Files
GameJam2023/Player/Base/Projectile.cs
2023-09-06 14:43:12 -07:00

30 lines
599 B
C#

using Godot;
public partial class Projectile : Node3D
{
[Export]
public double Cooldown { get; protected set; }
[Export]
public AudioStream _soundEffect;
public Character ParentCharacter;
[Export]
protected float _projectileSpeed = 1f;
public override void _Ready()
{
Speed = _projectileSpeed;
var sfxPlayer = GetTree().Root.GetNode<AudioStreamPlayer>("Main/SFXPlayer");
sfxPlayer.Stream = _soundEffect;
sfxPlayer.Play();
}
public float Speed { get; private set; }
public void OnTimeToLiveTimeout()
{
QueueFree();
}
}