Commit Graph

97 Commits

Author SHA1 Message Date
819dd672aa Save and load map data 2025-03-05 00:40:39 -08:00
ec182e87f0 Restore Pause functionality 2025-03-04 23:59:40 -08:00
e7a48a08ee Fix stuff including texture on pick up items and fix pickup 2025-03-04 23:27:17 -08:00
8cc6d85265 Implementation of saving inventory items (had to resturcture texture loading) 2025-03-04 22:21:18 -08:00
d35e81a9a8 Start restructure of game data to support save/load 2025-03-04 02:39:27 -08:00
b733a30724 Fix thrown item position
Start adding more floors
Testing Item Rescue
2025-03-04 00:32:24 -08:00
f153a53d8d Sine Morphization implementation 2025-03-03 21:04:44 -08:00
a41c443004 Update to Godot 4.4 2025-03-03 11:29:36 -08:00
b26654346b Put minimap back in place
Note: issue still exists where the last spot the player existed before the level finished loading is marked visibile on the minimap
2025-03-03 02:45:45 -08:00
4ac70b1ca7 Player warp item implementation 2025-03-03 01:17:30 -08:00
05295f535a Teleport enemy to random room item 2025-03-02 11:55:19 -08:00
d9cb9fb31e Cleanup, make the project compilable on windows using AoT, add room box to all rooms 2025-02-27 22:30:51 -08:00
f41c0ec025 Cleanup 2025-02-27 20:28:24 -08:00
221ade11e3 Split 2D and 3D enemy concepts 2025-02-25 22:02:02 -08:00
282a2eddb0 Change all enemy types to CharacterBody3D 2025-02-25 19:55:04 -08:00
22a930358c Rough collision avoidance implementation using pre-generated floors (just floor 01) 2025-02-24 21:48:40 -08:00
5404f8e7b0 Split equipment status from Inventory, fix equip/unequip bonuses being reflected correctly in code and inventory menu 2025-02-19 16:04:40 -08:00
44333e52c2 A lot of crazy stuff happened here..... 2025-02-18 23:22:17 -08:00
05c05ef102 Fix script load 2025-02-18 00:45:40 -08:00
60ecb7d113 Add remaining rooms and add collision
Add floor list
2025-02-18 00:42:37 -08:00
ad3b26f451 Import more rooms, rename some to fit number system 2025-02-14 00:51:54 -08:00
08d6ad3573 Minor fixes, playing with volumetric fog again 2025-02-13 18:03:45 -08:00
a1c66df038 Add more floors, light refactoring 2025-02-12 00:49:16 -08:00
9352e4c0fd Fix initial spawn, center thrown item a bit more 2025-02-11 02:53:45 -08:00
556f12de1e Various additions and fixes 2025-02-11 02:39:31 -08:00
fe1a1e61ef Major Player refactor 2025-02-07 02:29:50 -08:00
0cdae88952 Fix attacks by player and enemy 2025-02-06 03:33:25 -08:00
4e6c545e81 Refactor Enemy 2025-02-06 01:58:36 -08:00
badc6d2375 Preserve current state before big refactor 2025-02-05 20:45:49 -08:00
4910ff7770 Change affinity 2025-01-19 12:59:24 -08:00
9cb696ca86 Upgrade Godot to 4.4 beta-1, remove redundant plugin, resolve warning messages in godot editor by removing items with duplicate UIDs 2025-01-18 12:22:30 -08:00
5d2b9ca247 Exp system implementation (not yet affecting stats) 2024-12-21 16:41:16 -08:00
e525ede13d Working on item rescue 2024-12-19 15:42:40 -08:00
8ddfe86750 Minor fixes, upgrade to 4.4.0-dev4 2024-11-20 20:36:58 -08:00
41c24c5ab3 Make player, enemy, and items spawn at consistent heights 2024-09-25 21:33:11 -07:00
7f1f1a8a14 Push 2024-09-23 22:37:10 -07:00
a4c18e7cf6 Add chariot, fix water room doors, add item picked up message 2024-09-23 18:33:46 -07:00
59390c04bf Throwable item rework, increase health on timer timeout, add boss 1 model 2024-09-22 23:05:33 -07:00
84ee313ce5 Throw item 2024-09-22 14:40:53 -07:00
490f0d17d2 Drop item 2024-09-22 14:00:52 -07:00
01477b9a0e Add back antechamber 2, fix collisions in inner balcony room 2024-09-19 01:56:37 -07:00
0edaa65682 Clean up merge 2024-09-18 16:57:28 -07:00
7bd374161f Attempt to bring in other branch 2024-09-18 16:51:27 -07:00
884f283ead Basic throw works 2024-09-18 02:57:13 -07:00
b7a982d340 Demo reel build 2024-09-17 23:56:50 -07:00
27fa657f92 Almost shippable 2024-09-17 04:39:01 -07:00
9b8884d459 stoop kid is afraid to leave his stoop 2024-09-17 00:07:13 -07:00
60f7c92139 Minor text changes 2024-09-16 22:26:42 -07:00
354813e6e0 Animation fixes 2024-09-16 20:38:44 -07:00
d0c78e54a7 Implement boss room 2024-09-16 02:48:14 -07:00