Fix overworld collisions
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@@ -1,37 +0,0 @@
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[remap]
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importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://dnomijv6j8s3"
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path="res://.godot/imported/Overworld COLLISION.glb-9a27856ceca04090663c8cbdb1821daa.scn"
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[deps]
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source_file="res://src/map/overworld/Models/Overworld COLLISION.glb"
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dest_files=["res://.godot/imported/Overworld COLLISION.glb-9a27856ceca04090663c8cbdb1821daa.scn"]
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[params]
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nodes/root_type=""
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nodes/root_name=""
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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nodes/use_node_type_suffixes=true
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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_subresources={}
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gltf/naming_version=1
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gltf/embedded_image_handling=1
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@@ -1,37 +0,0 @@
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[remap]
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importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://bwmifp7f34ch8"
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path="res://.godot/imported/Overworld_colision.glb-0277cb99f60a14f702da75d6e9feaad8.scn"
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[deps]
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source_file="res://src/map/overworld/Models/Overworld_colision.glb"
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dest_files=["res://.godot/imported/Overworld_colision.glb-0277cb99f60a14f702da75d6e9feaad8.scn"]
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[params]
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nodes/root_type=""
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nodes/root_name=""
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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nodes/use_node_type_suffixes=true
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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_subresources={}
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gltf/naming_version=1
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gltf/embedded_image_handling=1
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@@ -47,7 +47,7 @@ script = ExtResource("1_38loe")
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Dialogue = ExtResource("2_x0dcb")
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[node name="AnimatedSprite3D" type="AnimatedSprite3D" parent="."]
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transform = Transform3D(1.5, 0, 0, 0, 1.5, 0, 0, 0, 1.5, 0, 0, 0)
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transform = Transform3D(1.5, 0, 0, 0, 1.5, 0, 0, 0, 1.5, 0, 1.51776, 0)
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billboard = 2
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shaded = true
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alpha_antialiasing_mode = 1
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@@ -75,7 +75,7 @@ collision_mask = 16
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shape = SubResource("CylinderShape3D_nwuwj")
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[node name="Shadow" type="Sprite3D" parent="."]
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transform = Transform3D(1.385, 0, 0, 0, -6.05403e-08, 1.385, 0, -1.385, -6.05403e-08, -0.00469795, -2.65632, 0)
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transform = Transform3D(1.385, 0, 0, 0, -6.05403e-08, 1.385, 0, -1.385, -6.05403e-08, -0.00469795, -1.69794, 0)
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transparency = 0.1
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cast_shadow = 0
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modulate = Color(1, 1, 1, 0.669)
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