Rename project
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@@ -1,4 +1,4 @@
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namespace Zennysoft.Game.Ma.Implementation;
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namespace Zennysoft.Ma.Godot.Adapter;
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public partial class GameLogic
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{
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@@ -1,4 +1,4 @@
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namespace Zennysoft.Game.Ma.Implementation;
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namespace Zennysoft.Ma.Godot.Adapter;
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public partial class GameLogic
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{
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@@ -1,7 +1,7 @@
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using Chickensoft.Introspection;
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using Chickensoft.LogicBlocks;
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namespace Zennysoft.Game.Ma.Implementation;
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namespace Zennysoft.Ma.Godot.Adapter;
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public partial class GameLogic
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{
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@@ -1,7 +1,7 @@
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using Chickensoft.Introspection;
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using Chickensoft.LogicBlocks;
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namespace Zennysoft.Game.Ma.Implementation;
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namespace Zennysoft.Ma.Godot.Adapter;
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public interface IGameLogic : ILogicBlock<GameLogic.State>;
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@@ -2,7 +2,7 @@
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using Godot;
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using Zennysoft.Game.Abstractions;
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namespace Zennysoft.Game.Ma.Implementation;
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namespace Zennysoft.Ma.Godot.Adapter;
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public interface IGameRepo : IDisposable
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{
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@@ -1,6 +1,6 @@
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using Chickensoft.Introspection;
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namespace Zennysoft.Game.Ma.Implementation;
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namespace Zennysoft.Ma.Godot.Adapter;
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public partial class GameLogic
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{
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@@ -1,6 +1,6 @@
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using Chickensoft.Introspection;
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namespace Zennysoft.Game.Ma.Implementation;
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namespace Zennysoft.Ma.Godot.Adapter;
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public partial class GameLogic
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{
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@@ -1,4 +1,4 @@
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namespace Zennysoft.Game.Ma.Implementation;
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namespace Zennysoft.Ma.Godot.Adapter;
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using Chickensoft.Introspection;
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using Zennysoft.Game.Abstractions;
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@@ -1,7 +1,7 @@
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using Chickensoft.Introspection;
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using Chickensoft.LogicBlocks;
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namespace Zennysoft.Game.Ma.Implementation;
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namespace Zennysoft.Ma.Godot.Adapter;
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public partial class GameLogic
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{
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@@ -1,6 +1,6 @@
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using Chickensoft.Introspection;
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namespace Zennysoft.Game.Ma.Implementation;
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namespace Zennysoft.Ma.Godot.Adapter;
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public partial class GameLogic
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{
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@@ -1,7 +1,7 @@
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using Chickensoft.Introspection;
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using Chickensoft.LogicBlocks;
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namespace Zennysoft.Game.Ma.Implementation;
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namespace Zennysoft.Ma.Godot.Adapter;
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public partial class GameLogic
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{
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@@ -1,4 +1,4 @@
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namespace Zennysoft.Game.Ma.Implementation;
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namespace Zennysoft.Ma.Godot.Adapter;
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using Chickensoft.Introspection;
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using Chickensoft.LogicBlocks;
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