39 lines
844 B
C#
39 lines
844 B
C#
using Godot;
|
|
using Godot.Collections;
|
|
|
|
public partial class Player : Node3D
|
|
{
|
|
[Export]
|
|
public SpawnPoint SpawnPoint;
|
|
|
|
[Export]
|
|
public Array<PackedScene> PlayableCharacterScenes;
|
|
|
|
[Export]
|
|
public PlayerInput PlayerInput;
|
|
|
|
[Export]
|
|
public int PlayerNumber;
|
|
|
|
public Array<Character> CharactersLeftOnStage = new Array<Character>();
|
|
public Array<Character> CharactersExited = new Array<Character>();
|
|
|
|
public Character SelectedCharacter;
|
|
|
|
public bool IsSelectingCharacter = false;
|
|
|
|
public int CharacterIndex = 0;
|
|
|
|
public bool GameOver = false;
|
|
|
|
public override void _Ready()
|
|
{
|
|
foreach (var character in PlayableCharacterScenes)
|
|
{
|
|
var instance = (Character)character.Instantiate();
|
|
instance.Initialize(this);
|
|
CharactersLeftOnStage.Add(instance);
|
|
}
|
|
}
|
|
}
|