More inventory fixes
This commit is contained in:
@@ -92,8 +92,8 @@ public partial class InventoryMenu : Control, IInventoryMenu
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var atkBonus = GameRepo.PlayerStatInfo.Value.BonusAttack;
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var defBonus = GameRepo.PlayerStatInfo.Value.BonusDefense;
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ATKBonusLabel.Text = atkBonus != 0 ? $"{atkBonus}" : "...";
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DEFBonusLabel.Text = defBonus != 0 ? $"{defBonus}" : "...";
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ATKBonusLabel.Text = atkBonus != 0 ? $"{atkBonus:+0;-#}" : "...";
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DEFBonusLabel.Text = defBonus != 0 ? $"{defBonus:+0;-#}" : "...";
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// TODO: Change font style when EXP Bonus effect is active
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var currentExp = GameRepo.PlayerStatInfo.Value.CurrentEXP;
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@@ -1,10 +1,13 @@
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using Chickensoft.AutoInject;
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using Chickensoft.GodotNodeInterfaces;
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using System;
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namespace GameJamDungeon
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{
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public interface IInventoryItem : INode3D
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{
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public Guid ID { get; }
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public IGameRepo GameRepo { get; }
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public InventoryItemInfo Info { get; }
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@@ -7,10 +7,12 @@ using System.Collections.Generic;
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using System.Linq;
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[Meta(typeof(IAutoNode))]
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public partial class Accessory : Node3D, IInventoryItem, IEquipable, IEquatable<Accessory>
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public partial class Accessory : Node3D, IInventoryItem, IEquipable
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{
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public override void _Notification(int what) => this.Notify(what);
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public Guid ID { get; } = new Guid();
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[Dependency] public IGameRepo GameRepo => this.DependOn<IGameRepo>();
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public InventoryItemInfo Info => AccessoryInfo;
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@@ -37,100 +39,4 @@ public partial class Accessory : Node3D, IInventoryItem, IEquipable, IEquatable<
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GameRepo.InventoryItems.OnNext(inventoryList);
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QueueFree();
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}
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public override bool Equals(object obj)
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{
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return Equals(obj as Accessory);
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}
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public bool Equals(Accessory other)
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{
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return other is not null &&
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NativeInstance.Equals(other.NativeInstance) &&
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EqualityComparer<NodePath>.Default.Equals(_ImportPath, other._ImportPath) &&
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EqualityComparer<StringName>.Default.Equals(Name, other.Name) &&
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UniqueNameInOwner == other.UniqueNameInOwner &&
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SceneFilePath == other.SceneFilePath &&
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EqualityComparer<Node>.Default.Equals(Owner, other.Owner) &&
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EqualityComparer<MultiplayerApi>.Default.Equals(Multiplayer, other.Multiplayer) &&
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ProcessMode == other.ProcessMode &&
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ProcessPriority == other.ProcessPriority &&
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ProcessPhysicsPriority == other.ProcessPhysicsPriority &&
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ProcessThreadGroup == other.ProcessThreadGroup &&
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ProcessThreadGroupOrder == other.ProcessThreadGroupOrder &&
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ProcessThreadMessages == other.ProcessThreadMessages &&
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PhysicsInterpolationMode == other.PhysicsInterpolationMode &&
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AutoTranslateMode == other.AutoTranslateMode &&
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EditorDescription == other.EditorDescription &&
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Transform.Equals(other.Transform) &&
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GlobalTransform.Equals(other.GlobalTransform) &&
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Position.Equals(other.Position) &&
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Rotation.Equals(other.Rotation) &&
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RotationDegrees.Equals(other.RotationDegrees) &&
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Quaternion.Equals(other.Quaternion) &&
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Basis.Equals(other.Basis) &&
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Scale.Equals(other.Scale) &&
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RotationEditMode == other.RotationEditMode &&
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RotationOrder == other.RotationOrder &&
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TopLevel == other.TopLevel &&
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GlobalPosition.Equals(other.GlobalPosition) &&
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GlobalBasis.Equals(other.GlobalBasis) &&
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GlobalRotation.Equals(other.GlobalRotation) &&
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GlobalRotationDegrees.Equals(other.GlobalRotationDegrees) &&
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Visible == other.Visible &&
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EqualityComparer<NodePath>.Default.Equals(VisibilityParent, other.VisibilityParent) &&
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EqualityComparer<IGameRepo>.Default.Equals(GameRepo, other.GameRepo) &&
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EqualityComparer<InventoryItemInfo>.Default.Equals(Info, other.Info) &&
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EqualityComparer<AccessoryInfo>.Default.Equals(AccessoryInfo, other.AccessoryInfo) &&
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EqualityComparer<Sprite3D>.Default.Equals(Sprite, other.Sprite) &&
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EqualityComparer<Area3D>.Default.Equals(Pickup, other.Pickup) &&
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EqualityComparer<MixinBlackboard>.Default.Equals(MixinState, other.MixinState) &&
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EqualityComparer<IMetatype>.Default.Equals(Metatype, other.Metatype);
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}
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public override int GetHashCode()
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{
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HashCode hash = new HashCode();
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hash.Add(NativeInstance);
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hash.Add(_ImportPath);
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hash.Add(Name);
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hash.Add(UniqueNameInOwner);
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hash.Add(SceneFilePath);
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hash.Add(Owner);
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hash.Add(Multiplayer);
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hash.Add(ProcessMode);
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hash.Add(ProcessPriority);
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hash.Add(ProcessPhysicsPriority);
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hash.Add(ProcessThreadGroup);
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hash.Add(ProcessThreadGroupOrder);
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hash.Add(ProcessThreadMessages);
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hash.Add(PhysicsInterpolationMode);
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hash.Add(AutoTranslateMode);
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hash.Add(EditorDescription);
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hash.Add(Transform);
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hash.Add(GlobalTransform);
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hash.Add(Position);
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hash.Add(Rotation);
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hash.Add(RotationDegrees);
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hash.Add(Quaternion);
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hash.Add(Basis);
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hash.Add(Scale);
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hash.Add(RotationEditMode);
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hash.Add(RotationOrder);
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hash.Add(TopLevel);
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hash.Add(GlobalPosition);
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hash.Add(GlobalBasis);
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hash.Add(GlobalRotation);
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hash.Add(GlobalRotationDegrees);
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hash.Add(Visible);
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hash.Add(VisibilityParent);
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hash.Add(GameRepo);
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hash.Add(Info);
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hash.Add(AccessoryInfo);
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hash.Add(Sprite);
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hash.Add(Pickup);
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hash.Add(MixinState);
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hash.Add(Metatype);
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return hash.ToHashCode();
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}
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}
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@@ -7,10 +7,11 @@
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script = ExtResource("1_sjkji")
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ATKUp = 0
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DEFUp = 0
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LUCKUp = 0.0
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LUCKUp = 0.15
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MaxHPUp = 0
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MaxVTUp = 0
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AccessoryTags = []
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Name = "Mask of the Goddess of Avarice"
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Description = ""
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Description = "Raises LUCK."
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Texture = ExtResource("1_578a0")
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SpawnRate = 0.5
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@@ -7,10 +7,12 @@ using System.Collections.Generic;
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using System.Linq;
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[Meta(typeof(IAutoNode))]
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public partial class Armor : Node3D, IInventoryItem, IEquipable, IEquatable<Armor>
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public partial class Armor : Node3D, IInventoryItem, IEquipable
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{
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public override void _Notification(int what) => this.Notify(what);
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public Guid ID { get; } = new Guid();
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[Dependency] public IGameRepo GameRepo => this.DependOn<IGameRepo>();
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public InventoryItemInfo Info => ArmorInfo;
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@@ -37,100 +39,4 @@ public partial class Armor : Node3D, IInventoryItem, IEquipable, IEquatable<Armo
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GameRepo.InventoryItems.OnNext(inventoryList);
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QueueFree();
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}
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public override bool Equals(object obj)
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{
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return Equals(obj as Armor);
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}
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public bool Equals(Armor other)
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{
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return other is not null &&
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NativeInstance.Equals(other.NativeInstance) &&
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EqualityComparer<NodePath>.Default.Equals(_ImportPath, other._ImportPath) &&
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EqualityComparer<StringName>.Default.Equals(Name, other.Name) &&
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UniqueNameInOwner == other.UniqueNameInOwner &&
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SceneFilePath == other.SceneFilePath &&
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EqualityComparer<Node>.Default.Equals(Owner, other.Owner) &&
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EqualityComparer<MultiplayerApi>.Default.Equals(Multiplayer, other.Multiplayer) &&
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ProcessMode == other.ProcessMode &&
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ProcessPriority == other.ProcessPriority &&
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ProcessPhysicsPriority == other.ProcessPhysicsPriority &&
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ProcessThreadGroup == other.ProcessThreadGroup &&
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ProcessThreadGroupOrder == other.ProcessThreadGroupOrder &&
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ProcessThreadMessages == other.ProcessThreadMessages &&
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PhysicsInterpolationMode == other.PhysicsInterpolationMode &&
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AutoTranslateMode == other.AutoTranslateMode &&
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EditorDescription == other.EditorDescription &&
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Transform.Equals(other.Transform) &&
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GlobalTransform.Equals(other.GlobalTransform) &&
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Position.Equals(other.Position) &&
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Rotation.Equals(other.Rotation) &&
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RotationDegrees.Equals(other.RotationDegrees) &&
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Quaternion.Equals(other.Quaternion) &&
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Basis.Equals(other.Basis) &&
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Scale.Equals(other.Scale) &&
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RotationEditMode == other.RotationEditMode &&
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RotationOrder == other.RotationOrder &&
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TopLevel == other.TopLevel &&
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GlobalPosition.Equals(other.GlobalPosition) &&
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GlobalBasis.Equals(other.GlobalBasis) &&
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GlobalRotation.Equals(other.GlobalRotation) &&
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GlobalRotationDegrees.Equals(other.GlobalRotationDegrees) &&
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Visible == other.Visible &&
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EqualityComparer<NodePath>.Default.Equals(VisibilityParent, other.VisibilityParent) &&
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EqualityComparer<IGameRepo>.Default.Equals(GameRepo, other.GameRepo) &&
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EqualityComparer<InventoryItemInfo>.Default.Equals(Info, other.Info) &&
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EqualityComparer<ArmorInfo>.Default.Equals(ArmorInfo, other.ArmorInfo) &&
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EqualityComparer<Sprite3D>.Default.Equals(Sprite, other.Sprite) &&
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EqualityComparer<Area3D>.Default.Equals(Pickup, other.Pickup) &&
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EqualityComparer<MixinBlackboard>.Default.Equals(MixinState, other.MixinState) &&
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EqualityComparer<IMetatype>.Default.Equals(Metatype, other.Metatype);
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}
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public override int GetHashCode()
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{
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HashCode hash = new HashCode();
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hash.Add(NativeInstance);
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hash.Add(_ImportPath);
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hash.Add(Name);
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hash.Add(UniqueNameInOwner);
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hash.Add(SceneFilePath);
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hash.Add(Owner);
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hash.Add(Multiplayer);
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hash.Add(ProcessMode);
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hash.Add(ProcessPriority);
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hash.Add(ProcessPhysicsPriority);
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hash.Add(ProcessThreadGroup);
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hash.Add(ProcessThreadGroupOrder);
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hash.Add(ProcessThreadMessages);
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hash.Add(PhysicsInterpolationMode);
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hash.Add(AutoTranslateMode);
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hash.Add(EditorDescription);
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hash.Add(Transform);
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hash.Add(GlobalTransform);
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hash.Add(Position);
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hash.Add(Rotation);
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hash.Add(RotationDegrees);
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hash.Add(Quaternion);
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hash.Add(Basis);
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hash.Add(Scale);
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hash.Add(RotationEditMode);
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hash.Add(RotationOrder);
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hash.Add(TopLevel);
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hash.Add(GlobalPosition);
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hash.Add(GlobalBasis);
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hash.Add(GlobalRotation);
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hash.Add(GlobalRotationDegrees);
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hash.Add(Visible);
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hash.Add(VisibilityParent);
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hash.Add(GameRepo);
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hash.Add(Info);
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hash.Add(ArmorInfo);
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hash.Add(Sprite);
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hash.Add(Pickup);
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hash.Add(MixinState);
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hash.Add(Metatype);
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return hash.ToHashCode();
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}
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}
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@@ -10,6 +10,8 @@ public partial class ConsumableItem : Node3D, IInventoryItem
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{
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public override void _Notification(int what) => this.Notify(what);
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public Guid ID { get; } = new Guid();
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[Dependency] public IGameRepo GameRepo => this.DependOn<IGameRepo>();
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public InventoryItemInfo Info => ConsumableItemInfo;
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@@ -3,6 +3,7 @@ using Chickensoft.GodotNodeInterfaces;
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using Chickensoft.Introspection;
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using GameJamDungeon;
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using Godot;
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using System;
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using System.Linq;
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[Meta(typeof(IAutoNode))]
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@@ -10,6 +11,8 @@ public partial class ThrowableItem : Node3D, IInventoryItem
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{
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public override void _Notification(int what) => this.Notify(what);
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public Guid ID { get; } = new Guid();
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[Dependency] public IGameRepo GameRepo => this.DependOn<IGameRepo>();
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[Node] public IAnimationPlayer AnimationPlayer { get; set; } = default!;
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@@ -3,14 +3,15 @@ using Chickensoft.Introspection;
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using GameJamDungeon;
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using Godot;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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[Meta(typeof(IAutoNode))]
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public partial class Weapon : Node3D, IInventoryItem, IEquipable, IEquatable<Weapon>
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public partial class Weapon : Node3D, IInventoryItem, IEquipable
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{
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public override void _Notification(int what) => this.Notify(what);
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public Guid ID { get; } = new Guid();
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[Dependency] public IGameRepo GameRepo => this.DependOn<IGameRepo>();
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public InventoryItemInfo Info => WeaponInfo;
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@@ -37,100 +38,4 @@ public partial class Weapon : Node3D, IInventoryItem, IEquipable, IEquatable<Wea
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GameRepo.InventoryItems.OnNext(inventoryList);
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QueueFree();
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}
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public override bool Equals(object obj)
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{
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return Equals(obj as Weapon);
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}
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public bool Equals(Weapon other)
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{
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return other is not null &&
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NativeInstance.Equals(other.NativeInstance) &&
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EqualityComparer<NodePath>.Default.Equals(_ImportPath, other._ImportPath) &&
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EqualityComparer<StringName>.Default.Equals(Name, other.Name) &&
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UniqueNameInOwner == other.UniqueNameInOwner &&
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SceneFilePath == other.SceneFilePath &&
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EqualityComparer<Node>.Default.Equals(Owner, other.Owner) &&
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EqualityComparer<MultiplayerApi>.Default.Equals(Multiplayer, other.Multiplayer) &&
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ProcessMode == other.ProcessMode &&
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ProcessPriority == other.ProcessPriority &&
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ProcessPhysicsPriority == other.ProcessPhysicsPriority &&
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ProcessThreadGroup == other.ProcessThreadGroup &&
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ProcessThreadGroupOrder == other.ProcessThreadGroupOrder &&
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ProcessThreadMessages == other.ProcessThreadMessages &&
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PhysicsInterpolationMode == other.PhysicsInterpolationMode &&
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AutoTranslateMode == other.AutoTranslateMode &&
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EditorDescription == other.EditorDescription &&
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Transform.Equals(other.Transform) &&
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GlobalTransform.Equals(other.GlobalTransform) &&
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Position.Equals(other.Position) &&
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Rotation.Equals(other.Rotation) &&
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RotationDegrees.Equals(other.RotationDegrees) &&
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Quaternion.Equals(other.Quaternion) &&
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Basis.Equals(other.Basis) &&
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Scale.Equals(other.Scale) &&
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RotationEditMode == other.RotationEditMode &&
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RotationOrder == other.RotationOrder &&
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TopLevel == other.TopLevel &&
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GlobalPosition.Equals(other.GlobalPosition) &&
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GlobalBasis.Equals(other.GlobalBasis) &&
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GlobalRotation.Equals(other.GlobalRotation) &&
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GlobalRotationDegrees.Equals(other.GlobalRotationDegrees) &&
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Visible == other.Visible &&
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EqualityComparer<NodePath>.Default.Equals(VisibilityParent, other.VisibilityParent) &&
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EqualityComparer<IGameRepo>.Default.Equals(GameRepo, other.GameRepo) &&
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EqualityComparer<InventoryItemInfo>.Default.Equals(Info, other.Info) &&
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EqualityComparer<WeaponInfo>.Default.Equals(WeaponInfo, other.WeaponInfo) &&
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EqualityComparer<Sprite3D>.Default.Equals(Sprite, other.Sprite) &&
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EqualityComparer<Area3D>.Default.Equals(Pickup, other.Pickup) &&
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EqualityComparer<MixinBlackboard>.Default.Equals(MixinState, other.MixinState) &&
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EqualityComparer<IMetatype>.Default.Equals(Metatype, other.Metatype);
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}
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public override int GetHashCode()
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{
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HashCode hash = new HashCode();
|
||||
hash.Add(NativeInstance);
|
||||
hash.Add(_ImportPath);
|
||||
hash.Add(Name);
|
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hash.Add(UniqueNameInOwner);
|
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hash.Add(SceneFilePath);
|
||||
hash.Add(Owner);
|
||||
hash.Add(Multiplayer);
|
||||
hash.Add(ProcessMode);
|
||||
hash.Add(ProcessPriority);
|
||||
hash.Add(ProcessPhysicsPriority);
|
||||
hash.Add(ProcessThreadGroup);
|
||||
hash.Add(ProcessThreadGroupOrder);
|
||||
hash.Add(ProcessThreadMessages);
|
||||
hash.Add(PhysicsInterpolationMode);
|
||||
hash.Add(AutoTranslateMode);
|
||||
hash.Add(EditorDescription);
|
||||
hash.Add(Transform);
|
||||
hash.Add(GlobalTransform);
|
||||
hash.Add(Position);
|
||||
hash.Add(Rotation);
|
||||
hash.Add(RotationDegrees);
|
||||
hash.Add(Quaternion);
|
||||
hash.Add(Basis);
|
||||
hash.Add(Scale);
|
||||
hash.Add(RotationEditMode);
|
||||
hash.Add(RotationOrder);
|
||||
hash.Add(TopLevel);
|
||||
hash.Add(GlobalPosition);
|
||||
hash.Add(GlobalBasis);
|
||||
hash.Add(GlobalRotation);
|
||||
hash.Add(GlobalRotationDegrees);
|
||||
hash.Add(Visible);
|
||||
hash.Add(VisibilityParent);
|
||||
hash.Add(GameRepo);
|
||||
hash.Add(Info);
|
||||
hash.Add(WeaponInfo);
|
||||
hash.Add(Sprite);
|
||||
hash.Add(Pickup);
|
||||
hash.Add(MixinState);
|
||||
hash.Add(Metatype);
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||||
return hash.ToHashCode();
|
||||
}
|
||||
}
|
||||
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@@ -5,7 +5,7 @@
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[resource]
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script = ExtResource("1_re512")
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Damage = 0
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Damage = 3
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Luck = 0.05
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AttackSpeed = 1.0
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TelluricDamageBonus = 0.0
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@@ -15,5 +15,7 @@ IgneousDamageBonus = 0.0
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FerrumDamageBonus = 0.0
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WeaponTags = []
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Name = "Jiblett"
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||||
Description = ""
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||||
Description = "+3 ATK
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||||
A halberd for the tasteful."
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||||
Texture = ExtResource("1_ifm43")
|
||||
SpawnRate = 0.5
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
|
||||
[resource]
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||||
script = ExtResource("1_kbje7")
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||||
Damage = 0
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||||
Damage = 9
|
||||
Luck = 0.05
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||||
AttackSpeed = 1.0
|
||||
TelluricDamageBonus = 0.0
|
||||
@@ -15,5 +15,8 @@ IgneousDamageBonus = 0.0
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FerrumDamageBonus = 0.0
|
||||
WeaponTags = []
|
||||
Name = "Kubel"
|
||||
Description = ""
|
||||
Description = "+9 ATK
|
||||
A very powerful spear.
|
||||
For every hit, you lose 5 HP."
|
||||
Texture = ExtResource("1_kwtbu")
|
||||
SpawnRate = 0.5
|
||||
|
||||
@@ -15,5 +15,7 @@ IgneousDamageBonus = 0.0
|
||||
FerrumDamageBonus = 0.0
|
||||
WeaponTags = []
|
||||
Name = "Love Judgement"
|
||||
Description = "A mace only wieldable by the strong of heart."
|
||||
Description = "+12 DEF
|
||||
A mace only wieldable by the strong of heart."
|
||||
Texture = ExtResource("1_ivlxj")
|
||||
SpawnRate = 0.5
|
||||
|
||||
@@ -15,5 +15,8 @@ IgneousDamageBonus = 0.0
|
||||
FerrumDamageBonus = 0.0
|
||||
WeaponTags = [3]
|
||||
Name = "Palm of Heaven"
|
||||
Description = "Very Powerful. Breaks upon leaving the floor."
|
||||
Description = "+10 ATK
|
||||
Very Powerful.
|
||||
Breaks upon leaving the floor."
|
||||
Texture = ExtResource("1_hi6xm")
|
||||
SpawnRate = 0.5
|
||||
|
||||
@@ -15,5 +15,7 @@ IgneousDamageBonus = 0.0
|
||||
FerrumDamageBonus = 0.0
|
||||
WeaponTags = [1]
|
||||
Name = "Rondo"
|
||||
Description = "An eastern blade outside of time and reproach."
|
||||
Description = "+7 ATK
|
||||
An eastern blade outside of time and reproach."
|
||||
Texture = ExtResource("1_cvwbh")
|
||||
SpawnRate = 0.5
|
||||
|
||||
@@ -15,7 +15,8 @@ IgneousDamageBonus = 0.0
|
||||
FerrumDamageBonus = 0.0
|
||||
WeaponTags = []
|
||||
Name = "Sealing Rod"
|
||||
Description = "A wand fitted with charms said to cleanse and purify that which belongs to other worlds.
|
||||
|
||||
Description = "+2 ATK
|
||||
A wand fitted with charms said to cleanse and purify that which belongs to other worlds.
|
||||
It's unaligned nature has the power to balance all that it comes into contact with, should the wielder have the will."
|
||||
Texture = ExtResource("1_wiylj")
|
||||
SpawnRate = 0.5
|
||||
|
||||
@@ -15,7 +15,9 @@ IgneousDamageBonus = 0.0
|
||||
FerrumDamageBonus = 0.0
|
||||
WeaponTags = [1]
|
||||
Name = "Swan Sword Odette"
|
||||
Description = "Ignores Affinity.
|
||||
Description = "+12 ATK
|
||||
Ignores Affinity.
|
||||
|
||||
The blade of a thousand faced heroine."
|
||||
Texture = ExtResource("1_qc4eu")
|
||||
SpawnRate = 0.5
|
||||
|
||||
Reference in New Issue
Block a user