Commit Graph

64 Commits

Author SHA1 Message Date
f0d38d8fe8 Add new rooms, set every material so far to unshaded.... 2025-02-13 00:50:31 -08:00
a1c66df038 Add more floors, light refactoring 2025-02-12 00:49:16 -08:00
9352e4c0fd Fix initial spawn, center thrown item a bit more 2025-02-11 02:53:45 -08:00
556f12de1e Various additions and fixes 2025-02-11 02:39:31 -08:00
b8e5794d48 Clean up 2025-02-07 02:47:44 -08:00
fe1a1e61ef Major Player refactor 2025-02-07 02:29:50 -08:00
4e6c545e81 Refactor Enemy 2025-02-06 01:58:36 -08:00
badc6d2375 Preserve current state before big refactor 2025-02-05 20:45:49 -08:00
4910ff7770 Change affinity 2025-01-19 12:59:24 -08:00
9cb696ca86 Upgrade Godot to 4.4 beta-1, remove redundant plugin, resolve warning messages in godot editor by removing items with duplicate UIDs 2025-01-18 12:22:30 -08:00
b42c2fcc21 Spawn rescued item at correct location and enable pickup 2024-12-19 20:02:00 -08:00
e525ede13d Working on item rescue 2024-12-19 15:42:40 -08:00
8068f33302 Refactor enemy view model for data viewer project 2024-12-05 22:45:13 -08:00
8ddfe86750 Minor fixes, upgrade to 4.4.0-dev4 2024-11-20 20:36:58 -08:00
41c24c5ab3 Make player, enemy, and items spawn at consistent heights 2024-09-25 21:33:11 -07:00
a4c18e7cf6 Add chariot, fix water room doors, add item picked up message 2024-09-23 18:33:46 -07:00
59390c04bf Throwable item rework, increase health on timer timeout, add boss 1 model 2024-09-22 23:05:33 -07:00
f490a390aa Fix stuff 2024-09-22 15:40:43 -07:00
84ee313ce5 Throw item 2024-09-22 14:40:53 -07:00
490f0d17d2 Drop item 2024-09-22 14:00:52 -07:00
28136545b4 Re-import 2024-09-18 17:24:20 -07:00
d5c81d6587 Knockback tag implementation 2024-09-18 16:45:00 -07:00
884f283ead Basic throw works 2024-09-18 02:57:13 -07:00
b7a982d340 Demo reel build 2024-09-17 23:56:50 -07:00
27fa657f92 Almost shippable 2024-09-17 04:39:01 -07:00
993ec2bf1b Fix enemy attacks 2024-09-16 22:14:46 -07:00
354813e6e0 Animation fixes 2024-09-16 20:38:44 -07:00
d0c78e54a7 Implement boss room 2024-09-16 02:48:14 -07:00
55c521db3a Update items 2024-09-16 01:05:15 -07:00
4a1fdd94f8 Hit shader 2024-09-15 17:12:18 -07:00
cd8806a9fe Implement BGM and SFX event system 2024-09-14 16:01:55 -07:00
1d7d70e033 More inventory menu improvements 2024-09-13 16:43:10 -07:00
f0e75703f6 (Mostly) show status update when using an item. Need to fix up the equipping code here 2024-09-12 15:18:09 -07:00
043d7f1ba8 Fix final remaining issues with inventory 2024-09-12 10:28:34 -07:00
af384d3ddb Finish refactoring other than making sure bonuses appear on player stat side 2024-09-12 04:26:29 -07:00
b4662a0c7b Massive refactor (inventory menu still a little broken but its Good Enough) 2024-09-12 02:24:14 -07:00
7268cb445a Fix item usage 2024-09-10 20:03:21 -07:00
d854f159b4 Add more interactive effects to inventory menu 2024-09-10 19:40:19 -07:00
62a9f99b81 Implement even more inventory/UI stuff 2024-09-10 01:22:34 -07:00
911f75da14 More inventory fixes 2024-09-10 00:26:12 -07:00
086370987c More inventory fixes 2024-09-10 00:09:53 -07:00
b5798e7bc0 Fix up equipping inventory items, fill out the rest of the inventory labels 2024-09-09 23:05:44 -07:00
fc33b07dc7 Add ability to hit NPCs and see different dialogue, add interrupt feature for dialogue controller singleton 2024-09-09 17:20:54 -07:00
9cc88028dd Add weapon textures, refactor item spawning 2024-09-09 11:53:35 -07:00
4a371021c1 ??? godot did this automatically. i think it might be good? 2024-09-09 10:58:09 -07:00
ca9ba8c81f Remove possibly AI background, use shader for BG instead. Remove placeholder Rare Sword, fix missing Avarice name 2024-09-09 10:43:50 -07:00
07295da93c Dialogue system; ask user if they want to teleport to next floor 2024-09-08 23:04:27 -07:00
1dfc61f003 Fix labels 2024-09-08 15:42:08 -07:00
a47d1306b9 Item spawning 2024-09-08 14:19:30 -07:00
29a6d1072c idk 2024-09-08 02:00:18 -07:00