bwbofurcvf3yh" path="res://src/minimap/Minimap.tscn" id="2_6sfje"]
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[ext_resource type="PackedScene" uid="uid://dlj8qdg1c5048" path="res://src/inventory_menu/InventoryMenu.tscn" id="3_4vcdl"]
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[ext_resource type="PackedScene" uid="uid://dxl8il8f13c2x" path="res://src/ui/player_ui/PlayerInfoUI.tscn" id="4_46s5l"]
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[ext_resource type="FontFile" uid="uid://cm8j5vcdop5x0" path="res://src/ui/fonts/Mrs-Eaves-OT-Roman_31443.ttf" id="5_pmvvi"]
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[ext_resource type="Script" path="res://src/ui/in_game_ui/UseTeleportPrompt.cs" id="5_uhl2q"]
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[ext_resource type="PackedScene" uid="uid://bea2waybmgd6u" path="res://src/ui/teleport_prompt/UseTeleportPrompt.tscn" id="5_h1hgq"]
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[ext_resource type="Script" path="res://src/utils/FpsCounter.cs" id="7_c6o8j"]
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[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_ahhj2"]
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[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_1tca4"]
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[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_crnka"]
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[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_yoep7"]
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[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_cmr8o"]
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[sub_resource type="Animation" id="Animation_efhb5"]
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resource_name = "fade_in"
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length = 0.5
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:modulate")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.5),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [Color(1, 1, 1, 0), Color(1, 1, 1, 1)]
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}
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[sub_resource type="Animation" id="Animation_ibgld"]
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resource_name = "fade_out"
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length = 0.5
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:modulate")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.5),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [Color(1, 1, 1, 1), Color(1, 1, 1, 0)]
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}
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[sub_resource type="Animation" id="Animation_xrfau"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:modulate")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Color(1, 1, 1, 1)]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_7x216"]
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_data = {
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"RESET": SubResource("Animation_xrfau"),
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"fade_in": SubResource("Animation_efhb5"),
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"fade_out": SubResource("Animation_ibgld")
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}
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[node name="InGameUI" type="Control"]
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process_mode = 3
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custom_minimum_size = Vector2(1920, 1080)
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@@ -100,73 +35,10 @@ process_mode = 3
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visible = false
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layout_mode = 1
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[node name="UseTeleportPrompt" type="Control" parent="."]
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[node name="UseTeleportPrompt" parent="." instance=ExtResource("5_h1hgq")]
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unique_name_in_owner = true
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visible = false
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modulate = Color(1, 1, 1, 1)
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("5_uhl2q")
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[node name="CenterContainer" type="CenterContainer" parent="UseTeleportPrompt"]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="VBoxContainer" type="VBoxContainer" parent="UseTeleportPrompt/CenterContainer"]
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layout_mode = 2
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[node name="MovePrompt" type="Label" parent="UseTeleportPrompt/CenterContainer/VBoxContainer"]
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layout_mode = 2
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theme_override_colors/font_color = Color(0.737255, 0.705882, 0.690196, 1)
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theme_override_fonts/font = ExtResource("5_pmvvi")
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theme_override_font_sizes/font_size = 50
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theme_override_styles/normal = SubResource("StyleBoxEmpty_ahhj2")
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text = "Move to the next floor?"
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[node name="YesButton" type="Button" parent="UseTeleportPrompt/CenterContainer/VBoxContainer"]
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unique_name_in_owner = true
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custom_minimum_size = Vector2(100, 0)
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layout_mode = 2
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focus_neighbor_left = NodePath(".")
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focus_neighbor_top = NodePath(".")
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focus_neighbor_right = NodePath(".")
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focus_neighbor_bottom = NodePath("../NoButton")
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theme_override_colors/font_focus_color = Color(1, 0.94902, 0, 1)
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theme_override_colors/font_color = Color(0.737255, 0.705882, 0.690196, 1)
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||||
theme_override_fonts/font = ExtResource("5_pmvvi")
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||||
theme_override_font_sizes/font_size = 50
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theme_override_styles/focus = SubResource("StyleBoxEmpty_1tca4")
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theme_override_styles/normal = SubResource("StyleBoxEmpty_crnka")
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button_mask = 0
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text = "Yes"
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[node name="NoButton" type="Button" parent="UseTeleportPrompt/CenterContainer/VBoxContainer"]
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unique_name_in_owner = true
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layout_mode = 2
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||||
focus_neighbor_left = NodePath(".")
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||||
focus_neighbor_top = NodePath("../YesButton")
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||||
focus_neighbor_right = NodePath(".")
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||||
focus_neighbor_bottom = NodePath(".")
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||||
theme_override_colors/font_focus_color = Color(1, 0.94902, 0, 1)
|
||||
theme_override_colors/font_color = Color(0.737255, 0.705882, 0.690196, 1)
|
||||
theme_override_fonts/font = ExtResource("5_pmvvi")
|
||||
theme_override_font_sizes/font_size = 50
|
||||
theme_override_styles/focus = SubResource("StyleBoxEmpty_yoep7")
|
||||
theme_override_styles/normal = SubResource("StyleBoxEmpty_cmr8o")
|
||||
button_mask = 0
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||||
text = "No"
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||||
|
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[node name="AnimationPlayer" type="AnimationPlayer" parent="UseTeleportPrompt"]
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||||
libraries = {
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||||
"": SubResource("AnimationLibrary_7x216")
|
||||
}
|
||||
|
||||
[node name="Label" type="Label" parent="."]
|
||||
layout_mode = 1
|
||||
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@@ -3,11 +3,26 @@ using Chickensoft.GodotNodeInterfaces;
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using Chickensoft.Introspection;
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using Godot;
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public interface IUseTeleportPrompt : IControl;
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public interface IUseTeleportPrompt : IControl
|
||||
{
|
||||
event UseTeleportPrompt.TeleportToNextFloorEventHandler TeleportToNextFloor;
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||||
event UseTeleportPrompt.CloseTeleportPromptEventHandler CloseTeleportPrompt;
|
||||
|
||||
public void FadeIn();
|
||||
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||||
public void FadeOut();
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||||
}
|
||||
|
||||
[Meta(typeof(IAutoNode))]
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||||
public partial class UseTeleportPrompt : Control
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||||
public partial class UseTeleportPrompt : Control, IUseTeleportPrompt
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||||
{
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||||
public override void _Notification(int what) => this.Notify(what);
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||||
|
||||
[Signal]
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||||
public delegate void TeleportToNextFloorEventHandler();
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||||
[Signal]
|
||||
public delegate void CloseTeleportPromptEventHandler();
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|
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[Node] public Button YesButton { get; set; } = default!;
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[Node] public Button NoButton { get; set; } = default!;
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@@ -17,6 +32,21 @@ public partial class UseTeleportPrompt : Control
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||||
public void OnResolved()
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||||
{
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AnimationPlayer.AnimationFinished += AnimationPlayer_AnimationFinished;
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||||
YesButton.Pressed += YesButton_Pressed;
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||||
NoButton.Pressed += NoButton_Pressed;
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||||
}
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||||
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||||
public void FadeIn() => AnimationPlayer.Play("fade_in");
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||||
public void FadeOut() => AnimationPlayer.Play("fade_out");
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||||
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||||
private void NoButton_Pressed()
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||||
{
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||||
EmitSignal(SignalName.CloseTeleportPrompt);
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||||
}
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||||
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||||
private void YesButton_Pressed()
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||||
{
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||||
EmitSignal(SignalName.TeleportToNextFloor);
|
||||
}
|
||||
|
||||
private void AnimationPlayer_AnimationFinished(StringName animName)
|
||||
|
||||
179
src/ui/teleport_prompt/UseTeleportPrompt.tscn
Normal file
179
src/ui/teleport_prompt/UseTeleportPrompt.tscn
Normal file
@@ -0,0 +1,179 @@
|
||||
[gd_scene load_steps=14 format=3 uid="uid://bea2waybmgd6u"]
|
||||
|
||||
[ext_resource type="Script" path="res://src/ui/in_game_ui/UseTeleportPrompt.cs" id="1_x3wkp"]
|
||||
[ext_resource type="FontFile" uid="uid://cm8j5vcdop5x0" path="res://src/ui/fonts/Mrs-Eaves-OT-Roman_31443.ttf" id="2_i6kb2"]
|
||||
|
||||
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_ahhj2"]
|
||||
|
||||
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_1tca4"]
|
||||
|
||||
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_1pd8j"]
|
||||
|
||||
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_crnka"]
|
||||
|
||||
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_yoep7"]
|
||||
|
||||
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_svmjr"]
|
||||
|
||||
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_cmr8o"]
|
||||
|
||||
[sub_resource type="Animation" id="Animation_xrfau"]
|
||||
length = 0.001
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath(".:modulate")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 0,
|
||||
"values": [Color(1, 1, 1, 1)]
|
||||
}
|
||||
tracks/1/type = "value"
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/path = NodePath(".:visible")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 1,
|
||||
"values": [false]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_efhb5"]
|
||||
resource_name = "fade_in"
|
||||
length = 0.5
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath(".:modulate")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0, 0.5),
|
||||
"transitions": PackedFloat32Array(1, 1),
|
||||
"update": 0,
|
||||
"values": [Color(1, 1, 1, 0), Color(1, 1, 1, 1)]
|
||||
}
|
||||
tracks/1/type = "value"
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/path = NodePath(".:visible")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 1,
|
||||
"values": [true]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_ibgld"]
|
||||
resource_name = "fade_out"
|
||||
length = 0.5
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath(".:modulate")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0, 0.5),
|
||||
"transitions": PackedFloat32Array(1, 1),
|
||||
"update": 0,
|
||||
"values": [Color(1, 1, 1, 1), Color(1, 1, 1, 0)]
|
||||
}
|
||||
tracks/1/type = "value"
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/path = NodePath(".:visible")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/keys = {
|
||||
"times": PackedFloat32Array(0.5),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 1,
|
||||
"values": [false]
|
||||
}
|
||||
|
||||
[sub_resource type="AnimationLibrary" id="AnimationLibrary_7x216"]
|
||||
_data = {
|
||||
"RESET": SubResource("Animation_xrfau"),
|
||||
"fade_in": SubResource("Animation_efhb5"),
|
||||
"fade_out": SubResource("Animation_ibgld")
|
||||
}
|
||||
|
||||
[node name="UseTeleportPrompt" type="Control"]
|
||||
process_mode = 3
|
||||
visible = false
|
||||
layout_mode = 3
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
script = ExtResource("1_x3wkp")
|
||||
|
||||
[node name="CenterContainer" type="CenterContainer" parent="."]
|
||||
layout_mode = 1
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="CenterContainer"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="MovePrompt" type="Label" parent="CenterContainer/VBoxContainer"]
|
||||
layout_mode = 2
|
||||
theme_override_colors/font_color = Color(0.737255, 0.705882, 0.690196, 1)
|
||||
theme_override_fonts/font = ExtResource("2_i6kb2")
|
||||
theme_override_font_sizes/font_size = 50
|
||||
theme_override_styles/normal = SubResource("StyleBoxEmpty_ahhj2")
|
||||
text = "Move to the next floor?"
|
||||
|
||||
[node name="YesButton" type="Button" parent="CenterContainer/VBoxContainer"]
|
||||
unique_name_in_owner = true
|
||||
custom_minimum_size = Vector2(100, 0)
|
||||
layout_mode = 2
|
||||
focus_neighbor_left = NodePath(".")
|
||||
focus_neighbor_top = NodePath(".")
|
||||
focus_neighbor_right = NodePath(".")
|
||||
focus_neighbor_bottom = NodePath("../NoButton")
|
||||
theme_override_colors/font_focus_color = Color(1, 0.94902, 0, 1)
|
||||
theme_override_colors/font_color = Color(0.737255, 0.705882, 0.690196, 1)
|
||||
theme_override_fonts/font = ExtResource("2_i6kb2")
|
||||
theme_override_font_sizes/font_size = 50
|
||||
theme_override_styles/focus = SubResource("StyleBoxEmpty_1tca4")
|
||||
theme_override_styles/pressed = SubResource("StyleBoxEmpty_1pd8j")
|
||||
theme_override_styles/normal = SubResource("StyleBoxEmpty_crnka")
|
||||
button_mask = 0
|
||||
text = "Yes"
|
||||
|
||||
[node name="NoButton" type="Button" parent="CenterContainer/VBoxContainer"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
focus_neighbor_left = NodePath(".")
|
||||
focus_neighbor_top = NodePath("../YesButton")
|
||||
focus_neighbor_right = NodePath(".")
|
||||
focus_neighbor_bottom = NodePath(".")
|
||||
theme_override_colors/font_focus_color = Color(1, 0.94902, 0, 1)
|
||||
theme_override_colors/font_color = Color(0.737255, 0.705882, 0.690196, 1)
|
||||
theme_override_fonts/font = ExtResource("2_i6kb2")
|
||||
theme_override_font_sizes/font_size = 50
|
||||
theme_override_styles/focus = SubResource("StyleBoxEmpty_yoep7")
|
||||
theme_override_styles/pressed = SubResource("StyleBoxEmpty_svmjr")
|
||||
theme_override_styles/normal = SubResource("StyleBoxEmpty_cmr8o")
|
||||
button_mask = 0
|
||||
text = "No"
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
||||
unique_name_in_owner = true
|
||||
libraries = {
|
||||
"": SubResource("AnimationLibrary_7x216")
|
||||
}
|
||||
Reference in New Issue
Block a user