Fix mystery items not spawning, adjust spawning rates, fix pause/unpausing for debug menu
This commit is contained in:
@@ -398,12 +398,10 @@ public partial class Game : Node3D, IGame
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})
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.Handle((in GameState.Output.OpenDebugMenu _) =>
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{
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GameRepo.Pause();
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InGameUI.DebugMenu.Show();
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})
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.Handle((in GameState.Output.CloseDebugMenu _) =>
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{
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GameRepo.Resume();
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InGameUI.DebugMenu.Hide();
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})
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.Handle((in GameState.Output.OpenTeleportScreen _) =>
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@@ -53,11 +53,9 @@ public class ItemDatabase
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if (itemsToExclude.Any())
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validItems = [.. validItems.Except(itemsToExclude)];
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validItems = [.. validItems.Where(x => x.ItemTag != ItemTag.MysteryItem)];
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var weights = validItems.Select(x => x.SpawnRate).ToArray();
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var index = rng.RandWeighted(weights);
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GD.Print($"Item Spawn Index: {index}, Array Size: {validItems.Count()}");
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GD.Print($"Item Spawn Index: {index}, Array Size: {validItems.Length}");
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var selectedItem = validItems[index];
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return selectedItem;
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}
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@@ -64,5 +64,5 @@ ThrowDamage = 5
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ItemTag = 0
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Texture = ExtResource("1_n75f4")
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RarityTag = 0
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SpawnRate = 0.3
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SpawnRate = 0.1
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SpawnsOn = SubResource("Resource_8i8u4")
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@@ -1,8 +1,39 @@
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[gd_resource type="Resource" script_class="ConsumableItemStats" load_steps=3 format=3 uid="uid://css0wjctm4wi6"]
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[gd_resource type="Resource" script_class="ConsumableItemStats" load_steps=5 format=3 uid="uid://css0wjctm4wi6"]
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[ext_resource type="Script" uid="uid://c4hhsqjy3qknn" path="res://src/map/FloorSpawnTable.cs" id="1_g6l5u"]
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[ext_resource type="Texture2D" uid="uid://ltbd7nw0ugxf" path="res://src/items/consumable/texture/ancient medicine.png" id="1_xsvjk"]
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[ext_resource type="Script" uid="uid://cymeea1n4f04i" path="res://src/items/consumable/ConsumableItemStats.cs" id="2_g6l5u"]
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[sub_resource type="Resource" id="Resource_bqplh"]
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script = ExtResource("1_g6l5u")
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Altar = true
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Floor01 = true
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Floor02 = true
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Floor03 = true
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Floor04 = true
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Floor05 = true
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Floor06 = true
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Floor07 = true
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Floor09 = true
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Floor10 = true
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Floor11 = true
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Floor12 = true
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Floor13 = true
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Floor14 = true
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Floor15 = true
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BossFloorA = false
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BossFloorB = false
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River = false
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Server = false
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Platform = false
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Grassland = false
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Cellular = false
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GoddessOfGuidance = false
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TrueGoddessOfGuidance = false
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FinalFloor = false
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BadEnd = false
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HeartOfAllThings = false
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[resource]
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script = ExtResource("2_g6l5u")
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HealHPAmount = 0
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@@ -15,7 +46,6 @@ StatDescription = "Cures all status effects and restores parameters to normal."
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FlavorText = "An ancient capsule meant to relieve patients of advanced ailments.
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"
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SpawnRate = 0.2
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BonusAttack = 0
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BonusDefense = 0
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BonusLuck = 0.05
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@@ -32,3 +62,6 @@ ThrowSpeed = 12.0
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ThrowDamage = 5
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ItemTag = 0
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Texture = ExtResource("1_xsvjk")
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RarityTag = 0
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SpawnRate = 0.1
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SpawnsOn = SubResource("Resource_bqplh")
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@@ -1,8 +1,39 @@
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[gd_resource type="Resource" script_class="ConsumableItemStats" load_steps=3 format=3 uid="uid://75fpkwfp0t0k"]
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[gd_resource type="Resource" script_class="ConsumableItemStats" load_steps=5 format=3 uid="uid://75fpkwfp0t0k"]
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[ext_resource type="Texture2D" uid="uid://lm4kotm2dd6j" path="res://src/items/consumable/texture/Catholicon Draught.png" id="1_5rfk4"]
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[ext_resource type="Script" uid="uid://c4hhsqjy3qknn" path="res://src/map/FloorSpawnTable.cs" id="1_uec1i"]
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[ext_resource type="Script" uid="uid://cymeea1n4f04i" path="res://src/items/consumable/ConsumableItemStats.cs" id="2_uec1i"]
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[sub_resource type="Resource" id="Resource_bqplh"]
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script = ExtResource("1_uec1i")
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Altar = true
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Floor01 = true
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Floor02 = true
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Floor03 = true
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Floor04 = true
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Floor05 = true
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Floor06 = true
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Floor07 = true
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Floor09 = true
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Floor10 = true
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Floor11 = true
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Floor12 = true
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Floor13 = true
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Floor14 = true
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Floor15 = true
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BossFloorA = false
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BossFloorB = false
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River = false
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Server = false
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Platform = false
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Grassland = false
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Cellular = false
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GoddessOfGuidance = false
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TrueGoddessOfGuidance = false
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FinalFloor = false
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BadEnd = false
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HeartOfAllThings = false
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[resource]
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script = ExtResource("2_uec1i")
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HealHPAmount = 0
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@@ -16,7 +47,6 @@ If VT is full: raises max VT by 8"
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FlavorText = "A panacea to invigorate oneself
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"
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SpawnRate = 0.5
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BonusAttack = 0
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BonusDefense = 0
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BonusLuck = 0.05
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@@ -33,3 +63,6 @@ ThrowSpeed = 12.0
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ThrowDamage = 5
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ItemTag = 0
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Texture = ExtResource("1_5rfk4")
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RarityTag = 0
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SpawnRate = 0.1
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SpawnsOn = SubResource("Resource_bqplh")
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@@ -1,8 +1,39 @@
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[gd_resource type="Resource" script_class="ConsumableItemStats" load_steps=3 format=3 uid="uid://d2b1mm31e1rsk"]
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[gd_resource type="Resource" script_class="ConsumableItemStats" load_steps=5 format=3 uid="uid://d2b1mm31e1rsk"]
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[ext_resource type="Script" uid="uid://c4hhsqjy3qknn" path="res://src/map/FloorSpawnTable.cs" id="1_atayo"]
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[ext_resource type="Texture2D" uid="uid://dk4m3ssv1o71v" path="res://src/items/consumable/texture/eucharistia.png" id="1_ptra5"]
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[ext_resource type="Script" uid="uid://cymeea1n4f04i" path="res://src/items/consumable/ConsumableItemStats.cs" id="2_iob5m"]
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[sub_resource type="Resource" id="Resource_bqplh"]
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script = ExtResource("1_atayo")
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Altar = true
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Floor01 = true
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Floor02 = true
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Floor03 = true
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Floor04 = true
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Floor05 = true
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Floor06 = true
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Floor07 = true
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Floor09 = true
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Floor10 = true
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Floor11 = true
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Floor12 = true
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Floor13 = true
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Floor14 = true
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Floor15 = true
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BossFloorA = false
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BossFloorB = false
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River = false
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Server = false
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Platform = false
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Grassland = false
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Cellular = false
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GoddessOfGuidance = false
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TrueGoddessOfGuidance = false
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FinalFloor = false
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BadEnd = false
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HeartOfAllThings = false
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[resource]
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script = ExtResource("2_iob5m")
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HealHPAmount = 999
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@@ -15,7 +46,6 @@ StatDescription = "Restores All HP and all VT.
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Raise each by 25 if both are Full."
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FlavorText = "Rare holy imbibement.
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"
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SpawnRate = 0.1
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BonusAttack = 0
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BonusDefense = 0
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BonusLuck = 0.05
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@@ -32,3 +62,6 @@ ThrowSpeed = 12.0
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ThrowDamage = 1
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ItemTag = 0
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Texture = ExtResource("1_ptra5")
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RarityTag = 0
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SpawnRate = 0.1
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SpawnsOn = SubResource("Resource_bqplh")
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@@ -1,8 +1,39 @@
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[gd_resource type="Resource" script_class="ConsumableItemStats" load_steps=3 format=3 uid="uid://bnec53frgyue8"]
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[gd_resource type="Resource" script_class="ConsumableItemStats" load_steps=5 format=3 uid="uid://bnec53frgyue8"]
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[ext_resource type="Script" uid="uid://c4hhsqjy3qknn" path="res://src/map/FloorSpawnTable.cs" id="1_8eiok"]
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[ext_resource type="Texture2D" uid="uid://fdbkth1vvud2" path="res://src/items/consumable/texture/Haoma Draught.png" id="1_ctwnv"]
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[ext_resource type="Script" uid="uid://cymeea1n4f04i" path="res://src/items/consumable/ConsumableItemStats.cs" id="2_wmtl1"]
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[sub_resource type="Resource" id="Resource_bqplh"]
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script = ExtResource("1_8eiok")
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Altar = true
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Floor01 = true
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Floor02 = true
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Floor03 = true
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Floor04 = true
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Floor05 = true
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Floor06 = true
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Floor07 = true
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Floor09 = true
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Floor10 = true
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Floor11 = true
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Floor12 = true
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Floor13 = true
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Floor14 = true
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Floor15 = true
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BossFloorA = false
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BossFloorB = false
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River = false
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Server = false
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Platform = false
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Grassland = false
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Cellular = false
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GoddessOfGuidance = false
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TrueGoddessOfGuidance = false
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FinalFloor = false
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BadEnd = false
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HeartOfAllThings = false
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[resource]
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script = ExtResource("2_wmtl1")
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HealHPAmount = 0
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@@ -16,7 +47,6 @@ If VT is full: raises max VT by 25"
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FlavorText = "A divine draught to invigorate oneself.
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"
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SpawnRate = 0.2
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BonusAttack = 0
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BonusDefense = 0
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BonusLuck = 0.05
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@@ -33,3 +63,6 @@ ThrowSpeed = 12.0
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ThrowDamage = 5
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ItemTag = 0
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Texture = ExtResource("1_ctwnv")
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RarityTag = 0
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SpawnRate = 0.1
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SpawnsOn = SubResource("Resource_bqplh")
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@@ -1,7 +1,38 @@
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[gd_resource type="Resource" script_class="ConsumableItemStats" load_steps=3 format=3 uid="uid://bjwbx3ymt8o7"]
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[gd_resource type="Resource" script_class="ConsumableItemStats" load_steps=5 format=3 uid="uid://bjwbx3ymt8o7"]
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[ext_resource type="Script" uid="uid://cymeea1n4f04i" path="res://src/items/consumable/ConsumableItemStats.cs" id="1_51ovu"]
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[ext_resource type="Texture2D" uid="uid://esqaln68twiw" path="res://src/items/Icons/Unidentified Item.png" id="1_g5ngs"]
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[ext_resource type="Script" uid="uid://c4hhsqjy3qknn" path="res://src/map/FloorSpawnTable.cs" id="1_njt38"]
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[sub_resource type="Resource" id="Resource_vtqf0"]
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script = ExtResource("1_njt38")
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Altar = true
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Floor01 = true
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Floor02 = true
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Floor03 = true
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Floor04 = true
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Floor05 = true
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Floor06 = true
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Floor07 = true
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Floor09 = true
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Floor10 = true
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Floor11 = true
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Floor12 = true
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Floor13 = true
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Floor14 = true
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Floor15 = true
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BossFloorA = false
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BossFloorB = false
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River = false
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Server = false
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Platform = false
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Grassland = false
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Cellular = false
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GoddessOfGuidance = false
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TrueGoddessOfGuidance = false
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FinalFloor = false
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BadEnd = false
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HeartOfAllThings = false
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[resource]
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script = ExtResource("1_51ovu")
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@@ -13,7 +44,6 @@ HealsStatusAilments = false
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Name = "Unknown Restorative"
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StatDescription = "Unidentified Restorative."
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FlavorText = ""
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SpawnRate = 0.05
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BonusAttack = 0
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BonusDefense = 0
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BonusLuck = 0.05
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@@ -30,4 +60,7 @@ ThrowSpeed = 12.0
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ThrowDamage = 5
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ItemTag = 2
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Texture = ExtResource("1_g5ngs")
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RarityTag = 0
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SpawnRate = 0.5
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SpawnsOn = SubResource("Resource_vtqf0")
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metadata/_custom_type_script = "uid://cymeea1n4f04i"
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@@ -1,8 +1,39 @@
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[gd_resource type="Resource" script_class="ConsumableItemStats" load_steps=3 format=3 uid="uid://d0cxrf0nldona"]
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[gd_resource type="Resource" script_class="ConsumableItemStats" load_steps=5 format=3 uid="uid://d0cxrf0nldona"]
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[ext_resource type="Texture2D" uid="uid://xiqfet2fnnrs" path="res://src/items/consumable/texture/Somalata Electuary.png" id="1_1emhh"]
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[ext_resource type="Script" uid="uid://c4hhsqjy3qknn" path="res://src/map/FloorSpawnTable.cs" id="1_xv45j"]
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[ext_resource type="Script" uid="uid://cymeea1n4f04i" path="res://src/items/consumable/ConsumableItemStats.cs" id="2_xv45j"]
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[sub_resource type="Resource" id="Resource_bqplh"]
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script = ExtResource("1_xv45j")
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Altar = true
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Floor01 = true
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Floor02 = true
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Floor03 = true
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Floor04 = true
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Floor05 = true
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Floor06 = true
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Floor07 = true
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Floor09 = true
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Floor10 = true
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Floor11 = true
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Floor12 = true
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Floor13 = true
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Floor14 = true
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Floor15 = true
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BossFloorA = false
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BossFloorB = false
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River = false
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Server = false
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Platform = false
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Grassland = false
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Cellular = false
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GoddessOfGuidance = false
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TrueGoddessOfGuidance = false
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FinalFloor = false
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BadEnd = false
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HeartOfAllThings = false
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[resource]
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script = ExtResource("2_xv45j")
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HealHPAmount = 60
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@@ -16,7 +47,6 @@ If HP is full: raises max HP by 16."
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FlavorText = "A portion of the sacred plant, ground into a restorative electuary.
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"
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SpawnRate = 0.4
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BonusAttack = 0
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BonusDefense = 0
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BonusLuck = 0.05
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@@ -33,3 +63,6 @@ ThrowSpeed = 12.0
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ThrowDamage = 5
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ItemTag = 0
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||||
Texture = ExtResource("1_1emhh")
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RarityTag = 0
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SpawnRate = 0.1
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SpawnsOn = SubResource("Resource_bqplh")
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|
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@@ -1,8 +1,39 @@
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[gd_resource type="Resource" script_class="ConsumableItemStats" load_steps=3 format=3 uid="uid://ypw2yg10430p"]
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[gd_resource type="Resource" script_class="ConsumableItemStats" load_steps=5 format=3 uid="uid://ypw2yg10430p"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://c4hhsqjy3qknn" path="res://src/map/FloorSpawnTable.cs" id="1_766xm"]
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||||
[ext_resource type="Texture2D" uid="uid://dy525pkru5nld" path="res://src/items/consumable/texture/Xiandan Draught.png" id="1_ur5kc"]
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||||
[ext_resource type="Script" uid="uid://cymeea1n4f04i" path="res://src/items/consumable/ConsumableItemStats.cs" id="2_766xm"]
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||||
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[sub_resource type="Resource" id="Resource_bqplh"]
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script = ExtResource("1_766xm")
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Altar = true
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||||
Floor01 = true
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||||
Floor02 = true
|
||||
Floor03 = true
|
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Floor04 = true
|
||||
Floor05 = true
|
||||
Floor06 = true
|
||||
Floor07 = true
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||||
Floor09 = true
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||||
Floor10 = true
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Floor11 = true
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Floor12 = true
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Floor13 = true
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Floor14 = true
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Floor15 = true
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||||
BossFloorA = false
|
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BossFloorB = false
|
||||
River = false
|
||||
Server = false
|
||||
Platform = false
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||||
Grassland = false
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||||
Cellular = false
|
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GoddessOfGuidance = false
|
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TrueGoddessOfGuidance = false
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FinalFloor = false
|
||||
BadEnd = false
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||||
HeartOfAllThings = false
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||||
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[resource]
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||||
script = ExtResource("2_766xm")
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||||
HealHPAmount = 0
|
||||
@@ -16,7 +47,6 @@ If VT is full: raises max VT by 16"
|
||||
FlavorText = "A compound elixir to invigorate oneself.
|
||||
|
||||
"
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SpawnRate = 0.4
|
||||
BonusAttack = 0
|
||||
BonusDefense = 0
|
||||
BonusLuck = 0.05
|
||||
@@ -33,3 +63,6 @@ ThrowSpeed = 12.0
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||||
ThrowDamage = 5
|
||||
ItemTag = 0
|
||||
Texture = ExtResource("1_ur5kc")
|
||||
RarityTag = 0
|
||||
SpawnRate = 0.1
|
||||
SpawnsOn = SubResource("Resource_bqplh")
|
||||
|
||||
@@ -1,8 +1,39 @@
|
||||
[gd_resource type="Resource" script_class="ConsumableItemStats" load_steps=3 format=3 uid="uid://lu0ddu3538p6"]
|
||||
[gd_resource type="Resource" script_class="ConsumableItemStats" load_steps=5 format=3 uid="uid://lu0ddu3538p6"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://cd6p73amcfr4b" path="res://src/items/consumable/texture/Ydunic Electuary.png" id="1_rb6df"]
|
||||
[ext_resource type="Script" uid="uid://c4hhsqjy3qknn" path="res://src/map/FloorSpawnTable.cs" id="1_x1p6p"]
|
||||
[ext_resource type="Script" uid="uid://cymeea1n4f04i" path="res://src/items/consumable/ConsumableItemStats.cs" id="2_x1p6p"]
|
||||
|
||||
[sub_resource type="Resource" id="Resource_bqplh"]
|
||||
script = ExtResource("1_x1p6p")
|
||||
Altar = true
|
||||
Floor01 = true
|
||||
Floor02 = true
|
||||
Floor03 = true
|
||||
Floor04 = true
|
||||
Floor05 = true
|
||||
Floor06 = true
|
||||
Floor07 = true
|
||||
Floor09 = true
|
||||
Floor10 = true
|
||||
Floor11 = true
|
||||
Floor12 = true
|
||||
Floor13 = true
|
||||
Floor14 = true
|
||||
Floor15 = true
|
||||
BossFloorA = false
|
||||
BossFloorB = false
|
||||
River = false
|
||||
Server = false
|
||||
Platform = false
|
||||
Grassland = false
|
||||
Cellular = false
|
||||
GoddessOfGuidance = false
|
||||
TrueGoddessOfGuidance = false
|
||||
FinalFloor = false
|
||||
BadEnd = false
|
||||
HeartOfAllThings = false
|
||||
|
||||
[resource]
|
||||
script = ExtResource("2_x1p6p")
|
||||
HealHPAmount = 30
|
||||
@@ -16,7 +47,6 @@ If HP is full: raises max HP by 8."
|
||||
FlavorText = "A fragment of divine fruit, ground into a restorative electuary.
|
||||
|
||||
"
|
||||
SpawnRate = 0.5
|
||||
BonusAttack = 0
|
||||
BonusDefense = 0
|
||||
BonusLuck = 0.05
|
||||
@@ -33,3 +63,6 @@ ThrowSpeed = 12.0
|
||||
ThrowDamage = 5
|
||||
ItemTag = 0
|
||||
Texture = ExtResource("1_rb6df")
|
||||
RarityTag = 0
|
||||
SpawnRate = 0.1
|
||||
SpawnsOn = SubResource("Resource_bqplh")
|
||||
|
||||
@@ -73,6 +73,7 @@ public partial class Map : Node3D, IMap
|
||||
|
||||
public async Task LoadFloor(FloorScene floorToLoad)
|
||||
{
|
||||
GD.Print($"Pause for load at {DateTime.Now.Minute}:{DateTime.Now.Second}:{DateTime.Now.Millisecond}");
|
||||
Game.Pause();
|
||||
// Clean up current floor
|
||||
CleanupCurrentFloor();
|
||||
@@ -84,6 +85,7 @@ public partial class Map : Node3D, IMap
|
||||
|
||||
public async Task LoadFloorByPath(string filePath)
|
||||
{
|
||||
GD.Print($"Pause for load at {DateTime.Now.Minute}:{DateTime.Now.Second}:{DateTime.Now.Millisecond}");
|
||||
Game.Pause();
|
||||
// Clean up current floor
|
||||
CleanupCurrentFloor();
|
||||
@@ -117,12 +119,14 @@ public partial class Map : Node3D, IMap
|
||||
{
|
||||
SpawnPointCreated?.Invoke((Vector3.Forward, new Vector3(-999, -999, -999)));
|
||||
var newFloor = await LoadSceneFile(filePath);
|
||||
GD.Print($"Floor finished load at {DateTime.Now.Minute}:{DateTime.Now.Second}:{DateTime.Now.Millisecond}");
|
||||
|
||||
// New floor created, remove old floor
|
||||
ClearFloor();
|
||||
|
||||
// Setup new floor
|
||||
AddChild(newFloor);
|
||||
GD.Print($"Floor added at {DateTime.Now.Minute:D2}:{DateTime.Now.Second:D2}:{DateTime.Now.Millisecond}");
|
||||
CurrentFloor = newFloor as IDungeonFloor;
|
||||
CurrentFloor.InitializeDungeon();
|
||||
SpawnPointCreated?.Invoke(CurrentFloor.GetPlayerSpawnPoint());
|
||||
@@ -134,6 +138,7 @@ public partial class Map : Node3D, IMap
|
||||
SpawnItems();
|
||||
CurrentFloor.FloorIsLoaded = true;
|
||||
FloorLoaded?.Invoke();
|
||||
GD.Print($"Floor loaded invoked {DateTime.Now.Minute}:{DateTime.Now.Second}:{DateTime.Now.Millisecond}");
|
||||
}
|
||||
|
||||
private void CleanupCurrentFloor()
|
||||
|
||||
@@ -79,6 +79,7 @@ public partial class MonsterRoom : DungeonRoom
|
||||
if (spawnableItems.Count() == 0)
|
||||
break;
|
||||
var selectedItem = database.PickItemFromList(spawnableItems) as Node3D;
|
||||
GD.Print($"Item spawned: {(selectedItem as IBaseInventoryItem).ItemName}");
|
||||
var duplicated = selectedItem.Duplicate((int)DuplicateFlags.UseInstantiation) as Node3D;
|
||||
AddChild(duplicated);
|
||||
duplicated.Position = new Vector3(spawnPoint.Position.X, 0, spawnPoint.Position.Z);
|
||||
|
||||
Reference in New Issue
Block a user