Commit Graph

216 Commits

Author SHA1 Message Date
22a930358c Rough collision avoidance implementation using pre-generated floors (just floor 01) 2025-02-24 21:48:40 -08:00
45f1f5df01 Minor collision fixes 2025-02-19 19:46:35 -08:00
669a489f64 Fix UIDs 2025-02-19 19:25:35 -08:00
5404f8e7b0 Split equipment status from Inventory, fix equip/unequip bonuses being reflected correctly in code and inventory menu 2025-02-19 16:04:40 -08:00
f71412d946 Update to latest Godot, fix Sproingy animation issues 2025-02-19 01:39:37 -08:00
44333e52c2 A lot of crazy stuff happened here..... 2025-02-18 23:22:17 -08:00
5ce65aa57a In progress refactoring of Boss class 2025-02-18 01:55:06 -08:00
368e774176 Start editing floor enemy dbs 2025-02-18 00:53:03 -08:00
05c05ef102 Fix script load 2025-02-18 00:45:40 -08:00
60ecb7d113 Add remaining rooms and add collision
Add floor list
2025-02-18 00:42:37 -08:00
ad3b26f451 Import more rooms, rename some to fit number system 2025-02-14 00:51:54 -08:00
08d6ad3573 Minor fixes, playing with volumetric fog again 2025-02-13 18:03:45 -08:00
19915d7d6e More rooms 2025-02-13 02:07:02 -08:00
17b55db196 Add more rooms 2025-02-13 01:47:17 -08:00
f0d38d8fe8 Add new rooms, set every material so far to unshaded.... 2025-02-13 00:50:31 -08:00
a1c66df038 Add more floors, light refactoring 2025-02-12 00:49:16 -08:00
9352e4c0fd Fix initial spawn, center thrown item a bit more 2025-02-11 02:53:45 -08:00
556f12de1e Various additions and fixes 2025-02-11 02:39:31 -08:00
3e42ee4914 Add Ballos 2025-02-11 00:22:14 -08:00
0038e78a2b Improve enemy behavior, add filth eater 2025-02-10 22:19:26 -08:00
1f9c05c0a7 Add hitboxes to other enemies, move enemy database to floor level, normalize strafing input to avoid extra speed gained by moving and strafing 2025-02-07 03:11:32 -08:00
b8e5794d48 Clean up 2025-02-07 02:47:44 -08:00
fe1a1e61ef Major Player refactor 2025-02-07 02:29:50 -08:00
0cdae88952 Fix attacks by player and enemy 2025-02-06 03:33:25 -08:00
4e6c545e81 Refactor Enemy 2025-02-06 01:58:36 -08:00
badc6d2375 Preserve current state before big refactor 2025-02-05 20:45:49 -08:00
4910ff7770 Change affinity 2025-01-19 12:59:24 -08:00
f3a51de28a Resolve UID warnings by copying newly updated UIDs into scene file import 2025-01-18 12:38:21 -08:00
9cb696ca86 Upgrade Godot to 4.4 beta-1, remove redundant plugin, resolve warning messages in godot editor by removing items with duplicate UIDs 2025-01-18 12:22:30 -08:00
334a4a0b34 Fix corridor collision 2024-12-21 17:34:03 -08:00
5d2b9ca247 Exp system implementation (not yet affecting stats) 2024-12-21 16:41:16 -08:00
5d9520bc59 New corridor scene, attempt to write script to remove columns (corner case exists) 2024-12-20 01:06:11 -08:00
bb0c8872f0 Add void room model 2024-12-19 20:45:45 -08:00
b42c2fcc21 Spawn rescued item at correct location and enable pickup 2024-12-19 20:02:00 -08:00
e525ede13d Working on item rescue 2024-12-19 15:42:40 -08:00
d135be4318 Placeholders completed for enemy viewer 2024-12-18 16:47:36 -08:00
09e340179d Swap models 2024-12-06 00:15:55 -08:00
8068f33302 Refactor enemy view model for data viewer project 2024-12-05 22:45:13 -08:00
270ded8ef7 In progress work for swapping models for data viewer 2024-12-04 21:45:12 -08:00
f0cfd39471 Improvements to data viewer, add placeholder text 2024-12-04 21:12:51 -08:00
7a6cea145d Started work on data viewer 2024-12-04 19:06:55 -08:00
8ddfe86750 Minor fixes, upgrade to 4.4.0-dev4 2024-11-20 20:36:58 -08:00
8d4177f8b1 Add knockback to secondary attack 2024-10-14 23:22:42 -07:00
df89a2e4d6 Add collisions 2024-10-14 22:04:38 -07:00
9bbceba973 Floor 0 stuff 2024-10-10 23:05:30 -07:00
6d29e41f3a Hit/Death animations for bosses 2024-10-10 22:11:10 -07:00
ed333f373b Add hit animations and death for bosses 2024-10-03 01:07:05 -07:00
e6584ec4dc Update horse face 2024-09-30 23:35:52 -07:00
167989be99 Boss logic update 2024-09-30 22:09:15 -07:00
dcb867e0bb In progress boss work 2024-09-26 00:32:47 -07:00