Rename project
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@@ -3,7 +3,7 @@ using Chickensoft.LogicBlocks;
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using Zennysoft.Game.Abstractions;
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namespace Zennysoft.Game.Ma.Implementation;
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namespace Zennysoft.Ma.Godot.Adapter;
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public partial class InGameUILogic
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{
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@@ -1,7 +1,7 @@
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using Chickensoft.Introspection;
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using Chickensoft.LogicBlocks;
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namespace Zennysoft.Game.Ma.Implementation;
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namespace Zennysoft.Ma.Godot.Adapter;
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public interface IInGameUILogic : ILogicBlock<InGameUILogic.State>;
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@@ -1,4 +1,4 @@
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namespace Zennysoft.Game.Ma.Implementation;
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namespace Zennysoft.Ma.Godot.Adapter;
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public partial class InGameUILogic
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{
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public static class Input
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@@ -1,6 +1,6 @@
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using Zennysoft.Game.Abstractions;
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namespace Zennysoft.Game.Ma.Implementation;
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namespace Zennysoft.Ma.Godot.Adapter;
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public partial class InGameUILogic
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{
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public static class Output
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@@ -1,6 +1,6 @@
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using Chickensoft.Introspection;
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namespace Zennysoft.Game.Ma.Implementation;
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namespace Zennysoft.Ma.Godot.Adapter;
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public partial class InGameUILogic
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{
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@@ -1,6 +1,6 @@
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using Chickensoft.Introspection;
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namespace Zennysoft.Game.Ma.Implementation;
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namespace Zennysoft.Ma.Godot.Adapter;
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public partial class InGameUILogic
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{
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@@ -1,6 +1,6 @@
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using Chickensoft.Introspection;
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namespace Zennysoft.Game.Ma.Implementation;
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namespace Zennysoft.Ma.Godot.Adapter;
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public partial class InGameUILogic
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{
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