31 lines
653 B
C#
31 lines
653 B
C#
using Godot;
|
|
using Godot.Collections;
|
|
|
|
public partial class PlayerManager : Node3D
|
|
{
|
|
[Export]
|
|
public SpawnPoint SpawnPoint;
|
|
|
|
[Export]
|
|
public Array<PackedScene> PlayableCharacterScenes;
|
|
|
|
public Array<Controls> CharactersLeftOnStage = new Array<Controls>();
|
|
|
|
public Controls SelectedCharacter;
|
|
|
|
public bool IsSelectingCharacter = false;
|
|
|
|
public int _characterIndex = 0;
|
|
|
|
public bool GameOver = false;
|
|
|
|
public override void _Ready()
|
|
{
|
|
foreach (var character in PlayableCharacterScenes)
|
|
{
|
|
var instance = character.Instantiate();
|
|
CharactersLeftOnStage.Add((Controls)instance);
|
|
}
|
|
}
|
|
}
|