Restore Pause functionality

This commit is contained in:
2025-03-04 23:59:40 -08:00
parent 5b57939452
commit ec182e87f0
8 changed files with 27 additions and 53 deletions

View File

@@ -221,8 +221,6 @@ public partial class Game : Node3D, IGame
InGameUI.UseTeleportPrompt.TeleportToNextFloor += UseTeleportPrompt_TeleportToNextFloor;
InGameUI.UseTeleportPrompt.CloseTeleportPrompt += UseTeleportPrompt_CloseTeleportPrompt;
Player.Inventory.InventoryAtCapacity += PlayerInventory_InventoryAtCapacity;
Player.Inventory.PickedUpItem += Inventory_PickedUpItem;
FloorClearMenu.GoToNextFloor += FloorClearMenu_GoToNextFloor;
FloorClearMenu.SaveAndExit += FloorClearMenu_SaveAndExit;
FloorClearMenu.TransitionCompleted += FloorClearMenu_TransitionCompleted;
@@ -244,6 +242,14 @@ public partial class Game : Node3D, IGame
SaveFile.Load();
}
public void TogglePause()
{
if (GameLogic.Value is Paused)
GameLogic.Input(new GameLogic.Input.UnpauseGame());
else
GameLogic.Input(new GameLogic.Input.PauseGame());
}
public void ToggleInventory()
{
if (GameLogic.Value is InventoryOpened)
@@ -263,11 +269,6 @@ public partial class Game : Node3D, IGame
GameEventDepot.OnTeleportEntered();
}
private void Inventory_PickedUpItem(string pickedUpItemName)
{
InGameUI.PlayerInfoUI.DisplayMessage($"{pickedUpItemName} picked up.");
}
public void UseItem(InventoryItem item)
{
if (item is ConsumableItem consumableItem)
@@ -447,7 +448,7 @@ public partial class Game : Node3D, IGame
public async void DoubleEXP(TimeSpan lengthOfEffect)
{
ToggleInventory();
InGameUI.PlayerInfoUI.DisplayMessage("Experience points temporarily doubled.");
AnnounceMessageOnMainScreen("Experience points temporarily doubled.");
DoubleEXPTimer.Start(lengthOfEffect.Seconds);
GameRepo.EXPRate = 2;
}
@@ -456,12 +457,7 @@ public partial class Game : Node3D, IGame
{
DoubleEXPTimer.Stop();
GameRepo.EXPRate = 1;
InGameUI.PlayerInfoUI.DisplayMessage("Experience points effect wore off.");
}
private void PlayerInventory_InventoryAtCapacity(string rejectedItem)
{
InGameUI.PlayerInfoUI.DisplayMessage($"Could not pick up {rejectedItem}.");
AnnounceMessageOnMainScreen("Experience points effect wore off.");
}
private void InventoryMenu_CloseInventory() => GameLogic.Input(new GameLogic.Input.CloseInventory());

View File

@@ -40,4 +40,6 @@ public interface IGame : IProvide<IGameRepo>, IProvide<IGameEventDepot>, IProvid
public void Save();
public void Load();
public void TogglePause();
}

View File

@@ -17,13 +17,9 @@ public interface IInventory : INode
public void Remove(InventoryItem inventoryItem);
public void Sort();
event Inventory.InventoryAtCapacityEventHandler InventoryAtCapacity;
event Inventory.PickedUpItemEventHandler PickedUpItem;
}
[Meta, Id("inventory")]
[Meta(typeof(IAutoNode)), Id("inventory")]
public partial class Inventory : Node, IInventory
{
public override void _Notification(int what) => this.Notify(what);
@@ -31,11 +27,6 @@ public partial class Inventory : Node, IInventory
// TODO: Constants class with export
private const int _maxInventorySize = 20;
[Signal]
public delegate void InventoryAtCapacityEventHandler(string rejectedItemName);
[Signal]
public delegate void PickedUpItemEventHandler(string pickedUpItemName);
public Inventory()
{
Items = [];
@@ -47,13 +38,9 @@ public partial class Inventory : Node, IInventory
public bool TryAdd(InventoryItem inventoryItem)
{
if (Items.Count >= _maxInventorySize)
{
EmitSignal(SignalName.InventoryAtCapacity, inventoryItem.ItemName);
return false;
}
Items.Add(inventoryItem);
EmitSignal(SignalName.PickedUpItem, inventoryItem.ItemName);
return true;
}

View File

@@ -6,23 +6,8 @@ using System;
namespace GameJamDungeon;
public interface IInventoryItem : INode3D
{
public Guid ID { get; }
string ItemName { get; }
string Description { get; }
float SpawnRate { get; }
double ThrowDamage { get; }
float ThrowSpeed { get; }
}
[Meta]
public abstract partial class InventoryItem : Node3D, IInventoryItem
public abstract partial class InventoryItem : Node3D
{
[Save("inventory_item_id")]
public Guid ID => Guid.NewGuid();

View File

@@ -20,9 +20,9 @@ public partial class ItemDatabase : Node
[Export]
public PackedScene ConsumableItemScene { get; set; }
public IInventoryItem[] Initialize()
public InventoryItem[] Initialize()
{
var database = new List<IInventoryItem>();
var database = new List<InventoryItem>();
var armorResources = DirAccess.GetFilesAt("res://src/items/armor/resources/");
var weaponResources = DirAccess.GetFilesAt("res://src/items/weapons/resources/");
var accessoryResources = DirAccess.GetFilesAt("res://src/items/accessory/resources/");

View File

@@ -6,8 +6,7 @@ namespace GameJamDungeon;
[Meta, Id("armor")]
public partial class Armor : EquipableItem
{
public override InventoryItemStats ItemStats { get => _armorStats; set => _armorStats = (ArmorStats)value; }
[Export]
private ArmorStats _armorStats { get; set; } = new ArmorStats();
public override string ItemName => _armorStats.Name;
@@ -25,4 +24,6 @@ public partial class Armor : EquipableItem
public void IncreaseArmorDefense(int bonus) => _armorStats.Defense += bonus;
public override ItemTag ItemTag => _armorStats.ItemTag;
public override InventoryItemStats ItemStats { get => _armorStats; set => _armorStats = (ArmorStats)value; }
}

View File

@@ -35,7 +35,7 @@ public partial class DroppedItem : RigidBody3D, IDroppedItem
AddCollisionExceptionWith((Node)Player);
GlobalPosition = Player.CurrentPosition + Vector3.Up;
ApplyCentralImpulse(-Player.CurrentBasis.Z.Normalized() * 5.0f);
await ToSignal(GetTree().CreateTimer(1.5), "timeout");
await ToSignal(GetTree().CreateTimer(1), "timeout");
RemoveCollisionExceptionWith((Node)Player);
}
@@ -79,7 +79,7 @@ public partial class DroppedItem : RigidBody3D, IDroppedItem
{
if (body is IPlayer player)
{
var isAdded = Player.Inventory.TryAdd(Item);
var isAdded = player.Inventory.TryAdd(Item);
if (isAdded)
QueueFree();
}

View File

@@ -61,8 +61,6 @@ public partial class Player : CharacterBody3D, IPlayer
public delegate void InventoryButtonPressedEventHandler();
[Signal]
public delegate void MinimapButtonHeldEventHandler();
[Signal]
public delegate void PauseButtonPressedEventHandler();
#endregion
#region Exports
@@ -224,7 +222,12 @@ public partial class Player : CharacterBody3D, IPlayer
{
var isAdded = Inventory.TryAdd(inventoryItem);
if (isAdded)
{
Game.AnnounceMessageOnMainScreen($"{inventoryItem.ItemName} picked up.");
inventoryItem.QueueFree();
}
else
Game.AnnounceMessageOnMainScreen($"Could not pick up {inventoryItem.ItemName}.");
}
}
@@ -252,7 +255,7 @@ public partial class Player : CharacterBody3D, IPlayer
public void PlayerPause()
{
EmitSignal(SignalName.PauseButtonPressed);
Game.TogglePause();
}
public IDungeonRoom GetCurrentRoom()