Commit Graph

218 Commits

Author SHA1 Message Date
167989be99 Boss logic update 2024-09-30 22:09:15 -07:00
dcb867e0bb In progress boss work 2024-09-26 00:32:47 -07:00
41c24c5ab3 Make player, enemy, and items spawn at consistent heights 2024-09-25 21:33:11 -07:00
7f1f1a8a14 Push 2024-09-23 22:37:10 -07:00
a4c18e7cf6 Add chariot, fix water room doors, add item picked up message 2024-09-23 18:33:46 -07:00
68c7b30e57 Fix rooms 2024-09-22 23:29:34 -07:00
59390c04bf Throwable item rework, increase health on timer timeout, add boss 1 model 2024-09-22 23:05:33 -07:00
f490a390aa Fix stuff 2024-09-22 15:40:43 -07:00
84ee313ce5 Throw item 2024-09-22 14:40:53 -07:00
490f0d17d2 Drop item 2024-09-22 14:00:52 -07:00
01477b9a0e Add back antechamber 2, fix collisions in inner balcony room 2024-09-19 01:56:37 -07:00
28136545b4 Re-import 2024-09-18 17:24:20 -07:00
0edaa65682 Clean up merge 2024-09-18 16:57:28 -07:00
7bd374161f Attempt to bring in other branch 2024-09-18 16:51:27 -07:00
d5c81d6587 Knockback tag implementation 2024-09-18 16:45:00 -07:00
884f283ead Basic throw works 2024-09-18 02:57:13 -07:00
b7a982d340 Demo reel build 2024-09-17 23:56:50 -07:00
27fa657f92 Almost shippable 2024-09-17 04:39:01 -07:00
9b8884d459 stoop kid is afraid to leave his stoop 2024-09-17 00:07:13 -07:00
60f7c92139 Minor text changes 2024-09-16 22:26:42 -07:00
993ec2bf1b Fix enemy attacks 2024-09-16 22:14:46 -07:00
dac4e26662 Fixed michael animations 2024-09-16 20:53:59 -07:00
354813e6e0 Animation fixes 2024-09-16 20:38:44 -07:00
d0c78e54a7 Implement boss room 2024-09-16 02:48:14 -07:00
55c521db3a Update items 2024-09-16 01:05:15 -07:00
660a5f5553 Slightly modify enemy LoS stuff 2024-09-16 00:02:38 -07:00
8143da44db Not perfect but enemies move/attack with animation 2024-09-15 23:56:05 -07:00
4a1fdd94f8 Hit shader 2024-09-15 17:12:18 -07:00
470b853916 Basic projectile implementation 2024-09-15 02:37:32 -07:00
b42b248c0b Fix sproingy too 2024-09-15 02:19:23 -07:00
7680ab8b45 it's michael, what's michael 2024-09-15 02:17:40 -07:00
096bcd6168 Disable audio by default 2024-09-14 16:09:01 -07:00
cd8806a9fe Implement BGM and SFX event system 2024-09-14 16:01:55 -07:00
0a71339bbe Clean up in player code area too 2024-09-14 10:37:04 -07:00
5f05494fe1 Cleanup pt 2 2024-09-14 10:35:23 -07:00
57b9d9b64a Clean up temporary dungeon room files 2024-09-14 10:32:06 -07:00
8ea532bcfa Change out floor prompt message 2024-09-13 17:07:47 -07:00
1d7d70e033 More inventory menu improvements 2024-09-13 16:43:10 -07:00
f0e75703f6 (Mostly) show status update when using an item. Need to fix up the equipping code here 2024-09-12 15:18:09 -07:00
875fa026df Dungeon player and teleport randomization 2024-09-12 12:41:52 -07:00
043d7f1ba8 Fix final remaining issues with inventory 2024-09-12 10:28:34 -07:00
af384d3ddb Finish refactoring other than making sure bonuses appear on player stat side 2024-09-12 04:26:29 -07:00
b4662a0c7b Massive refactor (inventory menu still a little broken but its Good Enough) 2024-09-12 02:24:14 -07:00
149c8d9571 Working pause menu 2024-09-11 15:55:47 -07:00
4d47a7586e Big refactor in place: Organize nodes in line with dependency injection expectations, use state machine flow more 2024-09-11 15:33:36 -07:00
6a4eb81529 More messing with dialogue box UI 2024-09-11 10:53:54 -07:00
0c9b1cd689 Fiddle with UI 2024-09-10 20:38:22 -07:00
7268cb445a Fix item usage 2024-09-10 20:03:21 -07:00
d854f159b4 Add more interactive effects to inventory menu 2024-09-10 19:40:19 -07:00
081bde1d9a Refactor inventory menu
Add user prompt and implement equip state
2024-09-10 12:29:44 -07:00