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66661054bf
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Reorganize every room's node structure
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2025-02-27 23:48:05 -08:00 |
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d9cb9fb31e
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Cleanup, make the project compilable on windows using AoT, add room box to all rooms
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2025-02-27 22:30:51 -08:00 |
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77aa58f88e
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Eden pillar rotation finally works i'm going to die now
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2025-02-27 01:40:59 -08:00 |
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221ade11e3
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Split 2D and 3D enemy concepts
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2025-02-25 22:02:02 -08:00 |
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0d7242c96d
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Minor fixes to navigation
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2025-02-25 02:04:15 -08:00 |
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22a930358c
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Rough collision avoidance implementation using pre-generated floors (just floor 01)
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2025-02-24 21:48:40 -08:00 |
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45f1f5df01
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Minor collision fixes
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2025-02-19 19:46:35 -08:00 |
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669a489f64
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Fix UIDs
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2025-02-19 19:25:35 -08:00 |
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5404f8e7b0
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Split equipment status from Inventory, fix equip/unequip bonuses being reflected correctly in code and inventory menu
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2025-02-19 16:04:40 -08:00 |
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f71412d946
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Update to latest Godot, fix Sproingy animation issues
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2025-02-19 01:39:37 -08:00 |
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44333e52c2
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A lot of crazy stuff happened here.....
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2025-02-18 23:22:17 -08:00 |
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5ce65aa57a
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In progress refactoring of Boss class
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2025-02-18 01:55:06 -08:00 |
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368e774176
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Start editing floor enemy dbs
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2025-02-18 00:53:03 -08:00 |
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05c05ef102
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Fix script load
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2025-02-18 00:45:40 -08:00 |
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60ecb7d113
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Add remaining rooms and add collision
Add floor list
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2025-02-18 00:42:37 -08:00 |
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ad3b26f451
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Import more rooms, rename some to fit number system
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2025-02-14 00:51:54 -08:00 |
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08d6ad3573
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Minor fixes, playing with volumetric fog again
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2025-02-13 18:03:45 -08:00 |
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19915d7d6e
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More rooms
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2025-02-13 02:07:02 -08:00 |
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17b55db196
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Add more rooms
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2025-02-13 01:47:17 -08:00 |
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f0d38d8fe8
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Add new rooms, set every material so far to unshaded....
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2025-02-13 00:50:31 -08:00 |
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a1c66df038
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Add more floors, light refactoring
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2025-02-12 00:49:16 -08:00 |
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9352e4c0fd
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Fix initial spawn, center thrown item a bit more
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2025-02-11 02:53:45 -08:00 |
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556f12de1e
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Various additions and fixes
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2025-02-11 02:39:31 -08:00 |
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0038e78a2b
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Improve enemy behavior, add filth eater
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2025-02-10 22:19:26 -08:00 |
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1f9c05c0a7
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Add hitboxes to other enemies, move enemy database to floor level, normalize strafing input to avoid extra speed gained by moving and strafing
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2025-02-07 03:11:32 -08:00 |
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b8e5794d48
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Clean up
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2025-02-07 02:47:44 -08:00 |
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fe1a1e61ef
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Major Player refactor
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2025-02-07 02:29:50 -08:00 |
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0cdae88952
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Fix attacks by player and enemy
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2025-02-06 03:33:25 -08:00 |
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badc6d2375
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Preserve current state before big refactor
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2025-02-05 20:45:49 -08:00 |
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f3a51de28a
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Resolve UID warnings by copying newly updated UIDs into scene file import
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2025-01-18 12:38:21 -08:00 |
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9cb696ca86
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Upgrade Godot to 4.4 beta-1, remove redundant plugin, resolve warning messages in godot editor by removing items with duplicate UIDs
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2025-01-18 12:22:30 -08:00 |
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334a4a0b34
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Fix corridor collision
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2024-12-21 17:34:03 -08:00 |
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5d9520bc59
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New corridor scene, attempt to write script to remove columns (corner case exists)
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2024-12-20 01:06:11 -08:00 |
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bb0c8872f0
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Add void room model
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2024-12-19 20:45:45 -08:00 |
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e525ede13d
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Working on item rescue
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2024-12-19 15:42:40 -08:00 |
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8ddfe86750
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Minor fixes, upgrade to 4.4.0-dev4
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2024-11-20 20:36:58 -08:00 |
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df89a2e4d6
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Add collisions
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2024-10-14 22:04:38 -07:00 |
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9bbceba973
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Floor 0 stuff
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2024-10-10 23:05:30 -07:00 |
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6d29e41f3a
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Hit/Death animations for bosses
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2024-10-10 22:11:10 -07:00 |
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e6584ec4dc
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Update horse face
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2024-09-30 23:35:52 -07:00 |
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167989be99
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Boss logic update
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2024-09-30 22:09:15 -07:00 |
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dcb867e0bb
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In progress boss work
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2024-09-26 00:32:47 -07:00 |
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41c24c5ab3
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Make player, enemy, and items spawn at consistent heights
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2024-09-25 21:33:11 -07:00 |
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7f1f1a8a14
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Push
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2024-09-23 22:37:10 -07:00 |
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a4c18e7cf6
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Add chariot, fix water room doors, add item picked up message
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2024-09-23 18:33:46 -07:00 |
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68c7b30e57
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Fix rooms
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2024-09-22 23:29:34 -07:00 |
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490f0d17d2
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Drop item
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2024-09-22 14:00:52 -07:00 |
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01477b9a0e
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Add back antechamber 2, fix collisions in inner balcony room
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2024-09-19 01:56:37 -07:00 |
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28136545b4
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Re-import
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2024-09-18 17:24:20 -07:00 |
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0edaa65682
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Clean up merge
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2024-09-18 16:57:28 -07:00 |
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