Use button prompt for inventory rescue menu

This commit is contained in:
2026-06-07 18:15:00 -07:00
parent 90242f7950
commit 380e275766
@@ -35,76 +35,84 @@ public partial class Overworld : SpecialFloor, IDungeonFloor
public override void InitializeDungeon()
{
Show();
Exit.AreaEntered += Exit_AreaEntered;
RestoreArea.AreaEntered += RestoreArea_AreaEntered;
RestoreArea.AreaExited += RestoreArea_AreaExited;
RestoreTimer = new Timer();
RestoreTimer.WaitTime = 0.3f;
RestoreTimer.Timeout += RestoreTimer_Timeout;
AddChild(RestoreTimer);
FloorIsLoaded = true;
Show();
Exit.AreaEntered += Exit_AreaEntered;
RestoreArea.AreaEntered += RestoreArea_AreaEntered;
RestoreArea.AreaExited += RestoreArea_AreaExited;
RestoreTimer = new Timer();
RestoreTimer.WaitTime = 0.3f;
RestoreTimer.Timeout += RestoreTimer_Timeout;
AddChild(RestoreTimer);
FloorIsLoaded = true;
Game.ItemRescueMenu.SetProcessInput(false);
var torches = DeathTorches.GetChildren().OfType<Torch>().ToList();
var torchesToLight = Mathf.Min(Game.QuestData.DeathCount, 15);
for (var i = 0; i < torchesToLight; i++)
torches[i].Show();
Game.ItemRescueMenu.SetProcessInput(false);
var torches = DeathTorches.GetChildren().OfType<Torch>().ToList();
var torchesToLight = Mathf.Min(Game.QuestData.DeathCount, 15);
for (var i = 0; i < torchesToLight; i++)
torches[i].Show();
ItemRescueInteractZone.AreaEntered += ItemRescueInteractZone_AreaEntered;
var dimmableAudio = DimmableAudio.GetChildren().OfType<IDimmableAudioStreamPlayer>();
foreach (var dimmable in dimmableAudio)
dimmable.FadeIn();
ItemRescueInteractZone.AreaEntered += ItemRescueInteractZone_AreaEntered;
ItemRescueInteractZone.AreaExited += ItemRescueInteractZone_AreaExited;
var dimmableAudio = DimmableAudio.GetChildren().OfType<IDimmableAudioStreamPlayer>();
foreach (var dimmable in dimmableAudio)
dimmable.FadeIn();
}
public override void _Input(InputEvent @event)
{
if (_insideItemRescueZone && Input.IsActionJustPressed(GameInputs.Interact))
{
GameRepo.Pause();
Game.ItemRescueMenu.Show();
Game.ItemRescueMenu.SetProcessInput(true);
}
}
private void ItemRescueInteractZone_AreaExited(Area3D area) => _insideItemRescueZone = false;
public void OnResolved()
{
Game.ItemRescueMenu.MenuClosing += ItemRescueMenu_MenuClosing;
Game.ItemRescueMenu.MenuClosing += ItemRescueMenu_MenuClosing;
}
private void ItemRescueMenu_MenuClosing()
{
GameRepo.Resume();
Game.ItemRescueMenu.SetProcessInput(false);
GameRepo.Resume();
Game.ItemRescueMenu.SetProcessInput(false);
}
private void ItemRescueInteractZone_AreaEntered(Area3D area)
{
GameRepo.Pause();
Game.ItemRescueMenu.Show();
Game.ItemRescueMenu.SetProcessInput(true);
}
private void ItemRescueInteractZone_AreaEntered(Area3D area) => _insideItemRescueZone = true;
private void RestoreTimer_Timeout()
{
if (!Player.HealthComponent.AtFullHealth)
Player.HealthComponent.Heal(1);
if (!Player.VTComponent.AtFullVT)
Player.VTComponent.Restore(1);
if (!Player.HealthComponent.AtFullHealth)
Player.HealthComponent.Heal(1);
if (!Player.VTComponent.AtFullVT)
Player.VTComponent.Restore(1);
}
private void RestoreArea_AreaExited(Area3D area)
{
if (area.GetOwner() is IPlayer)
{
RestoreTimer.Stop();
Player.SetHealthTimerStatus(true);
}
if (area.GetOwner() is IPlayer)
{
RestoreTimer.Stop();
Player.SetHealthTimerStatus(true);
}
}
private void RestoreArea_AreaEntered(Area3D area)
{
if (area.GetOwner() is IPlayer)
{
RestoreTimer.Start();
Player.SetHealthTimerStatus(false);
}
if (area.GetOwner() is IPlayer)
{
RestoreTimer.Start();
Player.SetHealthTimerStatus(false);
}
}
private void Exit_AreaEntered(Area3D area)
{
if (area.GetOwner() is IPlayer)
ExitReached();
if (area.GetOwner() is IPlayer)
ExitReached();
}
public void ExitReached() => Game.FloorExitReached();
@@ -113,10 +121,10 @@ public partial class Overworld : SpecialFloor, IDungeonFloor
public void OnExitTree()
{
Exit.AreaEntered -= Exit_AreaEntered;
RestoreArea.AreaEntered -= RestoreArea_AreaEntered;
RestoreArea.AreaExited -= RestoreArea_AreaExited;
RestoreTimer.Timeout -= RestoreTimer_Timeout;
Exit.AreaEntered -= Exit_AreaEntered;
RestoreArea.AreaEntered -= RestoreArea_AreaEntered;
RestoreArea.AreaExited -= RestoreArea_AreaExited;
RestoreTimer.Timeout -= RestoreTimer_Timeout;
}
}