Refactor
This commit is contained in:
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
@@ -8,15 +8,12 @@ public partial class GameManager : Node
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[Signal]
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public delegate void OnGameOverEventHandler();
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[Signal]
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public delegate void ReselectCharacterEventHandler(PlayerManager player);
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public delegate void ReselectCharacterEventHandler(Player player);
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[Export]
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private Array<PackedScene> PlayerScenes;
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public Array<Controls> P1CharactersOut = new Array<Controls>();
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public Array<Controls> P2CharactersOut = new Array<Controls>();
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public IEnumerable<PlayerManager> Players = new List<PlayerManager>();
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public IEnumerable<Player> Players = new List<Player>();
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private int _levelIndex;
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@@ -26,116 +23,83 @@ public partial class GameManager : Node
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for (var i = 0; i < main.NumberOfPlayers; i++)
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{
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var player = PlayerScenes[i].Instantiate();
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Players = Players.Append((PlayerManager)player);
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Players = Players.Append((Player)player);
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GetTree().Root.AddChild(player);
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}
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}
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public void OnAllEnemiesDefeated()
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{
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GD.Print("All enemies defeated");
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OnLevelClear();
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}
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public void OnHandleCharacterSelectUI(PlayerManager player)
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public void OnHandleCharacterSelectUI(Player player)
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{
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EmitSignal(SignalName.ReselectCharacter, player);
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}
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public void SetToNextCharacter(PlayerManager player)
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public void SetToNextCharacter(Player player)
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{
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player._characterIndex = (++player._characterIndex) % player.CharactersLeftOnStage.Count();
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GD.Print(player.CharactersLeftOnStage.ElementAt(player._characterIndex));
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player.CharacterIndex = (++player.CharacterIndex) % player.CharactersLeftOnStage.Count();
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GD.Print(player.CharactersLeftOnStage.ElementAt(player.CharacterIndex));
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}
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public void SetToPreviousCharacter(PlayerManager player)
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public void SetToPreviousCharacter(Player player)
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{
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player._characterIndex = player._characterIndex == 0 ? player.CharactersLeftOnStage.Count() - 1 : --player._characterIndex;
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player.CharacterIndex = player.CharacterIndex == 0 ? player.CharactersLeftOnStage.Count() - 1 : --player.CharacterIndex;
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}
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public void ResetPlayerPosition(PlayerManager player)
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public void ResetPlayerPosition(Player player)
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{
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player.SpawnPoint.SetPlayerPosition(player.SelectedCharacter);
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GD.Print(player.CharactersLeftOnStage.ElementAt(player._characterIndex));
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GD.Print(player.CharactersLeftOnStage.ElementAt(player.CharacterIndex));
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}
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public void OnCharacterSelected(PlayerManager player)
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public void OnCharacterSelected(Player player)
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{
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var sfxPlayer = GetTree().Root.GetNode<AudioStreamPlayer>("Main/SFXPlayer");
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var audioStream = ResourceLoader.Load<AudioStream>("Audio/SFX/Select.wav");
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sfxPlayer.Stream = audioStream;
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sfxPlayer.Play();
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GD.Print("Instancing...");
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var names = player.CharactersLeftOnStage.Select(x => x.Name).ToArray();
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GD.Print(names);
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GD.Print(player.Name);
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if (player.CharactersLeftOnStage.Any())
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{
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var selectedCharacter = player.CharactersLeftOnStage[player._characterIndex];
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player.SelectedCharacter = selectedCharacter;
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player.SelectedCharacter = player.CharactersLeftOnStage[player.CharacterIndex];
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GetTree().Root.AddChild(player.SelectedCharacter);
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player.SpawnPoint.SetPlayerPosition(player.SelectedCharacter);
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}
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}
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public void RemoveCharacter(P1Controls character)
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public void RemoveCharacter(Player player)
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{
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Players.ElementAt(0).CharactersLeftOnStage.Remove(character);
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player.CharactersLeftOnStage.Remove(player.SelectedCharacter);
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GetTree().Root.RemoveChild(player.SelectedCharacter);
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GetTree().Root.RemoveChild(character);
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GD.Print(player.CharactersLeftOnStage.Select(x => x.Name).ToArray());
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GD.Print(Players.ElementAt(0).CharactersLeftOnStage.Select(x => x.Name).ToArray());
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player.CharacterIndex = 0;
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if (player.CharactersLeftOnStage.Any())
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EmitSignal(SignalName.ReselectCharacter, player);
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Players.ElementAt(0)._characterIndex = 0;
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if (Players.ElementAt(0).CharactersLeftOnStage.Any())
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EmitSignal(SignalName.ReselectCharacter, Players.ElementAt(0));
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if (!P1CharactersOut.Any() && !Players.ElementAt(0).CharactersLeftOnStage.Any())
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SetGameOver(Players.ElementAt(0), true);
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if (Players.Count() == 2 && !P2CharactersOut.Any() && !Players.ElementAt(1).CharactersLeftOnStage.Any())
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SetGameOver(Players.ElementAt(1), true);
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if (!player.CharactersExited.Any() && !player.CharactersLeftOnStage.Any())
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SetGameOver(player, true);
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}
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public void RemoveCharacter(P2Controls character)
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public void RemoveCharacterAndAddToExit(Player player)
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{
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Players.ElementAt(1).CharactersLeftOnStage.Remove(character);
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player.CharactersExited.Add(player.SelectedCharacter);
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player.CharactersLeftOnStage.Remove(player.SelectedCharacter);
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GetTree().Root.RemoveChild(player.SelectedCharacter);
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GetTree().Root.RemoveChild(character);
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GD.Print(player.CharactersLeftOnStage.Select(x => x.Name).ToArray());
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GD.Print(Players.ElementAt(1).CharactersLeftOnStage.Select(x => x.Name).ToArray());
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Players.ElementAt(1)._characterIndex = 0;
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if (Players.ElementAt(1).CharactersLeftOnStage.Any())
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EmitSignal(SignalName.ReselectCharacter, Players.ElementAt(1));
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player.CharacterIndex = 0;
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if (player.CharactersLeftOnStage.Any())
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EmitSignal(SignalName.ReselectCharacter, player);
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}
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public void RemoveCharacterAndAddToExit(P1Controls character)
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{
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P1CharactersOut.Add(character);
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Players.ElementAt(0).CharactersLeftOnStage.Remove(character);
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GetTree().Root.RemoveChild(character);
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GD.Print(Players.ElementAt(0).CharactersLeftOnStage.Select(x => x.Name).ToArray());
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Players.ElementAt(0)._characterIndex = 0;
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if (Players.ElementAt(0).CharactersLeftOnStage.Any())
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EmitSignal(SignalName.ReselectCharacter, Players.ElementAt(0));
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}
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public void RemoveCharacterAndAddToExit(P2Controls character)
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{
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P2CharactersOut.Add(character);
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Players.ElementAt(1).CharactersLeftOnStage.Remove(character);
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GetTree().Root.RemoveChild(character);
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Players.ElementAt(1)._characterIndex = 0;
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if (Players.ElementAt(1).CharactersLeftOnStage.Any())
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EmitSignal(SignalName.ReselectCharacter, Players.ElementAt(1));
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}
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public void SetGameOver(PlayerManager player, bool isGameOver)
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public void SetGameOver(Player player, bool isGameOver)
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{
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player.GameOver = isGameOver;
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if (isGameOver)
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@@ -145,25 +109,17 @@ public partial class GameManager : Node
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public void OnLevelClear()
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{
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Players.ElementAt(0).CharactersLeftOnStage.AddRange(P1CharactersOut);
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if (Players.Count() == 2)
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Players.ElementAt(1).CharactersLeftOnStage.AddRange(P2CharactersOut);
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P1CharactersOut.Clear();
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if (Players.Count() == 2)
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P2CharactersOut.Clear();
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Players.ElementAt(0)._characterIndex = 0;
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if (Players.Count() == 2)
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Players.ElementAt(1)._characterIndex = 0;
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var players = GetTree().GetNodesInGroup("Player");
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foreach (var player in players)
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GetTree().Root.RemoveChild(player);
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foreach (var player in Players)
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{
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player.CharactersLeftOnStage.AddRange(player.CharactersExited);
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player.CharactersExited.Clear();
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player.CharacterIndex = 0;
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GetTree().Root.RemoveChild(player.SelectedCharacter);
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}
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var projectiles = GetTree().Root.GetChildren().OfType<Projectile>();
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foreach (var projectile in projectiles)
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GetTree().Root.RemoveChild(projectile);
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projectile.QueueFree();
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var main = GetTree().Root.GetNode<Main>("/root/Main");
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main.LoadNextLevel(_levelIndex++);
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@@ -17,8 +17,22 @@ size = 10.8546
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, -0.504317, 0.863519, 0, -0.863519, -0.504317, 0, 19.9508, 0)
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visible = false
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shadow_enabled = true
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shadow_bias = 0.0
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shadow_normal_bias = 0.0
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directional_shadow_mode = 0
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sky_mode = 1
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[node name="StageGUI" parent="." instance=ExtResource("4_xi0i5")]
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[node name="DirectionalLight3D2" type="DirectionalLight3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 0.993572, 0.113203, 0, -0.113203, 0.993572, 0, 6.22805, 0)
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shadow_enabled = true
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shadow_bias = 0.0
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shadow_normal_bias = 0.0
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directional_shadow_mode = 0
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sky_mode = 1
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[connection signal="ReselectCharacter" from="." to="StageGUI" method="OnCharacterSelect"]
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[connection signal="OnCharacterSelectionMade" from="StageGUI" to="." method="OnCharacterSelected"]
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@@ -12,11 +12,20 @@ backface_collision = true
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[node name="STAGE 2" instance=ExtResource("1_4808a")]
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[node name="Plane" parent="." index="0"]
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cast_shadow = 0
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[node name="Cube" parent="." index="1"]
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cast_shadow = 0
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[node name="StaticBody3D" type="StaticBody3D" parent="Cube" index="0"]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Cube/StaticBody3D" index="0"]
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shape = SubResource("ConcavePolygonShape3D_sdbt6")
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[node name="Cube002" parent="." index="2"]
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cast_shadow = 0
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[node name="StaticBody3D" type="StaticBody3D" parent="Cube002" index="0"]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Cube002/StaticBody3D" index="0"]
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@@ -302,11 +302,13 @@ disabled = true
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[node name="Plane" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.0715971, 0)
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cast_shadow = 0
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mesh = SubResource("ArrayMesh_54w4i")
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skeleton = NodePath("")
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[node name="Cube" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 0.537041, -2.80098, 0.0936406, 0.666337)
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cast_shadow = 0
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mesh = SubResource("ArrayMesh_ae5pk")
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skeleton = NodePath("")
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@@ -317,6 +319,7 @@ shape = SubResource("ConcavePolygonShape3D_qdpti")
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[node name="Cube001" type="MeshInstance3D" parent="."]
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transform = Transform3D(-1, 0, 0, 0, 1, 0, 0, 0, 0.537041, 1.75914, 0.0849344, 0.673152)
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cast_shadow = 0
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mesh = SubResource("ArrayMesh_6dg1r")
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skeleton = NodePath("")
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@@ -327,6 +330,7 @@ shape = SubResource("ConcavePolygonShape3D_cctvu")
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[node name="Plane001" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.370022, 0)
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cast_shadow = 0
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mesh = SubResource("ArrayMesh_jwojp")
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skeleton = NodePath("")
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@@ -519,7 +519,6 @@ _data = {
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script = ExtResource("1_567jj")
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[node name="Plane" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0966516, 0.350388, 0.0346987)
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gi_mode = 0
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mesh = SubResource("ArrayMesh_oq2t2")
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skeleton = NodePath("")
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@@ -531,36 +530,41 @@ shape = SubResource("ConcavePolygonShape3D_hhkle")
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[node name="Text" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.350388, 1.21936)
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cast_shadow = 0
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gi_mode = 0
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mesh = SubResource("ArrayMesh_bdh3p")
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skeleton = NodePath("")
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[node name="Text001" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.350388, 1.21936)
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cast_shadow = 0
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gi_mode = 0
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mesh = SubResource("ArrayMesh_8n4r5")
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skeleton = NodePath("")
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[node name="Circle" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.350388, 1.21936)
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cast_shadow = 0
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gi_mode = 0
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mesh = SubResource("ArrayMesh_5cfg8")
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skeleton = NodePath("")
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[node name="Plane001" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.378114, 1.21936)
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gi_mode = 0
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cast_shadow = 0
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mesh = SubResource("ArrayMesh_p5f1g")
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skeleton = NodePath("")
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[node name="Plane002" type="MeshInstance3D" parent="."]
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transform = Transform3D(0.690153, 0, 0, 0, 0.690153, 0, 0, 0, 0.690153, 4.10002, 1.94814, -4.92702)
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cast_shadow = 0
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gi_mode = 0
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mesh = SubResource("ArrayMesh_rrpk8")
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skeleton = NodePath("")
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[node name="Plane003" type="MeshInstance3D" parent="."]
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transform = Transform3D(0.746961, 0, 0, 0, 0.746961, 0, 0, 0, 0.746961, -4.28265, 1.92553, -4.92925)
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cast_shadow = 0
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gi_mode = 0
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mesh = SubResource("ArrayMesh_bi5oe")
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skeleton = NodePath("")
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@@ -26,6 +26,7 @@ _levelIndex = 1
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Area3D2"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -2.51823)
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shape = SubResource("CylinderShape3D_tux5n")
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disabled = true
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[node name="Collisions" type="Node3D" parent="."]
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@@ -16,14 +16,11 @@ public partial class AreaExit : Node3D
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private void OnExitEntered(Node3D node)
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{
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if (node is Controls)
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if (node.GetParent() is Player player)
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{
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if (node.GetType() == typeof(P1Controls) || node.GetType() == typeof(CapricornP1Controls))
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_gameManager.RemoveCharacterAndAddToExit((P1Controls)node);
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if (node.GetType() == typeof(P2Controls) || node.GetType() == typeof(CapricornP2Controls))
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_gameManager.RemoveCharacterAndAddToExit((P2Controls)node);
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_gameManager.RemoveCharacterAndAddToExit(player);
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GD.Print("Exit reached");
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GD.Print($"Exit reached by {player.Name}");
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if (!_gameManager.Players.Any(x => x.CharactersLeftOnStage.Any()))
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_gameManager.OnLevelClear();
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@@ -7,7 +7,7 @@ public partial class Level : Node3D
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private List<BasicEnemy> _enemies;
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private GameManager _gameManager;
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public override void _Ready()
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public override void _EnterTree()
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{
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_gameManager = GetTree().Root.GetNode<GameManager>("Main/GameManager");
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_enemies = GetNode("Enemies").GetChildren().OfType<BasicEnemy>().ToList();
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@@ -1,25 +1,32 @@
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using Godot;
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using Godot;
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public partial class P1Controls : Controls
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public partial class Character : CharacterBody3D
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{
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[Export]
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private PackedScene _fireProjectile;
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protected PackedScene _fireProjectile;
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[Export]
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private PackedScene _altFireProjectile;
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protected PackedScene _altFireProjectile;
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protected Player _ownerPlayer;
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[Export]
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private float _speed = 3.0f;
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protected float _speed = 3.0f;
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public bool CanShoot { get; protected set; }
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private GameManager _gameManager;
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protected GameManager _gameManager;
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public override void _Ready()
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public override void _EnterTree()
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{
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CanShoot = true;
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_gameManager = GetTree().Root.GetNode<GameManager>("Main/GameManager");
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}
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public void Initialize(Player ownerPlayer)
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{
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_ownerPlayer = ownerPlayer;
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}
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public override void _PhysicsProcess(double delta)
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{
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Velocity = CalculateCharacterMovement(delta);
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@@ -31,9 +38,9 @@ public partial class P1Controls : Controls
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if (Input.IsActionJustPressed("exit"))
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GetTree().Quit();
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if (Input.IsActionJustPressed($"p1_fire") && CanShoot)
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if (Input.IsActionJustPressed(_ownerPlayer.PlayerInput.Fire()) && CanShoot)
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Fire();
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if (Input.IsActionJustPressed($"p1_altfire") && CanShoot)
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if (Input.IsActionJustPressed(_ownerPlayer.PlayerInput.AltFire()) && CanShoot)
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AltFire();
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}
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@@ -41,7 +48,7 @@ public partial class P1Controls : Controls
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{
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var velocity = Velocity;
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var inputDir = Input.GetVector($"p1_left", $"p1_right", $"p1_up", $"p1_down");
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var inputDir = Input.GetVector(_ownerPlayer.PlayerInput.Left(), _ownerPlayer.PlayerInput.Right(), _ownerPlayer.PlayerInput.Up(), _ownerPlayer.PlayerInput.Down());
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var direction = (Transform.Basis * new Vector3(inputDir.X, 0, inputDir.Y)).Normalized();
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if (direction != Vector3.Zero)
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{
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@@ -82,6 +89,6 @@ public partial class P1Controls : Controls
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public void OnHit(Node3D node)
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{
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if (this != null)
|
||||
_gameManager.CallDeferred(GameManager.MethodName.RemoveCharacter, this);
|
||||
_gameManager.CallDeferred(GameManager.MethodName.RemoveCharacter, _ownerPlayer);
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
using Godot;
|
||||
|
||||
public partial class Controls : CharacterBody3D
|
||||
{
|
||||
private GameManager _gameManager;
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
_gameManager = GetTree().Root.GetNode<GameManager>("Main/GameManager");
|
||||
}
|
||||
}
|
||||
@@ -1,85 +0,0 @@
|
||||
using Godot;
|
||||
|
||||
public partial class P2Controls : Controls
|
||||
{
|
||||
[Export]
|
||||
private PackedScene _fireProjectile;
|
||||
[Export]
|
||||
private PackedScene _altFireProjectile;
|
||||
|
||||
[Export]
|
||||
private float _speed = 3.0f;
|
||||
|
||||
public bool CanShoot { get; protected set; }
|
||||
|
||||
private GameManager _gameManager;
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
CanShoot = true;
|
||||
_gameManager = GetTree().Root.GetNode<GameManager>("Main/GameManager");
|
||||
}
|
||||
|
||||
public override void _PhysicsProcess(double delta)
|
||||
{
|
||||
Velocity = CalculateCharacterMovement(delta);
|
||||
MoveAndSlide();
|
||||
}
|
||||
|
||||
public override void _UnhandledInput(InputEvent @event)
|
||||
{
|
||||
if (Input.IsActionJustPressed("exit"))
|
||||
GetTree().Quit();
|
||||
|
||||
if (Input.IsActionJustPressed($"p2_fire") && CanShoot)
|
||||
Fire();
|
||||
if (Input.IsActionJustPressed($"p2_altfire") && CanShoot)
|
||||
AltFire();
|
||||
}
|
||||
|
||||
private Vector3 CalculateCharacterMovement(double delta)
|
||||
{
|
||||
var velocity = Velocity;
|
||||
|
||||
var inputDir = Input.GetVector($"p2_left", $"p2_right", $"p2_up", $"p2_down");
|
||||
var direction = (Transform.Basis * new Vector3(inputDir.X, 0, inputDir.Y)).Normalized();
|
||||
if (direction != Vector3.Zero)
|
||||
{
|
||||
velocity.X = direction.X * _speed;
|
||||
velocity.Z = direction.Z * _speed;
|
||||
GetNode<Node3D>("Pivot").LookAt(Position + direction, Vector3.Up);
|
||||
GetNode<Node3D>("CollisionShape3D").LookAt(Position + direction, Vector3.Up);
|
||||
}
|
||||
else
|
||||
{
|
||||
velocity.X = Mathf.MoveToward(Velocity.X, 0, _speed);
|
||||
velocity.Z = Mathf.MoveToward(Velocity.Z, 0, _speed);
|
||||
}
|
||||
return velocity;
|
||||
}
|
||||
|
||||
private async void Fire()
|
||||
{
|
||||
var projectile = _fireProjectile.Instantiate<Projectile>();
|
||||
projectile.Position = Position + new Vector3(0f, 1f, 0f);
|
||||
GetParent().AddChild(projectile);
|
||||
CanShoot = false;
|
||||
await ToSignal(GetTree().CreateTimer(projectile.Cooldown), "timeout");
|
||||
CanShoot = true;
|
||||
}
|
||||
|
||||
private async void AltFire()
|
||||
{
|
||||
var projectile = _altFireProjectile.Instantiate<Projectile>();
|
||||
projectile.Position = Position + new Vector3(0f, 1f, 0f);
|
||||
GetParent().AddChild(projectile);
|
||||
CanShoot = false;
|
||||
await ToSignal(GetTree().CreateTimer(projectile.Cooldown), "timeout");
|
||||
CanShoot = true;
|
||||
}
|
||||
|
||||
public void OnHit(Node3D node)
|
||||
{
|
||||
_gameManager.RemoveCharacter(this);
|
||||
}
|
||||
}
|
||||
38
Player/Base/Player.cs
Normal file
38
Player/Base/Player.cs
Normal file
@@ -0,0 +1,38 @@
|
||||
using Godot;
|
||||
using Godot.Collections;
|
||||
|
||||
public partial class Player : Node3D
|
||||
{
|
||||
[Export]
|
||||
public SpawnPoint SpawnPoint;
|
||||
|
||||
[Export]
|
||||
public Array<PackedScene> PlayableCharacterScenes;
|
||||
|
||||
[Export]
|
||||
public PlayerInput PlayerInput;
|
||||
|
||||
[Export]
|
||||
public int PlayerNumber;
|
||||
|
||||
public Array<Character> CharactersLeftOnStage = new Array<Character>();
|
||||
public Array<Character> CharactersExited = new Array<Character>();
|
||||
|
||||
public Character SelectedCharacter;
|
||||
|
||||
public bool IsSelectingCharacter = false;
|
||||
|
||||
public int CharacterIndex = 0;
|
||||
|
||||
public bool GameOver = false;
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
foreach (var character in PlayableCharacterScenes)
|
||||
{
|
||||
var instance = (Character)character.Instantiate();
|
||||
instance.Initialize(this);
|
||||
CharactersLeftOnStage.Add(instance);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,18 +1,23 @@
|
||||
[gd_scene load_steps=7 format=3 uid="uid://xcmspevaqcrc"]
|
||||
[gd_scene load_steps=8 format=3 uid="uid://xcmspevaqcrc"]
|
||||
|
||||
[ext_resource type="Script" path="res://Player/Base/PlayerManager.cs" id="1_mmi2c"]
|
||||
[ext_resource type="PackedScene" uid="uid://b38hcomu4tpm5" path="res://Player/Pisces/P1PiscesWitch.tscn" id="2_g10gf"]
|
||||
[ext_resource type="PackedScene" uid="uid://iempdafdn6ct" path="res://Player/Scorpio/P1PlayerScorpio.tscn" id="3_nsh6r"]
|
||||
[ext_resource type="PackedScene" uid="uid://bgkqfamdiwrrw" path="res://Player/Sagittarius/P1Megami.tscn" id="4_vnhuv"]
|
||||
[ext_resource type="PackedScene" uid="uid://crkon4c8ah1a2" path="res://Player/Capricorn/CapricornP1.tscn" id="5_ccoeb"]
|
||||
[ext_resource type="Script" path="res://Player/Base/Player.cs" id="1_otv3t"]
|
||||
[ext_resource type="PackedScene" uid="uid://b38hcomu4tpm5" path="res://Player/Pisces/Pisces.tscn" id="2_g10gf"]
|
||||
[ext_resource type="PackedScene" uid="uid://iempdafdn6ct" path="res://Player/Scorpio/Scorpio.tscn" id="3_nsh6r"]
|
||||
[ext_resource type="PackedScene" uid="uid://bgkqfamdiwrrw" path="res://Player/Sagittarius/Sagittarius.tscn" id="4_vnhuv"]
|
||||
[ext_resource type="PackedScene" uid="uid://crkon4c8ah1a2" path="res://Player/Capricorn/Capricorn.tscn" id="5_ccoeb"]
|
||||
[ext_resource type="Script" path="res://Player/Base/SpawnPoint.cs" id="6_lida8"]
|
||||
[ext_resource type="PackedScene" uid="uid://dklmu3wwoukmw" path="res://Player/Base/Player1Input.tscn" id="7_nyh7j"]
|
||||
|
||||
[node name="Player1" type="Node3D" node_paths=PackedStringArray("SpawnPoint")]
|
||||
script = ExtResource("1_mmi2c")
|
||||
[node name="Player1" type="Node3D" node_paths=PackedStringArray("SpawnPoint", "PlayerInput")]
|
||||
script = ExtResource("1_otv3t")
|
||||
SpawnPoint = NodePath("Marker3D")
|
||||
PlayableCharacterScenes = Array[PackedScene]([ExtResource("2_g10gf"), ExtResource("3_nsh6r"), ExtResource("4_vnhuv"), ExtResource("5_ccoeb")])
|
||||
PlayerInput = NodePath("Player1Input")
|
||||
PlayerNumber = 1
|
||||
|
||||
[node name="Marker3D" type="Marker3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.5, 0, 5.513)
|
||||
gizmo_extents = 1.0
|
||||
script = ExtResource("6_lida8")
|
||||
|
||||
[node name="Player1Input" parent="." instance=ExtResource("7_nyh7j")]
|
||||
|
||||
14
Player/Base/Player1Input.cs
Normal file
14
Player/Base/Player1Input.cs
Normal file
@@ -0,0 +1,14 @@
|
||||
public partial class Player1Input : PlayerInput
|
||||
{
|
||||
public override string Up() => "p1_up";
|
||||
|
||||
public override string Down() => "p1_down";
|
||||
|
||||
public override string Left() => "p1_left";
|
||||
|
||||
public override string Right() => "p1_right";
|
||||
|
||||
public override string Fire() => "p1_fire";
|
||||
|
||||
public override string AltFire() => "p1_altfire";
|
||||
}
|
||||
6
Player/Base/Player1Input.tscn
Normal file
6
Player/Base/Player1Input.tscn
Normal file
@@ -0,0 +1,6 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://dklmu3wwoukmw"]
|
||||
|
||||
[ext_resource type="Script" path="res://Player/Base/Player1Input.cs" id="1_te7aw"]
|
||||
|
||||
[node name="Player1Input" type="Node"]
|
||||
script = ExtResource("1_te7aw")
|
||||
@@ -1,15 +1,23 @@
|
||||
[gd_scene load_steps=5 format=3 uid="uid://b57xus5rqasy8"]
|
||||
[gd_scene load_steps=8 format=3 uid="uid://b57xus5rqasy8"]
|
||||
|
||||
[ext_resource type="Script" path="res://Player/Base/PlayerManager.cs" id="1_gttsr"]
|
||||
[ext_resource type="Script" path="res://Player/Base/Player.cs" id="1_wlxdt"]
|
||||
[ext_resource type="Script" path="res://Player/Base/SpawnPoint.cs" id="1_xs6nn"]
|
||||
[ext_resource type="PackedScene" uid="uid://dfanwejjy3iue" path="res://Player/Pisces/P2PiscesWitch.tscn" id="2_78cal"]
|
||||
[ext_resource type="PackedScene" uid="uid://cg6hdoeq70ke8" path="res://Player/Scorpio/P2PlayerScorpio.tscn" id="3_04rrx"]
|
||||
[ext_resource type="PackedScene" uid="uid://b38hcomu4tpm5" path="res://Player/Pisces/Pisces.tscn" id="2_gtqii"]
|
||||
[ext_resource type="PackedScene" uid="uid://iempdafdn6ct" path="res://Player/Scorpio/Scorpio.tscn" id="3_0k4g2"]
|
||||
[ext_resource type="PackedScene" uid="uid://bgkqfamdiwrrw" path="res://Player/Sagittarius/Sagittarius.tscn" id="4_0vqor"]
|
||||
[ext_resource type="PackedScene" uid="uid://crkon4c8ah1a2" path="res://Player/Capricorn/Capricorn.tscn" id="5_ke8lm"]
|
||||
[ext_resource type="PackedScene" uid="uid://bsvjdu8ao1wva" path="res://Player/Base/Player2Input.tscn" id="5_u4w27"]
|
||||
|
||||
[node name="Player2" type="Node3D" groups=["Player"]]
|
||||
script = ExtResource("1_gttsr")
|
||||
PlayableCharacterScenes = Array[PackedScene]([ExtResource("2_78cal"), ExtResource("3_04rrx")])
|
||||
[node name="Player2" type="Node3D" node_paths=PackedStringArray("SpawnPoint", "PlayerInput") groups=["Player"]]
|
||||
script = ExtResource("1_wlxdt")
|
||||
SpawnPoint = NodePath("Marker3D")
|
||||
PlayableCharacterScenes = Array[PackedScene]([ExtResource("2_gtqii"), ExtResource("3_0k4g2"), ExtResource("4_0vqor"), ExtResource("5_ke8lm")])
|
||||
PlayerInput = NodePath("Player2Input")
|
||||
PlayerNumber = 2
|
||||
|
||||
[node name="Marker3D" type="Marker3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.5, 0, 5.513)
|
||||
gizmo_extents = 1.0
|
||||
script = ExtResource("1_xs6nn")
|
||||
|
||||
[node name="Player2Input" parent="." instance=ExtResource("5_u4w27")]
|
||||
|
||||
14
Player/Base/Player2Input.cs
Normal file
14
Player/Base/Player2Input.cs
Normal file
@@ -0,0 +1,14 @@
|
||||
public partial class Player2Input : PlayerInput
|
||||
{
|
||||
public override string Up() => "p2_up";
|
||||
|
||||
public override string Down() => "p2_down";
|
||||
|
||||
public override string Left() => "p2_left";
|
||||
|
||||
public override string Right() => "p2_right";
|
||||
|
||||
public override string Fire() => "p2_fire";
|
||||
|
||||
public override string AltFire() => "p2_altfire";
|
||||
}
|
||||
6
Player/Base/Player2Input.tscn
Normal file
6
Player/Base/Player2Input.tscn
Normal file
@@ -0,0 +1,6 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://bsvjdu8ao1wva"]
|
||||
|
||||
[ext_resource type="Script" path="res://Player/Base/Player2Input.cs" id="1_j3rvl"]
|
||||
|
||||
[node name="Player2Input" type="Node"]
|
||||
script = ExtResource("1_j3rvl")
|
||||
35
Player/Base/PlayerInput.cs
Normal file
35
Player/Base/PlayerInput.cs
Normal file
@@ -0,0 +1,35 @@
|
||||
using Godot;
|
||||
|
||||
public partial class PlayerInput : Node
|
||||
{
|
||||
public virtual string Up()
|
||||
{
|
||||
GD.PrintErr("Using base type");
|
||||
return string.Empty;
|
||||
}
|
||||
public virtual string Down()
|
||||
{
|
||||
GD.PrintErr("Using base type");
|
||||
return string.Empty;
|
||||
}
|
||||
public virtual string Left()
|
||||
{
|
||||
GD.PrintErr("Using base type");
|
||||
return string.Empty;
|
||||
}
|
||||
public virtual string Right()
|
||||
{
|
||||
GD.PrintErr("Using base type");
|
||||
return string.Empty;
|
||||
}
|
||||
public virtual string Fire()
|
||||
{
|
||||
GD.PrintErr("Using base type");
|
||||
return string.Empty;
|
||||
}
|
||||
public virtual string AltFire()
|
||||
{
|
||||
GD.PrintErr("Using base type");
|
||||
return string.Empty;
|
||||
}
|
||||
}
|
||||
@@ -1,30 +0,0 @@
|
||||
using Godot;
|
||||
using Godot.Collections;
|
||||
|
||||
public partial class PlayerManager : Node3D
|
||||
{
|
||||
[Export]
|
||||
public SpawnPoint SpawnPoint;
|
||||
|
||||
[Export]
|
||||
public Array<PackedScene> PlayableCharacterScenes;
|
||||
|
||||
public Array<Controls> CharactersLeftOnStage = new Array<Controls>();
|
||||
|
||||
public Controls SelectedCharacter;
|
||||
|
||||
public bool IsSelectingCharacter = false;
|
||||
|
||||
public int _characterIndex = 0;
|
||||
|
||||
public bool GameOver = false;
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
foreach (var character in PlayableCharacterScenes)
|
||||
{
|
||||
var instance = character.Instantiate();
|
||||
CharactersLeftOnStage.Add((Controls)instance);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -7,10 +7,10 @@ public partial class Projectile : Node3D
|
||||
[Export]
|
||||
public AudioStream _soundEffect;
|
||||
|
||||
public Controls ParentCharacter;
|
||||
public Character ParentCharacter;
|
||||
|
||||
[Export]
|
||||
private float _projectileSpeed = 1f;
|
||||
protected float _projectileSpeed = 1f;
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
|
||||
@@ -1,20 +1,37 @@
|
||||
[gd_scene load_steps=5 format=3 uid="uid://5ce7ky4o0q2e"]
|
||||
[gd_scene load_steps=6 format=3 uid="uid://5ce7ky4o0q2e"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://dha44dnvwhajo" path="res://Textures/Projectiles/Projectile_Capricorn.png" id="1_bvyt4"]
|
||||
[ext_resource type="Script" path="res://Player/Capricorn/Attacks/CapricornLaserShot.cs" id="1_nkyy8"]
|
||||
[ext_resource type="AudioStream" uid="uid://bykwwct1not4e" path="res://Audio/SFX/capricorn laeser.wav" id="2_lofnw"]
|
||||
|
||||
[sub_resource type="Curve3D" id="Curve3D_bnc6v"]
|
||||
_data = {
|
||||
"points": PackedVector3Array(0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0.008, 1, -5),
|
||||
"tilts": PackedFloat32Array(0, 0)
|
||||
}
|
||||
point_count = 2
|
||||
|
||||
[sub_resource type="CylinderShape3D" id="CylinderShape3D_bnunv"]
|
||||
height = 7.40727
|
||||
radius = 0.419241
|
||||
|
||||
[node name="CapricornLaser" type="Node3D"]
|
||||
script = ExtResource("1_nkyy8")
|
||||
Cooldown = 1.0
|
||||
_soundEffect = ExtResource("2_lofnw")
|
||||
_projectileSpeed = 3.0
|
||||
|
||||
[node name="Forward Shot" type="RigidBody3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.5)
|
||||
[node name="Forward Shot" type="Path3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.25)
|
||||
top_level = true
|
||||
curve = SubResource("Curve3D_bnc6v")
|
||||
|
||||
[node name="PathFollow3D" type="PathFollow3D" parent="Forward Shot"]
|
||||
transform = Transform3D(-0.999998, 0, 0.00159994, 0, 1, 0, -0.00159994, 0, -0.999998, 0, 1, 0)
|
||||
loop = false
|
||||
tilt_enabled = false
|
||||
|
||||
[node name="Hitbox" type="RigidBody3D" parent="Forward Shot/PathFollow3D"]
|
||||
transform = Transform3D(-1, 0, -0.000800046, 0, 1, 0, 0.000800046, 0, -1, 0.000400023, -1, 0.5)
|
||||
collision_layer = 0
|
||||
collision_mask = 34
|
||||
gravity_scale = 0.0
|
||||
@@ -23,18 +40,28 @@ max_contacts_reported = 1
|
||||
contact_monitor = true
|
||||
can_sleep = false
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="Forward Shot"]
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="Forward Shot/PathFollow3D/Hitbox"]
|
||||
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0, 0)
|
||||
shape = SubResource("CylinderShape3D_bnunv")
|
||||
|
||||
[node name="Sprite3D2" type="Sprite3D" parent="Forward Shot"]
|
||||
[node name="Sprite3D2" type="Sprite3D" parent="Forward Shot/PathFollow3D/Hitbox"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.33, 0, 0.5)
|
||||
centered = false
|
||||
axis = 1
|
||||
texture = ExtResource("1_bvyt4")
|
||||
|
||||
[node name="BackwardShot" type="RigidBody3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0.5)
|
||||
[node name="Backward Shot" type="Path3D" parent="."]
|
||||
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 0.25)
|
||||
top_level = true
|
||||
curve = SubResource("Curve3D_bnc6v")
|
||||
|
||||
[node name="PathFollow3D" type="PathFollow3D" parent="Backward Shot"]
|
||||
transform = Transform3D(-0.999998, 0, 0.00159994, 0, 1, 0, -0.00159994, 0, -0.999998, 0, 1, 0)
|
||||
loop = false
|
||||
tilt_enabled = false
|
||||
|
||||
[node name="Hitbox" type="RigidBody3D" parent="Backward Shot/PathFollow3D"]
|
||||
transform = Transform3D(-1, 0, -0.000800046, 0, 1, 0, 0.000800046, 0, -1, 0.000400023, -1, 0.5)
|
||||
collision_layer = 0
|
||||
collision_mask = 34
|
||||
gravity_scale = 0.0
|
||||
@@ -43,12 +70,12 @@ max_contacts_reported = 1
|
||||
contact_monitor = true
|
||||
can_sleep = false
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="BackwardShot"]
|
||||
transform = Transform3D(-0.5, 0, -4.37114e-08, 0, 0.5, 0, 4.37114e-08, 0, -0.5, 0, -0.5, 0.5)
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="Backward Shot/PathFollow3D/Hitbox"]
|
||||
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0, 0)
|
||||
shape = SubResource("CylinderShape3D_bnunv")
|
||||
|
||||
[node name="Sprite3D2" type="Sprite3D" parent="BackwardShot/CollisionShape3D"]
|
||||
transform = Transform3D(2, 0, 0, 0, 2, 0, 0, 0, 2, -0.66, 0, 0.965768)
|
||||
[node name="Sprite3D2" type="Sprite3D" parent="Backward Shot/PathFollow3D/Hitbox"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.33, 0, 0.5)
|
||||
centered = false
|
||||
axis = 1
|
||||
texture = ExtResource("1_bvyt4")
|
||||
|
||||
@@ -1,21 +1,39 @@
|
||||
[gd_scene load_steps=5 format=3 uid="uid://cdsc35cj566q1"]
|
||||
[gd_scene load_steps=6 format=3 uid="uid://cdsc35cj566q1"]
|
||||
|
||||
[ext_resource type="Script" path="res://Player/Capricorn/Attacks/CapricornLaserShot.cs" id="1_8lywi"]
|
||||
[ext_resource type="Texture2D" uid="uid://dha44dnvwhajo" path="res://Textures/Projectiles/Projectile_Capricorn.png" id="2_8osg4"]
|
||||
[ext_resource type="AudioStream" uid="uid://bykwwct1not4e" path="res://Audio/SFX/capricorn laeser.wav" id="2_jeoco"]
|
||||
|
||||
[sub_resource type="CylinderShape3D" id="CylinderShape3D_bnunv"]
|
||||
height = 8.32444
|
||||
[sub_resource type="Curve3D" id="Curve3D_goxuk"]
|
||||
_data = {
|
||||
"points": PackedVector3Array(0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0.008, 1, -5),
|
||||
"tilts": PackedFloat32Array(0, 0)
|
||||
}
|
||||
point_count = 2
|
||||
|
||||
[sub_resource type="CylinderShape3D" id="CylinderShape3D_hebl4"]
|
||||
height = 7.40727
|
||||
radius = 0.419241
|
||||
|
||||
[node name="CapricornLaser" type="Node3D"]
|
||||
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -0.242816, 0, 0)
|
||||
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0, 0, 0)
|
||||
script = ExtResource("1_8lywi")
|
||||
Cooldown = 1.0
|
||||
_soundEffect = ExtResource("2_jeoco")
|
||||
_projectileSpeed = 3.0
|
||||
|
||||
[node name="Forward Shot" type="RigidBody3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.5)
|
||||
[node name="Forward Shot" type="Path3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.25)
|
||||
top_level = true
|
||||
curve = SubResource("Curve3D_goxuk")
|
||||
|
||||
[node name="PathFollow3D" type="PathFollow3D" parent="Forward Shot"]
|
||||
transform = Transform3D(-0.999998, 0, 0.00159994, 0, 1, 0, -0.00159994, 0, -0.999998, 0, 1, 0)
|
||||
loop = false
|
||||
tilt_enabled = false
|
||||
|
||||
[node name="Hitbox" type="RigidBody3D" parent="Forward Shot/PathFollow3D"]
|
||||
transform = Transform3D(-1, 0, -0.000800046, 0, 1, 0, 0.000800046, 0, -1, 0.000400023, -1, 0.5)
|
||||
collision_layer = 34
|
||||
collision_mask = 34
|
||||
gravity_scale = 0.0
|
||||
@@ -24,18 +42,28 @@ max_contacts_reported = 1
|
||||
contact_monitor = true
|
||||
can_sleep = false
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="Forward Shot"]
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="Forward Shot/PathFollow3D/Hitbox"]
|
||||
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0, 0)
|
||||
shape = SubResource("CylinderShape3D_bnunv")
|
||||
shape = SubResource("CylinderShape3D_hebl4")
|
||||
|
||||
[node name="Sprite3D2" type="Sprite3D" parent="Forward Shot"]
|
||||
[node name="Sprite3D2" type="Sprite3D" parent="Forward Shot/PathFollow3D/Hitbox"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.33, 0, 0.5)
|
||||
centered = false
|
||||
axis = 1
|
||||
texture = ExtResource("2_8osg4")
|
||||
|
||||
[node name="BackwardShot" type="RigidBody3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0.5)
|
||||
[node name="Backward Shot" type="Path3D" parent="."]
|
||||
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 0.25)
|
||||
top_level = true
|
||||
curve = SubResource("Curve3D_goxuk")
|
||||
|
||||
[node name="PathFollow3D" type="PathFollow3D" parent="Backward Shot"]
|
||||
transform = Transform3D(-0.999998, 0, 0.00159994, 0, 1, 0, -0.00159994, 0, -0.999998, 0, 1, 0)
|
||||
loop = false
|
||||
tilt_enabled = false
|
||||
|
||||
[node name="Hitbox" type="RigidBody3D" parent="Backward Shot/PathFollow3D"]
|
||||
transform = Transform3D(-1, 0, -0.000800046, 0, 1, 0, 0.000800046, 0, -1, 0.000400023, -1, 0.5)
|
||||
collision_layer = 34
|
||||
collision_mask = 34
|
||||
gravity_scale = 0.0
|
||||
@@ -44,12 +72,12 @@ max_contacts_reported = 1
|
||||
contact_monitor = true
|
||||
can_sleep = false
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="BackwardShot"]
|
||||
transform = Transform3D(-0.5, 0, -4.37114e-08, 0, 0.5, 0, 4.37114e-08, 0, -0.5, 0, -0.5, 0.5)
|
||||
shape = SubResource("CylinderShape3D_bnunv")
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="Backward Shot/PathFollow3D/Hitbox"]
|
||||
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0, 0)
|
||||
shape = SubResource("CylinderShape3D_hebl4")
|
||||
|
||||
[node name="Sprite3D2" type="Sprite3D" parent="BackwardShot/CollisionShape3D"]
|
||||
transform = Transform3D(2, 0, 0, 0, 2, 0, 0, 0, 2, -0.66, 0, 0.965768)
|
||||
[node name="Sprite3D2" type="Sprite3D" parent="Backward Shot/PathFollow3D/Hitbox"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.33, 0, 0.5)
|
||||
centered = false
|
||||
axis = 1
|
||||
texture = ExtResource("2_8osg4")
|
||||
|
||||
@@ -1,12 +1,35 @@
|
||||
using Godot;
|
||||
using Godot.Collections;
|
||||
using System.Linq;
|
||||
|
||||
public partial class CapricornLaserShot : Projectile
|
||||
{
|
||||
private Array<Path3D> _paths;
|
||||
|
||||
public new float Speed { get; private set; }
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
Speed = _projectileSpeed;
|
||||
var sfxPlayer = GetTree().Root.GetNode<AudioStreamPlayer>("Main/SFXPlayer");
|
||||
sfxPlayer.Stream = _soundEffect;
|
||||
sfxPlayer.Play();
|
||||
_paths = new Array<Path3D>(GetChildren().OfType<Path3D>());
|
||||
}
|
||||
|
||||
public override void _PhysicsProcess(double delta)
|
||||
{
|
||||
var shots = GetChildren().OfType<RigidBody3D>();
|
||||
shots.ElementAt(0).Translate(new Vector3(0, 0, Speed * -(float)delta));
|
||||
shots.ElementAt(1).Translate(new Vector3(0, 0, Speed * (float)delta));
|
||||
foreach (var paths in _paths)
|
||||
{
|
||||
var pathFollow = paths.GetChildren().OfType<PathFollow3D>().Single();
|
||||
pathFollow.Progress += Speed * (float)delta;
|
||||
if (Mathf.IsEqualApprox(pathFollow.ProgressRatio, 1.0f))
|
||||
QueueFree();
|
||||
}
|
||||
}
|
||||
|
||||
private void OnBulletHitObject(Node node)
|
||||
{
|
||||
QueueFree();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,109 +1,109 @@
|
||||
[gd_scene load_steps=36 format=3 uid="uid://crkon4c8ah1a2"]
|
||||
|
||||
[ext_resource type="Script" path="res://Player/Capricorn/CapricornP1Controls.cs" id="1_02lam"]
|
||||
[ext_resource type="PackedScene" uid="uid://5ce7ky4o0q2e" path="res://Player/Capricorn/Attacks/CapricornLaser.tscn" id="2_5fur4"]
|
||||
[ext_resource type="Texture2D" uid="uid://s0j0kj4ila8s" path="res://Player/Capricorn/Sprites/GameJam_DevilCapricorn_AttackForward.png" id="2_ebqay"]
|
||||
[ext_resource type="PackedScene" uid="uid://cdsc35cj566q1" path="res://Player/Capricorn/Attacks/CapricornLaserAltFire.tscn" id="3_7c7sn"]
|
||||
[ext_resource type="Texture2D" uid="uid://dchysrwcxhfvx" path="res://Player/Capricorn/Sprites/GameJam_DevilCapricorn_AttackBehind.png" id="3_c6jic"]
|
||||
[ext_resource type="Texture2D" uid="uid://cju5ycxiuwy25" path="res://Player/Capricorn/Sprites/GameJam_DevilCapricorn_AttackSide.png" id="4_ivql6"]
|
||||
[ext_resource type="Texture2D" uid="uid://utm2g5q7m2b3" path="res://Player/Capricorn/Sprites/GameJam_DevilCapricorn_WalkForward.png" id="5_7h4md"]
|
||||
[ext_resource type="Texture2D" uid="uid://w444vcu8rvae" path="res://Player/Capricorn/Sprites/GameJam_DevilCapricorn_WalkBehind.png" id="6_go5g3"]
|
||||
[ext_resource type="Texture2D" uid="uid://c5t256wcykb47" path="res://Player/Capricorn/Sprites/GameJam_DevilCapricorn_WalkSide.png" id="7_3c18n"]
|
||||
[ext_resource type="Script" path="res://Player/Capricorn/CapricornControls.cs" id="1_aqn5t"]
|
||||
[ext_resource type="PackedScene" uid="uid://5ce7ky4o0q2e" path="res://Player/Capricorn/Attacks/CapricornLaser.tscn" id="2_e6qos"]
|
||||
[ext_resource type="Texture2D" uid="uid://s0j0kj4ila8s" path="res://Player/Capricorn/Sprites/GameJam_DevilCapricorn_AttackForward.png" id="2_ichjm"]
|
||||
[ext_resource type="Texture2D" uid="uid://dchysrwcxhfvx" path="res://Player/Capricorn/Sprites/GameJam_DevilCapricorn_AttackBehind.png" id="3_qnhtc"]
|
||||
[ext_resource type="PackedScene" uid="uid://cdsc35cj566q1" path="res://Player/Capricorn/Attacks/CapricornLaserAltFire.tscn" id="3_wbhxk"]
|
||||
[ext_resource type="Texture2D" uid="uid://cju5ycxiuwy25" path="res://Player/Capricorn/Sprites/GameJam_DevilCapricorn_AttackSide.png" id="4_n8euj"]
|
||||
[ext_resource type="Texture2D" uid="uid://utm2g5q7m2b3" path="res://Player/Capricorn/Sprites/GameJam_DevilCapricorn_WalkForward.png" id="5_coe3k"]
|
||||
[ext_resource type="Texture2D" uid="uid://w444vcu8rvae" path="res://Player/Capricorn/Sprites/GameJam_DevilCapricorn_WalkBehind.png" id="6_2w4xq"]
|
||||
[ext_resource type="Texture2D" uid="uid://c5t256wcykb47" path="res://Player/Capricorn/Sprites/GameJam_DevilCapricorn_WalkSide.png" id="7_uiqsg"]
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_njxhk"]
|
||||
atlas = ExtResource("2_ebqay")
|
||||
atlas = ExtResource("2_ichjm")
|
||||
region = Rect2(0, 0, 120, 140)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_bmuvx"]
|
||||
atlas = ExtResource("2_ebqay")
|
||||
atlas = ExtResource("2_ichjm")
|
||||
region = Rect2(120, 0, 120, 140)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_14ft5"]
|
||||
atlas = ExtResource("2_ebqay")
|
||||
atlas = ExtResource("2_ichjm")
|
||||
region = Rect2(240, 0, 120, 140)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_olmdj"]
|
||||
atlas = ExtResource("2_ebqay")
|
||||
atlas = ExtResource("2_ichjm")
|
||||
region = Rect2(360, 0, 120, 140)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_qaudm"]
|
||||
atlas = ExtResource("3_c6jic")
|
||||
atlas = ExtResource("3_qnhtc")
|
||||
region = Rect2(0, 0, 120, 144)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_a52sr"]
|
||||
atlas = ExtResource("3_c6jic")
|
||||
atlas = ExtResource("3_qnhtc")
|
||||
region = Rect2(120, 0, 120, 144)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_qkrgl"]
|
||||
atlas = ExtResource("3_c6jic")
|
||||
atlas = ExtResource("3_qnhtc")
|
||||
region = Rect2(240, 0, 120, 144)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_k5oj5"]
|
||||
atlas = ExtResource("3_c6jic")
|
||||
atlas = ExtResource("3_qnhtc")
|
||||
region = Rect2(360, 0, 120, 144)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_6iqcx"]
|
||||
atlas = ExtResource("4_ivql6")
|
||||
atlas = ExtResource("4_n8euj")
|
||||
region = Rect2(0, 0, 113, 142)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_kiiv3"]
|
||||
atlas = ExtResource("4_ivql6")
|
||||
atlas = ExtResource("4_n8euj")
|
||||
region = Rect2(113, 0, 113, 142)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_up4ur"]
|
||||
atlas = ExtResource("4_ivql6")
|
||||
atlas = ExtResource("4_n8euj")
|
||||
region = Rect2(226, 0, 113, 142)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_hvxie"]
|
||||
atlas = ExtResource("4_ivql6")
|
||||
atlas = ExtResource("4_n8euj")
|
||||
region = Rect2(339, 0, 113, 142)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_vc5hj"]
|
||||
atlas = ExtResource("5_7h4md")
|
||||
atlas = ExtResource("5_coe3k")
|
||||
region = Rect2(0, 0, 120, 128)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_672u0"]
|
||||
atlas = ExtResource("5_7h4md")
|
||||
atlas = ExtResource("5_coe3k")
|
||||
region = Rect2(120, 0, 120, 128)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_po3o8"]
|
||||
atlas = ExtResource("5_7h4md")
|
||||
atlas = ExtResource("5_coe3k")
|
||||
region = Rect2(240, 0, 120, 128)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_v0my0"]
|
||||
atlas = ExtResource("5_7h4md")
|
||||
atlas = ExtResource("5_coe3k")
|
||||
region = Rect2(360, 0, 120, 128)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_fge82"]
|
||||
atlas = ExtResource("6_go5g3")
|
||||
atlas = ExtResource("6_2w4xq")
|
||||
region = Rect2(0, 0, 120, 132)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_v2d05"]
|
||||
atlas = ExtResource("6_go5g3")
|
||||
atlas = ExtResource("6_2w4xq")
|
||||
region = Rect2(120, 0, 120, 132)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_mkdc6"]
|
||||
atlas = ExtResource("6_go5g3")
|
||||
atlas = ExtResource("6_2w4xq")
|
||||
region = Rect2(240, 0, 120, 132)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_0nnnw"]
|
||||
atlas = ExtResource("6_go5g3")
|
||||
atlas = ExtResource("6_2w4xq")
|
||||
region = Rect2(360, 0, 120, 132)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_sjqet"]
|
||||
atlas = ExtResource("7_3c18n")
|
||||
atlas = ExtResource("7_uiqsg")
|
||||
region = Rect2(0, 0, 113, 130)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_l8c3l"]
|
||||
atlas = ExtResource("7_3c18n")
|
||||
atlas = ExtResource("7_uiqsg")
|
||||
region = Rect2(113, 0, 113, 130)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_a72tn"]
|
||||
atlas = ExtResource("7_3c18n")
|
||||
atlas = ExtResource("7_uiqsg")
|
||||
region = Rect2(226, 0, 113, 130)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_s2v14"]
|
||||
atlas = ExtResource("7_3c18n")
|
||||
atlas = ExtResource("7_uiqsg")
|
||||
region = Rect2(339, 0, 113, 130)
|
||||
|
||||
[sub_resource type="SpriteFrames" id="SpriteFrames_h2iud"]
|
||||
@@ -214,14 +214,13 @@ animations = [{
|
||||
[sub_resource type="BoxShape3D" id="BoxShape3D_r4spg"]
|
||||
size = Vector3(0.856928, 1.65704, 0.82877)
|
||||
|
||||
[node name="CapricornP1" type="CharacterBody3D" groups=["Player"]]
|
||||
[node name="Capricorn" type="CharacterBody3D" groups=["Player"]]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.408962, 0)
|
||||
motion_mode = 1
|
||||
script = ExtResource("1_02lam")
|
||||
_fireProjectile = ExtResource("2_5fur4")
|
||||
_altFireProjectile = ExtResource("3_7c7sn")
|
||||
_fireProjectile = ExtResource("2_5fur4")
|
||||
_altFireProjectile = ExtResource("3_7c7sn")
|
||||
script = ExtResource("1_aqn5t")
|
||||
_fireProjectile = ExtResource("2_e6qos")
|
||||
_altFireProjectile = ExtResource("3_wbhxk")
|
||||
_speed = 1.0
|
||||
|
||||
[node name="Pivot" type="Node3D" parent="."]
|
||||
|
||||
@@ -1,28 +1,17 @@
|
||||
using Godot;
|
||||
|
||||
public partial class CapricornP1Controls : P1Controls
|
||||
public partial class CapricornControls : Character
|
||||
{
|
||||
private AnimatedSprite3D _sprite;
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
base._Ready();
|
||||
_sprite = GetNode<AnimatedSprite3D>("Pivot/Sprite");
|
||||
CanShoot = true;
|
||||
_gameManager = GetTree().Root.GetNode<GameManager>("Main/GameManager");
|
||||
}
|
||||
|
||||
[Export]
|
||||
private PackedScene _fireProjectile;
|
||||
[Export]
|
||||
private PackedScene _altFireProjectile;
|
||||
|
||||
[Export]
|
||||
private float _speed = 3.0f;
|
||||
|
||||
public bool IsShooting = false;
|
||||
|
||||
private GameManager _gameManager;
|
||||
|
||||
public override void _PhysicsProcess(double delta)
|
||||
{
|
||||
Velocity = CalculateCharacterMovement(delta);
|
||||
@@ -34,17 +23,17 @@ public partial class CapricornP1Controls : P1Controls
|
||||
if (Input.IsActionJustPressed("exit"))
|
||||
GetTree().Quit();
|
||||
|
||||
if (Input.IsActionJustPressed($"p1_fire") && CanShoot)
|
||||
Fire();
|
||||
if (Input.IsActionJustPressed($"p1_altfire") && CanShoot)
|
||||
AltFire();
|
||||
if (Input.IsActionJustPressed(_ownerPlayer.PlayerInput.Fire()) && CanShoot)
|
||||
Fire(_fireProjectile);
|
||||
if (Input.IsActionJustPressed(_ownerPlayer.PlayerInput.AltFire()) && CanShoot)
|
||||
Fire(_altFireProjectile);
|
||||
}
|
||||
|
||||
private Vector3 CalculateCharacterMovement(double delta)
|
||||
{
|
||||
var velocity = Velocity;
|
||||
|
||||
var inputDir = Input.GetVector($"p1_left", $"p1_right", $"p1_up", $"p1_down");
|
||||
var inputDir = Input.GetVector(_ownerPlayer.PlayerInput.Left(), _ownerPlayer.PlayerInput.Right(), _ownerPlayer.PlayerInput.Up(), _ownerPlayer.PlayerInput.Down());
|
||||
var direction = (Transform.Basis * new Vector3(inputDir.X, 0, inputDir.Y)).Normalized();
|
||||
if (direction != Vector3.Zero)
|
||||
{
|
||||
@@ -91,25 +80,12 @@ public partial class CapricornP1Controls : P1Controls
|
||||
_sprite.Play("WalkBack");
|
||||
}
|
||||
|
||||
private async void Fire()
|
||||
private async void Fire(PackedScene projectileScene)
|
||||
{
|
||||
IsShooting = true;
|
||||
CanShoot = false;
|
||||
await ToSignal(GetTree().CreateTimer(0.8f), "timeout");
|
||||
var projectile = _fireProjectile.Instantiate<Projectile>();
|
||||
projectile.Position = Position + new Vector3(0f, 1f, 0f);
|
||||
projectile.ParentCharacter = this;
|
||||
GetParent().AddChild(projectile);
|
||||
CanShoot = true;
|
||||
IsShooting = false;
|
||||
}
|
||||
|
||||
private async void AltFire()
|
||||
{
|
||||
IsShooting = true;
|
||||
CanShoot = false;
|
||||
await ToSignal(GetTree().CreateTimer(0.8f), "timeout");
|
||||
var projectile = _altFireProjectile.Instantiate<Projectile>();
|
||||
var projectile = projectileScene.Instantiate<Projectile>();
|
||||
await ToSignal(GetTree().CreateTimer(projectile.Cooldown), "timeout");
|
||||
projectile.Position = Position + new Vector3(0f, 1f, 0f);
|
||||
projectile.ParentCharacter = this;
|
||||
GetParent().AddChild(projectile);
|
||||
@@ -143,6 +119,6 @@ public partial class CapricornP1Controls : P1Controls
|
||||
public new void OnHit(Node3D node)
|
||||
{
|
||||
if (this != null)
|
||||
_gameManager.CallDeferred(GameManager.MethodName.RemoveCharacter, this);
|
||||
_gameManager.CallDeferred(GameManager.MethodName.RemoveCharacter, _ownerPlayer);
|
||||
}
|
||||
}
|
||||
@@ -1,248 +0,0 @@
|
||||
[gd_scene load_steps=36 format=3 uid="uid://db6xew8wvbcl8"]
|
||||
|
||||
[ext_resource type="Script" path="res://Player/Capricorn/CapricornP2Controls.cs" id="1_5dwa3"]
|
||||
[ext_resource type="Texture2D" uid="uid://s0j0kj4ila8s" path="res://Player/Capricorn/Sprites/GameJam_DevilCapricorn_AttackForward.png" id="2_8qhd4"]
|
||||
[ext_resource type="PackedScene" uid="uid://5ce7ky4o0q2e" path="res://Player/Capricorn/Attacks/CapricornLaser.tscn" id="2_241c5"]
|
||||
[ext_resource type="PackedScene" uid="uid://cdsc35cj566q1" path="res://Player/Capricorn/Attacks/CapricornLaserAltFire.tscn" id="3_4gj1h"]
|
||||
[ext_resource type="Texture2D" uid="uid://dchysrwcxhfvx" path="res://Player/Capricorn/Sprites/GameJam_DevilCapricorn_AttackBehind.png" id="3_qftyj"]
|
||||
[ext_resource type="Texture2D" uid="uid://cju5ycxiuwy25" path="res://Player/Capricorn/Sprites/GameJam_DevilCapricorn_AttackSide.png" id="4_pwka2"]
|
||||
[ext_resource type="Texture2D" uid="uid://utm2g5q7m2b3" path="res://Player/Capricorn/Sprites/GameJam_DevilCapricorn_WalkForward.png" id="5_4q5hl"]
|
||||
[ext_resource type="Texture2D" uid="uid://w444vcu8rvae" path="res://Player/Capricorn/Sprites/GameJam_DevilCapricorn_WalkBehind.png" id="6_x36jg"]
|
||||
[ext_resource type="Texture2D" uid="uid://c5t256wcykb47" path="res://Player/Capricorn/Sprites/GameJam_DevilCapricorn_WalkSide.png" id="7_03beh"]
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_njxhk"]
|
||||
atlas = ExtResource("2_8qhd4")
|
||||
region = Rect2(0, 0, 120, 140)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_bmuvx"]
|
||||
atlas = ExtResource("2_8qhd4")
|
||||
region = Rect2(120, 0, 120, 140)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_14ft5"]
|
||||
atlas = ExtResource("2_8qhd4")
|
||||
region = Rect2(240, 0, 120, 140)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_olmdj"]
|
||||
atlas = ExtResource("2_8qhd4")
|
||||
region = Rect2(360, 0, 120, 140)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_qaudm"]
|
||||
atlas = ExtResource("3_qftyj")
|
||||
region = Rect2(0, 0, 120, 144)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_a52sr"]
|
||||
atlas = ExtResource("3_qftyj")
|
||||
region = Rect2(120, 0, 120, 144)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_qkrgl"]
|
||||
atlas = ExtResource("3_qftyj")
|
||||
region = Rect2(240, 0, 120, 144)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_k5oj5"]
|
||||
atlas = ExtResource("3_qftyj")
|
||||
region = Rect2(360, 0, 120, 144)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_6iqcx"]
|
||||
atlas = ExtResource("4_pwka2")
|
||||
region = Rect2(0, 0, 113, 142)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_kiiv3"]
|
||||
atlas = ExtResource("4_pwka2")
|
||||
region = Rect2(113, 0, 113, 142)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_up4ur"]
|
||||
atlas = ExtResource("4_pwka2")
|
||||
region = Rect2(226, 0, 113, 142)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_hvxie"]
|
||||
atlas = ExtResource("4_pwka2")
|
||||
region = Rect2(339, 0, 113, 142)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_vc5hj"]
|
||||
atlas = ExtResource("5_4q5hl")
|
||||
region = Rect2(0, 0, 120, 128)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_672u0"]
|
||||
atlas = ExtResource("5_4q5hl")
|
||||
region = Rect2(120, 0, 120, 128)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_po3o8"]
|
||||
atlas = ExtResource("5_4q5hl")
|
||||
region = Rect2(240, 0, 120, 128)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_v0my0"]
|
||||
atlas = ExtResource("5_4q5hl")
|
||||
region = Rect2(360, 0, 120, 128)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_fge82"]
|
||||
atlas = ExtResource("6_x36jg")
|
||||
region = Rect2(0, 0, 120, 132)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_v2d05"]
|
||||
atlas = ExtResource("6_x36jg")
|
||||
region = Rect2(120, 0, 120, 132)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_mkdc6"]
|
||||
atlas = ExtResource("6_x36jg")
|
||||
region = Rect2(240, 0, 120, 132)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_0nnnw"]
|
||||
atlas = ExtResource("6_x36jg")
|
||||
region = Rect2(360, 0, 120, 132)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_sjqet"]
|
||||
atlas = ExtResource("7_03beh")
|
||||
region = Rect2(0, 0, 113, 130)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_l8c3l"]
|
||||
atlas = ExtResource("7_03beh")
|
||||
region = Rect2(113, 0, 113, 130)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_a72tn"]
|
||||
atlas = ExtResource("7_03beh")
|
||||
region = Rect2(226, 0, 113, 130)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_s2v14"]
|
||||
atlas = ExtResource("7_03beh")
|
||||
region = Rect2(339, 0, 113, 130)
|
||||
|
||||
[sub_resource type="SpriteFrames" id="SpriteFrames_h2iud"]
|
||||
animations = [{
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_njxhk")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_bmuvx")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_14ft5")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_olmdj")
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"AttackBack",
|
||||
"speed": 5.0
|
||||
}, {
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_qaudm")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_a52sr")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_qkrgl")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_k5oj5")
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"AttackForward",
|
||||
"speed": 5.0
|
||||
}, {
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_6iqcx")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_kiiv3")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_up4ur")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_hvxie")
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"AttackSide",
|
||||
"speed": 5.0
|
||||
}, {
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_vc5hj")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_672u0")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_po3o8")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_v0my0")
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"WalkBack",
|
||||
"speed": 5.0
|
||||
}, {
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_fge82")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_v2d05")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_mkdc6")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_0nnnw")
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"WalkForward",
|
||||
"speed": 5.0
|
||||
}, {
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_sjqet")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_l8c3l")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_a72tn")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_s2v14")
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"WalkSide",
|
||||
"speed": 5.0
|
||||
}]
|
||||
|
||||
[sub_resource type="BoxShape3D" id="BoxShape3D_r4spg"]
|
||||
size = Vector3(0.856928, 1.65704, 0.82877)
|
||||
|
||||
[node name="CapricornP2" type="CharacterBody3D" groups=["Player"]]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.704732, 0)
|
||||
motion_mode = 1
|
||||
script = ExtResource("1_5dwa3")
|
||||
_fireProjectile = ExtResource("2_241c5")
|
||||
_altFireProjectile = ExtResource("3_4gj1h")
|
||||
_fireProjectile = ExtResource("2_241c5")
|
||||
_altFireProjectile = ExtResource("3_4gj1h")
|
||||
|
||||
[node name="Pivot" type="Node3D" parent="."]
|
||||
|
||||
[node name="Sprite" type="AnimatedSprite3D" parent="Pivot"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.51107, 0)
|
||||
billboard = 1
|
||||
sprite_frames = SubResource("SpriteFrames_h2iud")
|
||||
animation = &"WalkSide"
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.41651, 0)
|
||||
shape = SubResource("BoxShape3D_r4spg")
|
||||
|
||||
[node name="Area3D" type="Area3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.75657e-15, 1.43031, 0)
|
||||
disable_mode = 2
|
||||
collision_layer = 16
|
||||
collision_mask = 4100
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="Area3D"]
|
||||
transform = Transform3D(0.999665, -0.0258978, -7.10543e-15, 0.0258978, 0.999665, 0, 0, 0, 1, 0, 0, 0)
|
||||
shape = SubResource("BoxShape3D_r4spg")
|
||||
|
||||
[connection signal="body_entered" from="Area3D" to="." method="OnHit" flags=18]
|
||||
@@ -1,148 +0,0 @@
|
||||
using Godot;
|
||||
|
||||
public partial class CapricornP2Controls : P2Controls
|
||||
{
|
||||
private AnimatedSprite3D _sprite;
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
_sprite = GetNode<AnimatedSprite3D>("Pivot/Sprite");
|
||||
CanShoot = true;
|
||||
_gameManager = GetTree().Root.GetNode<GameManager>("Main/GameManager");
|
||||
}
|
||||
|
||||
[Export]
|
||||
private PackedScene _fireProjectile;
|
||||
[Export]
|
||||
private PackedScene _altFireProjectile;
|
||||
|
||||
[Export]
|
||||
private float _speed = 3.0f;
|
||||
|
||||
public bool IsShooting = false;
|
||||
|
||||
private GameManager _gameManager;
|
||||
|
||||
public override void _PhysicsProcess(double delta)
|
||||
{
|
||||
Velocity = CalculateCharacterMovement(delta);
|
||||
MoveAndSlide();
|
||||
}
|
||||
|
||||
public override void _UnhandledInput(InputEvent @event)
|
||||
{
|
||||
if (Input.IsActionJustPressed("exit"))
|
||||
GetTree().Quit();
|
||||
|
||||
if (Input.IsActionJustPressed($"p2_fire") && CanShoot)
|
||||
Fire();
|
||||
if (Input.IsActionJustPressed($"p2_altfire") && CanShoot)
|
||||
AltFire();
|
||||
}
|
||||
|
||||
private Vector3 CalculateCharacterMovement(double delta)
|
||||
{
|
||||
var velocity = Velocity;
|
||||
|
||||
var inputDir = Input.GetVector($"p2_left", $"p2_right", $"p2_up", $"p2_down");
|
||||
var direction = (Transform.Basis * new Vector3(inputDir.X, 0, inputDir.Y)).Normalized();
|
||||
if (direction != Vector3.Zero)
|
||||
{
|
||||
velocity.X = direction.X * _speed;
|
||||
velocity.Z = direction.Z * _speed;
|
||||
}
|
||||
else
|
||||
{
|
||||
velocity.X = Mathf.MoveToward(Velocity.X, 0, _speed);
|
||||
velocity.Z = Mathf.MoveToward(Velocity.Z, 0, _speed);
|
||||
}
|
||||
|
||||
if (IsShooting)
|
||||
AttackSprite(direction);
|
||||
else
|
||||
WalkSprite(direction);
|
||||
|
||||
if (!IsShooting && direction.IsEqualApprox(Vector3.Zero))
|
||||
{
|
||||
_sprite.Play("WalkForward");
|
||||
_sprite.Stop();
|
||||
}
|
||||
|
||||
return velocity;
|
||||
}
|
||||
|
||||
private void WalkSprite(Vector3 direction)
|
||||
{
|
||||
var roundedDirection = direction.Round();
|
||||
|
||||
if (roundedDirection == Vector3.Right)
|
||||
{
|
||||
_sprite.Play("WalkSide");
|
||||
_sprite.FlipH = false;
|
||||
}
|
||||
if (roundedDirection == Vector3.Left)
|
||||
{
|
||||
_sprite.Play("WalkSide");
|
||||
_sprite.FlipH = true;
|
||||
}
|
||||
if (roundedDirection == Vector3.Forward)
|
||||
_sprite.Play("WalkForward");
|
||||
if (roundedDirection == Vector3.Back)
|
||||
_sprite.Play("WalkBack");
|
||||
}
|
||||
|
||||
private async void Fire()
|
||||
{
|
||||
IsShooting = true;
|
||||
var projectile = _fireProjectile.Instantiate<Projectile>();
|
||||
projectile.Position = Position + new Vector3(0f, 1f, 0f);
|
||||
projectile.ParentCharacter = this;
|
||||
GetParent().AddChild(projectile);
|
||||
CanShoot = false;
|
||||
await ToSignal(GetTree().CreateTimer(2.0f), "timeout");
|
||||
CanShoot = true;
|
||||
IsShooting = false;
|
||||
}
|
||||
|
||||
private async void AltFire()
|
||||
{
|
||||
IsShooting = true;
|
||||
var projectile = _altFireProjectile.Instantiate<Projectile>();
|
||||
projectile.Position = Position + new Vector3(0f, 1f, 0f);
|
||||
projectile.ParentCharacter = this;
|
||||
GetParent().AddChild(projectile);
|
||||
CanShoot = false;
|
||||
await ToSignal(GetTree().CreateTimer(2.0f), "timeout");
|
||||
CanShoot = true;
|
||||
IsShooting = false;
|
||||
}
|
||||
|
||||
private void AttackSprite(Vector3 direction)
|
||||
{
|
||||
var roundedDirection = direction.Round();
|
||||
|
||||
if (roundedDirection == Vector3.Right)
|
||||
{
|
||||
_sprite.Play("AttackSide");
|
||||
_sprite.FlipH = false;
|
||||
}
|
||||
if (roundedDirection == Vector3.Left)
|
||||
{
|
||||
_sprite.Play("AttackSide");
|
||||
_sprite.FlipH = true;
|
||||
}
|
||||
if (roundedDirection == Vector3.Forward)
|
||||
_sprite.Play("AttackForward");
|
||||
if (roundedDirection == Vector3.Back)
|
||||
_sprite.Play("AttackBack");
|
||||
|
||||
if (direction.IsEqualApprox(Vector3.Zero))
|
||||
_sprite.Play("AttackForward");
|
||||
}
|
||||
|
||||
public new void OnHit(Node3D node)
|
||||
{
|
||||
if (this != null)
|
||||
_gameManager.CallDeferred(GameManager.MethodName.RemoveCharacter, this);
|
||||
}
|
||||
}
|
||||
@@ -1,39 +0,0 @@
|
||||
[gd_scene load_steps=7 format=3 uid="uid://dfanwejjy3iue"]
|
||||
|
||||
[ext_resource type="Script" path="res://Player/Base/P2Controls.cs" id="1_0onpw"]
|
||||
[ext_resource type="PackedScene" uid="uid://cyn2wn6ffsnu7" path="res://Player/Pisces/Attacks/Single.tscn" id="2_285w6"]
|
||||
[ext_resource type="PackedScene" uid="uid://bq40xbqibrk1y" path="res://Player/Pisces/Attacks/ShotgunBullet.tscn" id="3_00thi"]
|
||||
[ext_resource type="PackedScene" uid="uid://yosw0j58nvrf" path="res://Player/Pisces/Models/fwitch.gltf" id="4_hwtlk"]
|
||||
|
||||
[sub_resource type="BoxShape3D" id="BoxShape3D_gqlci"]
|
||||
size = Vector3(3.04879, 3.92906, 2.56521)
|
||||
|
||||
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_fqik1"]
|
||||
radius = 0.704872
|
||||
height = 1.67894
|
||||
|
||||
[node name="PiscesP2" type="CharacterBody3D" groups=["Player"]]
|
||||
transform = Transform3D(0.33, 0, 0, 0, 0.33, 0, 0, 0, 0.33, 0, 0.533944, 0)
|
||||
motion_mode = 1
|
||||
script = ExtResource("1_0onpw")
|
||||
_fireProjectile = ExtResource("2_285w6")
|
||||
_altFireProjectile = ExtResource("3_00thi")
|
||||
|
||||
[node name="Pivot" type="Node3D" parent="."]
|
||||
|
||||
[node name="fwitch" parent="Pivot" instance=ExtResource("4_hwtlk")]
|
||||
|
||||
[node name="Area3D" type="Area3D" parent="Pivot"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.75657e-15, 0, 0)
|
||||
collision_layer = 16
|
||||
collision_mask = 4100
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="Pivot/Area3D"]
|
||||
transform = Transform3D(0.999665, -0.0258978, -7.10543e-15, 0.0258978, 0.999665, 0, 0, 0, 1, -0.0242356, 2.05297, -0.302385)
|
||||
shape = SubResource("BoxShape3D_gqlci")
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.06805, -0.211049)
|
||||
shape = SubResource("CapsuleShape3D_fqik1")
|
||||
|
||||
[connection signal="body_entered" from="Pivot/Area3D" to="." method="OnHit"]
|
||||
@@ -1,9 +1,9 @@
|
||||
[gd_scene load_steps=7 format=3 uid="uid://b38hcomu4tpm5"]
|
||||
|
||||
[ext_resource type="Script" path="res://Player/Base/P1Controls.cs" id="1_13s3m"]
|
||||
[ext_resource type="PackedScene" uid="uid://cyn2wn6ffsnu7" path="res://Player/Pisces/Attacks/Single.tscn" id="2_y0wmm"]
|
||||
[ext_resource type="PackedScene" uid="uid://bq40xbqibrk1y" path="res://Player/Pisces/Attacks/ShotgunBullet.tscn" id="3_p4fqi"]
|
||||
[ext_resource type="PackedScene" uid="uid://yosw0j58nvrf" path="res://Player/Pisces/Models/fwitch.gltf" id="4_mtwuo"]
|
||||
[ext_resource type="Script" path="res://Player/Base/Character.cs" id="1_gp8nm"]
|
||||
[ext_resource type="PackedScene" uid="uid://cyn2wn6ffsnu7" path="res://Player/Pisces/Attacks/Single.tscn" id="2_rsvhh"]
|
||||
[ext_resource type="PackedScene" uid="uid://bq40xbqibrk1y" path="res://Player/Pisces/Attacks/ShotgunBullet.tscn" id="3_5m8tq"]
|
||||
[ext_resource type="PackedScene" uid="uid://yosw0j58nvrf" path="res://Player/Pisces/Models/fwitch.gltf" id="4_d60j6"]
|
||||
|
||||
[sub_resource type="BoxShape3D" id="BoxShape3D_xynge"]
|
||||
size = Vector3(3.04879, 3.92906, 2.56521)
|
||||
@@ -12,16 +12,16 @@ size = Vector3(3.04879, 3.92906, 2.56521)
|
||||
radius = 0.704872
|
||||
height = 1.67894
|
||||
|
||||
[node name="PiscesP1" type="CharacterBody3D" groups=["Player"]]
|
||||
[node name="Pisces" type="CharacterBody3D" groups=["Player"]]
|
||||
transform = Transform3D(0.33, 0, 0, 0, 0.33, 0, 0, 0, 0.33, 0, 0.332056, 0)
|
||||
motion_mode = 1
|
||||
script = ExtResource("1_13s3m")
|
||||
_fireProjectile = ExtResource("2_y0wmm")
|
||||
_altFireProjectile = ExtResource("3_p4fqi")
|
||||
script = ExtResource("1_gp8nm")
|
||||
_fireProjectile = ExtResource("2_rsvhh")
|
||||
_altFireProjectile = ExtResource("3_5m8tq")
|
||||
|
||||
[node name="Pivot" type="Node3D" parent="."]
|
||||
|
||||
[node name="fwitch" parent="Pivot" instance=ExtResource("4_mtwuo")]
|
||||
[node name="fwitch" parent="Pivot" instance=ExtResource("4_d60j6")]
|
||||
|
||||
[node name="Area3D" type="Area3D" parent="Pivot"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.75657e-15, 0, 0)
|
||||
@@ -27,7 +27,7 @@ top_level = true
|
||||
curve = SubResource("Curve3D_7ok4f")
|
||||
|
||||
[node name="PathFollow3D" type="PathFollow3D" parent="Path3D"]
|
||||
transform = Transform3D(-0.999999, 0, 0.000800044, 0, 1, 0, -0.000800044, 0, -0.999999, 0, 1, 0)
|
||||
transform = Transform3D(-0.999999, 0, 0.000800045, 0, 1, 0, -0.000800045, 0, -0.999999, 0, 1, 0)
|
||||
loop = false
|
||||
tilt_enabled = false
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
[gd_scene load_steps=27 format=3 uid="uid://bgkqfamdiwrrw"]
|
||||
|
||||
[ext_resource type="Script" path="res://Player/Base/P1Controls.cs" id="1_wn016"]
|
||||
[ext_resource type="Script" path="res://Player/Base/Character.cs" id="1_s1hsr"]
|
||||
[ext_resource type="PackedScene" uid="uid://criqb4bokctlr" path="res://Player/Sagittarius/Attacks/MegamiBeam.tscn" id="2_c3ma7"]
|
||||
|
||||
[sub_resource type="BoxShape3D" id="BoxShape3D_te8tc"]
|
||||
@@ -600,11 +600,11 @@ _surfaces = [{
|
||||
blend_shape_mode = 0
|
||||
shadow_mesh = SubResource("ArrayMesh_htkik")
|
||||
|
||||
[node name="MegamiP1" type="CharacterBody3D" groups=["Player"]]
|
||||
[node name="Sagittarius" type="CharacterBody3D" groups=["Player"]]
|
||||
motion_mode = 1
|
||||
slide_on_ceiling = false
|
||||
floor_stop_on_slope = false
|
||||
script = ExtResource("1_wn016")
|
||||
script = ExtResource("1_s1hsr")
|
||||
_fireProjectile = ExtResource("2_c3ma7")
|
||||
_altFireProjectile = ExtResource("2_c3ma7")
|
||||
|
||||
@@ -1,37 +0,0 @@
|
||||
[gd_scene load_steps=7 format=3 uid="uid://cg6hdoeq70ke8"]
|
||||
|
||||
[ext_resource type="Script" path="res://Player/Base/P2Controls.cs" id="1_auboe"]
|
||||
[ext_resource type="PackedScene" uid="uid://cxnek5wgpxbft" path="res://Player/Scorpio/Attacks/CutterShot.tscn" id="2_iw8b0"]
|
||||
[ext_resource type="PackedScene" uid="uid://cwt4rum7tvyvb" path="res://Player/Scorpio/Attacks/CutterShotAltFire.tscn" id="3_61xde"]
|
||||
[ext_resource type="PackedScene" uid="uid://dyhimd6qec8fu" path="res://Player/Scorpio/ScorpioAnimated.tscn" id="4_c22td"]
|
||||
|
||||
[sub_resource type="BoxShape3D" id="BoxShape3D_wqp0e"]
|
||||
size = Vector3(0.822782, 0.527059, 0.80108)
|
||||
|
||||
[sub_resource type="BoxShape3D" id="BoxShape3D_f8aaj"]
|
||||
size = Vector3(0.822782, 0.527059, 0.80108)
|
||||
|
||||
[node name="ScorpioP2" type="CharacterBody3D" groups=["Player"]]
|
||||
motion_mode = 1
|
||||
script = ExtResource("1_auboe")
|
||||
_fireProjectile = ExtResource("2_iw8b0")
|
||||
_altFireProjectile = ExtResource("3_61xde")
|
||||
|
||||
[node name="Pivot" type="Node3D" parent="."]
|
||||
|
||||
[node name="scoprion" parent="Pivot" instance=ExtResource("4_c22td")]
|
||||
|
||||
[node name="Area3D" type="Area3D" parent="Pivot"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.75657e-15, 0, 0)
|
||||
collision_layer = 16
|
||||
collision_mask = 4100
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="Pivot/Area3D"]
|
||||
transform = Transform3D(0.999665, -0.0258978, -7.10543e-15, 0.0258978, 0.999665, 0, 0, 0, 1, 0, 0, 0)
|
||||
shape = SubResource("BoxShape3D_wqp0e")
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.0761452, 0)
|
||||
shape = SubResource("BoxShape3D_f8aaj")
|
||||
|
||||
[connection signal="body_entered" from="Pivot/Area3D" to="." method="OnHit"]
|
||||
@@ -1,7 +1,7 @@
|
||||
[gd_scene load_steps=7 format=3 uid="uid://iempdafdn6ct"]
|
||||
|
||||
[ext_resource type="Script" path="res://Player/Base/P1Controls.cs" id="1_o7l70"]
|
||||
[ext_resource type="PackedScene" uid="uid://dyhimd6qec8fu" path="res://Player/Scorpio/ScorpioAnimated.tscn" id="2_pahgr"]
|
||||
[ext_resource type="Script" path="res://Player/Base/Character.cs" id="1_gw30u"]
|
||||
[ext_resource type="PackedScene" uid="uid://dyhimd6qec8fu" path="res://Player/Scorpio/Models/ScorpioAnimated.tscn" id="2_pahgr"]
|
||||
[ext_resource type="PackedScene" uid="uid://cxnek5wgpxbft" path="res://Player/Scorpio/Attacks/CutterShot.tscn" id="2_uayjr"]
|
||||
[ext_resource type="PackedScene" uid="uid://cwt4rum7tvyvb" path="res://Player/Scorpio/Attacks/CutterShotAltFire.tscn" id="3_tw078"]
|
||||
|
||||
@@ -11,11 +11,11 @@ size = Vector3(0.822782, 0.881451, 0.80108)
|
||||
[sub_resource type="BoxShape3D" id="BoxShape3D_f8aaj"]
|
||||
size = Vector3(0.822782, 0.853857, 0.80108)
|
||||
|
||||
[node name="ScorpioP1" type="CharacterBody3D" groups=["Player"]]
|
||||
[node name="Scorpio" type="CharacterBody3D" groups=["Player"]]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.55696, 0)
|
||||
motion_mode = 1
|
||||
slide_on_ceiling = false
|
||||
script = ExtResource("1_o7l70")
|
||||
script = ExtResource("1_gw30u")
|
||||
_fireProjectile = ExtResource("2_uayjr")
|
||||
_altFireProjectile = ExtResource("3_tw078")
|
||||
|
||||
@@ -7,96 +7,49 @@ public partial class CharacterSelectUpdateService : Control
|
||||
{
|
||||
base._Ready();
|
||||
}
|
||||
public void OnCapricornP1Selected()
|
||||
public void OnCapricornSelected(Player player)
|
||||
{
|
||||
var allPortraits = GetNode<Control>("P1").GetChildren().OfType<TextureRect>();
|
||||
var allPortraits = GetNode<Control>($"P{player.PlayerNumber}").GetChildren().OfType<TextureRect>();
|
||||
foreach (var bg in allPortraits)
|
||||
bg.Hide();
|
||||
|
||||
var node = GetNode<TextureRect>("P1/CapBG");
|
||||
var node = GetNode<TextureRect>($"P{player.PlayerNumber}/CapBG");
|
||||
node.Show();
|
||||
}
|
||||
|
||||
public void OnPiscesP1Selected()
|
||||
public void OnPiscesSelected(Player player)
|
||||
{
|
||||
var allPortraits = GetNode<Control>("P1").GetChildren().OfType<TextureRect>();
|
||||
var allPortraits = GetNode<Control>($"P{player.PlayerNumber}").GetChildren().OfType<TextureRect>();
|
||||
foreach (var bg in allPortraits)
|
||||
bg.Hide();
|
||||
|
||||
var node = GetNode<TextureRect>("P1/PiscesBG");
|
||||
var node = GetNode<TextureRect>($"P{player.PlayerNumber}/PiscesBG");
|
||||
node.Show();
|
||||
}
|
||||
|
||||
public void OnSagP1Selected()
|
||||
public void OnSagittariusSelected(Player player)
|
||||
{
|
||||
var allPortraits = GetNode<Control>("P1").GetChildren().OfType<TextureRect>();
|
||||
var allPortraits = GetNode<Control>($"P{player.PlayerNumber}").GetChildren().OfType<TextureRect>();
|
||||
foreach (var bg in allPortraits)
|
||||
bg.Hide();
|
||||
|
||||
var node = GetNode<TextureRect>("P1/SagBG");
|
||||
var node = GetNode<TextureRect>($"P{player.PlayerNumber}/SagBG");
|
||||
node.Show();
|
||||
}
|
||||
|
||||
public void OnScorpioP1Selected()
|
||||
public void OnScorpioSelected(Player player)
|
||||
{
|
||||
var allPortraits = GetNode<Control>("P1").GetChildren().OfType<TextureRect>();
|
||||
var allPortraits = GetNode<Control>($"P{player.PlayerNumber}").GetChildren().OfType<TextureRect>();
|
||||
foreach (var bg in allPortraits)
|
||||
bg.Hide();
|
||||
|
||||
var node = GetNode<TextureRect>("P1/ScorpioBG");
|
||||
var node = GetNode<TextureRect>($"P{player.PlayerNumber}/ScorpioBG");
|
||||
node.Show();
|
||||
}
|
||||
|
||||
public void OnCapricornP2Selected()
|
||||
public void OnPlayerGameOver(Player player)
|
||||
{
|
||||
var allPortraits = GetNode<Control>("P2").GetChildren().OfType<TextureRect>();
|
||||
foreach (var bg in allPortraits)
|
||||
bg.Hide();
|
||||
|
||||
var node = GetNode<TextureRect>("P2/CapBG");
|
||||
node.Show();
|
||||
}
|
||||
|
||||
public void OnPiscesP2Selected()
|
||||
{
|
||||
var allPortraits = GetNode<Control>("P2").GetChildren().OfType<TextureRect>();
|
||||
foreach (var bg in allPortraits)
|
||||
bg.Hide();
|
||||
|
||||
var node = GetNode<TextureRect>("P2/PiscesBG");
|
||||
node.Show();
|
||||
}
|
||||
|
||||
public void OnSagP2Selected()
|
||||
{
|
||||
var allPortraits = GetNode<Control>("P2").GetChildren().OfType<TextureRect>();
|
||||
foreach (var bg in allPortraits)
|
||||
bg.Hide();
|
||||
|
||||
var node = GetNode<TextureRect>("P2/SagBG");
|
||||
node.Show();
|
||||
}
|
||||
|
||||
public void OnScorpioP2Selected()
|
||||
{
|
||||
var allPortraits = GetNode<Control>("P2").GetChildren().OfType<TextureRect>();
|
||||
foreach (var bg in allPortraits)
|
||||
bg.Hide();
|
||||
|
||||
var node = GetNode<TextureRect>("P2/ScorpioBG");
|
||||
node.Show();
|
||||
}
|
||||
|
||||
public void OnP1GameOver()
|
||||
{
|
||||
var allPortraits = GetNode<Control>("P1").GetChildren().OfType<TextureRect>();
|
||||
foreach (var bg in allPortraits)
|
||||
bg.Hide();
|
||||
}
|
||||
|
||||
public void OnP2GameOver()
|
||||
{
|
||||
var allPortraits = GetNode<Control>("P2").GetChildren().OfType<TextureRect>();
|
||||
var allPortraits = GetNode<Control>($"P{player.PlayerNumber}").GetChildren().OfType<TextureRect>();
|
||||
foreach (var bg in allPortraits)
|
||||
bg.Hide();
|
||||
}
|
||||
|
||||
26
UI/GameOverService.cs
Normal file
26
UI/GameOverService.cs
Normal file
@@ -0,0 +1,26 @@
|
||||
using Godot;
|
||||
|
||||
public partial class GameOverService : Node
|
||||
{
|
||||
private GameManager _gameManager;
|
||||
|
||||
public override void _EnterTree()
|
||||
{
|
||||
_gameManager = GetTree().Root.GetNode<GameManager>("Main/GameManager");
|
||||
}
|
||||
|
||||
public void OnGameOver(Player[] players)
|
||||
{
|
||||
GetNode<Control>("GameOver").Show();
|
||||
var bgmPlayer = GetTree().Root.GetNode<BGMPlayer>("BgmPlayer");
|
||||
bgmPlayer.SetBGMFromFilepath("Audio/BGM/GameOverTheme.wav");
|
||||
bgmPlayer.PlayBGM();
|
||||
foreach (var player in players)
|
||||
{
|
||||
if (Input.IsActionJustPressed(player.PlayerInput.Fire()))
|
||||
{
|
||||
GetNode<Control>("GameOver").Hide(); GetTree().ReloadCurrentScene();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
124
UI/StageGUI.cs
124
UI/StageGUI.cs
@@ -4,38 +4,28 @@ using System.Linq;
|
||||
public partial class StageGUI : Control
|
||||
{
|
||||
[Signal]
|
||||
public delegate void OnCharacterSelectionMadeEventHandler(PlayerManager player);
|
||||
public delegate void OnCharacterSelectionMadeEventHandler(Character player);
|
||||
[Signal]
|
||||
public delegate void CapricornP1SelectedEventHandler();
|
||||
public delegate void CapricornSelectedEventHandler(Player player);
|
||||
[Signal]
|
||||
public delegate void CapricornP2SelectedEventHandler();
|
||||
public delegate void PiscesSelectedEventHandler(Player player);
|
||||
[Signal]
|
||||
public delegate void PiscesP1SelectedEventHandler();
|
||||
public delegate void SagittariusSelectedEventHandler(Player player);
|
||||
[Signal]
|
||||
public delegate void PiscesP2SelectedEventHandler();
|
||||
public delegate void ScorpioSelectedEventHandler(Player player);
|
||||
[Signal]
|
||||
public delegate void SagP1SelectedEventHandler();
|
||||
[Signal]
|
||||
public delegate void SagP2SelectedEventHandler();
|
||||
[Signal]
|
||||
public delegate void ScorpioP1SelectedEventHandler();
|
||||
[Signal]
|
||||
public delegate void ScorpioP2SelectedEventHandler();
|
||||
[Signal]
|
||||
public delegate void OnP1GameOverEventHandler();
|
||||
[Signal]
|
||||
public delegate void OnP2GameOverEventHandler();
|
||||
public delegate void OnPlayerGameOverEventHandler(Player player);
|
||||
[Signal]
|
||||
public delegate void OnGameOverEventHandler();
|
||||
|
||||
private GameManager _gameManager;
|
||||
|
||||
public override void _Ready()
|
||||
public override void _EnterTree()
|
||||
{
|
||||
_gameManager = GetTree().Root.GetNode<GameManager>("Main/GameManager");
|
||||
}
|
||||
|
||||
public void OnCharacterSelect(PlayerManager player)
|
||||
public void OnCharacterSelect(Player player)
|
||||
{
|
||||
if (player.GameOver)
|
||||
return;
|
||||
@@ -46,109 +36,59 @@ public partial class StageGUI : Control
|
||||
|
||||
public override void _Process(double delta)
|
||||
{
|
||||
if (_gameManager.Players.ElementAt(0).IsSelectingCharacter)
|
||||
var playersSelecting = _gameManager.Players.Where(x => x.IsSelectingCharacter);
|
||||
foreach (var player in playersSelecting)
|
||||
{
|
||||
if (Input.IsActionJustPressed("p1_right"))
|
||||
if (Input.IsActionJustPressed(player.PlayerInput.Right()))
|
||||
{
|
||||
_gameManager.SetToNextCharacter(_gameManager.Players.ElementAt(0));
|
||||
ChangeBG(_gameManager.Players.ElementAt(0));
|
||||
_gameManager.SetToNextCharacter(player);
|
||||
ChangeBG(player);
|
||||
}
|
||||
if (Input.IsActionJustPressed("p1_left"))
|
||||
if (Input.IsActionJustPressed(player.PlayerInput.Left()))
|
||||
{
|
||||
_gameManager.SetToPreviousCharacter(_gameManager.Players.ElementAt(0));
|
||||
ChangeBG(_gameManager.Players.ElementAt(0));
|
||||
_gameManager.SetToPreviousCharacter(player);
|
||||
ChangeBG(player);
|
||||
}
|
||||
|
||||
if (Input.IsActionJustPressed("p1_fire"))
|
||||
if (Input.IsActionJustPressed(player.PlayerInput.Fire()))
|
||||
{
|
||||
GD.Print("Selected character");
|
||||
_gameManager.Players.ElementAt(0).IsSelectingCharacter = false;
|
||||
EmitSignal(SignalName.OnCharacterSelectionMade, _gameManager.Players.ElementAt(0));
|
||||
player.IsSelectingCharacter = false;
|
||||
EmitSignal(SignalName.OnCharacterSelectionMade, player);
|
||||
GetTree().Paused = false;
|
||||
}
|
||||
}
|
||||
|
||||
if (_gameManager.Players.Count() == 2 && _gameManager.Players.ElementAt(0).IsSelectingCharacter)
|
||||
foreach (var player in _gameManager.Players)
|
||||
{
|
||||
if (Input.IsActionJustPressed("p2_right"))
|
||||
{
|
||||
_gameManager.SetToNextCharacter(_gameManager.Players.ElementAt(1));
|
||||
ChangeBG(_gameManager.Players.ElementAt(1));
|
||||
if (player.GameOver)
|
||||
EmitSignal(SignalName.OnPlayerGameOver, player);
|
||||
}
|
||||
if (Input.IsActionJustPressed("p2_left"))
|
||||
{
|
||||
_gameManager.SetToPreviousCharacter(_gameManager.Players.ElementAt(1));
|
||||
ChangeBG(_gameManager.Players.ElementAt(1));
|
||||
}
|
||||
|
||||
if (Input.IsActionJustPressed("p2_fire"))
|
||||
{
|
||||
GD.Print("Selected character");
|
||||
_gameManager.Players.ElementAt(1).IsSelectingCharacter = false;
|
||||
EmitSignal(SignalName.OnCharacterSelectionMade, _gameManager.Players.ElementAt(1));
|
||||
GetTree().Paused = false;
|
||||
}
|
||||
}
|
||||
|
||||
if (_gameManager.Players.ElementAt(0).GameOver)
|
||||
EmitSignal(SignalName.OnP1GameOver);
|
||||
if (_gameManager.Players.Count() == 2 && _gameManager.Players.ElementAt(0).GameOver)
|
||||
EmitSignal(SignalName.OnP1GameOver);
|
||||
|
||||
if (_gameManager.Players.All(x => x.GameOver))
|
||||
{
|
||||
EmitSignal(SignalName.OnGameOver);
|
||||
GetNode<Control>("GameOver").Show();
|
||||
var bgmPlayer = GetTree().Root.GetNode<BGMPlayer>("BgmPlayer");
|
||||
bgmPlayer.SetBGMFromFilepath("Audio/BGM/GameOverTheme.wav");
|
||||
bgmPlayer.PlayBGM();
|
||||
}
|
||||
}
|
||||
|
||||
private void ChangeBG(PlayerManager player)
|
||||
private void ChangeBG(Player player)
|
||||
{
|
||||
var name = player.CharactersLeftOnStage.ElementAt(player._characterIndex).Name;
|
||||
var name = player.CharactersLeftOnStage.ElementAt(player.CharacterIndex).Name;
|
||||
GD.Print(name);
|
||||
switch (name)
|
||||
{
|
||||
case "CapricornP1":
|
||||
EmitSignal(SignalName.CapricornP1Selected);
|
||||
case "Capricorn":
|
||||
EmitSignal(SignalName.CapricornSelected, player);
|
||||
break;
|
||||
case "CapricornP2":
|
||||
EmitSignal(SignalName.CapricornP2Selected);
|
||||
case "Scorpio":
|
||||
EmitSignal(SignalName.ScorpioSelected, player);
|
||||
break;
|
||||
case "ScorpioP1":
|
||||
EmitSignal(SignalName.ScorpioP1Selected);
|
||||
case "Pisces":
|
||||
EmitSignal(SignalName.PiscesSelected, player);
|
||||
break;
|
||||
case "ScorpioP2":
|
||||
EmitSignal(SignalName.ScorpioP2Selected);
|
||||
break;
|
||||
case "PiscesP1":
|
||||
EmitSignal(SignalName.PiscesP1Selected);
|
||||
break;
|
||||
case "PiscesP2":
|
||||
EmitSignal(SignalName.PiscesP2Selected);
|
||||
break;
|
||||
case "MegamiP1":
|
||||
EmitSignal(SignalName.SagP1Selected);
|
||||
break;
|
||||
case "MegamiP2":
|
||||
EmitSignal(SignalName.SagP2Selected);
|
||||
break;
|
||||
default:
|
||||
case "Sagittarius":
|
||||
EmitSignal(SignalName.SagittariusSelected, player);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnFirstPlayerCharacterSelect()
|
||||
{
|
||||
var player = _gameManager.Players.ElementAt(0);
|
||||
OnCharacterSelect(player);
|
||||
}
|
||||
|
||||
private void OnSecondPlayerCharacterSelect()
|
||||
{
|
||||
var player = _gameManager.Players.ElementAt(1);
|
||||
OnCharacterSelect(player);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -202,13 +202,8 @@ offset_right = 40.0
|
||||
offset_bottom = 40.0
|
||||
texture = ExtResource("8_o0pnh")
|
||||
|
||||
[connection signal="CapricornP1Selected" from="." to="CharacterSelect" method="OnCapricornP1Selected"]
|
||||
[connection signal="CapricornP2Selected" from="." to="CharacterSelect" method="OnCapricornP2Selected"]
|
||||
[connection signal="OnP1GameOver" from="." to="CharacterSelect" method="OnP1GameOver"]
|
||||
[connection signal="OnP2GameOver" from="." to="CharacterSelect" method="OnP2GameOver"]
|
||||
[connection signal="PiscesP1Selected" from="." to="CharacterSelect" method="OnPiscesP1Selected"]
|
||||
[connection signal="PiscesP2Selected" from="." to="CharacterSelect" method="OnPiscesP2Selected"]
|
||||
[connection signal="SagP1Selected" from="." to="CharacterSelect" method="OnSagP1Selected"]
|
||||
[connection signal="SagP2Selected" from="." to="CharacterSelect" method="OnSagP2Selected"]
|
||||
[connection signal="ScorpioP1Selected" from="." to="CharacterSelect" method="OnScorpioP1Selected"]
|
||||
[connection signal="ScorpioP2Selected" from="." to="CharacterSelect" method="OnScorpioP2Selected"]
|
||||
[connection signal="CapricornSelected" from="." to="CharacterSelect" method="OnCapricornSelected"]
|
||||
[connection signal="OnPlayerGameOver" from="." to="CharacterSelect" method="OnPlayerGameOver"]
|
||||
[connection signal="PiscesSelected" from="." to="CharacterSelect" method="OnPiscesSelected"]
|
||||
[connection signal="SagittariusSelected" from="." to="CharacterSelect" method="OnSagittariusSelected"]
|
||||
[connection signal="ScorpioSelected" from="." to="CharacterSelect" method="OnScorpioSelected"]
|
||||
|
||||
Reference in New Issue
Block a user