This commit is contained in:
2023-09-06 14:43:12 -07:00
parent f8cca640a6
commit d536aa2014
41 changed files with 2747 additions and 1011 deletions
+1226 -3
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+1030 -4
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+40 -84
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@@ -8,15 +8,12 @@ public partial class GameManager : Node
[Signal] [Signal]
public delegate void OnGameOverEventHandler(); public delegate void OnGameOverEventHandler();
[Signal] [Signal]
public delegate void ReselectCharacterEventHandler(PlayerManager player); public delegate void ReselectCharacterEventHandler(Player player);
[Export] [Export]
private Array<PackedScene> PlayerScenes; private Array<PackedScene> PlayerScenes;
public Array<Controls> P1CharactersOut = new Array<Controls>(); public IEnumerable<Player> Players = new List<Player>();
public Array<Controls> P2CharactersOut = new Array<Controls>();
public IEnumerable<PlayerManager> Players = new List<PlayerManager>();
private int _levelIndex; private int _levelIndex;
@@ -26,116 +23,83 @@ public partial class GameManager : Node
for (var i = 0; i < main.NumberOfPlayers; i++) for (var i = 0; i < main.NumberOfPlayers; i++)
{ {
var player = PlayerScenes[i].Instantiate(); var player = PlayerScenes[i].Instantiate();
Players = Players.Append((PlayerManager)player); Players = Players.Append((Player)player);
GetTree().Root.AddChild(player); GetTree().Root.AddChild(player);
} }
} }
public void OnAllEnemiesDefeated() public void OnAllEnemiesDefeated()
{ {
GD.Print("All enemies defeated");
OnLevelClear(); OnLevelClear();
} }
public void OnHandleCharacterSelectUI(PlayerManager player) public void OnHandleCharacterSelectUI(Player player)
{ {
EmitSignal(SignalName.ReselectCharacter, player); EmitSignal(SignalName.ReselectCharacter, player);
} }
public void SetToNextCharacter(PlayerManager player) public void SetToNextCharacter(Player player)
{ {
player._characterIndex = (++player._characterIndex) % player.CharactersLeftOnStage.Count(); player.CharacterIndex = (++player.CharacterIndex) % player.CharactersLeftOnStage.Count();
GD.Print(player.CharactersLeftOnStage.ElementAt(player._characterIndex)); GD.Print(player.CharactersLeftOnStage.ElementAt(player.CharacterIndex));
} }
public void SetToPreviousCharacter(PlayerManager player) public void SetToPreviousCharacter(Player player)
{ {
player._characterIndex = player._characterIndex == 0 ? player.CharactersLeftOnStage.Count() - 1 : --player._characterIndex; player.CharacterIndex = player.CharacterIndex == 0 ? player.CharactersLeftOnStage.Count() - 1 : --player.CharacterIndex;
} }
public void ResetPlayerPosition(PlayerManager player) public void ResetPlayerPosition(Player player)
{ {
player.SpawnPoint.SetPlayerPosition(player.SelectedCharacter); player.SpawnPoint.SetPlayerPosition(player.SelectedCharacter);
GD.Print(player.CharactersLeftOnStage.ElementAt(player._characterIndex)); GD.Print(player.CharactersLeftOnStage.ElementAt(player.CharacterIndex));
} }
public void OnCharacterSelected(PlayerManager player) public void OnCharacterSelected(Player player)
{ {
var sfxPlayer = GetTree().Root.GetNode<AudioStreamPlayer>("Main/SFXPlayer"); var sfxPlayer = GetTree().Root.GetNode<AudioStreamPlayer>("Main/SFXPlayer");
var audioStream = ResourceLoader.Load<AudioStream>("Audio/SFX/Select.wav"); var audioStream = ResourceLoader.Load<AudioStream>("Audio/SFX/Select.wav");
sfxPlayer.Stream = audioStream; sfxPlayer.Stream = audioStream;
sfxPlayer.Play(); sfxPlayer.Play();
GD.Print("Instancing..."); GD.Print("Instancing...");
var names = player.CharactersLeftOnStage.Select(x => x.Name).ToArray(); GD.Print(player.Name);
GD.Print(names);
if (player.CharactersLeftOnStage.Any()) if (player.CharactersLeftOnStage.Any())
{ {
var selectedCharacter = player.CharactersLeftOnStage[player._characterIndex]; player.SelectedCharacter = player.CharactersLeftOnStage[player.CharacterIndex];
player.SelectedCharacter = selectedCharacter;
GetTree().Root.AddChild(player.SelectedCharacter); GetTree().Root.AddChild(player.SelectedCharacter);
player.SpawnPoint.SetPlayerPosition(player.SelectedCharacter); player.SpawnPoint.SetPlayerPosition(player.SelectedCharacter);
} }
} }
public void RemoveCharacter(P1Controls character) public void RemoveCharacter(Player player)
{ {
Players.ElementAt(0).CharactersLeftOnStage.Remove(character); player.CharactersLeftOnStage.Remove(player.SelectedCharacter);
GetTree().Root.RemoveChild(player.SelectedCharacter);
GetTree().Root.RemoveChild(character); GD.Print(player.CharactersLeftOnStage.Select(x => x.Name).ToArray());
GD.Print(Players.ElementAt(0).CharactersLeftOnStage.Select(x => x.Name).ToArray()); player.CharacterIndex = 0;
if (player.CharactersLeftOnStage.Any())
EmitSignal(SignalName.ReselectCharacter, player);
Players.ElementAt(0)._characterIndex = 0; if (!player.CharactersExited.Any() && !player.CharactersLeftOnStage.Any())
if (Players.ElementAt(0).CharactersLeftOnStage.Any()) SetGameOver(player, true);
EmitSignal(SignalName.ReselectCharacter, Players.ElementAt(0));
if (!P1CharactersOut.Any() && !Players.ElementAt(0).CharactersLeftOnStage.Any())
SetGameOver(Players.ElementAt(0), true);
if (Players.Count() == 2 && !P2CharactersOut.Any() && !Players.ElementAt(1).CharactersLeftOnStage.Any())
SetGameOver(Players.ElementAt(1), true);
} }
public void RemoveCharacter(P2Controls character) public void RemoveCharacterAndAddToExit(Player player)
{ {
Players.ElementAt(1).CharactersLeftOnStage.Remove(character); player.CharactersExited.Add(player.SelectedCharacter);
player.CharactersLeftOnStage.Remove(player.SelectedCharacter);
GetTree().Root.RemoveChild(player.SelectedCharacter);
GetTree().Root.RemoveChild(character); GD.Print(player.CharactersLeftOnStage.Select(x => x.Name).ToArray());
GD.Print(Players.ElementAt(1).CharactersLeftOnStage.Select(x => x.Name).ToArray()); player.CharacterIndex = 0;
if (player.CharactersLeftOnStage.Any())
Players.ElementAt(1)._characterIndex = 0; EmitSignal(SignalName.ReselectCharacter, player);
if (Players.ElementAt(1).CharactersLeftOnStage.Any())
EmitSignal(SignalName.ReselectCharacter, Players.ElementAt(1));
} }
public void RemoveCharacterAndAddToExit(P1Controls character) public void SetGameOver(Player player, bool isGameOver)
{
P1CharactersOut.Add(character);
Players.ElementAt(0).CharactersLeftOnStage.Remove(character);
GetTree().Root.RemoveChild(character);
GD.Print(Players.ElementAt(0).CharactersLeftOnStage.Select(x => x.Name).ToArray());
Players.ElementAt(0)._characterIndex = 0;
if (Players.ElementAt(0).CharactersLeftOnStage.Any())
EmitSignal(SignalName.ReselectCharacter, Players.ElementAt(0));
}
public void RemoveCharacterAndAddToExit(P2Controls character)
{
P2CharactersOut.Add(character);
Players.ElementAt(1).CharactersLeftOnStage.Remove(character);
GetTree().Root.RemoveChild(character);
Players.ElementAt(1)._characterIndex = 0;
if (Players.ElementAt(1).CharactersLeftOnStage.Any())
EmitSignal(SignalName.ReselectCharacter, Players.ElementAt(1));
}
public void SetGameOver(PlayerManager player, bool isGameOver)
{ {
player.GameOver = isGameOver; player.GameOver = isGameOver;
if (isGameOver) if (isGameOver)
@@ -145,25 +109,17 @@ public partial class GameManager : Node
public void OnLevelClear() public void OnLevelClear()
{ {
Players.ElementAt(0).CharactersLeftOnStage.AddRange(P1CharactersOut); foreach (var player in Players)
if (Players.Count() == 2) {
Players.ElementAt(1).CharactersLeftOnStage.AddRange(P2CharactersOut); player.CharactersLeftOnStage.AddRange(player.CharactersExited);
player.CharactersExited.Clear();
P1CharactersOut.Clear(); player.CharacterIndex = 0;
if (Players.Count() == 2) GetTree().Root.RemoveChild(player.SelectedCharacter);
P2CharactersOut.Clear(); }
Players.ElementAt(0)._characterIndex = 0;
if (Players.Count() == 2)
Players.ElementAt(1)._characterIndex = 0;
var players = GetTree().GetNodesInGroup("Player");
foreach (var player in players)
GetTree().Root.RemoveChild(player);
var projectiles = GetTree().Root.GetChildren().OfType<Projectile>(); var projectiles = GetTree().Root.GetChildren().OfType<Projectile>();
foreach (var projectile in projectiles) foreach (var projectile in projectiles)
GetTree().Root.RemoveChild(projectile); projectile.QueueFree();
var main = GetTree().Root.GetNode<Main>("/root/Main"); var main = GetTree().Root.GetNode<Main>("/root/Main");
main.LoadNextLevel(_levelIndex++); main.LoadNextLevel(_levelIndex++);
+14
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@@ -17,8 +17,22 @@ size = 10.8546
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."] [node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, -0.504317, 0.863519, 0, -0.863519, -0.504317, 0, 19.9508, 0) transform = Transform3D(1, 0, 0, 0, -0.504317, 0.863519, 0, -0.863519, -0.504317, 0, 19.9508, 0)
visible = false
shadow_enabled = true
shadow_bias = 0.0
shadow_normal_bias = 0.0
directional_shadow_mode = 0
sky_mode = 1
[node name="StageGUI" parent="." instance=ExtResource("4_xi0i5")] [node name="StageGUI" parent="." instance=ExtResource("4_xi0i5")]
[node name="DirectionalLight3D2" type="DirectionalLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 0.993572, 0.113203, 0, -0.113203, 0.993572, 0, 6.22805, 0)
shadow_enabled = true
shadow_bias = 0.0
shadow_normal_bias = 0.0
directional_shadow_mode = 0
sky_mode = 1
[connection signal="ReselectCharacter" from="." to="StageGUI" method="OnCharacterSelect"] [connection signal="ReselectCharacter" from="." to="StageGUI" method="OnCharacterSelect"]
[connection signal="OnCharacterSelectionMade" from="StageGUI" to="." method="OnCharacterSelected"] [connection signal="OnCharacterSelectionMade" from="StageGUI" to="." method="OnCharacterSelected"]
@@ -12,11 +12,20 @@ backface_collision = true
[node name="STAGE 2" instance=ExtResource("1_4808a")] [node name="STAGE 2" instance=ExtResource("1_4808a")]
[node name="Plane" parent="." index="0"]
cast_shadow = 0
[node name="Cube" parent="." index="1"]
cast_shadow = 0
[node name="StaticBody3D" type="StaticBody3D" parent="Cube" index="0"] [node name="StaticBody3D" type="StaticBody3D" parent="Cube" index="0"]
[node name="CollisionShape3D" type="CollisionShape3D" parent="Cube/StaticBody3D" index="0"] [node name="CollisionShape3D" type="CollisionShape3D" parent="Cube/StaticBody3D" index="0"]
shape = SubResource("ConcavePolygonShape3D_sdbt6") shape = SubResource("ConcavePolygonShape3D_sdbt6")
[node name="Cube002" parent="." index="2"]
cast_shadow = 0
[node name="StaticBody3D" type="StaticBody3D" parent="Cube002" index="0"] [node name="StaticBody3D" type="StaticBody3D" parent="Cube002" index="0"]
[node name="CollisionShape3D" type="CollisionShape3D" parent="Cube002/StaticBody3D" index="0"] [node name="CollisionShape3D" type="CollisionShape3D" parent="Cube002/StaticBody3D" index="0"]
+4
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@@ -302,11 +302,13 @@ disabled = true
[node name="Plane" type="MeshInstance3D" parent="."] [node name="Plane" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.0715971, 0) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.0715971, 0)
cast_shadow = 0
mesh = SubResource("ArrayMesh_54w4i") mesh = SubResource("ArrayMesh_54w4i")
skeleton = NodePath("") skeleton = NodePath("")
[node name="Cube" type="MeshInstance3D" parent="."] [node name="Cube" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 0.537041, -2.80098, 0.0936406, 0.666337) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 0.537041, -2.80098, 0.0936406, 0.666337)
cast_shadow = 0
mesh = SubResource("ArrayMesh_ae5pk") mesh = SubResource("ArrayMesh_ae5pk")
skeleton = NodePath("") skeleton = NodePath("")
@@ -317,6 +319,7 @@ shape = SubResource("ConcavePolygonShape3D_qdpti")
[node name="Cube001" type="MeshInstance3D" parent="."] [node name="Cube001" type="MeshInstance3D" parent="."]
transform = Transform3D(-1, 0, 0, 0, 1, 0, 0, 0, 0.537041, 1.75914, 0.0849344, 0.673152) transform = Transform3D(-1, 0, 0, 0, 1, 0, 0, 0, 0.537041, 1.75914, 0.0849344, 0.673152)
cast_shadow = 0
mesh = SubResource("ArrayMesh_6dg1r") mesh = SubResource("ArrayMesh_6dg1r")
skeleton = NodePath("") skeleton = NodePath("")
@@ -327,6 +330,7 @@ shape = SubResource("ConcavePolygonShape3D_cctvu")
[node name="Plane001" type="MeshInstance3D" parent="."] [node name="Plane001" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.370022, 0) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.370022, 0)
cast_shadow = 0
mesh = SubResource("ArrayMesh_jwojp") mesh = SubResource("ArrayMesh_jwojp")
skeleton = NodePath("") skeleton = NodePath("")
+6 -2
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@@ -519,7 +519,6 @@ _data = {
script = ExtResource("1_567jj") script = ExtResource("1_567jj")
[node name="Plane" type="MeshInstance3D" parent="."] [node name="Plane" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0966516, 0.350388, 0.0346987)
gi_mode = 0 gi_mode = 0
mesh = SubResource("ArrayMesh_oq2t2") mesh = SubResource("ArrayMesh_oq2t2")
skeleton = NodePath("") skeleton = NodePath("")
@@ -531,36 +530,41 @@ shape = SubResource("ConcavePolygonShape3D_hhkle")
[node name="Text" type="MeshInstance3D" parent="."] [node name="Text" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.350388, 1.21936) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.350388, 1.21936)
cast_shadow = 0
gi_mode = 0 gi_mode = 0
mesh = SubResource("ArrayMesh_bdh3p") mesh = SubResource("ArrayMesh_bdh3p")
skeleton = NodePath("") skeleton = NodePath("")
[node name="Text001" type="MeshInstance3D" parent="."] [node name="Text001" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.350388, 1.21936) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.350388, 1.21936)
cast_shadow = 0
gi_mode = 0 gi_mode = 0
mesh = SubResource("ArrayMesh_8n4r5") mesh = SubResource("ArrayMesh_8n4r5")
skeleton = NodePath("") skeleton = NodePath("")
[node name="Circle" type="MeshInstance3D" parent="."] [node name="Circle" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.350388, 1.21936) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.350388, 1.21936)
cast_shadow = 0
gi_mode = 0 gi_mode = 0
mesh = SubResource("ArrayMesh_5cfg8") mesh = SubResource("ArrayMesh_5cfg8")
skeleton = NodePath("") skeleton = NodePath("")
[node name="Plane001" type="MeshInstance3D" parent="."] [node name="Plane001" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.378114, 1.21936) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.378114, 1.21936)
gi_mode = 0 cast_shadow = 0
mesh = SubResource("ArrayMesh_p5f1g") mesh = SubResource("ArrayMesh_p5f1g")
skeleton = NodePath("") skeleton = NodePath("")
[node name="Plane002" type="MeshInstance3D" parent="."] [node name="Plane002" type="MeshInstance3D" parent="."]
transform = Transform3D(0.690153, 0, 0, 0, 0.690153, 0, 0, 0, 0.690153, 4.10002, 1.94814, -4.92702) transform = Transform3D(0.690153, 0, 0, 0, 0.690153, 0, 0, 0, 0.690153, 4.10002, 1.94814, -4.92702)
cast_shadow = 0
gi_mode = 0 gi_mode = 0
mesh = SubResource("ArrayMesh_rrpk8") mesh = SubResource("ArrayMesh_rrpk8")
skeleton = NodePath("") skeleton = NodePath("")
[node name="Plane003" type="MeshInstance3D" parent="."] [node name="Plane003" type="MeshInstance3D" parent="."]
transform = Transform3D(0.746961, 0, 0, 0, 0.746961, 0, 0, 0, 0.746961, -4.28265, 1.92553, -4.92925) transform = Transform3D(0.746961, 0, 0, 0, 0.746961, 0, 0, 0, 0.746961, -4.28265, 1.92553, -4.92925)
cast_shadow = 0
gi_mode = 0 gi_mode = 0
mesh = SubResource("ArrayMesh_bi5oe") mesh = SubResource("ArrayMesh_bi5oe")
skeleton = NodePath("") skeleton = NodePath("")
+1
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@@ -26,6 +26,7 @@ _levelIndex = 1
[node name="CollisionShape3D" type="CollisionShape3D" parent="Area3D2"] [node name="CollisionShape3D" type="CollisionShape3D" parent="Area3D2"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -2.51823) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -2.51823)
shape = SubResource("CylinderShape3D_tux5n") shape = SubResource("CylinderShape3D_tux5n")
disabled = true
[node name="Collisions" type="Node3D" parent="."] [node name="Collisions" type="Node3D" parent="."]
+3 -6
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@@ -16,14 +16,11 @@ public partial class AreaExit : Node3D
private void OnExitEntered(Node3D node) private void OnExitEntered(Node3D node)
{ {
if (node is Controls) if (node.GetParent() is Player player)
{ {
if (node.GetType() == typeof(P1Controls) || node.GetType() == typeof(CapricornP1Controls)) _gameManager.RemoveCharacterAndAddToExit(player);
_gameManager.RemoveCharacterAndAddToExit((P1Controls)node);
if (node.GetType() == typeof(P2Controls) || node.GetType() == typeof(CapricornP2Controls))
_gameManager.RemoveCharacterAndAddToExit((P2Controls)node);
GD.Print("Exit reached"); GD.Print($"Exit reached by {player.Name}");
if (!_gameManager.Players.Any(x => x.CharactersLeftOnStage.Any())) if (!_gameManager.Players.Any(x => x.CharactersLeftOnStage.Any()))
_gameManager.OnLevelClear(); _gameManager.OnLevelClear();
+1 -1
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@@ -7,7 +7,7 @@ public partial class Level : Node3D
private List<BasicEnemy> _enemies; private List<BasicEnemy> _enemies;
private GameManager _gameManager; private GameManager _gameManager;
public override void _Ready() public override void _EnterTree()
{ {
_gameManager = GetTree().Root.GetNode<GameManager>("Main/GameManager"); _gameManager = GetTree().Root.GetNode<GameManager>("Main/GameManager");
_enemies = GetNode("Enemies").GetChildren().OfType<BasicEnemy>().ToList(); _enemies = GetNode("Enemies").GetChildren().OfType<BasicEnemy>().ToList();
@@ -1,25 +1,32 @@
using Godot; using Godot;
public partial class P1Controls : Controls public partial class Character : CharacterBody3D
{ {
[Export] [Export]
private PackedScene _fireProjectile; protected PackedScene _fireProjectile;
[Export] [Export]
private PackedScene _altFireProjectile; protected PackedScene _altFireProjectile;
protected Player _ownerPlayer;
[Export] [Export]
private float _speed = 3.0f; protected float _speed = 3.0f;
public bool CanShoot { get; protected set; } public bool CanShoot { get; protected set; }
private GameManager _gameManager; protected GameManager _gameManager;
public override void _Ready() public override void _EnterTree()
{ {
CanShoot = true; CanShoot = true;
_gameManager = GetTree().Root.GetNode<GameManager>("Main/GameManager"); _gameManager = GetTree().Root.GetNode<GameManager>("Main/GameManager");
} }
public void Initialize(Player ownerPlayer)
{
_ownerPlayer = ownerPlayer;
}
public override void _PhysicsProcess(double delta) public override void _PhysicsProcess(double delta)
{ {
Velocity = CalculateCharacterMovement(delta); Velocity = CalculateCharacterMovement(delta);
@@ -31,9 +38,9 @@ public partial class P1Controls : Controls
if (Input.IsActionJustPressed("exit")) if (Input.IsActionJustPressed("exit"))
GetTree().Quit(); GetTree().Quit();
if (Input.IsActionJustPressed($"p1_fire") && CanShoot) if (Input.IsActionJustPressed(_ownerPlayer.PlayerInput.Fire()) && CanShoot)
Fire(); Fire();
if (Input.IsActionJustPressed($"p1_altfire") && CanShoot) if (Input.IsActionJustPressed(_ownerPlayer.PlayerInput.AltFire()) && CanShoot)
AltFire(); AltFire();
} }
@@ -41,7 +48,7 @@ public partial class P1Controls : Controls
{ {
var velocity = Velocity; var velocity = Velocity;
var inputDir = Input.GetVector($"p1_left", $"p1_right", $"p1_up", $"p1_down"); var inputDir = Input.GetVector(_ownerPlayer.PlayerInput.Left(), _ownerPlayer.PlayerInput.Right(), _ownerPlayer.PlayerInput.Up(), _ownerPlayer.PlayerInput.Down());
var direction = (Transform.Basis * new Vector3(inputDir.X, 0, inputDir.Y)).Normalized(); var direction = (Transform.Basis * new Vector3(inputDir.X, 0, inputDir.Y)).Normalized();
if (direction != Vector3.Zero) if (direction != Vector3.Zero)
{ {
@@ -82,6 +89,6 @@ public partial class P1Controls : Controls
public void OnHit(Node3D node) public void OnHit(Node3D node)
{ {
if (this != null) if (this != null)
_gameManager.CallDeferred(GameManager.MethodName.RemoveCharacter, this); _gameManager.CallDeferred(GameManager.MethodName.RemoveCharacter, _ownerPlayer);
} }
} }
-11
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@@ -1,11 +0,0 @@
using Godot;
public partial class Controls : CharacterBody3D
{
private GameManager _gameManager;
public override void _Ready()
{
_gameManager = GetTree().Root.GetNode<GameManager>("Main/GameManager");
}
}
-85
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@@ -1,85 +0,0 @@
using Godot;
public partial class P2Controls : Controls
{
[Export]
private PackedScene _fireProjectile;
[Export]
private PackedScene _altFireProjectile;
[Export]
private float _speed = 3.0f;
public bool CanShoot { get; protected set; }
private GameManager _gameManager;
public override void _Ready()
{
CanShoot = true;
_gameManager = GetTree().Root.GetNode<GameManager>("Main/GameManager");
}
public override void _PhysicsProcess(double delta)
{
Velocity = CalculateCharacterMovement(delta);
MoveAndSlide();
}
public override void _UnhandledInput(InputEvent @event)
{
if (Input.IsActionJustPressed("exit"))
GetTree().Quit();
if (Input.IsActionJustPressed($"p2_fire") && CanShoot)
Fire();
if (Input.IsActionJustPressed($"p2_altfire") && CanShoot)
AltFire();
}
private Vector3 CalculateCharacterMovement(double delta)
{
var velocity = Velocity;
var inputDir = Input.GetVector($"p2_left", $"p2_right", $"p2_up", $"p2_down");
var direction = (Transform.Basis * new Vector3(inputDir.X, 0, inputDir.Y)).Normalized();
if (direction != Vector3.Zero)
{
velocity.X = direction.X * _speed;
velocity.Z = direction.Z * _speed;
GetNode<Node3D>("Pivot").LookAt(Position + direction, Vector3.Up);
GetNode<Node3D>("CollisionShape3D").LookAt(Position + direction, Vector3.Up);
}
else
{
velocity.X = Mathf.MoveToward(Velocity.X, 0, _speed);
velocity.Z = Mathf.MoveToward(Velocity.Z, 0, _speed);
}
return velocity;
}
private async void Fire()
{
var projectile = _fireProjectile.Instantiate<Projectile>();
projectile.Position = Position + new Vector3(0f, 1f, 0f);
GetParent().AddChild(projectile);
CanShoot = false;
await ToSignal(GetTree().CreateTimer(projectile.Cooldown), "timeout");
CanShoot = true;
}
private async void AltFire()
{
var projectile = _altFireProjectile.Instantiate<Projectile>();
projectile.Position = Position + new Vector3(0f, 1f, 0f);
GetParent().AddChild(projectile);
CanShoot = false;
await ToSignal(GetTree().CreateTimer(projectile.Cooldown), "timeout");
CanShoot = true;
}
public void OnHit(Node3D node)
{
_gameManager.RemoveCharacter(this);
}
}
+38
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@@ -0,0 +1,38 @@
using Godot;
using Godot.Collections;
public partial class Player : Node3D
{
[Export]
public SpawnPoint SpawnPoint;
[Export]
public Array<PackedScene> PlayableCharacterScenes;
[Export]
public PlayerInput PlayerInput;
[Export]
public int PlayerNumber;
public Array<Character> CharactersLeftOnStage = new Array<Character>();
public Array<Character> CharactersExited = new Array<Character>();
public Character SelectedCharacter;
public bool IsSelectingCharacter = false;
public int CharacterIndex = 0;
public bool GameOver = false;
public override void _Ready()
{
foreach (var character in PlayableCharacterScenes)
{
var instance = (Character)character.Instantiate();
instance.Initialize(this);
CharactersLeftOnStage.Add(instance);
}
}
}
+13 -8
View File
@@ -1,18 +1,23 @@
[gd_scene load_steps=7 format=3 uid="uid://xcmspevaqcrc"] [gd_scene load_steps=8 format=3 uid="uid://xcmspevaqcrc"]
[ext_resource type="Script" path="res://Player/Base/PlayerManager.cs" id="1_mmi2c"] [ext_resource type="Script" path="res://Player/Base/Player.cs" id="1_otv3t"]
[ext_resource type="PackedScene" uid="uid://b38hcomu4tpm5" path="res://Player/Pisces/P1PiscesWitch.tscn" id="2_g10gf"] [ext_resource type="PackedScene" uid="uid://b38hcomu4tpm5" path="res://Player/Pisces/Pisces.tscn" id="2_g10gf"]
[ext_resource type="PackedScene" uid="uid://iempdafdn6ct" path="res://Player/Scorpio/P1PlayerScorpio.tscn" id="3_nsh6r"] [ext_resource type="PackedScene" uid="uid://iempdafdn6ct" path="res://Player/Scorpio/Scorpio.tscn" id="3_nsh6r"]
[ext_resource type="PackedScene" uid="uid://bgkqfamdiwrrw" path="res://Player/Sagittarius/P1Megami.tscn" id="4_vnhuv"] [ext_resource type="PackedScene" uid="uid://bgkqfamdiwrrw" path="res://Player/Sagittarius/Sagittarius.tscn" id="4_vnhuv"]
[ext_resource type="PackedScene" uid="uid://crkon4c8ah1a2" path="res://Player/Capricorn/CapricornP1.tscn" id="5_ccoeb"] [ext_resource type="PackedScene" uid="uid://crkon4c8ah1a2" path="res://Player/Capricorn/Capricorn.tscn" id="5_ccoeb"]
[ext_resource type="Script" path="res://Player/Base/SpawnPoint.cs" id="6_lida8"] [ext_resource type="Script" path="res://Player/Base/SpawnPoint.cs" id="6_lida8"]
[ext_resource type="PackedScene" uid="uid://dklmu3wwoukmw" path="res://Player/Base/Player1Input.tscn" id="7_nyh7j"]
[node name="Player1" type="Node3D" node_paths=PackedStringArray("SpawnPoint")] [node name="Player1" type="Node3D" node_paths=PackedStringArray("SpawnPoint", "PlayerInput")]
script = ExtResource("1_mmi2c") script = ExtResource("1_otv3t")
SpawnPoint = NodePath("Marker3D") SpawnPoint = NodePath("Marker3D")
PlayableCharacterScenes = Array[PackedScene]([ExtResource("2_g10gf"), ExtResource("3_nsh6r"), ExtResource("4_vnhuv"), ExtResource("5_ccoeb")]) PlayableCharacterScenes = Array[PackedScene]([ExtResource("2_g10gf"), ExtResource("3_nsh6r"), ExtResource("4_vnhuv"), ExtResource("5_ccoeb")])
PlayerInput = NodePath("Player1Input")
PlayerNumber = 1
[node name="Marker3D" type="Marker3D" parent="."] [node name="Marker3D" type="Marker3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.5, 0, 5.513) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.5, 0, 5.513)
gizmo_extents = 1.0 gizmo_extents = 1.0
script = ExtResource("6_lida8") script = ExtResource("6_lida8")
[node name="Player1Input" parent="." instance=ExtResource("7_nyh7j")]
+14
View File
@@ -0,0 +1,14 @@
public partial class Player1Input : PlayerInput
{
public override string Up() => "p1_up";
public override string Down() => "p1_down";
public override string Left() => "p1_left";
public override string Right() => "p1_right";
public override string Fire() => "p1_fire";
public override string AltFire() => "p1_altfire";
}
+6
View File
@@ -0,0 +1,6 @@
[gd_scene load_steps=2 format=3 uid="uid://dklmu3wwoukmw"]
[ext_resource type="Script" path="res://Player/Base/Player1Input.cs" id="1_te7aw"]
[node name="Player1Input" type="Node"]
script = ExtResource("1_te7aw")
+15 -7
View File
@@ -1,15 +1,23 @@
[gd_scene load_steps=5 format=3 uid="uid://b57xus5rqasy8"] [gd_scene load_steps=8 format=3 uid="uid://b57xus5rqasy8"]
[ext_resource type="Script" path="res://Player/Base/PlayerManager.cs" id="1_gttsr"] [ext_resource type="Script" path="res://Player/Base/Player.cs" id="1_wlxdt"]
[ext_resource type="Script" path="res://Player/Base/SpawnPoint.cs" id="1_xs6nn"] [ext_resource type="Script" path="res://Player/Base/SpawnPoint.cs" id="1_xs6nn"]
[ext_resource type="PackedScene" uid="uid://dfanwejjy3iue" path="res://Player/Pisces/P2PiscesWitch.tscn" id="2_78cal"] [ext_resource type="PackedScene" uid="uid://b38hcomu4tpm5" path="res://Player/Pisces/Pisces.tscn" id="2_gtqii"]
[ext_resource type="PackedScene" uid="uid://cg6hdoeq70ke8" path="res://Player/Scorpio/P2PlayerScorpio.tscn" id="3_04rrx"] [ext_resource type="PackedScene" uid="uid://iempdafdn6ct" path="res://Player/Scorpio/Scorpio.tscn" id="3_0k4g2"]
[ext_resource type="PackedScene" uid="uid://bgkqfamdiwrrw" path="res://Player/Sagittarius/Sagittarius.tscn" id="4_0vqor"]
[ext_resource type="PackedScene" uid="uid://crkon4c8ah1a2" path="res://Player/Capricorn/Capricorn.tscn" id="5_ke8lm"]
[ext_resource type="PackedScene" uid="uid://bsvjdu8ao1wva" path="res://Player/Base/Player2Input.tscn" id="5_u4w27"]
[node name="Player2" type="Node3D" groups=["Player"]] [node name="Player2" type="Node3D" node_paths=PackedStringArray("SpawnPoint", "PlayerInput") groups=["Player"]]
script = ExtResource("1_gttsr") script = ExtResource("1_wlxdt")
PlayableCharacterScenes = Array[PackedScene]([ExtResource("2_78cal"), ExtResource("3_04rrx")]) SpawnPoint = NodePath("Marker3D")
PlayableCharacterScenes = Array[PackedScene]([ExtResource("2_gtqii"), ExtResource("3_0k4g2"), ExtResource("4_0vqor"), ExtResource("5_ke8lm")])
PlayerInput = NodePath("Player2Input")
PlayerNumber = 2
[node name="Marker3D" type="Marker3D" parent="."] [node name="Marker3D" type="Marker3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.5, 0, 5.513) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.5, 0, 5.513)
gizmo_extents = 1.0 gizmo_extents = 1.0
script = ExtResource("1_xs6nn") script = ExtResource("1_xs6nn")
[node name="Player2Input" parent="." instance=ExtResource("5_u4w27")]
+14
View File
@@ -0,0 +1,14 @@
public partial class Player2Input : PlayerInput
{
public override string Up() => "p2_up";
public override string Down() => "p2_down";
public override string Left() => "p2_left";
public override string Right() => "p2_right";
public override string Fire() => "p2_fire";
public override string AltFire() => "p2_altfire";
}
+6
View File
@@ -0,0 +1,6 @@
[gd_scene load_steps=2 format=3 uid="uid://bsvjdu8ao1wva"]
[ext_resource type="Script" path="res://Player/Base/Player2Input.cs" id="1_j3rvl"]
[node name="Player2Input" type="Node"]
script = ExtResource("1_j3rvl")
+35
View File
@@ -0,0 +1,35 @@
using Godot;
public partial class PlayerInput : Node
{
public virtual string Up()
{
GD.PrintErr("Using base type");
return string.Empty;
}
public virtual string Down()
{
GD.PrintErr("Using base type");
return string.Empty;
}
public virtual string Left()
{
GD.PrintErr("Using base type");
return string.Empty;
}
public virtual string Right()
{
GD.PrintErr("Using base type");
return string.Empty;
}
public virtual string Fire()
{
GD.PrintErr("Using base type");
return string.Empty;
}
public virtual string AltFire()
{
GD.PrintErr("Using base type");
return string.Empty;
}
}
-30
View File
@@ -1,30 +0,0 @@
using Godot;
using Godot.Collections;
public partial class PlayerManager : Node3D
{
[Export]
public SpawnPoint SpawnPoint;
[Export]
public Array<PackedScene> PlayableCharacterScenes;
public Array<Controls> CharactersLeftOnStage = new Array<Controls>();
public Controls SelectedCharacter;
public bool IsSelectingCharacter = false;
public int _characterIndex = 0;
public bool GameOver = false;
public override void _Ready()
{
foreach (var character in PlayableCharacterScenes)
{
var instance = character.Instantiate();
CharactersLeftOnStage.Add((Controls)instance);
}
}
}
+2 -2
View File
@@ -7,10 +7,10 @@ public partial class Projectile : Node3D
[Export] [Export]
public AudioStream _soundEffect; public AudioStream _soundEffect;
public Controls ParentCharacter; public Character ParentCharacter;
[Export] [Export]
private float _projectileSpeed = 1f; protected float _projectileSpeed = 1f;
public override void _Ready() public override void _Ready()
{ {
+39 -12
View File
@@ -1,20 +1,37 @@
[gd_scene load_steps=5 format=3 uid="uid://5ce7ky4o0q2e"] [gd_scene load_steps=6 format=3 uid="uid://5ce7ky4o0q2e"]
[ext_resource type="Texture2D" uid="uid://dha44dnvwhajo" path="res://Textures/Projectiles/Projectile_Capricorn.png" id="1_bvyt4"] [ext_resource type="Texture2D" uid="uid://dha44dnvwhajo" path="res://Textures/Projectiles/Projectile_Capricorn.png" id="1_bvyt4"]
[ext_resource type="Script" path="res://Player/Capricorn/Attacks/CapricornLaserShot.cs" id="1_nkyy8"] [ext_resource type="Script" path="res://Player/Capricorn/Attacks/CapricornLaserShot.cs" id="1_nkyy8"]
[ext_resource type="AudioStream" uid="uid://bykwwct1not4e" path="res://Audio/SFX/capricorn laeser.wav" id="2_lofnw"] [ext_resource type="AudioStream" uid="uid://bykwwct1not4e" path="res://Audio/SFX/capricorn laeser.wav" id="2_lofnw"]
[sub_resource type="Curve3D" id="Curve3D_bnc6v"]
_data = {
"points": PackedVector3Array(0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0.008, 1, -5),
"tilts": PackedFloat32Array(0, 0)
}
point_count = 2
[sub_resource type="CylinderShape3D" id="CylinderShape3D_bnunv"] [sub_resource type="CylinderShape3D" id="CylinderShape3D_bnunv"]
height = 7.40727 height = 7.40727
radius = 0.419241 radius = 0.419241
[node name="CapricornLaser" type="Node3D"] [node name="CapricornLaser" type="Node3D"]
script = ExtResource("1_nkyy8") script = ExtResource("1_nkyy8")
Cooldown = 1.0
_soundEffect = ExtResource("2_lofnw") _soundEffect = ExtResource("2_lofnw")
_projectileSpeed = 3.0
[node name="Forward Shot" type="RigidBody3D" parent="."] [node name="Forward Shot" type="Path3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.5) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.25)
top_level = true
curve = SubResource("Curve3D_bnc6v")
[node name="PathFollow3D" type="PathFollow3D" parent="Forward Shot"]
transform = Transform3D(-0.999998, 0, 0.00159994, 0, 1, 0, -0.00159994, 0, -0.999998, 0, 1, 0)
loop = false
tilt_enabled = false
[node name="Hitbox" type="RigidBody3D" parent="Forward Shot/PathFollow3D"]
transform = Transform3D(-1, 0, -0.000800046, 0, 1, 0, 0.000800046, 0, -1, 0.000400023, -1, 0.5)
collision_layer = 0 collision_layer = 0
collision_mask = 34 collision_mask = 34
gravity_scale = 0.0 gravity_scale = 0.0
@@ -23,18 +40,28 @@ max_contacts_reported = 1
contact_monitor = true contact_monitor = true
can_sleep = false can_sleep = false
[node name="CollisionShape3D" type="CollisionShape3D" parent="Forward Shot"] [node name="CollisionShape3D" type="CollisionShape3D" parent="Forward Shot/PathFollow3D/Hitbox"]
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0, 0) transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0, 0)
shape = SubResource("CylinderShape3D_bnunv") shape = SubResource("CylinderShape3D_bnunv")
[node name="Sprite3D2" type="Sprite3D" parent="Forward Shot"] [node name="Sprite3D2" type="Sprite3D" parent="Forward Shot/PathFollow3D/Hitbox"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.33, 0, 0.5) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.33, 0, 0.5)
centered = false centered = false
axis = 1 axis = 1
texture = ExtResource("1_bvyt4") texture = ExtResource("1_bvyt4")
[node name="BackwardShot" type="RigidBody3D" parent="."] [node name="Backward Shot" type="Path3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0.5) transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 0.25)
top_level = true
curve = SubResource("Curve3D_bnc6v")
[node name="PathFollow3D" type="PathFollow3D" parent="Backward Shot"]
transform = Transform3D(-0.999998, 0, 0.00159994, 0, 1, 0, -0.00159994, 0, -0.999998, 0, 1, 0)
loop = false
tilt_enabled = false
[node name="Hitbox" type="RigidBody3D" parent="Backward Shot/PathFollow3D"]
transform = Transform3D(-1, 0, -0.000800046, 0, 1, 0, 0.000800046, 0, -1, 0.000400023, -1, 0.5)
collision_layer = 0 collision_layer = 0
collision_mask = 34 collision_mask = 34
gravity_scale = 0.0 gravity_scale = 0.0
@@ -43,12 +70,12 @@ max_contacts_reported = 1
contact_monitor = true contact_monitor = true
can_sleep = false can_sleep = false
[node name="CollisionShape3D" type="CollisionShape3D" parent="BackwardShot"] [node name="CollisionShape3D" type="CollisionShape3D" parent="Backward Shot/PathFollow3D/Hitbox"]
transform = Transform3D(-0.5, 0, -4.37114e-08, 0, 0.5, 0, 4.37114e-08, 0, -0.5, 0, -0.5, 0.5) transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0, 0)
shape = SubResource("CylinderShape3D_bnunv") shape = SubResource("CylinderShape3D_bnunv")
[node name="Sprite3D2" type="Sprite3D" parent="BackwardShot/CollisionShape3D"] [node name="Sprite3D2" type="Sprite3D" parent="Backward Shot/PathFollow3D/Hitbox"]
transform = Transform3D(2, 0, 0, 0, 2, 0, 0, 0, 2, -0.66, 0, 0.965768) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.33, 0, 0.5)
centered = false centered = false
axis = 1 axis = 1
texture = ExtResource("1_bvyt4") texture = ExtResource("1_bvyt4")
@@ -1,21 +1,39 @@
[gd_scene load_steps=5 format=3 uid="uid://cdsc35cj566q1"] [gd_scene load_steps=6 format=3 uid="uid://cdsc35cj566q1"]
[ext_resource type="Script" path="res://Player/Capricorn/Attacks/CapricornLaserShot.cs" id="1_8lywi"] [ext_resource type="Script" path="res://Player/Capricorn/Attacks/CapricornLaserShot.cs" id="1_8lywi"]
[ext_resource type="Texture2D" uid="uid://dha44dnvwhajo" path="res://Textures/Projectiles/Projectile_Capricorn.png" id="2_8osg4"] [ext_resource type="Texture2D" uid="uid://dha44dnvwhajo" path="res://Textures/Projectiles/Projectile_Capricorn.png" id="2_8osg4"]
[ext_resource type="AudioStream" uid="uid://bykwwct1not4e" path="res://Audio/SFX/capricorn laeser.wav" id="2_jeoco"] [ext_resource type="AudioStream" uid="uid://bykwwct1not4e" path="res://Audio/SFX/capricorn laeser.wav" id="2_jeoco"]
[sub_resource type="CylinderShape3D" id="CylinderShape3D_bnunv"] [sub_resource type="Curve3D" id="Curve3D_goxuk"]
height = 8.32444 _data = {
"points": PackedVector3Array(0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0.008, 1, -5),
"tilts": PackedFloat32Array(0, 0)
}
point_count = 2
[sub_resource type="CylinderShape3D" id="CylinderShape3D_hebl4"]
height = 7.40727
radius = 0.419241 radius = 0.419241
[node name="CapricornLaser" type="Node3D"] [node name="CapricornLaser" type="Node3D"]
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -0.242816, 0, 0) transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0, 0, 0)
script = ExtResource("1_8lywi") script = ExtResource("1_8lywi")
Cooldown = 1.0
_soundEffect = ExtResource("2_jeoco") _soundEffect = ExtResource("2_jeoco")
_projectileSpeed = 3.0 _projectileSpeed = 3.0
[node name="Forward Shot" type="RigidBody3D" parent="."] [node name="Forward Shot" type="Path3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.5) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.25)
top_level = true
curve = SubResource("Curve3D_goxuk")
[node name="PathFollow3D" type="PathFollow3D" parent="Forward Shot"]
transform = Transform3D(-0.999998, 0, 0.00159994, 0, 1, 0, -0.00159994, 0, -0.999998, 0, 1, 0)
loop = false
tilt_enabled = false
[node name="Hitbox" type="RigidBody3D" parent="Forward Shot/PathFollow3D"]
transform = Transform3D(-1, 0, -0.000800046, 0, 1, 0, 0.000800046, 0, -1, 0.000400023, -1, 0.5)
collision_layer = 34 collision_layer = 34
collision_mask = 34 collision_mask = 34
gravity_scale = 0.0 gravity_scale = 0.0
@@ -24,18 +42,28 @@ max_contacts_reported = 1
contact_monitor = true contact_monitor = true
can_sleep = false can_sleep = false
[node name="CollisionShape3D" type="CollisionShape3D" parent="Forward Shot"] [node name="CollisionShape3D" type="CollisionShape3D" parent="Forward Shot/PathFollow3D/Hitbox"]
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0, 0) transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0, 0)
shape = SubResource("CylinderShape3D_bnunv") shape = SubResource("CylinderShape3D_hebl4")
[node name="Sprite3D2" type="Sprite3D" parent="Forward Shot"] [node name="Sprite3D2" type="Sprite3D" parent="Forward Shot/PathFollow3D/Hitbox"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.33, 0, 0.5) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.33, 0, 0.5)
centered = false centered = false
axis = 1 axis = 1
texture = ExtResource("2_8osg4") texture = ExtResource("2_8osg4")
[node name="BackwardShot" type="RigidBody3D" parent="."] [node name="Backward Shot" type="Path3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0.5) transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 0.25)
top_level = true
curve = SubResource("Curve3D_goxuk")
[node name="PathFollow3D" type="PathFollow3D" parent="Backward Shot"]
transform = Transform3D(-0.999998, 0, 0.00159994, 0, 1, 0, -0.00159994, 0, -0.999998, 0, 1, 0)
loop = false
tilt_enabled = false
[node name="Hitbox" type="RigidBody3D" parent="Backward Shot/PathFollow3D"]
transform = Transform3D(-1, 0, -0.000800046, 0, 1, 0, 0.000800046, 0, -1, 0.000400023, -1, 0.5)
collision_layer = 34 collision_layer = 34
collision_mask = 34 collision_mask = 34
gravity_scale = 0.0 gravity_scale = 0.0
@@ -44,12 +72,12 @@ max_contacts_reported = 1
contact_monitor = true contact_monitor = true
can_sleep = false can_sleep = false
[node name="CollisionShape3D" type="CollisionShape3D" parent="BackwardShot"] [node name="CollisionShape3D" type="CollisionShape3D" parent="Backward Shot/PathFollow3D/Hitbox"]
transform = Transform3D(-0.5, 0, -4.37114e-08, 0, 0.5, 0, 4.37114e-08, 0, -0.5, 0, -0.5, 0.5) transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0, 0)
shape = SubResource("CylinderShape3D_bnunv") shape = SubResource("CylinderShape3D_hebl4")
[node name="Sprite3D2" type="Sprite3D" parent="BackwardShot/CollisionShape3D"] [node name="Sprite3D2" type="Sprite3D" parent="Backward Shot/PathFollow3D/Hitbox"]
transform = Transform3D(2, 0, 0, 0, 2, 0, 0, 0, 2, -0.66, 0, 0.965768) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.33, 0, 0.5)
centered = false centered = false
axis = 1 axis = 1
texture = ExtResource("2_8osg4") texture = ExtResource("2_8osg4")
+26 -3
View File
@@ -1,12 +1,35 @@
using Godot; using Godot;
using Godot.Collections;
using System.Linq; using System.Linq;
public partial class CapricornLaserShot : Projectile public partial class CapricornLaserShot : Projectile
{ {
private Array<Path3D> _paths;
public new float Speed { get; private set; }
public override void _Ready()
{
Speed = _projectileSpeed;
var sfxPlayer = GetTree().Root.GetNode<AudioStreamPlayer>("Main/SFXPlayer");
sfxPlayer.Stream = _soundEffect;
sfxPlayer.Play();
_paths = new Array<Path3D>(GetChildren().OfType<Path3D>());
}
public override void _PhysicsProcess(double delta) public override void _PhysicsProcess(double delta)
{ {
var shots = GetChildren().OfType<RigidBody3D>(); foreach (var paths in _paths)
shots.ElementAt(0).Translate(new Vector3(0, 0, Speed * -(float)delta)); {
shots.ElementAt(1).Translate(new Vector3(0, 0, Speed * (float)delta)); var pathFollow = paths.GetChildren().OfType<PathFollow3D>().Single();
pathFollow.Progress += Speed * (float)delta;
if (Mathf.IsEqualApprox(pathFollow.ProgressRatio, 1.0f))
QueueFree();
}
}
private void OnBulletHitObject(Node node)
{
QueueFree();
} }
} }
@@ -1,109 +1,109 @@
[gd_scene load_steps=36 format=3 uid="uid://crkon4c8ah1a2"] [gd_scene load_steps=36 format=3 uid="uid://crkon4c8ah1a2"]
[ext_resource type="Script" path="res://Player/Capricorn/CapricornP1Controls.cs" id="1_02lam"] [ext_resource type="Script" path="res://Player/Capricorn/CapricornControls.cs" id="1_aqn5t"]
[ext_resource type="PackedScene" uid="uid://5ce7ky4o0q2e" path="res://Player/Capricorn/Attacks/CapricornLaser.tscn" id="2_5fur4"] [ext_resource type="PackedScene" uid="uid://5ce7ky4o0q2e" path="res://Player/Capricorn/Attacks/CapricornLaser.tscn" id="2_e6qos"]
[ext_resource type="Texture2D" uid="uid://s0j0kj4ila8s" path="res://Player/Capricorn/Sprites/GameJam_DevilCapricorn_AttackForward.png" id="2_ebqay"] [ext_resource type="Texture2D" uid="uid://s0j0kj4ila8s" path="res://Player/Capricorn/Sprites/GameJam_DevilCapricorn_AttackForward.png" id="2_ichjm"]
[ext_resource type="PackedScene" uid="uid://cdsc35cj566q1" path="res://Player/Capricorn/Attacks/CapricornLaserAltFire.tscn" id="3_7c7sn"] [ext_resource type="Texture2D" uid="uid://dchysrwcxhfvx" path="res://Player/Capricorn/Sprites/GameJam_DevilCapricorn_AttackBehind.png" id="3_qnhtc"]
[ext_resource type="Texture2D" uid="uid://dchysrwcxhfvx" path="res://Player/Capricorn/Sprites/GameJam_DevilCapricorn_AttackBehind.png" id="3_c6jic"] [ext_resource type="PackedScene" uid="uid://cdsc35cj566q1" path="res://Player/Capricorn/Attacks/CapricornLaserAltFire.tscn" id="3_wbhxk"]
[ext_resource type="Texture2D" uid="uid://cju5ycxiuwy25" path="res://Player/Capricorn/Sprites/GameJam_DevilCapricorn_AttackSide.png" id="4_ivql6"] [ext_resource type="Texture2D" uid="uid://cju5ycxiuwy25" path="res://Player/Capricorn/Sprites/GameJam_DevilCapricorn_AttackSide.png" id="4_n8euj"]
[ext_resource type="Texture2D" uid="uid://utm2g5q7m2b3" path="res://Player/Capricorn/Sprites/GameJam_DevilCapricorn_WalkForward.png" id="5_7h4md"] [ext_resource type="Texture2D" uid="uid://utm2g5q7m2b3" path="res://Player/Capricorn/Sprites/GameJam_DevilCapricorn_WalkForward.png" id="5_coe3k"]
[ext_resource type="Texture2D" uid="uid://w444vcu8rvae" path="res://Player/Capricorn/Sprites/GameJam_DevilCapricorn_WalkBehind.png" id="6_go5g3"] [ext_resource type="Texture2D" uid="uid://w444vcu8rvae" path="res://Player/Capricorn/Sprites/GameJam_DevilCapricorn_WalkBehind.png" id="6_2w4xq"]
[ext_resource type="Texture2D" uid="uid://c5t256wcykb47" path="res://Player/Capricorn/Sprites/GameJam_DevilCapricorn_WalkSide.png" id="7_3c18n"] [ext_resource type="Texture2D" uid="uid://c5t256wcykb47" path="res://Player/Capricorn/Sprites/GameJam_DevilCapricorn_WalkSide.png" id="7_uiqsg"]
[sub_resource type="AtlasTexture" id="AtlasTexture_njxhk"] [sub_resource type="AtlasTexture" id="AtlasTexture_njxhk"]
atlas = ExtResource("2_ebqay") atlas = ExtResource("2_ichjm")
region = Rect2(0, 0, 120, 140) region = Rect2(0, 0, 120, 140)
[sub_resource type="AtlasTexture" id="AtlasTexture_bmuvx"] [sub_resource type="AtlasTexture" id="AtlasTexture_bmuvx"]
atlas = ExtResource("2_ebqay") atlas = ExtResource("2_ichjm")
region = Rect2(120, 0, 120, 140) region = Rect2(120, 0, 120, 140)
[sub_resource type="AtlasTexture" id="AtlasTexture_14ft5"] [sub_resource type="AtlasTexture" id="AtlasTexture_14ft5"]
atlas = ExtResource("2_ebqay") atlas = ExtResource("2_ichjm")
region = Rect2(240, 0, 120, 140) region = Rect2(240, 0, 120, 140)
[sub_resource type="AtlasTexture" id="AtlasTexture_olmdj"] [sub_resource type="AtlasTexture" id="AtlasTexture_olmdj"]
atlas = ExtResource("2_ebqay") atlas = ExtResource("2_ichjm")
region = Rect2(360, 0, 120, 140) region = Rect2(360, 0, 120, 140)
[sub_resource type="AtlasTexture" id="AtlasTexture_qaudm"] [sub_resource type="AtlasTexture" id="AtlasTexture_qaudm"]
atlas = ExtResource("3_c6jic") atlas = ExtResource("3_qnhtc")
region = Rect2(0, 0, 120, 144) region = Rect2(0, 0, 120, 144)
[sub_resource type="AtlasTexture" id="AtlasTexture_a52sr"] [sub_resource type="AtlasTexture" id="AtlasTexture_a52sr"]
atlas = ExtResource("3_c6jic") atlas = ExtResource("3_qnhtc")
region = Rect2(120, 0, 120, 144) region = Rect2(120, 0, 120, 144)
[sub_resource type="AtlasTexture" id="AtlasTexture_qkrgl"] [sub_resource type="AtlasTexture" id="AtlasTexture_qkrgl"]
atlas = ExtResource("3_c6jic") atlas = ExtResource("3_qnhtc")
region = Rect2(240, 0, 120, 144) region = Rect2(240, 0, 120, 144)
[sub_resource type="AtlasTexture" id="AtlasTexture_k5oj5"] [sub_resource type="AtlasTexture" id="AtlasTexture_k5oj5"]
atlas = ExtResource("3_c6jic") atlas = ExtResource("3_qnhtc")
region = Rect2(360, 0, 120, 144) region = Rect2(360, 0, 120, 144)
[sub_resource type="AtlasTexture" id="AtlasTexture_6iqcx"] [sub_resource type="AtlasTexture" id="AtlasTexture_6iqcx"]
atlas = ExtResource("4_ivql6") atlas = ExtResource("4_n8euj")
region = Rect2(0, 0, 113, 142) region = Rect2(0, 0, 113, 142)
[sub_resource type="AtlasTexture" id="AtlasTexture_kiiv3"] [sub_resource type="AtlasTexture" id="AtlasTexture_kiiv3"]
atlas = ExtResource("4_ivql6") atlas = ExtResource("4_n8euj")
region = Rect2(113, 0, 113, 142) region = Rect2(113, 0, 113, 142)
[sub_resource type="AtlasTexture" id="AtlasTexture_up4ur"] [sub_resource type="AtlasTexture" id="AtlasTexture_up4ur"]
atlas = ExtResource("4_ivql6") atlas = ExtResource("4_n8euj")
region = Rect2(226, 0, 113, 142) region = Rect2(226, 0, 113, 142)
[sub_resource type="AtlasTexture" id="AtlasTexture_hvxie"] [sub_resource type="AtlasTexture" id="AtlasTexture_hvxie"]
atlas = ExtResource("4_ivql6") atlas = ExtResource("4_n8euj")
region = Rect2(339, 0, 113, 142) region = Rect2(339, 0, 113, 142)
[sub_resource type="AtlasTexture" id="AtlasTexture_vc5hj"] [sub_resource type="AtlasTexture" id="AtlasTexture_vc5hj"]
atlas = ExtResource("5_7h4md") atlas = ExtResource("5_coe3k")
region = Rect2(0, 0, 120, 128) region = Rect2(0, 0, 120, 128)
[sub_resource type="AtlasTexture" id="AtlasTexture_672u0"] [sub_resource type="AtlasTexture" id="AtlasTexture_672u0"]
atlas = ExtResource("5_7h4md") atlas = ExtResource("5_coe3k")
region = Rect2(120, 0, 120, 128) region = Rect2(120, 0, 120, 128)
[sub_resource type="AtlasTexture" id="AtlasTexture_po3o8"] [sub_resource type="AtlasTexture" id="AtlasTexture_po3o8"]
atlas = ExtResource("5_7h4md") atlas = ExtResource("5_coe3k")
region = Rect2(240, 0, 120, 128) region = Rect2(240, 0, 120, 128)
[sub_resource type="AtlasTexture" id="AtlasTexture_v0my0"] [sub_resource type="AtlasTexture" id="AtlasTexture_v0my0"]
atlas = ExtResource("5_7h4md") atlas = ExtResource("5_coe3k")
region = Rect2(360, 0, 120, 128) region = Rect2(360, 0, 120, 128)
[sub_resource type="AtlasTexture" id="AtlasTexture_fge82"] [sub_resource type="AtlasTexture" id="AtlasTexture_fge82"]
atlas = ExtResource("6_go5g3") atlas = ExtResource("6_2w4xq")
region = Rect2(0, 0, 120, 132) region = Rect2(0, 0, 120, 132)
[sub_resource type="AtlasTexture" id="AtlasTexture_v2d05"] [sub_resource type="AtlasTexture" id="AtlasTexture_v2d05"]
atlas = ExtResource("6_go5g3") atlas = ExtResource("6_2w4xq")
region = Rect2(120, 0, 120, 132) region = Rect2(120, 0, 120, 132)
[sub_resource type="AtlasTexture" id="AtlasTexture_mkdc6"] [sub_resource type="AtlasTexture" id="AtlasTexture_mkdc6"]
atlas = ExtResource("6_go5g3") atlas = ExtResource("6_2w4xq")
region = Rect2(240, 0, 120, 132) region = Rect2(240, 0, 120, 132)
[sub_resource type="AtlasTexture" id="AtlasTexture_0nnnw"] [sub_resource type="AtlasTexture" id="AtlasTexture_0nnnw"]
atlas = ExtResource("6_go5g3") atlas = ExtResource("6_2w4xq")
region = Rect2(360, 0, 120, 132) region = Rect2(360, 0, 120, 132)
[sub_resource type="AtlasTexture" id="AtlasTexture_sjqet"] [sub_resource type="AtlasTexture" id="AtlasTexture_sjqet"]
atlas = ExtResource("7_3c18n") atlas = ExtResource("7_uiqsg")
region = Rect2(0, 0, 113, 130) region = Rect2(0, 0, 113, 130)
[sub_resource type="AtlasTexture" id="AtlasTexture_l8c3l"] [sub_resource type="AtlasTexture" id="AtlasTexture_l8c3l"]
atlas = ExtResource("7_3c18n") atlas = ExtResource("7_uiqsg")
region = Rect2(113, 0, 113, 130) region = Rect2(113, 0, 113, 130)
[sub_resource type="AtlasTexture" id="AtlasTexture_a72tn"] [sub_resource type="AtlasTexture" id="AtlasTexture_a72tn"]
atlas = ExtResource("7_3c18n") atlas = ExtResource("7_uiqsg")
region = Rect2(226, 0, 113, 130) region = Rect2(226, 0, 113, 130)
[sub_resource type="AtlasTexture" id="AtlasTexture_s2v14"] [sub_resource type="AtlasTexture" id="AtlasTexture_s2v14"]
atlas = ExtResource("7_3c18n") atlas = ExtResource("7_uiqsg")
region = Rect2(339, 0, 113, 130) region = Rect2(339, 0, 113, 130)
[sub_resource type="SpriteFrames" id="SpriteFrames_h2iud"] [sub_resource type="SpriteFrames" id="SpriteFrames_h2iud"]
@@ -214,14 +214,13 @@ animations = [{
[sub_resource type="BoxShape3D" id="BoxShape3D_r4spg"] [sub_resource type="BoxShape3D" id="BoxShape3D_r4spg"]
size = Vector3(0.856928, 1.65704, 0.82877) size = Vector3(0.856928, 1.65704, 0.82877)
[node name="CapricornP1" type="CharacterBody3D" groups=["Player"]] [node name="Capricorn" type="CharacterBody3D" groups=["Player"]]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.408962, 0) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.408962, 0)
motion_mode = 1 motion_mode = 1
script = ExtResource("1_02lam") script = ExtResource("1_aqn5t")
_fireProjectile = ExtResource("2_5fur4") _fireProjectile = ExtResource("2_e6qos")
_altFireProjectile = ExtResource("3_7c7sn") _altFireProjectile = ExtResource("3_wbhxk")
_fireProjectile = ExtResource("2_5fur4") _speed = 1.0
_altFireProjectile = ExtResource("3_7c7sn")
[node name="Pivot" type="Node3D" parent="."] [node name="Pivot" type="Node3D" parent="."]
@@ -1,28 +1,17 @@
using Godot; using Godot;
public partial class CapricornP1Controls : P1Controls public partial class CapricornControls : Character
{ {
private AnimatedSprite3D _sprite; private AnimatedSprite3D _sprite;
public override void _Ready() public override void _Ready()
{ {
base._Ready();
_sprite = GetNode<AnimatedSprite3D>("Pivot/Sprite"); _sprite = GetNode<AnimatedSprite3D>("Pivot/Sprite");
CanShoot = true;
_gameManager = GetTree().Root.GetNode<GameManager>("Main/GameManager");
} }
[Export]
private PackedScene _fireProjectile;
[Export]
private PackedScene _altFireProjectile;
[Export]
private float _speed = 3.0f;
public bool IsShooting = false; public bool IsShooting = false;
private GameManager _gameManager;
public override void _PhysicsProcess(double delta) public override void _PhysicsProcess(double delta)
{ {
Velocity = CalculateCharacterMovement(delta); Velocity = CalculateCharacterMovement(delta);
@@ -34,17 +23,17 @@ public partial class CapricornP1Controls : P1Controls
if (Input.IsActionJustPressed("exit")) if (Input.IsActionJustPressed("exit"))
GetTree().Quit(); GetTree().Quit();
if (Input.IsActionJustPressed($"p1_fire") && CanShoot) if (Input.IsActionJustPressed(_ownerPlayer.PlayerInput.Fire()) && CanShoot)
Fire(); Fire(_fireProjectile);
if (Input.IsActionJustPressed($"p1_altfire") && CanShoot) if (Input.IsActionJustPressed(_ownerPlayer.PlayerInput.AltFire()) && CanShoot)
AltFire(); Fire(_altFireProjectile);
} }
private Vector3 CalculateCharacterMovement(double delta) private Vector3 CalculateCharacterMovement(double delta)
{ {
var velocity = Velocity; var velocity = Velocity;
var inputDir = Input.GetVector($"p1_left", $"p1_right", $"p1_up", $"p1_down"); var inputDir = Input.GetVector(_ownerPlayer.PlayerInput.Left(), _ownerPlayer.PlayerInput.Right(), _ownerPlayer.PlayerInput.Up(), _ownerPlayer.PlayerInput.Down());
var direction = (Transform.Basis * new Vector3(inputDir.X, 0, inputDir.Y)).Normalized(); var direction = (Transform.Basis * new Vector3(inputDir.X, 0, inputDir.Y)).Normalized();
if (direction != Vector3.Zero) if (direction != Vector3.Zero)
{ {
@@ -91,25 +80,12 @@ public partial class CapricornP1Controls : P1Controls
_sprite.Play("WalkBack"); _sprite.Play("WalkBack");
} }
private async void Fire() private async void Fire(PackedScene projectileScene)
{ {
IsShooting = true; IsShooting = true;
CanShoot = false; CanShoot = false;
await ToSignal(GetTree().CreateTimer(0.8f), "timeout"); var projectile = projectileScene.Instantiate<Projectile>();
var projectile = _fireProjectile.Instantiate<Projectile>(); await ToSignal(GetTree().CreateTimer(projectile.Cooldown), "timeout");
projectile.Position = Position + new Vector3(0f, 1f, 0f);
projectile.ParentCharacter = this;
GetParent().AddChild(projectile);
CanShoot = true;
IsShooting = false;
}
private async void AltFire()
{
IsShooting = true;
CanShoot = false;
await ToSignal(GetTree().CreateTimer(0.8f), "timeout");
var projectile = _altFireProjectile.Instantiate<Projectile>();
projectile.Position = Position + new Vector3(0f, 1f, 0f); projectile.Position = Position + new Vector3(0f, 1f, 0f);
projectile.ParentCharacter = this; projectile.ParentCharacter = this;
GetParent().AddChild(projectile); GetParent().AddChild(projectile);
@@ -143,6 +119,6 @@ public partial class CapricornP1Controls : P1Controls
public new void OnHit(Node3D node) public new void OnHit(Node3D node)
{ {
if (this != null) if (this != null)
_gameManager.CallDeferred(GameManager.MethodName.RemoveCharacter, this); _gameManager.CallDeferred(GameManager.MethodName.RemoveCharacter, _ownerPlayer);
} }
} }
-248
View File
@@ -1,248 +0,0 @@
[gd_scene load_steps=36 format=3 uid="uid://db6xew8wvbcl8"]
[ext_resource type="Script" path="res://Player/Capricorn/CapricornP2Controls.cs" id="1_5dwa3"]
[ext_resource type="Texture2D" uid="uid://s0j0kj4ila8s" path="res://Player/Capricorn/Sprites/GameJam_DevilCapricorn_AttackForward.png" id="2_8qhd4"]
[ext_resource type="PackedScene" uid="uid://5ce7ky4o0q2e" path="res://Player/Capricorn/Attacks/CapricornLaser.tscn" id="2_241c5"]
[ext_resource type="PackedScene" uid="uid://cdsc35cj566q1" path="res://Player/Capricorn/Attacks/CapricornLaserAltFire.tscn" id="3_4gj1h"]
[ext_resource type="Texture2D" uid="uid://dchysrwcxhfvx" path="res://Player/Capricorn/Sprites/GameJam_DevilCapricorn_AttackBehind.png" id="3_qftyj"]
[ext_resource type="Texture2D" uid="uid://cju5ycxiuwy25" path="res://Player/Capricorn/Sprites/GameJam_DevilCapricorn_AttackSide.png" id="4_pwka2"]
[ext_resource type="Texture2D" uid="uid://utm2g5q7m2b3" path="res://Player/Capricorn/Sprites/GameJam_DevilCapricorn_WalkForward.png" id="5_4q5hl"]
[ext_resource type="Texture2D" uid="uid://w444vcu8rvae" path="res://Player/Capricorn/Sprites/GameJam_DevilCapricorn_WalkBehind.png" id="6_x36jg"]
[ext_resource type="Texture2D" uid="uid://c5t256wcykb47" path="res://Player/Capricorn/Sprites/GameJam_DevilCapricorn_WalkSide.png" id="7_03beh"]
[sub_resource type="AtlasTexture" id="AtlasTexture_njxhk"]
atlas = ExtResource("2_8qhd4")
region = Rect2(0, 0, 120, 140)
[sub_resource type="AtlasTexture" id="AtlasTexture_bmuvx"]
atlas = ExtResource("2_8qhd4")
region = Rect2(120, 0, 120, 140)
[sub_resource type="AtlasTexture" id="AtlasTexture_14ft5"]
atlas = ExtResource("2_8qhd4")
region = Rect2(240, 0, 120, 140)
[sub_resource type="AtlasTexture" id="AtlasTexture_olmdj"]
atlas = ExtResource("2_8qhd4")
region = Rect2(360, 0, 120, 140)
[sub_resource type="AtlasTexture" id="AtlasTexture_qaudm"]
atlas = ExtResource("3_qftyj")
region = Rect2(0, 0, 120, 144)
[sub_resource type="AtlasTexture" id="AtlasTexture_a52sr"]
atlas = ExtResource("3_qftyj")
region = Rect2(120, 0, 120, 144)
[sub_resource type="AtlasTexture" id="AtlasTexture_qkrgl"]
atlas = ExtResource("3_qftyj")
region = Rect2(240, 0, 120, 144)
[sub_resource type="AtlasTexture" id="AtlasTexture_k5oj5"]
atlas = ExtResource("3_qftyj")
region = Rect2(360, 0, 120, 144)
[sub_resource type="AtlasTexture" id="AtlasTexture_6iqcx"]
atlas = ExtResource("4_pwka2")
region = Rect2(0, 0, 113, 142)
[sub_resource type="AtlasTexture" id="AtlasTexture_kiiv3"]
atlas = ExtResource("4_pwka2")
region = Rect2(113, 0, 113, 142)
[sub_resource type="AtlasTexture" id="AtlasTexture_up4ur"]
atlas = ExtResource("4_pwka2")
region = Rect2(226, 0, 113, 142)
[sub_resource type="AtlasTexture" id="AtlasTexture_hvxie"]
atlas = ExtResource("4_pwka2")
region = Rect2(339, 0, 113, 142)
[sub_resource type="AtlasTexture" id="AtlasTexture_vc5hj"]
atlas = ExtResource("5_4q5hl")
region = Rect2(0, 0, 120, 128)
[sub_resource type="AtlasTexture" id="AtlasTexture_672u0"]
atlas = ExtResource("5_4q5hl")
region = Rect2(120, 0, 120, 128)
[sub_resource type="AtlasTexture" id="AtlasTexture_po3o8"]
atlas = ExtResource("5_4q5hl")
region = Rect2(240, 0, 120, 128)
[sub_resource type="AtlasTexture" id="AtlasTexture_v0my0"]
atlas = ExtResource("5_4q5hl")
region = Rect2(360, 0, 120, 128)
[sub_resource type="AtlasTexture" id="AtlasTexture_fge82"]
atlas = ExtResource("6_x36jg")
region = Rect2(0, 0, 120, 132)
[sub_resource type="AtlasTexture" id="AtlasTexture_v2d05"]
atlas = ExtResource("6_x36jg")
region = Rect2(120, 0, 120, 132)
[sub_resource type="AtlasTexture" id="AtlasTexture_mkdc6"]
atlas = ExtResource("6_x36jg")
region = Rect2(240, 0, 120, 132)
[sub_resource type="AtlasTexture" id="AtlasTexture_0nnnw"]
atlas = ExtResource("6_x36jg")
region = Rect2(360, 0, 120, 132)
[sub_resource type="AtlasTexture" id="AtlasTexture_sjqet"]
atlas = ExtResource("7_03beh")
region = Rect2(0, 0, 113, 130)
[sub_resource type="AtlasTexture" id="AtlasTexture_l8c3l"]
atlas = ExtResource("7_03beh")
region = Rect2(113, 0, 113, 130)
[sub_resource type="AtlasTexture" id="AtlasTexture_a72tn"]
atlas = ExtResource("7_03beh")
region = Rect2(226, 0, 113, 130)
[sub_resource type="AtlasTexture" id="AtlasTexture_s2v14"]
atlas = ExtResource("7_03beh")
region = Rect2(339, 0, 113, 130)
[sub_resource type="SpriteFrames" id="SpriteFrames_h2iud"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_njxhk")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_bmuvx")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_14ft5")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_olmdj")
}],
"loop": true,
"name": &"AttackBack",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_qaudm")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_a52sr")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_qkrgl")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_k5oj5")
}],
"loop": true,
"name": &"AttackForward",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_6iqcx")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_kiiv3")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_up4ur")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_hvxie")
}],
"loop": true,
"name": &"AttackSide",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_vc5hj")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_672u0")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_po3o8")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_v0my0")
}],
"loop": true,
"name": &"WalkBack",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_fge82")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_v2d05")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_mkdc6")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_0nnnw")
}],
"loop": true,
"name": &"WalkForward",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_sjqet")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_l8c3l")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_a72tn")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_s2v14")
}],
"loop": true,
"name": &"WalkSide",
"speed": 5.0
}]
[sub_resource type="BoxShape3D" id="BoxShape3D_r4spg"]
size = Vector3(0.856928, 1.65704, 0.82877)
[node name="CapricornP2" type="CharacterBody3D" groups=["Player"]]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.704732, 0)
motion_mode = 1
script = ExtResource("1_5dwa3")
_fireProjectile = ExtResource("2_241c5")
_altFireProjectile = ExtResource("3_4gj1h")
_fireProjectile = ExtResource("2_241c5")
_altFireProjectile = ExtResource("3_4gj1h")
[node name="Pivot" type="Node3D" parent="."]
[node name="Sprite" type="AnimatedSprite3D" parent="Pivot"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.51107, 0)
billboard = 1
sprite_frames = SubResource("SpriteFrames_h2iud")
animation = &"WalkSide"
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.41651, 0)
shape = SubResource("BoxShape3D_r4spg")
[node name="Area3D" type="Area3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.75657e-15, 1.43031, 0)
disable_mode = 2
collision_layer = 16
collision_mask = 4100
[node name="CollisionShape3D" type="CollisionShape3D" parent="Area3D"]
transform = Transform3D(0.999665, -0.0258978, -7.10543e-15, 0.0258978, 0.999665, 0, 0, 0, 1, 0, 0, 0)
shape = SubResource("BoxShape3D_r4spg")
[connection signal="body_entered" from="Area3D" to="." method="OnHit" flags=18]
-148
View File
@@ -1,148 +0,0 @@
using Godot;
public partial class CapricornP2Controls : P2Controls
{
private AnimatedSprite3D _sprite;
public override void _Ready()
{
_sprite = GetNode<AnimatedSprite3D>("Pivot/Sprite");
CanShoot = true;
_gameManager = GetTree().Root.GetNode<GameManager>("Main/GameManager");
}
[Export]
private PackedScene _fireProjectile;
[Export]
private PackedScene _altFireProjectile;
[Export]
private float _speed = 3.0f;
public bool IsShooting = false;
private GameManager _gameManager;
public override void _PhysicsProcess(double delta)
{
Velocity = CalculateCharacterMovement(delta);
MoveAndSlide();
}
public override void _UnhandledInput(InputEvent @event)
{
if (Input.IsActionJustPressed("exit"))
GetTree().Quit();
if (Input.IsActionJustPressed($"p2_fire") && CanShoot)
Fire();
if (Input.IsActionJustPressed($"p2_altfire") && CanShoot)
AltFire();
}
private Vector3 CalculateCharacterMovement(double delta)
{
var velocity = Velocity;
var inputDir = Input.GetVector($"p2_left", $"p2_right", $"p2_up", $"p2_down");
var direction = (Transform.Basis * new Vector3(inputDir.X, 0, inputDir.Y)).Normalized();
if (direction != Vector3.Zero)
{
velocity.X = direction.X * _speed;
velocity.Z = direction.Z * _speed;
}
else
{
velocity.X = Mathf.MoveToward(Velocity.X, 0, _speed);
velocity.Z = Mathf.MoveToward(Velocity.Z, 0, _speed);
}
if (IsShooting)
AttackSprite(direction);
else
WalkSprite(direction);
if (!IsShooting && direction.IsEqualApprox(Vector3.Zero))
{
_sprite.Play("WalkForward");
_sprite.Stop();
}
return velocity;
}
private void WalkSprite(Vector3 direction)
{
var roundedDirection = direction.Round();
if (roundedDirection == Vector3.Right)
{
_sprite.Play("WalkSide");
_sprite.FlipH = false;
}
if (roundedDirection == Vector3.Left)
{
_sprite.Play("WalkSide");
_sprite.FlipH = true;
}
if (roundedDirection == Vector3.Forward)
_sprite.Play("WalkForward");
if (roundedDirection == Vector3.Back)
_sprite.Play("WalkBack");
}
private async void Fire()
{
IsShooting = true;
var projectile = _fireProjectile.Instantiate<Projectile>();
projectile.Position = Position + new Vector3(0f, 1f, 0f);
projectile.ParentCharacter = this;
GetParent().AddChild(projectile);
CanShoot = false;
await ToSignal(GetTree().CreateTimer(2.0f), "timeout");
CanShoot = true;
IsShooting = false;
}
private async void AltFire()
{
IsShooting = true;
var projectile = _altFireProjectile.Instantiate<Projectile>();
projectile.Position = Position + new Vector3(0f, 1f, 0f);
projectile.ParentCharacter = this;
GetParent().AddChild(projectile);
CanShoot = false;
await ToSignal(GetTree().CreateTimer(2.0f), "timeout");
CanShoot = true;
IsShooting = false;
}
private void AttackSprite(Vector3 direction)
{
var roundedDirection = direction.Round();
if (roundedDirection == Vector3.Right)
{
_sprite.Play("AttackSide");
_sprite.FlipH = false;
}
if (roundedDirection == Vector3.Left)
{
_sprite.Play("AttackSide");
_sprite.FlipH = true;
}
if (roundedDirection == Vector3.Forward)
_sprite.Play("AttackForward");
if (roundedDirection == Vector3.Back)
_sprite.Play("AttackBack");
if (direction.IsEqualApprox(Vector3.Zero))
_sprite.Play("AttackForward");
}
public new void OnHit(Node3D node)
{
if (this != null)
_gameManager.CallDeferred(GameManager.MethodName.RemoveCharacter, this);
}
}
-39
View File
@@ -1,39 +0,0 @@
[gd_scene load_steps=7 format=3 uid="uid://dfanwejjy3iue"]
[ext_resource type="Script" path="res://Player/Base/P2Controls.cs" id="1_0onpw"]
[ext_resource type="PackedScene" uid="uid://cyn2wn6ffsnu7" path="res://Player/Pisces/Attacks/Single.tscn" id="2_285w6"]
[ext_resource type="PackedScene" uid="uid://bq40xbqibrk1y" path="res://Player/Pisces/Attacks/ShotgunBullet.tscn" id="3_00thi"]
[ext_resource type="PackedScene" uid="uid://yosw0j58nvrf" path="res://Player/Pisces/Models/fwitch.gltf" id="4_hwtlk"]
[sub_resource type="BoxShape3D" id="BoxShape3D_gqlci"]
size = Vector3(3.04879, 3.92906, 2.56521)
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_fqik1"]
radius = 0.704872
height = 1.67894
[node name="PiscesP2" type="CharacterBody3D" groups=["Player"]]
transform = Transform3D(0.33, 0, 0, 0, 0.33, 0, 0, 0, 0.33, 0, 0.533944, 0)
motion_mode = 1
script = ExtResource("1_0onpw")
_fireProjectile = ExtResource("2_285w6")
_altFireProjectile = ExtResource("3_00thi")
[node name="Pivot" type="Node3D" parent="."]
[node name="fwitch" parent="Pivot" instance=ExtResource("4_hwtlk")]
[node name="Area3D" type="Area3D" parent="Pivot"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.75657e-15, 0, 0)
collision_layer = 16
collision_mask = 4100
[node name="CollisionShape3D" type="CollisionShape3D" parent="Pivot/Area3D"]
transform = Transform3D(0.999665, -0.0258978, -7.10543e-15, 0.0258978, 0.999665, 0, 0, 0, 1, -0.0242356, 2.05297, -0.302385)
shape = SubResource("BoxShape3D_gqlci")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.06805, -0.211049)
shape = SubResource("CapsuleShape3D_fqik1")
[connection signal="body_entered" from="Pivot/Area3D" to="." method="OnHit"]
@@ -1,9 +1,9 @@
[gd_scene load_steps=7 format=3 uid="uid://b38hcomu4tpm5"] [gd_scene load_steps=7 format=3 uid="uid://b38hcomu4tpm5"]
[ext_resource type="Script" path="res://Player/Base/P1Controls.cs" id="1_13s3m"] [ext_resource type="Script" path="res://Player/Base/Character.cs" id="1_gp8nm"]
[ext_resource type="PackedScene" uid="uid://cyn2wn6ffsnu7" path="res://Player/Pisces/Attacks/Single.tscn" id="2_y0wmm"] [ext_resource type="PackedScene" uid="uid://cyn2wn6ffsnu7" path="res://Player/Pisces/Attacks/Single.tscn" id="2_rsvhh"]
[ext_resource type="PackedScene" uid="uid://bq40xbqibrk1y" path="res://Player/Pisces/Attacks/ShotgunBullet.tscn" id="3_p4fqi"] [ext_resource type="PackedScene" uid="uid://bq40xbqibrk1y" path="res://Player/Pisces/Attacks/ShotgunBullet.tscn" id="3_5m8tq"]
[ext_resource type="PackedScene" uid="uid://yosw0j58nvrf" path="res://Player/Pisces/Models/fwitch.gltf" id="4_mtwuo"] [ext_resource type="PackedScene" uid="uid://yosw0j58nvrf" path="res://Player/Pisces/Models/fwitch.gltf" id="4_d60j6"]
[sub_resource type="BoxShape3D" id="BoxShape3D_xynge"] [sub_resource type="BoxShape3D" id="BoxShape3D_xynge"]
size = Vector3(3.04879, 3.92906, 2.56521) size = Vector3(3.04879, 3.92906, 2.56521)
@@ -12,16 +12,16 @@ size = Vector3(3.04879, 3.92906, 2.56521)
radius = 0.704872 radius = 0.704872
height = 1.67894 height = 1.67894
[node name="PiscesP1" type="CharacterBody3D" groups=["Player"]] [node name="Pisces" type="CharacterBody3D" groups=["Player"]]
transform = Transform3D(0.33, 0, 0, 0, 0.33, 0, 0, 0, 0.33, 0, 0.332056, 0) transform = Transform3D(0.33, 0, 0, 0, 0.33, 0, 0, 0, 0.33, 0, 0.332056, 0)
motion_mode = 1 motion_mode = 1
script = ExtResource("1_13s3m") script = ExtResource("1_gp8nm")
_fireProjectile = ExtResource("2_y0wmm") _fireProjectile = ExtResource("2_rsvhh")
_altFireProjectile = ExtResource("3_p4fqi") _altFireProjectile = ExtResource("3_5m8tq")
[node name="Pivot" type="Node3D" parent="."] [node name="Pivot" type="Node3D" parent="."]
[node name="fwitch" parent="Pivot" instance=ExtResource("4_mtwuo")] [node name="fwitch" parent="Pivot" instance=ExtResource("4_d60j6")]
[node name="Area3D" type="Area3D" parent="Pivot"] [node name="Area3D" type="Area3D" parent="Pivot"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.75657e-15, 0, 0) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.75657e-15, 0, 0)
+1 -1
View File
@@ -27,7 +27,7 @@ top_level = true
curve = SubResource("Curve3D_7ok4f") curve = SubResource("Curve3D_7ok4f")
[node name="PathFollow3D" type="PathFollow3D" parent="Path3D"] [node name="PathFollow3D" type="PathFollow3D" parent="Path3D"]
transform = Transform3D(-0.999999, 0, 0.000800044, 0, 1, 0, -0.000800044, 0, -0.999999, 0, 1, 0) transform = Transform3D(-0.999999, 0, 0.000800045, 0, 1, 0, -0.000800045, 0, -0.999999, 0, 1, 0)
loop = false loop = false
tilt_enabled = false tilt_enabled = false
@@ -1,6 +1,6 @@
[gd_scene load_steps=27 format=3 uid="uid://bgkqfamdiwrrw"] [gd_scene load_steps=27 format=3 uid="uid://bgkqfamdiwrrw"]
[ext_resource type="Script" path="res://Player/Base/P1Controls.cs" id="1_wn016"] [ext_resource type="Script" path="res://Player/Base/Character.cs" id="1_s1hsr"]
[ext_resource type="PackedScene" uid="uid://criqb4bokctlr" path="res://Player/Sagittarius/Attacks/MegamiBeam.tscn" id="2_c3ma7"] [ext_resource type="PackedScene" uid="uid://criqb4bokctlr" path="res://Player/Sagittarius/Attacks/MegamiBeam.tscn" id="2_c3ma7"]
[sub_resource type="BoxShape3D" id="BoxShape3D_te8tc"] [sub_resource type="BoxShape3D" id="BoxShape3D_te8tc"]
@@ -600,11 +600,11 @@ _surfaces = [{
blend_shape_mode = 0 blend_shape_mode = 0
shadow_mesh = SubResource("ArrayMesh_htkik") shadow_mesh = SubResource("ArrayMesh_htkik")
[node name="MegamiP1" type="CharacterBody3D" groups=["Player"]] [node name="Sagittarius" type="CharacterBody3D" groups=["Player"]]
motion_mode = 1 motion_mode = 1
slide_on_ceiling = false slide_on_ceiling = false
floor_stop_on_slope = false floor_stop_on_slope = false
script = ExtResource("1_wn016") script = ExtResource("1_s1hsr")
_fireProjectile = ExtResource("2_c3ma7") _fireProjectile = ExtResource("2_c3ma7")
_altFireProjectile = ExtResource("2_c3ma7") _altFireProjectile = ExtResource("2_c3ma7")
-37
View File
@@ -1,37 +0,0 @@
[gd_scene load_steps=7 format=3 uid="uid://cg6hdoeq70ke8"]
[ext_resource type="Script" path="res://Player/Base/P2Controls.cs" id="1_auboe"]
[ext_resource type="PackedScene" uid="uid://cxnek5wgpxbft" path="res://Player/Scorpio/Attacks/CutterShot.tscn" id="2_iw8b0"]
[ext_resource type="PackedScene" uid="uid://cwt4rum7tvyvb" path="res://Player/Scorpio/Attacks/CutterShotAltFire.tscn" id="3_61xde"]
[ext_resource type="PackedScene" uid="uid://dyhimd6qec8fu" path="res://Player/Scorpio/ScorpioAnimated.tscn" id="4_c22td"]
[sub_resource type="BoxShape3D" id="BoxShape3D_wqp0e"]
size = Vector3(0.822782, 0.527059, 0.80108)
[sub_resource type="BoxShape3D" id="BoxShape3D_f8aaj"]
size = Vector3(0.822782, 0.527059, 0.80108)
[node name="ScorpioP2" type="CharacterBody3D" groups=["Player"]]
motion_mode = 1
script = ExtResource("1_auboe")
_fireProjectile = ExtResource("2_iw8b0")
_altFireProjectile = ExtResource("3_61xde")
[node name="Pivot" type="Node3D" parent="."]
[node name="scoprion" parent="Pivot" instance=ExtResource("4_c22td")]
[node name="Area3D" type="Area3D" parent="Pivot"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.75657e-15, 0, 0)
collision_layer = 16
collision_mask = 4100
[node name="CollisionShape3D" type="CollisionShape3D" parent="Pivot/Area3D"]
transform = Transform3D(0.999665, -0.0258978, -7.10543e-15, 0.0258978, 0.999665, 0, 0, 0, 1, 0, 0, 0)
shape = SubResource("BoxShape3D_wqp0e")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.0761452, 0)
shape = SubResource("BoxShape3D_f8aaj")
[connection signal="body_entered" from="Pivot/Area3D" to="." method="OnHit"]
@@ -1,7 +1,7 @@
[gd_scene load_steps=7 format=3 uid="uid://iempdafdn6ct"] [gd_scene load_steps=7 format=3 uid="uid://iempdafdn6ct"]
[ext_resource type="Script" path="res://Player/Base/P1Controls.cs" id="1_o7l70"] [ext_resource type="Script" path="res://Player/Base/Character.cs" id="1_gw30u"]
[ext_resource type="PackedScene" uid="uid://dyhimd6qec8fu" path="res://Player/Scorpio/ScorpioAnimated.tscn" id="2_pahgr"] [ext_resource type="PackedScene" uid="uid://dyhimd6qec8fu" path="res://Player/Scorpio/Models/ScorpioAnimated.tscn" id="2_pahgr"]
[ext_resource type="PackedScene" uid="uid://cxnek5wgpxbft" path="res://Player/Scorpio/Attacks/CutterShot.tscn" id="2_uayjr"] [ext_resource type="PackedScene" uid="uid://cxnek5wgpxbft" path="res://Player/Scorpio/Attacks/CutterShot.tscn" id="2_uayjr"]
[ext_resource type="PackedScene" uid="uid://cwt4rum7tvyvb" path="res://Player/Scorpio/Attacks/CutterShotAltFire.tscn" id="3_tw078"] [ext_resource type="PackedScene" uid="uid://cwt4rum7tvyvb" path="res://Player/Scorpio/Attacks/CutterShotAltFire.tscn" id="3_tw078"]
@@ -11,11 +11,11 @@ size = Vector3(0.822782, 0.881451, 0.80108)
[sub_resource type="BoxShape3D" id="BoxShape3D_f8aaj"] [sub_resource type="BoxShape3D" id="BoxShape3D_f8aaj"]
size = Vector3(0.822782, 0.853857, 0.80108) size = Vector3(0.822782, 0.853857, 0.80108)
[node name="ScorpioP1" type="CharacterBody3D" groups=["Player"]] [node name="Scorpio" type="CharacterBody3D" groups=["Player"]]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.55696, 0) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.55696, 0)
motion_mode = 1 motion_mode = 1
slide_on_ceiling = false slide_on_ceiling = false
script = ExtResource("1_o7l70") script = ExtResource("1_gw30u")
_fireProjectile = ExtResource("2_uayjr") _fireProjectile = ExtResource("2_uayjr")
_altFireProjectile = ExtResource("3_tw078") _altFireProjectile = ExtResource("3_tw078")
+14 -61
View File
@@ -7,96 +7,49 @@ public partial class CharacterSelectUpdateService : Control
{ {
base._Ready(); base._Ready();
} }
public void OnCapricornP1Selected() public void OnCapricornSelected(Player player)
{ {
var allPortraits = GetNode<Control>("P1").GetChildren().OfType<TextureRect>(); var allPortraits = GetNode<Control>($"P{player.PlayerNumber}").GetChildren().OfType<TextureRect>();
foreach (var bg in allPortraits) foreach (var bg in allPortraits)
bg.Hide(); bg.Hide();
var node = GetNode<TextureRect>("P1/CapBG"); var node = GetNode<TextureRect>($"P{player.PlayerNumber}/CapBG");
node.Show(); node.Show();
} }
public void OnPiscesP1Selected() public void OnPiscesSelected(Player player)
{ {
var allPortraits = GetNode<Control>("P1").GetChildren().OfType<TextureRect>(); var allPortraits = GetNode<Control>($"P{player.PlayerNumber}").GetChildren().OfType<TextureRect>();
foreach (var bg in allPortraits) foreach (var bg in allPortraits)
bg.Hide(); bg.Hide();
var node = GetNode<TextureRect>("P1/PiscesBG"); var node = GetNode<TextureRect>($"P{player.PlayerNumber}/PiscesBG");
node.Show(); node.Show();
} }
public void OnSagP1Selected() public void OnSagittariusSelected(Player player)
{ {
var allPortraits = GetNode<Control>("P1").GetChildren().OfType<TextureRect>(); var allPortraits = GetNode<Control>($"P{player.PlayerNumber}").GetChildren().OfType<TextureRect>();
foreach (var bg in allPortraits) foreach (var bg in allPortraits)
bg.Hide(); bg.Hide();
var node = GetNode<TextureRect>("P1/SagBG"); var node = GetNode<TextureRect>($"P{player.PlayerNumber}/SagBG");
node.Show(); node.Show();
} }
public void OnScorpioP1Selected() public void OnScorpioSelected(Player player)
{ {
var allPortraits = GetNode<Control>("P1").GetChildren().OfType<TextureRect>(); var allPortraits = GetNode<Control>($"P{player.PlayerNumber}").GetChildren().OfType<TextureRect>();
foreach (var bg in allPortraits) foreach (var bg in allPortraits)
bg.Hide(); bg.Hide();
var node = GetNode<TextureRect>("P1/ScorpioBG"); var node = GetNode<TextureRect>($"P{player.PlayerNumber}/ScorpioBG");
node.Show(); node.Show();
} }
public void OnCapricornP2Selected() public void OnPlayerGameOver(Player player)
{ {
var allPortraits = GetNode<Control>("P2").GetChildren().OfType<TextureRect>(); var allPortraits = GetNode<Control>($"P{player.PlayerNumber}").GetChildren().OfType<TextureRect>();
foreach (var bg in allPortraits)
bg.Hide();
var node = GetNode<TextureRect>("P2/CapBG");
node.Show();
}
public void OnPiscesP2Selected()
{
var allPortraits = GetNode<Control>("P2").GetChildren().OfType<TextureRect>();
foreach (var bg in allPortraits)
bg.Hide();
var node = GetNode<TextureRect>("P2/PiscesBG");
node.Show();
}
public void OnSagP2Selected()
{
var allPortraits = GetNode<Control>("P2").GetChildren().OfType<TextureRect>();
foreach (var bg in allPortraits)
bg.Hide();
var node = GetNode<TextureRect>("P2/SagBG");
node.Show();
}
public void OnScorpioP2Selected()
{
var allPortraits = GetNode<Control>("P2").GetChildren().OfType<TextureRect>();
foreach (var bg in allPortraits)
bg.Hide();
var node = GetNode<TextureRect>("P2/ScorpioBG");
node.Show();
}
public void OnP1GameOver()
{
var allPortraits = GetNode<Control>("P1").GetChildren().OfType<TextureRect>();
foreach (var bg in allPortraits)
bg.Hide();
}
public void OnP2GameOver()
{
var allPortraits = GetNode<Control>("P2").GetChildren().OfType<TextureRect>();
foreach (var bg in allPortraits) foreach (var bg in allPortraits)
bg.Hide(); bg.Hide();
} }
+26
View File
@@ -0,0 +1,26 @@
using Godot;
public partial class GameOverService : Node
{
private GameManager _gameManager;
public override void _EnterTree()
{
_gameManager = GetTree().Root.GetNode<GameManager>("Main/GameManager");
}
public void OnGameOver(Player[] players)
{
GetNode<Control>("GameOver").Show();
var bgmPlayer = GetTree().Root.GetNode<BGMPlayer>("BgmPlayer");
bgmPlayer.SetBGMFromFilepath("Audio/BGM/GameOverTheme.wav");
bgmPlayer.PlayBGM();
foreach (var player in players)
{
if (Input.IsActionJustPressed(player.PlayerInput.Fire()))
{
GetNode<Control>("GameOver").Hide(); GetTree().ReloadCurrentScene();
}
}
}
}
+32 -92
View File
@@ -4,38 +4,28 @@ using System.Linq;
public partial class StageGUI : Control public partial class StageGUI : Control
{ {
[Signal] [Signal]
public delegate void OnCharacterSelectionMadeEventHandler(PlayerManager player); public delegate void OnCharacterSelectionMadeEventHandler(Character player);
[Signal] [Signal]
public delegate void CapricornP1SelectedEventHandler(); public delegate void CapricornSelectedEventHandler(Player player);
[Signal] [Signal]
public delegate void CapricornP2SelectedEventHandler(); public delegate void PiscesSelectedEventHandler(Player player);
[Signal] [Signal]
public delegate void PiscesP1SelectedEventHandler(); public delegate void SagittariusSelectedEventHandler(Player player);
[Signal] [Signal]
public delegate void PiscesP2SelectedEventHandler(); public delegate void ScorpioSelectedEventHandler(Player player);
[Signal] [Signal]
public delegate void SagP1SelectedEventHandler(); public delegate void OnPlayerGameOverEventHandler(Player player);
[Signal]
public delegate void SagP2SelectedEventHandler();
[Signal]
public delegate void ScorpioP1SelectedEventHandler();
[Signal]
public delegate void ScorpioP2SelectedEventHandler();
[Signal]
public delegate void OnP1GameOverEventHandler();
[Signal]
public delegate void OnP2GameOverEventHandler();
[Signal] [Signal]
public delegate void OnGameOverEventHandler(); public delegate void OnGameOverEventHandler();
private GameManager _gameManager; private GameManager _gameManager;
public override void _Ready() public override void _EnterTree()
{ {
_gameManager = GetTree().Root.GetNode<GameManager>("Main/GameManager"); _gameManager = GetTree().Root.GetNode<GameManager>("Main/GameManager");
} }
public void OnCharacterSelect(PlayerManager player) public void OnCharacterSelect(Player player)
{ {
if (player.GameOver) if (player.GameOver)
return; return;
@@ -46,109 +36,59 @@ public partial class StageGUI : Control
public override void _Process(double delta) public override void _Process(double delta)
{ {
if (_gameManager.Players.ElementAt(0).IsSelectingCharacter) var playersSelecting = _gameManager.Players.Where(x => x.IsSelectingCharacter);
foreach (var player in playersSelecting)
{ {
if (Input.IsActionJustPressed("p1_right")) if (Input.IsActionJustPressed(player.PlayerInput.Right()))
{ {
_gameManager.SetToNextCharacter(_gameManager.Players.ElementAt(0)); _gameManager.SetToNextCharacter(player);
ChangeBG(_gameManager.Players.ElementAt(0)); ChangeBG(player);
} }
if (Input.IsActionJustPressed("p1_left")) if (Input.IsActionJustPressed(player.PlayerInput.Left()))
{ {
_gameManager.SetToPreviousCharacter(_gameManager.Players.ElementAt(0)); _gameManager.SetToPreviousCharacter(player);
ChangeBG(_gameManager.Players.ElementAt(0)); ChangeBG(player);
} }
if (Input.IsActionJustPressed("p1_fire")) if (Input.IsActionJustPressed(player.PlayerInput.Fire()))
{ {
GD.Print("Selected character"); GD.Print("Selected character");
_gameManager.Players.ElementAt(0).IsSelectingCharacter = false; player.IsSelectingCharacter = false;
EmitSignal(SignalName.OnCharacterSelectionMade, _gameManager.Players.ElementAt(0)); EmitSignal(SignalName.OnCharacterSelectionMade, player);
GetTree().Paused = false; GetTree().Paused = false;
} }
} }
if (_gameManager.Players.Count() == 2 && _gameManager.Players.ElementAt(0).IsSelectingCharacter) foreach (var player in _gameManager.Players)
{ {
if (Input.IsActionJustPressed("p2_right")) if (player.GameOver)
{ EmitSignal(SignalName.OnPlayerGameOver, player);
_gameManager.SetToNextCharacter(_gameManager.Players.ElementAt(1));
ChangeBG(_gameManager.Players.ElementAt(1));
}
if (Input.IsActionJustPressed("p2_left"))
{
_gameManager.SetToPreviousCharacter(_gameManager.Players.ElementAt(1));
ChangeBG(_gameManager.Players.ElementAt(1));
}
if (Input.IsActionJustPressed("p2_fire"))
{
GD.Print("Selected character");
_gameManager.Players.ElementAt(1).IsSelectingCharacter = false;
EmitSignal(SignalName.OnCharacterSelectionMade, _gameManager.Players.ElementAt(1));
GetTree().Paused = false;
}
} }
if (_gameManager.Players.ElementAt(0).GameOver)
EmitSignal(SignalName.OnP1GameOver);
if (_gameManager.Players.Count() == 2 && _gameManager.Players.ElementAt(0).GameOver)
EmitSignal(SignalName.OnP1GameOver);
if (_gameManager.Players.All(x => x.GameOver)) if (_gameManager.Players.All(x => x.GameOver))
{ {
EmitSignal(SignalName.OnGameOver); EmitSignal(SignalName.OnGameOver);
GetNode<Control>("GameOver").Show();
var bgmPlayer = GetTree().Root.GetNode<BGMPlayer>("BgmPlayer");
bgmPlayer.SetBGMFromFilepath("Audio/BGM/GameOverTheme.wav");
bgmPlayer.PlayBGM();
} }
} }
private void ChangeBG(PlayerManager player) private void ChangeBG(Player player)
{ {
var name = player.CharactersLeftOnStage.ElementAt(player._characterIndex).Name; var name = player.CharactersLeftOnStage.ElementAt(player.CharacterIndex).Name;
GD.Print(name); GD.Print(name);
switch (name) switch (name)
{ {
case "CapricornP1": case "Capricorn":
EmitSignal(SignalName.CapricornP1Selected); EmitSignal(SignalName.CapricornSelected, player);
break; break;
case "CapricornP2": case "Scorpio":
EmitSignal(SignalName.CapricornP2Selected); EmitSignal(SignalName.ScorpioSelected, player);
break; break;
case "ScorpioP1": case "Pisces":
EmitSignal(SignalName.ScorpioP1Selected); EmitSignal(SignalName.PiscesSelected, player);
break; break;
case "ScorpioP2": case "Sagittarius":
EmitSignal(SignalName.ScorpioP2Selected); EmitSignal(SignalName.SagittariusSelected, player);
break;
case "PiscesP1":
EmitSignal(SignalName.PiscesP1Selected);
break;
case "PiscesP2":
EmitSignal(SignalName.PiscesP2Selected);
break;
case "MegamiP1":
EmitSignal(SignalName.SagP1Selected);
break;
case "MegamiP2":
EmitSignal(SignalName.SagP2Selected);
break;
default:
break; break;
} }
} }
private void OnFirstPlayerCharacterSelect()
{
var player = _gameManager.Players.ElementAt(0);
OnCharacterSelect(player);
}
private void OnSecondPlayerCharacterSelect()
{
var player = _gameManager.Players.ElementAt(1);
OnCharacterSelect(player);
}
} }
+5 -10
View File
@@ -202,13 +202,8 @@ offset_right = 40.0
offset_bottom = 40.0 offset_bottom = 40.0
texture = ExtResource("8_o0pnh") texture = ExtResource("8_o0pnh")
[connection signal="CapricornP1Selected" from="." to="CharacterSelect" method="OnCapricornP1Selected"] [connection signal="CapricornSelected" from="." to="CharacterSelect" method="OnCapricornSelected"]
[connection signal="CapricornP2Selected" from="." to="CharacterSelect" method="OnCapricornP2Selected"] [connection signal="OnPlayerGameOver" from="." to="CharacterSelect" method="OnPlayerGameOver"]
[connection signal="OnP1GameOver" from="." to="CharacterSelect" method="OnP1GameOver"] [connection signal="PiscesSelected" from="." to="CharacterSelect" method="OnPiscesSelected"]
[connection signal="OnP2GameOver" from="." to="CharacterSelect" method="OnP2GameOver"] [connection signal="SagittariusSelected" from="." to="CharacterSelect" method="OnSagittariusSelected"]
[connection signal="PiscesP1Selected" from="." to="CharacterSelect" method="OnPiscesP1Selected"] [connection signal="ScorpioSelected" from="." to="CharacterSelect" method="OnScorpioSelected"]
[connection signal="PiscesP2Selected" from="." to="CharacterSelect" method="OnPiscesP2Selected"]
[connection signal="SagP1Selected" from="." to="CharacterSelect" method="OnSagP1Selected"]
[connection signal="SagP2Selected" from="." to="CharacterSelect" method="OnSagP2Selected"]
[connection signal="ScorpioP1Selected" from="." to="CharacterSelect" method="OnScorpioP1Selected"]
[connection signal="ScorpioP2Selected" from="." to="CharacterSelect" method="OnScorpioP2Selected"]