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@@ -10,6 +10,8 @@ public interface IAppRepo : IDisposable
|
||||
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event Action? MainMenuEntered;
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event Action? DataViewerExited;
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void SkipSplashScreen();
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|
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void OnMainMenuEntered();
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@@ -19,4 +21,6 @@ public interface IAppRepo : IDisposable
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void OnExitGame();
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|
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void OnGameOver();
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void OnDataViewerExited();
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}
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||||
|
||||
@@ -1,8 +0,0 @@
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||||
namespace Zennysoft.Game.Abstractions;
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||||
|
||||
public interface IStackable
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||||
{
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int Count { get; }
|
||||
|
||||
void SetCount(int count);
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||||
}
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||||
@@ -2,5 +2,5 @@
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||||
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||||
public interface IHealthPack
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{
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public double RestoreAmount { get; }
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public int RestoreAmount { get; }
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||||
}
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||||
|
||||
@@ -0,0 +1,54 @@
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||||
namespace Zennysoft.Game.Implementation;
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using Chickensoft.GodotNodeInterfaces;
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using Godot;
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using Zennysoft.Game.Abstractions;
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public partial class DimmableAudioStreamPlayer3D : AudioStreamPlayer3D, IDimmableAudioStreamPlayer
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{
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#region Constants
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// -60 to -80 is considered inaudible for decibels.
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public const float VOLUME_DB_INAUDIBLE = -80f;
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public const double FADE_DURATION = 3d; // seconds
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#endregion Constants
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public ITween? FadeTween { get; set; }
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public float InitialVolumeDb;
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public override void _Ready()
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{
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InitialVolumeDb = VolumeDb;
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VolumeDb = VOLUME_DB_INAUDIBLE;
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}
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public void FadeIn()
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{
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SetupFade(InitialVolumeDb, Tween.EaseType.Out);
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Play();
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}
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public void FadeOut()
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{
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SetupFade(VOLUME_DB_INAUDIBLE, Tween.EaseType.In);
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FadeTween!.TweenCallback(Callable.From(Stop));
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}
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public void SetupFade(float volumeDb, Tween.EaseType ease)
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{
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FadeTween?.Kill();
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FadeTween = GodotInterfaces.Adapt<ITween>(CreateTween());
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||||
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FadeTween.TweenProperty(
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this,
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"volume_db",
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volumeDb,
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FADE_DURATION
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||||
).SetTrans(Tween.TransitionType.Circ).SetEase(ease);
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||||
}
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||||
|
||||
public override void _EnterTree() => FadeIn();
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||||
|
||||
public override void _ExitTree() => FadeOut();
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||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
using Chickensoft.Collections;
|
||||
|
||||
namespace Zennysoft.Game.Implementation;
|
||||
|
||||
public interface IStackable
|
||||
{
|
||||
AutoProp<int> Count { get; }
|
||||
|
||||
void SetCount(int count);
|
||||
}
|
||||
@@ -13,7 +13,7 @@
|
||||
<PackageReference Include="Chickensoft.Serialization.Godot" Version="0.7.6" />
|
||||
<PackageReference Include="System.IO.Abstractions" Version="22.0.11" />
|
||||
</ItemGroup>
|
||||
|
||||
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Zennysoft.Game.Abstractions\Zennysoft.Game.Abstractions.csproj" />
|
||||
|
||||
@@ -8,6 +8,7 @@ public class AppRepo : IAppRepo
|
||||
public event Action? MainMenuEntered;
|
||||
public event Action? GameEntered;
|
||||
public event Action? GameExited;
|
||||
public event Action? DataViewerExited;
|
||||
|
||||
private bool _disposedValue;
|
||||
|
||||
@@ -21,6 +22,8 @@ public class AppRepo : IAppRepo
|
||||
|
||||
public void OnGameOver() => GameExited?.Invoke();
|
||||
|
||||
public void OnDataViewerExited() => DataViewerExited?.Invoke();
|
||||
|
||||
protected void Dispose(bool disposing)
|
||||
{
|
||||
if (!_disposedValue)
|
||||
|
||||
@@ -24,6 +24,8 @@ public partial class AppLogic
|
||||
|
||||
public readonly record struct EnemyViewerOpened;
|
||||
|
||||
public readonly record struct EnemyViewerExited;
|
||||
|
||||
public readonly record struct GalleryOpened;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,6 +4,8 @@ public partial class AppLogic
|
||||
{
|
||||
public static class Output
|
||||
{
|
||||
public readonly record struct Initialize;
|
||||
|
||||
public readonly record struct FadeToBlack;
|
||||
|
||||
public readonly record struct ShowSplashScreen;
|
||||
@@ -24,6 +26,8 @@ public partial class AppLogic
|
||||
|
||||
public readonly record struct ShowMainMenu;
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||||
|
||||
public readonly record struct CloseGame;
|
||||
|
||||
public readonly record struct ExitGame;
|
||||
|
||||
public readonly record struct GameOver;
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||||
@@ -32,6 +36,8 @@ public partial class AppLogic
|
||||
|
||||
public readonly record struct EnemyViewerOpened;
|
||||
|
||||
public readonly record struct EnemyViewerExited;
|
||||
|
||||
public readonly record struct GalleryOpened;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -9,5 +9,5 @@ public interface IAppLogic : ILogicBlock<AppLogic.State>;
|
||||
[LogicBlock(typeof(State), Diagram = true)]
|
||||
public partial class AppLogic : LogicBlock<AppLogic.State>, IAppLogic
|
||||
{
|
||||
public override Transition GetInitialState() => To<State.MainMenu>();
|
||||
public override Transition GetInitialState() => To<State.Initialize>();
|
||||
}
|
||||
|
||||
@@ -9,7 +9,7 @@ public partial class AppLogic
|
||||
public partial record State
|
||||
{
|
||||
[Meta]
|
||||
public partial record EnemyViewer : State
|
||||
public partial record EnemyViewer : State, IGet<Input.EnemyViewerExited>
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||||
{
|
||||
public EnemyViewer()
|
||||
{
|
||||
@@ -18,7 +18,13 @@ public partial class AppLogic
|
||||
{
|
||||
Output(new Output.EnemyViewerOpened());
|
||||
});
|
||||
this.OnExit(() =>
|
||||
{
|
||||
Output(new Output.EnemyViewerExited());
|
||||
});
|
||||
}
|
||||
|
||||
public Transition On(in Input.EnemyViewerExited input) => To<MainMenu>();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -9,7 +9,7 @@ public partial class AppLogic
|
||||
public partial record State
|
||||
{
|
||||
[Meta]
|
||||
public partial record GameStarted : State
|
||||
public partial record GameStarted : State, IGet<Input.QuitGame>
|
||||
{
|
||||
public GameStarted()
|
||||
{
|
||||
@@ -26,6 +26,11 @@ public partial class AppLogic
|
||||
OnDetach(() => Get<IAppRepo>().GameExited -= OnGameExited);
|
||||
}
|
||||
|
||||
public Transition On(in Input.QuitGame input)
|
||||
{
|
||||
Output(new Output.CloseGame());
|
||||
return To<MainMenu>();
|
||||
}
|
||||
public void OnGameExited() => Input(new Input.QuitGame());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,21 @@
|
||||
namespace Zennysoft.Ma.Adapter;
|
||||
|
||||
using Chickensoft.Introspection;
|
||||
using Chickensoft.LogicBlocks;
|
||||
|
||||
public partial class AppLogic
|
||||
{
|
||||
public partial record State
|
||||
{
|
||||
[Meta]
|
||||
public partial record Initialize : State, IGet<Input.SaveFileLoaded>
|
||||
{
|
||||
public Initialize()
|
||||
{
|
||||
this.OnEnter(() => Output(new Output.Initialize()));
|
||||
}
|
||||
|
||||
public Transition On(in Input.SaveFileLoaded input) => To<SplashScreen>();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -15,7 +15,7 @@ public partial class AppLogic
|
||||
this.OnEnter(() => Output(new Output.StartLoadingSaveFile()));
|
||||
}
|
||||
|
||||
public Transition On(in Input.SaveFileLoaded input) => To<GameStarted>();
|
||||
public Transition On(in Input.SaveFileLoaded input) => To<MainMenu>();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -11,6 +11,7 @@ public partial class AppLogic
|
||||
{
|
||||
public MainMenu()
|
||||
{
|
||||
OnAttach(() => Output(new Output.ShowMainMenu()));
|
||||
}
|
||||
|
||||
public Transition On(in Input.NewGame input) => To<GameStarted>();
|
||||
|
||||
@@ -16,15 +16,17 @@ public partial class AppLogic
|
||||
this.OnEnter(() => Output(new Output.ShowSplashScreen()));
|
||||
|
||||
OnAttach(
|
||||
() => Get<IAppRepo>().SplashScreenSkipped += OnSplashScreenSkipped
|
||||
);
|
||||
() =>
|
||||
{
|
||||
Get<IAppRepo>().SplashScreenSkipped += OnSplashScreenSkipped;
|
||||
});
|
||||
|
||||
OnDetach(
|
||||
() => Get<IAppRepo>().SplashScreenSkipped -= OnSplashScreenSkipped
|
||||
);
|
||||
}
|
||||
|
||||
public Transition On(in Input.FadeOutFinished input) => To<GameStarted>();
|
||||
public Transition On(in Input.FadeOutFinished input) => To<MainMenu>();
|
||||
|
||||
public void OnSplashScreenSkipped() =>
|
||||
Output(new Output.HideSplashScreen());
|
||||
|
||||
@@ -12,7 +12,6 @@ namespace Zennysoft.Ma.Adapter
|
||||
calculatedDamage = CalculateDefenseResistance(calculatedDamage, defense);
|
||||
if (!damage.IgnoreElementalResistance)
|
||||
calculatedDamage = CalculateElementalResistance(calculatedDamage, elementalResistanceSet.ElementalResistance[damage.ElementType]);
|
||||
|
||||
return Mathf.Max(1, calculatedDamage);
|
||||
}
|
||||
|
||||
|
||||
@@ -7,5 +7,8 @@ public enum ElementType
|
||||
Telluric,
|
||||
Hydric,
|
||||
Igneous,
|
||||
Ferrum
|
||||
Ferrum,
|
||||
Holy,
|
||||
Curse,
|
||||
All
|
||||
}
|
||||
|
||||
@@ -5,17 +5,23 @@ using Zennysoft.Ma.Adapter.Entity;
|
||||
namespace Zennysoft.Ma.Adapter;
|
||||
public interface IEquipmentComponent : IEntityComponent
|
||||
{
|
||||
public IAutoProp<EquipableItem> EquippedWeapon { get; }
|
||||
public IAutoProp<IWeapon> EquippedWeapon { get; }
|
||||
|
||||
public IAutoProp<EquipableItem> EquippedArmor { get; }
|
||||
public IAutoProp<IArmor> EquippedArmor { get; }
|
||||
|
||||
public IAutoProp<EquipableItem> EquippedAccessory { get; }
|
||||
public IAutoProp<IAccessory> EquippedAccessory { get; }
|
||||
|
||||
public void Equip(EquipableItem equipable);
|
||||
public IAutoProp<IEquipableItem> EquippedAmmo { get; }
|
||||
|
||||
public void Unequip(EquipableItem equipable);
|
||||
public void Equip(IEquipableItem equipable);
|
||||
|
||||
public bool IsItemEquipped(InventoryItem item);
|
||||
public void Unequip(IEquipableItem equipable);
|
||||
|
||||
public bool IsItemEquipped(IEquipableItem item);
|
||||
|
||||
public void UpdateEquipment(IEquipableItem equipable);
|
||||
|
||||
public bool AugmentableEquipmentExists();
|
||||
|
||||
public int BonusAttack { get; }
|
||||
|
||||
@@ -29,5 +35,5 @@ public interface IEquipmentComponent : IEntityComponent
|
||||
|
||||
public ElementalResistanceSet ElementalResistance { get; }
|
||||
|
||||
public event Action<EquipableItem> EquipmentChanged;
|
||||
public event Action<IEquipableItem> EquipmentChanged;
|
||||
}
|
||||
|
||||
@@ -12,7 +12,13 @@ public interface IExperiencePointsComponent : IEntityComponent
|
||||
|
||||
public IAutoProp<int> Level { get; }
|
||||
|
||||
public void ModifyExpGainRate(double newRate);
|
||||
|
||||
public void Gain(int baseExpGain);
|
||||
|
||||
public void GainUnmodified(int flateRateExpGain);
|
||||
|
||||
public void LevelUp();
|
||||
|
||||
public event Action PlayerLevelUp;
|
||||
}
|
||||
|
||||
@@ -7,9 +7,9 @@ namespace Zennysoft.Ma.Adapter.Entity
|
||||
[Save("elemental_resist_set")]
|
||||
public Dictionary<ElementType, double> ElementalResistance { get; }
|
||||
|
||||
public static ElementalResistanceSet None => new ElementalResistanceSet(0, 0, 0, 0, 0);
|
||||
public static ElementalResistanceSet None => new ElementalResistanceSet(0, 0, 0, 0, 0, 0, 0);
|
||||
|
||||
public ElementalResistanceSet(double aeolicResistance, double hydricResistance, double igneousResistance, double ferrumResistance, double telluricResistance)
|
||||
public ElementalResistanceSet(double aeolicResistance, double hydricResistance, double igneousResistance, double ferrumResistance, double telluricResistance, double holyResistance, double curseResistance)
|
||||
{
|
||||
ElementalResistance = new Dictionary<ElementType, double>
|
||||
{
|
||||
@@ -19,6 +19,9 @@ namespace Zennysoft.Ma.Adapter.Entity
|
||||
{ ElementType.Igneous, igneousResistance },
|
||||
{ ElementType.Ferrum, ferrumResistance },
|
||||
{ ElementType.Telluric, telluricResistance },
|
||||
{ ElementType.Holy, holyResistance },
|
||||
{ ElementType.Curse, curseResistance },
|
||||
{ ElementType.All, aeolicResistance + hydricResistance + igneousResistance + ferrumResistance + telluricResistance + holyResistance + curseResistance },
|
||||
};
|
||||
}
|
||||
|
||||
@@ -29,7 +32,9 @@ namespace Zennysoft.Ma.Adapter.Entity
|
||||
left.ElementalResistance[ElementType.Hydric] + right.ElementalResistance[ElementType.Hydric],
|
||||
left.ElementalResistance[ElementType.Igneous] + right.ElementalResistance[ElementType.Igneous],
|
||||
left.ElementalResistance[ElementType.Ferrum] + right.ElementalResistance[ElementType.Ferrum],
|
||||
left.ElementalResistance[ElementType.Telluric] + right.ElementalResistance[ElementType.Telluric]);
|
||||
left.ElementalResistance[ElementType.Telluric] + right.ElementalResistance[ElementType.Telluric],
|
||||
left.ElementalResistance[ElementType.Holy] + right.ElementalResistance[ElementType.Holy],
|
||||
left.ElementalResistance[ElementType.Curse] + right.ElementalResistance[ElementType.Curse]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using Chickensoft.GodotNodeInterfaces;
|
||||
using Godot;
|
||||
using System.Collections.Immutable;
|
||||
using Zennysoft.Game.Ma;
|
||||
|
||||
@@ -30,6 +31,8 @@ namespace Zennysoft.Ma.Adapter.Entity
|
||||
|
||||
public IDefenseComponent DefenseComponent { get; }
|
||||
|
||||
public ElementalResistanceSet ElementalResistanceSet { get; }
|
||||
|
||||
public int InitialHP { get; }
|
||||
|
||||
public int InitialAttack { get; }
|
||||
|
||||
@@ -0,0 +1,167 @@
|
||||
using Zennysoft.Ma.Adapter;
|
||||
|
||||
public class Augment
|
||||
{
|
||||
public JewelTags AugmentTag;
|
||||
|
||||
public Augment(JewelTags tag, IAugmentType augment)
|
||||
{
|
||||
AugmentTag = tag;
|
||||
AugmentType = augment;
|
||||
}
|
||||
|
||||
public IAugmentType AugmentType { get; set; }
|
||||
}
|
||||
|
||||
public class HPRecoverySpeedAugment : IAugmentType
|
||||
{
|
||||
private readonly IPlayer _player;
|
||||
|
||||
public HPRecoverySpeedAugment(IPlayer player)
|
||||
{
|
||||
_player = player;
|
||||
}
|
||||
|
||||
public void Apply() => _player.HealthTimerHPRate += 2;
|
||||
|
||||
public void Remove() => _player.HealthTimerHPRate -= 2;
|
||||
}
|
||||
|
||||
public class BasicAugment : IAugmentType
|
||||
{
|
||||
public void Apply()
|
||||
{
|
||||
// do nothing
|
||||
}
|
||||
|
||||
public void Remove()
|
||||
{
|
||||
// do nothing
|
||||
}
|
||||
}
|
||||
|
||||
public class HastenVTAugment : IAugmentType
|
||||
{
|
||||
private readonly IPlayer _player;
|
||||
|
||||
public HastenVTAugment(IPlayer player)
|
||||
{
|
||||
_player = player;
|
||||
}
|
||||
|
||||
public void Apply() => _player.ModifyHealthTimerSpeed(_player.HealthTimerSpeedModifier + 0.25f);
|
||||
|
||||
public void Remove() => _player.ModifyHealthTimerSpeed(_player.HealthTimerSpeedModifier - 0.25f);
|
||||
}
|
||||
|
||||
public class SlowVTReductionAugment : IAugmentType
|
||||
{
|
||||
private readonly IPlayer _player;
|
||||
|
||||
public SlowVTReductionAugment(IPlayer player)
|
||||
{
|
||||
_player = player;
|
||||
}
|
||||
|
||||
public void Apply() => _player.ModifyHealthTimerSpeed(_player.HealthTimerSpeedModifier - 0.25f);
|
||||
|
||||
public void Remove() => _player.ModifyHealthTimerSpeed(_player.HealthTimerSpeedModifier + 0.25f);
|
||||
}
|
||||
|
||||
public class IncreaseEXPRateAugment : IAugmentType
|
||||
{
|
||||
private readonly IPlayer _player;
|
||||
|
||||
public IncreaseEXPRateAugment(IPlayer player)
|
||||
{
|
||||
_player = player;
|
||||
}
|
||||
|
||||
public void Apply() => _player.ExperiencePointsComponent.ModifyExpGainRate(_player.ExperiencePointsComponent.ExpGainRate.Value + 0.25f);
|
||||
public void Remove() => _player.ExperiencePointsComponent.ModifyExpGainRate(_player.ExperiencePointsComponent.ExpGainRate.Value - 0.25f);
|
||||
}
|
||||
|
||||
public class LowerEXPRateAugment : IAugmentType
|
||||
{
|
||||
private readonly IPlayer _player;
|
||||
|
||||
public LowerEXPRateAugment(IPlayer player)
|
||||
{
|
||||
_player = player;
|
||||
}
|
||||
|
||||
public void Apply() => _player.ExperiencePointsComponent.ModifyExpGainRate(_player.ExperiencePointsComponent.ExpGainRate.Value - 0.25f);
|
||||
public void Remove() => _player.ExperiencePointsComponent.ModifyExpGainRate(_player.ExperiencePointsComponent.ExpGainRate.Value + 0.25f);
|
||||
}
|
||||
|
||||
public class LowerHPRecoveryAugment : IAugmentType
|
||||
{
|
||||
private readonly IPlayer _player;
|
||||
|
||||
public LowerHPRecoveryAugment(IPlayer player)
|
||||
{
|
||||
_player = player;
|
||||
}
|
||||
|
||||
public void Apply() => _player.HealthTimerHPRate -= 1;
|
||||
public void Remove() => _player.HealthTimerHPRate += 1;
|
||||
}
|
||||
|
||||
public class IdentifyAllItemsAugment : IAugmentType
|
||||
{
|
||||
private readonly IPlayer _player;
|
||||
|
||||
public IdentifyAllItemsAugment(IPlayer player)
|
||||
{
|
||||
_player = player;
|
||||
}
|
||||
|
||||
public void Apply()
|
||||
{
|
||||
_player.AutoIdentifyItems = true;
|
||||
foreach (var item in _player.Inventory.Items.ToList())
|
||||
{
|
||||
if (item.ItemTag == ItemTag.MysteryItem)
|
||||
_player.IdentifyItem(item);
|
||||
}
|
||||
}
|
||||
|
||||
public void Remove()
|
||||
{
|
||||
var weaponAugment = _player.EquipmentComponent.EquippedWeapon.Value.Augment;
|
||||
var armorAugment = _player.EquipmentComponent.EquippedArmor.Value.Augment;
|
||||
var accessoryAugment = _player.EquipmentComponent.EquippedAccessory.Value.Augment;
|
||||
var augments = new List<Augment?>() { weaponAugment, armorAugment, accessoryAugment };
|
||||
if (augments.Count(x => x != null && x.AugmentTag == JewelTags.AutoIdentifyAllItems) > 1)
|
||||
return;
|
||||
else
|
||||
_player.AutoIdentifyItems = false;
|
||||
}
|
||||
}
|
||||
|
||||
public class RevivePlayerAugment : IAugmentType
|
||||
{
|
||||
private readonly IPlayer _player;
|
||||
|
||||
public RevivePlayerAugment(IPlayer player)
|
||||
{
|
||||
_player = player;
|
||||
}
|
||||
|
||||
public void Apply()
|
||||
{
|
||||
_player.AutoRevive = true;
|
||||
}
|
||||
|
||||
public void Remove()
|
||||
{
|
||||
var weaponAugment = _player.EquipmentComponent.EquippedWeapon.Value.Augment;
|
||||
var armorAugment = _player.EquipmentComponent.EquippedArmor.Value.Augment;
|
||||
var accessoryAugment = _player.EquipmentComponent.EquippedAccessory.Value.Augment;
|
||||
var augments = new List<Augment?>() { weaponAugment, armorAugment, accessoryAugment };
|
||||
if (augments.Count(x => x != null && x.AugmentTag == JewelTags.ReviveUserOnce) > 1)
|
||||
return;
|
||||
else
|
||||
_player.AutoRevive = false;
|
||||
}
|
||||
}
|
||||
@@ -1,22 +0,0 @@
|
||||
using Chickensoft.Introspection;
|
||||
using Chickensoft.Serialization;
|
||||
using Zennysoft.Ma.Adapter.Entity;
|
||||
|
||||
namespace Zennysoft.Ma.Adapter;
|
||||
|
||||
[Meta, Id("equipable_item")]
|
||||
public abstract partial class EquipableItem : InventoryItem
|
||||
{
|
||||
[Save("bonus_attack_stats")]
|
||||
public virtual int BonusAttack { get; }
|
||||
[Save("bonus_defense_stats")]
|
||||
public virtual int BonusDefense { get; }
|
||||
[Save("bonus_hp_stats")]
|
||||
public virtual int BonusHP { get; }
|
||||
[Save("bonus_vt_stats")]
|
||||
public virtual int BonusVT { get; }
|
||||
[Save("bonus_luck_stats")]
|
||||
public virtual int BonusLuck { get; }
|
||||
[Save("bonus_elemental_resist_stats")]
|
||||
public virtual ElementalResistanceSet ElementalResistance { get; } = new ElementalResistanceSet(0, 0, 0, 0, 0);
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
public interface IAugmentType
|
||||
{
|
||||
void Apply();
|
||||
|
||||
void Remove();
|
||||
}
|
||||
@@ -1,26 +0,0 @@
|
||||
using Chickensoft.Introspection;
|
||||
using Chickensoft.Serialization;
|
||||
using Godot;
|
||||
|
||||
namespace Zennysoft.Ma.Adapter;
|
||||
|
||||
[Meta, Id("inventory_item")]
|
||||
public abstract partial class InventoryItem : Node3D
|
||||
{
|
||||
[Save("inventory_item_id")]
|
||||
public Guid ID => Guid.NewGuid();
|
||||
[Save("inventory_item_name")]
|
||||
public abstract string ItemName { get; }
|
||||
[Save("inventory_item_description")]
|
||||
public abstract string Description { get; }
|
||||
[Save("inventory_item_spawn_rate")]
|
||||
public abstract float SpawnRate { get; }
|
||||
[Save("inventory_item_throw_damage")]
|
||||
public abstract int ThrowDamage { get; }
|
||||
[Save("inventory_item_throw_speed")]
|
||||
public abstract float ThrowSpeed { get; }
|
||||
[Save("inventory_item_tag")]
|
||||
public abstract ItemTag ItemTag { get; }
|
||||
|
||||
public abstract Texture2D GetTexture();
|
||||
}
|
||||
@@ -4,5 +4,21 @@ public enum ItemTag
|
||||
{
|
||||
None,
|
||||
BreaksOnChange,
|
||||
MysteryItem
|
||||
}
|
||||
MysteryItem,
|
||||
DamagesPlayer,
|
||||
ContainsRestorative,
|
||||
ContainsWeapon,
|
||||
ContainsArmor,
|
||||
ContainsBox,
|
||||
RandomSpell,
|
||||
ContainsAccessory,
|
||||
DropTo1HPAndGainRareItem,
|
||||
TradeOneRandomItem,
|
||||
TradeAllRandomItems,
|
||||
ContainsUnobtainedItem,
|
||||
ContainsBasicItem,
|
||||
RestrictUnequip,
|
||||
UnequipAllItems,
|
||||
EjectAllItems,
|
||||
UseAllItems
|
||||
}
|
||||
@@ -0,0 +1,21 @@
|
||||
|
||||
public enum JewelTags
|
||||
{
|
||||
None,
|
||||
AeolicElement,
|
||||
IncreaseHPRecovery,
|
||||
HastenVT,
|
||||
LowerEXPGain,
|
||||
Glue,
|
||||
ItemRescue,
|
||||
HydricElement,
|
||||
IgneousElement,
|
||||
IncreaseEXPGain,
|
||||
LowerHPRecovery,
|
||||
SlowVTReduction,
|
||||
AutoIdentifyAllItems,
|
||||
ReviveUserOnce,
|
||||
TelluricElement,
|
||||
IncreaseAtkDefLuck,
|
||||
IncreaseLuck
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
namespace Zennysoft.Ma.Adapter;
|
||||
|
||||
public enum ThrowableItemTag
|
||||
{
|
||||
None,
|
||||
DoubleExp,
|
||||
LowerTargetTo1HP,
|
||||
CanChangeAffinity,
|
||||
TeleportToRandomLocation,
|
||||
WarpToExitIfFound
|
||||
}
|
||||
@@ -16,4 +16,9 @@ public enum UsableItemTag
|
||||
RaiseCurrentDefenseArmor,
|
||||
RaiseLevel,
|
||||
RandomEffect,
|
||||
DoubleExp,
|
||||
LowerTargetTo1HP,
|
||||
CanChangeAffinity,
|
||||
TeleportToRandomLocation,
|
||||
WarpToExitIfFound
|
||||
}
|
||||
|
||||
@@ -7,4 +7,12 @@ public enum WeaponTag
|
||||
IgnoreAffinity,
|
||||
IgnoreDefense,
|
||||
Knockback,
|
||||
InverseHPAttackPower,
|
||||
RustChanceSelfAndEnemy,
|
||||
Instakill,
|
||||
DegradeOnSwing,
|
||||
DoubleAttack,
|
||||
TripleAttack,
|
||||
ElementalProjectile,
|
||||
KineticProjectile
|
||||
}
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
using Godot;
|
||||
using Zennysoft.Game.Abstractions;
|
||||
using Zennysoft.Game.Implementation;
|
||||
using Zennysoft.Ma.Adapter.Entity;
|
||||
|
||||
namespace Zennysoft.Ma.Adapter;
|
||||
|
||||
@@ -19,7 +20,7 @@ public interface IGameRepo : IDisposable
|
||||
|
||||
event Action? DoubleExpTimeEnd;
|
||||
|
||||
event Action<InventoryItem>? RemoveItemFromInventoryEvent;
|
||||
event Action<IBaseInventoryItem>? RemoveItemFromInventoryEvent;
|
||||
|
||||
event Action? PlayerAttack;
|
||||
|
||||
@@ -27,11 +28,11 @@ public interface IGameRepo : IDisposable
|
||||
|
||||
event Action? PlayerAttackedEnemy;
|
||||
|
||||
event Action<EquipableItem>? EquippedItem;
|
||||
event Action<IEquipableItem>? EquippedItem;
|
||||
|
||||
event Action<EquipableItem>? UnequippedItem;
|
||||
event Action<IEquipableItem>? UnequippedItem;
|
||||
|
||||
event Action<IHealthPack>? RestorativePickedUp;
|
||||
event Action<IEnemy>? EnemyDied;
|
||||
|
||||
void Pause();
|
||||
|
||||
@@ -47,21 +48,21 @@ public interface IGameRepo : IDisposable
|
||||
|
||||
public void AnnounceMessageInInventory(string message);
|
||||
|
||||
public void RemoveItemFromInventory(InventoryItem item);
|
||||
public void RemoveItemFromInventory(IBaseInventoryItem item);
|
||||
|
||||
public void OnPlayerAttack();
|
||||
|
||||
public void OnPlayerAttackedWall();
|
||||
|
||||
public void OnRestorativePickedUp(IHealthPack restorative);
|
||||
|
||||
public void CloseInventory();
|
||||
|
||||
public void GameEnded();
|
||||
|
||||
public void OnEquippedItem(EquipableItem item);
|
||||
public void OnEquippedItem(IEquipableItem item);
|
||||
|
||||
public void OnUnequippedItem(EquipableItem item);
|
||||
public void OnUnequippedItem(IEquipableItem item);
|
||||
|
||||
public void OnEnemyDied(IEnemy enemy);
|
||||
|
||||
public double ExpRate { get; }
|
||||
}
|
||||
@@ -74,13 +75,13 @@ public class GameRepo : IGameRepo
|
||||
public event Action<string>? AnnounceMessageInInventoryEvent;
|
||||
public event Action<int>? DoubleExpTimeStart;
|
||||
public event Action? DoubleExpTimeEnd;
|
||||
public event Action<InventoryItem>? RemoveItemFromInventoryEvent;
|
||||
public event Action<IBaseInventoryItem>? RemoveItemFromInventoryEvent;
|
||||
public event Action? PlayerAttack;
|
||||
public event Action? PlayerAttackedWall;
|
||||
public event Action? PlayerAttackedEnemy;
|
||||
public event Action<EquipableItem>? EquippedItem;
|
||||
public event Action<EquipableItem>? UnequippedItem;
|
||||
public event Action<IHealthPack>? RestorativePickedUp;
|
||||
public event Action<IEquipableItem>? EquippedItem;
|
||||
public event Action<IEquipableItem>? UnequippedItem;
|
||||
public event Action<IEnemy>? EnemyDied;
|
||||
public IAutoProp<bool> IsPaused => _isPaused;
|
||||
private readonly AutoProp<bool> _isPaused;
|
||||
|
||||
@@ -110,14 +111,14 @@ public class GameRepo : IGameRepo
|
||||
{
|
||||
AnnounceMessageInInventory("Experience points temporarily doubled.");
|
||||
DoubleExpTimeStart?.Invoke(lengthOfEffect.Seconds);
|
||||
ExpRate = 2;
|
||||
ExpRate *= 2;
|
||||
}
|
||||
|
||||
public void EndDoubleExp()
|
||||
{
|
||||
AnnounceMessageOnMainScreen("Experience points effect wore off.");
|
||||
DoubleExpTimeEnd?.Invoke();
|
||||
ExpRate = 1;
|
||||
ExpRate /= 2;
|
||||
}
|
||||
|
||||
public void AnnounceMessageOnMainScreen(string message)
|
||||
@@ -130,7 +131,7 @@ public class GameRepo : IGameRepo
|
||||
AnnounceMessageInInventoryEvent?.Invoke(message);
|
||||
}
|
||||
|
||||
public void RemoveItemFromInventory(InventoryItem item)
|
||||
public void RemoveItemFromInventory(IBaseInventoryItem item)
|
||||
{
|
||||
RemoveItemFromInventoryEvent?.Invoke(item);
|
||||
}
|
||||
@@ -145,19 +146,16 @@ public class GameRepo : IGameRepo
|
||||
PlayerAttackedWall?.Invoke();
|
||||
}
|
||||
|
||||
public void OnRestorativePickedUp(IHealthPack restorative)
|
||||
{
|
||||
RestorativePickedUp?.Invoke(restorative);
|
||||
}
|
||||
|
||||
public void CloseInventory()
|
||||
{
|
||||
CloseInventoryEvent?.Invoke();
|
||||
}
|
||||
|
||||
public void OnEquippedItem(EquipableItem item) => EquippedItem?.Invoke(item);
|
||||
public void OnEquippedItem(IEquipableItem item) => EquippedItem?.Invoke(item);
|
||||
|
||||
public void OnUnequippedItem(EquipableItem item) => UnequippedItem?.Invoke(item);
|
||||
public void OnUnequippedItem(IEquipableItem item) => UnequippedItem?.Invoke(item);
|
||||
|
||||
public void OnEnemyDied(IEnemy enemy) => EnemyDied?.Invoke(enemy);
|
||||
|
||||
public void GameEnded()
|
||||
{
|
||||
|
||||
@@ -8,10 +8,14 @@ public partial class GameState
|
||||
|
||||
public readonly record struct LoadGame;
|
||||
|
||||
public readonly record struct ExitGame;
|
||||
|
||||
public readonly record struct LoadNextFloor;
|
||||
|
||||
public readonly record struct InventoryButtonPressed;
|
||||
|
||||
public readonly record struct InteractButtonPressed;
|
||||
|
||||
public readonly record struct PauseButtonPressed;
|
||||
|
||||
public readonly record struct DebugButtonPressed;
|
||||
@@ -24,6 +28,8 @@ public partial class GameState
|
||||
|
||||
public readonly record struct CloseTeleport;
|
||||
|
||||
public readonly record struct CloseInventory;
|
||||
|
||||
public readonly record struct GameOver;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,6 +6,8 @@ public partial class GameState
|
||||
{
|
||||
public readonly record struct InitializeGame;
|
||||
|
||||
public readonly record struct ExitGame;
|
||||
|
||||
public readonly record struct LoadGameFromFile;
|
||||
|
||||
public readonly record struct OpenInventoryMenu;
|
||||
|
||||
@@ -8,7 +8,7 @@ public partial class GameState
|
||||
public partial record State
|
||||
{
|
||||
[Meta, LogicBlock(typeof(State), Diagram = true)]
|
||||
public partial record DebugMenu : State, IGet<Input.DebugButtonPressed>
|
||||
public partial record DebugMenu : InGame, IGet<Input.DebugButtonPressed>
|
||||
{
|
||||
public Transition On(in Input.DebugButtonPressed input)
|
||||
{
|
||||
|
||||
@@ -8,13 +8,20 @@ public partial class GameState
|
||||
public partial record State
|
||||
{
|
||||
[Meta, LogicBlock(typeof(State), Diagram = true)]
|
||||
public partial record GameOver : State, IGet<Input.NewGame>
|
||||
public partial record GameOver : InGame, IGet<Input.NewGame>, IGet<Input.ExitGame>
|
||||
{
|
||||
public Transition On(in Input.NewGame input)
|
||||
{
|
||||
Output(new Output.InitializeGame());
|
||||
return To<InGame>();
|
||||
}
|
||||
|
||||
public Transition On(in Input.ExitGame input)
|
||||
{
|
||||
Output(new Output.ClosePauseScreen());
|
||||
Output(new Output.ExitGame());
|
||||
return To<State>();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+8
-2
@@ -8,9 +8,15 @@ public partial class GameState
|
||||
public partial record State
|
||||
{
|
||||
[Meta, LogicBlock(typeof(State), Diagram = true)]
|
||||
public partial record InventoryScreen : State, IGet<Input.InventoryButtonPressed>
|
||||
public partial record InventoryScreen : State, IGet<Input.InteractButtonPressed>, IGet<Input.CloseInventory>
|
||||
{
|
||||
public Transition On(in Input.InventoryButtonPressed input)
|
||||
public Transition On(in Input.InteractButtonPressed input)
|
||||
{
|
||||
Output(new Output.CloseInventoryMenu());
|
||||
return To<InGame>();
|
||||
}
|
||||
|
||||
public Transition On(in Input.CloseInventory input)
|
||||
{
|
||||
Output(new Output.CloseInventoryMenu());
|
||||
return To<InGame>();
|
||||
|
||||
+9
-1
@@ -1,5 +1,6 @@
|
||||
using Chickensoft.Introspection;
|
||||
using Chickensoft.LogicBlocks;
|
||||
using static Zennysoft.Ma.Adapter.GameState.Output;
|
||||
|
||||
namespace Zennysoft.Ma.Adapter;
|
||||
|
||||
@@ -8,13 +9,20 @@ public partial class GameState
|
||||
public partial record State
|
||||
{
|
||||
[Meta, LogicBlock(typeof(State), Diagram = true)]
|
||||
public partial record PauseScreen : State, IGet<Input.PauseButtonPressed>
|
||||
public partial record PauseScreen : State, IGet<Input.PauseButtonPressed>, IGet<Input.ExitGame>
|
||||
{
|
||||
public Transition On(in Input.PauseButtonPressed input)
|
||||
{
|
||||
Output(new Output.ClosePauseScreen());
|
||||
return To<InGame>();
|
||||
}
|
||||
|
||||
public Transition On(in Input.ExitGame input)
|
||||
{
|
||||
Output(new Output.ClosePauseScreen());
|
||||
Output(new Output.ExitGame());
|
||||
return To<State>();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,5 @@
|
||||
using Zennysoft.Ma.Adapter;
|
||||
|
||||
public interface IAccessory : IEquipableItem, IAugmentableItem
|
||||
{
|
||||
}
|
||||
@@ -0,0 +1,5 @@
|
||||
using Zennysoft.Ma.Adapter;
|
||||
|
||||
public interface IArmor : IEquipableItem, IAugmentableItem
|
||||
{
|
||||
}
|
||||
@@ -0,0 +1,5 @@
|
||||
public interface IAugmentItem : IBaseInventoryItem
|
||||
{
|
||||
|
||||
public IAugmentType Augment { get; }
|
||||
}
|
||||
@@ -0,0 +1,7 @@
|
||||
namespace Zennysoft.Ma.Adapter
|
||||
{
|
||||
public interface IAugmentableItem
|
||||
{
|
||||
public Augment? Augment { get; }
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,15 @@
|
||||
|
||||
using Godot;
|
||||
using Zennysoft.Ma.Adapter;
|
||||
|
||||
public interface IBaseInventoryItem
|
||||
{
|
||||
public string ItemName { get; }
|
||||
public string Description { get; }
|
||||
public float SpawnRate { get; }
|
||||
public int ThrowDamage { get; }
|
||||
public float ThrowSpeed { get; }
|
||||
public ItemTag ItemTag { get; }
|
||||
|
||||
public abstract Texture2D GetTexture();
|
||||
}
|
||||
@@ -4,6 +4,6 @@
|
||||
{
|
||||
void RescueItem();
|
||||
|
||||
public InventoryItem Item { get; }
|
||||
public IBaseInventoryItem Item { get; }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,14 @@
|
||||
using Zennysoft.Ma.Adapter.Entity;
|
||||
|
||||
public interface IEquipableItem : IBaseInventoryItem
|
||||
{
|
||||
public int BonusAttack { get; }
|
||||
public int BonusDefense { get; }
|
||||
public int BonusHP { get; }
|
||||
public int BonusVT { get; }
|
||||
public int BonusLuck { get; }
|
||||
|
||||
public bool Glued { get; set; }
|
||||
|
||||
public ElementalResistanceSet ElementalResistance { get; }
|
||||
}
|
||||
@@ -2,17 +2,19 @@
|
||||
|
||||
public interface IInventory
|
||||
{
|
||||
public bool PickUpItem(InventoryItem item);
|
||||
public bool PickUpItem(IBaseInventoryItem item);
|
||||
|
||||
public List<InventoryItem> Items { get; }
|
||||
public List<IBaseInventoryItem> Items { get; }
|
||||
|
||||
public bool TryAdd(InventoryItem inventoryItem);
|
||||
public bool TryAdd(IBaseInventoryItem inventoryItem);
|
||||
|
||||
public bool TryInsert(InventoryItem inventoryItem, int index);
|
||||
public bool TryInsert(IBaseInventoryItem inventoryItem, int index);
|
||||
|
||||
public void Remove(InventoryItem inventoryItem);
|
||||
public void Remove(IBaseInventoryItem inventoryItem);
|
||||
|
||||
public bool Sort(EquipableItem currentWeapon, EquipableItem currentArmor, EquipableItem currentAccessory);
|
||||
public bool Sort(IWeapon currentWeapon, IArmor currentArmor, IAccessory currentAccessory, IEquipableItem ammo);
|
||||
|
||||
public bool AtCapacity();
|
||||
|
||||
public event Action<string> BroadcastMessage;
|
||||
public event Action InventoryChanged;
|
||||
|
||||
@@ -2,5 +2,5 @@
|
||||
|
||||
public interface IThrownItem
|
||||
{
|
||||
public InventoryItem ItemThatIsThrown { get; set; }
|
||||
public IBaseInventoryItem ItemThatIsThrown { get; set; }
|
||||
}
|
||||
|
||||
@@ -0,0 +1,5 @@
|
||||
using Zennysoft.Ma.Adapter;
|
||||
|
||||
public interface IWeapon : IEquipableItem, IAugmentableItem
|
||||
{
|
||||
}
|
||||
@@ -7,10 +7,10 @@ namespace Zennysoft.Ma.Adapter;
|
||||
public partial class RescuedItemDatabase
|
||||
{
|
||||
[Save("rescued_item_list")]
|
||||
public List<InventoryItem> Items { get; init; }
|
||||
public List<IBaseInventoryItem> Items { get; init; }
|
||||
|
||||
public RescuedItemDatabase()
|
||||
{
|
||||
Items = new List<InventoryItem>();
|
||||
Items = new List<IBaseInventoryItem>();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -11,9 +11,6 @@ public partial class ItemTagEnumContext : JsonSerializerContext;
|
||||
[JsonSerializable(typeof(AccessoryTag))]
|
||||
public partial class AccessoryTagEnumContext : JsonSerializerContext;
|
||||
|
||||
[JsonSerializable(typeof(ThrowableItemTag))]
|
||||
public partial class ThrowableItemTagEnumContext : JsonSerializerContext;
|
||||
|
||||
[JsonSerializable(typeof(UsableItemTag))]
|
||||
public partial class UsableItemTagEnumContext : JsonSerializerContext;
|
||||
|
||||
|
||||
@@ -7,9 +7,11 @@ public interface IDungeonFloor : INode3D
|
||||
{
|
||||
void InitializeDungeon();
|
||||
|
||||
public Transform3D GetPlayerSpawnPoint();
|
||||
public abstract (Vector3 Rotation, Vector3 Position) GetPlayerSpawnPoint();
|
||||
|
||||
public ImmutableList<IDungeonRoom> Rooms { get; }
|
||||
|
||||
public void FadeOutAudio();
|
||||
|
||||
public bool FloorIsLoaded { get; set; }
|
||||
}
|
||||
|
||||
@@ -18,11 +18,17 @@ public interface IPlayer : IKillable, ICharacterBody3D
|
||||
|
||||
public void LevelUp();
|
||||
|
||||
public void TeleportPlayer(Transform3D newTransform);
|
||||
public void TeleportPlayer((Vector3 Rotation, Vector3 Position) newTransform);
|
||||
|
||||
public void Equip(EquipableItem equipable);
|
||||
public void Equip(IEquipableItem equipable);
|
||||
|
||||
public void Unequip(EquipableItem equipable);
|
||||
public void Unequip(IEquipableItem equipable);
|
||||
|
||||
public void PlayJumpScareAnimation();
|
||||
|
||||
public void ApplyNewAugment(IAugmentItem jewel, IAugmentableItem equipableItem);
|
||||
|
||||
public void IdentifyItem(IBaseInventoryItem unidentifiedItem);
|
||||
|
||||
public IInventory Inventory { get; }
|
||||
|
||||
@@ -40,8 +46,22 @@ public interface IPlayer : IKillable, ICharacterBody3D
|
||||
|
||||
public IEquipmentComponent EquipmentComponent { get; }
|
||||
|
||||
public void PlayTestAnimation();
|
||||
public void SetHealthTimerStatus(bool isActive);
|
||||
|
||||
public void ModifyHealthTimerSpeed(float newModifier);
|
||||
|
||||
public bool AutoRevive { get; set; }
|
||||
|
||||
public int TotalAttack { get; }
|
||||
public int TotalDefense { get; }
|
||||
public int TotalLuck { get; }
|
||||
|
||||
public int HealthTimerHPRate { get; set; }
|
||||
|
||||
public float HealthTimerSpeedModifier { get; }
|
||||
|
||||
public bool AutoIdentifyItems { get; set; }
|
||||
|
||||
public event Action PlayerDied;
|
||||
public delegate InventoryItem RerollItem(InventoryItem item);
|
||||
public delegate IBaseInventoryItem RerollItem(IBaseInventoryItem item);
|
||||
}
|
||||
|
||||
@@ -8,8 +8,6 @@ public partial class PlayerLogic
|
||||
{
|
||||
public readonly record struct PhysicsTick(double Delta);
|
||||
|
||||
public readonly record struct Moved(Vector3 GlobalPosition, Transform3D GlobalTransform);
|
||||
|
||||
public readonly record struct Enable;
|
||||
|
||||
public readonly record struct Attack;
|
||||
|
||||
@@ -6,6 +6,9 @@ namespace Zennysoft.Ma.Adapter;
|
||||
[Meta, Id("quest_data")]
|
||||
public partial record QuestData
|
||||
{
|
||||
[Save("death_count")]
|
||||
public int DeathCount { get; set; } = 0;
|
||||
|
||||
[Save("quest_data_1")]
|
||||
public bool QuestMarker1 { get; set; } = false;
|
||||
}
|
||||
|
||||
@@ -19,7 +19,7 @@ public sealed class MaSaveFileManager : IMaSaveFileManager
|
||||
public MaSaveFileManager(ISaveFileManager saveFileManager)
|
||||
{
|
||||
_saveFileManager = saveFileManager;
|
||||
_converters = [WeaponTagEnumContext.Default, ItemTagEnumContext.Default, ElementTypeEnumContext.Default, AccessoryTagEnumContext.Default, ThrowableItemTagEnumContext.Default, UsableItemTagEnumContext.Default, BoxItemTagEnumContext.Default];
|
||||
_converters = [WeaponTagEnumContext.Default, ItemTagEnumContext.Default, ElementTypeEnumContext.Default, AccessoryTagEnumContext.Default, UsableItemTagEnumContext.Default, BoxItemTagEnumContext.Default];
|
||||
}
|
||||
|
||||
public async Task Save<T>(T gameData)
|
||||
|
||||
@@ -38,7 +38,7 @@ public partial class InGameUILogic
|
||||
Output(new Output.AnnounceMessageInInventory(message));
|
||||
}
|
||||
|
||||
private void OnRemoveItemFromInventory(InventoryItem item) => Output(new Output.RemoveItemFromInventory(item));
|
||||
private void OnRemoveItemFromInventory(IBaseInventoryItem item) => Output(new Output.RemoveItemFromInventory(item));
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,7 +8,7 @@ public partial class InGameUILogic
|
||||
{
|
||||
public readonly record struct AnnounceMessageOnMainScreen(string Message);
|
||||
public readonly record struct AnnounceMessageInInventory(string Message);
|
||||
public readonly record struct RemoveItemFromInventory(InventoryItem Item);
|
||||
public readonly record struct RemoveItemFromInventory(IBaseInventoryItem Item);
|
||||
public readonly record struct ShowInventory;
|
||||
public readonly record struct HideInventory;
|
||||
}
|
||||
|
||||
@@ -7,8 +7,11 @@
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Compile Remove="Actions\**" />
|
||||
<Compile Remove="Game\state\states\**" />
|
||||
<EmbeddedResource Remove="Actions\**" />
|
||||
<EmbeddedResource Remove="Game\state\states\**" />
|
||||
<None Remove="Actions\**" />
|
||||
<None Remove="Game\state\states\**" />
|
||||
</ItemGroup>
|
||||
|
||||
@@ -28,8 +31,4 @@
|
||||
<ProjectReference Include="..\Zennysoft.Game.Godot.Implementation\Zennysoft.Game.Implementation.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Folder Include="Actions\" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
<Project Sdk="Godot.NET.Sdk/4.4.0">
|
||||
<Project Sdk="Godot.NET.Sdk/4.4.1">
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<EnableDynamicLoading>true</EnableDynamicLoading>
|
||||
|
||||
@@ -1,51 +0,0 @@
|
||||
<Project Sdk="Godot.NET.Sdk/4.4.0">
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<EnableDynamicLoading>true</EnableDynamicLoading>
|
||||
<!-- Use NativeAOT. -->
|
||||
<PublishAot>true</PublishAot>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Compile Remove="src\items\weapons\models\**" />
|
||||
<EmbeddedResource Remove="src\items\weapons\models\**" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<!-- Root the assemblies to avoid trimming. -->
|
||||
<TrimmerRootAssembly Include="GodotSharp" />
|
||||
<TrimmerRootAssembly Include="$(TargetName)" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Chickensoft.AutoInject" Version="2.5.0" />
|
||||
<PackageReference Include="Chickensoft.GodotNodeInterfaces" Version="2.4.0" />
|
||||
<PackageReference Include="Chickensoft.Introspection" Version="2.2.0" />
|
||||
<PackageReference Include="Chickensoft.Introspection.Generator" Version="2.2.0" />
|
||||
<PackageReference Include="Chickensoft.LogicBlocks" Version="5.16.0" />
|
||||
<PackageReference Include="Chickensoft.LogicBlocks.DiagramGenerator" Version="5.16.0" />
|
||||
<PackageReference Include="Chickensoft.SaveFileBuilder" Version="1.1.0" />
|
||||
<PackageReference Include="Chickensoft.Serialization.Godot" Version="0.7.6" />
|
||||
<PackageReference Include="GodotSharp.SourceGenerators" Version="2.6.0-250131-2115.Release" />
|
||||
<PackageReference Include="SimpleInjector" Version="5.5.0" />
|
||||
<PackageReference Include="SSH.NET" Version="2024.2.0" />
|
||||
<PackageReference Include="System.IO.Abstractions" Version="22.0.11" />
|
||||
<PackageReference Include="Zeroconf" Version="3.7.16" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Folder Include="src\ui\dialogue\" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include=".editorconfig" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Zennysoft.Game.Godot.Implementation\Zennysoft.Game.Implementation.csproj" />
|
||||
<ProjectReference Include="..\Zennysoft.Game.Ma.Implementation\Zennysoft.Ma.Adapter.csproj" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Update="Godot.SourceGenerators" Version="4.4.0-dev.2" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Update="GodotSharp" Version="4.4.0-dev.2" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Update="GodotSharpEditor" Version="4.4.0-dev.2" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
@@ -1,38 +0,0 @@
|
||||
<Project Sdk="Godot.NET.Sdk/4.4.0">
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<EnableDynamicLoading>true</EnableDynamicLoading>
|
||||
<WarningsAsErrors>CS9057</WarningsAsErrors>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Chickensoft.AutoInject" Version="2.5.0" />
|
||||
<PackageReference Include="Chickensoft.GodotNodeInterfaces" Version="2.4.0" />
|
||||
<PackageReference Include="Chickensoft.Introspection" Version="2.2.0" />
|
||||
<PackageReference Include="Chickensoft.Introspection.Generator" Version="2.2.0" />
|
||||
<PackageReference Include="Chickensoft.LogicBlocks" Version="5.16.0" />
|
||||
<PackageReference Include="Chickensoft.LogicBlocks.DiagramGenerator" Version="5.16.0" />
|
||||
<PackageReference Include="Chickensoft.SaveFileBuilder" Version="1.1.0" />
|
||||
<PackageReference Include="Chickensoft.Serialization.Godot" Version="0.7.6" />
|
||||
<PackageReference Include="GodotSharp.SourceGenerators" Version="2.6.0-250131-2115.Release" />
|
||||
<PackageReference Include="SimpleInjector" Version="5.5.0" />
|
||||
<PackageReference Include="SSH.NET" Version="2024.2.0" />
|
||||
<PackageReference Include="System.IO.Abstractions" Version="22.0.11" />
|
||||
<PackageReference Include="Zeroconf" Version="3.7.16" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include=".editorconfig" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Zennysoft.Game.Godot.Implementation\Zennysoft.Game.Implementation.csproj" />
|
||||
<ProjectReference Include="..\Zennysoft.Game.Ma.Implementation\Zennysoft.Ma.Adapter.csproj" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Update="Godot.SourceGenerators" Version="4.4.0-dev.2" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Update="GodotSharp" Version="4.4.0-dev.2" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Update="GodotSharpEditor" Version="4.4.0-dev.2" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
@@ -1,38 +0,0 @@
|
||||
<Project Sdk="Godot.NET.Sdk/4.4.0">
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<EnableDynamicLoading>true</EnableDynamicLoading>
|
||||
<WarningsAsErrors>CS9057</WarningsAsErrors>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Chickensoft.AutoInject" Version="2.5.0" />
|
||||
<PackageReference Include="Chickensoft.GodotNodeInterfaces" Version="2.4.0" />
|
||||
<PackageReference Include="Chickensoft.Introspection" Version="2.2.0" />
|
||||
<PackageReference Include="Chickensoft.Introspection.Generator" Version="2.2.0" />
|
||||
<PackageReference Include="Chickensoft.LogicBlocks" Version="5.16.0" />
|
||||
<PackageReference Include="Chickensoft.LogicBlocks.DiagramGenerator" Version="5.16.0" />
|
||||
<PackageReference Include="Chickensoft.SaveFileBuilder" Version="1.1.0" />
|
||||
<PackageReference Include="Chickensoft.Serialization.Godot" Version="0.7.6" />
|
||||
<PackageReference Include="GodotSharp.SourceGenerators" Version="2.6.0-250131-2115.Release" />
|
||||
<PackageReference Include="SimpleInjector" Version="5.5.0" />
|
||||
<PackageReference Include="SSH.NET" Version="2024.2.0" />
|
||||
<PackageReference Include="System.IO.Abstractions" Version="22.0.11" />
|
||||
<PackageReference Include="Zeroconf" Version="3.7.16" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include=".editorconfig" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Zennysoft.Game.Godot.Implementation\Zennysoft.Game.Implementation.csproj" />
|
||||
<ProjectReference Include="..\Zennysoft.Game.Ma.Implementation\Zennysoft.Ma.Adapter.csproj" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Update="Godot.SourceGenerators" Version="4.4.0-dev.2" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Update="GodotSharp" Version="4.4.0-dev.2" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Update="GodotSharpEditor" Version="4.4.0-dev.2" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
@@ -1,38 +0,0 @@
|
||||
<Project Sdk="Godot.NET.Sdk/4.4.1">
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<EnableDynamicLoading>true</EnableDynamicLoading>
|
||||
<WarningsAsErrors>CS9057</WarningsAsErrors>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Chickensoft.AutoInject" Version="2.5.0" />
|
||||
<PackageReference Include="Chickensoft.GodotNodeInterfaces" Version="2.4.0" />
|
||||
<PackageReference Include="Chickensoft.Introspection" Version="2.2.0" />
|
||||
<PackageReference Include="Chickensoft.Introspection.Generator" Version="2.2.0" />
|
||||
<PackageReference Include="Chickensoft.LogicBlocks" Version="5.16.0" />
|
||||
<PackageReference Include="Chickensoft.LogicBlocks.DiagramGenerator" Version="5.16.0" />
|
||||
<PackageReference Include="Chickensoft.SaveFileBuilder" Version="1.1.0" />
|
||||
<PackageReference Include="Chickensoft.Serialization.Godot" Version="0.7.6" />
|
||||
<PackageReference Include="GodotSharp.SourceGenerators" Version="2.6.0-250131-2115.Release" />
|
||||
<PackageReference Include="SimpleInjector" Version="5.5.0" />
|
||||
<PackageReference Include="SSH.NET" Version="2024.2.0" />
|
||||
<PackageReference Include="System.IO.Abstractions" Version="22.0.11" />
|
||||
<PackageReference Include="Zeroconf" Version="3.7.16" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include=".editorconfig" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Zennysoft.Game.Godot.Implementation\Zennysoft.Game.Implementation.csproj" />
|
||||
<ProjectReference Include="..\Zennysoft.Game.Ma.Implementation\Zennysoft.Ma.Adapter.csproj" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Update="Godot.SourceGenerators" Version="4.4.0-dev.2" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Update="GodotSharp" Version="4.4.0-dev.2" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Update="GodotSharpEditor" Version="4.4.0-dev.2" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
@@ -1,38 +0,0 @@
|
||||
<Project Sdk="Godot.NET.Sdk/4.4.0">
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<EnableDynamicLoading>true</EnableDynamicLoading>
|
||||
<WarningsAsErrors>CS9057</WarningsAsErrors>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Chickensoft.AutoInject" Version="2.5.0" />
|
||||
<PackageReference Include="Chickensoft.GodotNodeInterfaces" Version="2.4.0" />
|
||||
<PackageReference Include="Chickensoft.Introspection" Version="2.2.0" />
|
||||
<PackageReference Include="Chickensoft.Introspection.Generator" Version="2.2.0" />
|
||||
<PackageReference Include="Chickensoft.LogicBlocks" Version="5.16.0" />
|
||||
<PackageReference Include="Chickensoft.LogicBlocks.DiagramGenerator" Version="5.16.0" />
|
||||
<PackageReference Include="Chickensoft.SaveFileBuilder" Version="1.1.0" />
|
||||
<PackageReference Include="Chickensoft.Serialization.Godot" Version="0.7.6" />
|
||||
<PackageReference Include="GodotSharp.SourceGenerators" Version="2.6.0-250131-2115.Release" />
|
||||
<PackageReference Include="SimpleInjector" Version="5.5.0" />
|
||||
<PackageReference Include="SSH.NET" Version="2024.2.0" />
|
||||
<PackageReference Include="System.IO.Abstractions" Version="22.0.11" />
|
||||
<PackageReference Include="Zeroconf" Version="3.7.16" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include=".editorconfig" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Zennysoft.Game.Godot.Implementation\Zennysoft.Game.Implementation.csproj" />
|
||||
<ProjectReference Include="..\Zennysoft.Game.Ma.Implementation\Zennysoft.Ma.Adapter.csproj" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Update="Godot.SourceGenerators" Version="4.4.0-dev.2" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Update="GodotSharp" Version="4.4.0-dev.2" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Update="GodotSharpEditor" Version="4.4.0-dev.2" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
@@ -1,38 +0,0 @@
|
||||
<Project Sdk="Godot.NET.Sdk/4.4.0">
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<EnableDynamicLoading>true</EnableDynamicLoading>
|
||||
<WarningsAsErrors>CS9057</WarningsAsErrors>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Chickensoft.AutoInject" Version="2.5.0" />
|
||||
<PackageReference Include="Chickensoft.GodotNodeInterfaces" Version="2.4.0" />
|
||||
<PackageReference Include="Chickensoft.Introspection" Version="2.2.0" />
|
||||
<PackageReference Include="Chickensoft.Introspection.Generator" Version="2.2.0" />
|
||||
<PackageReference Include="Chickensoft.LogicBlocks" Version="5.16.0" />
|
||||
<PackageReference Include="Chickensoft.LogicBlocks.DiagramGenerator" Version="5.16.0" />
|
||||
<PackageReference Include="Chickensoft.SaveFileBuilder" Version="1.1.0" />
|
||||
<PackageReference Include="Chickensoft.Serialization.Godot" Version="0.7.6" />
|
||||
<PackageReference Include="GodotSharp.SourceGenerators" Version="2.6.0-250131-2115.Release" />
|
||||
<PackageReference Include="SimpleInjector" Version="5.5.0" />
|
||||
<PackageReference Include="SSH.NET" Version="2024.2.0" />
|
||||
<PackageReference Include="System.IO.Abstractions" Version="22.0.11" />
|
||||
<PackageReference Include="Zeroconf" Version="3.7.16" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include=".editorconfig" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Zennysoft.Game.Godot.Implementation\Zennysoft.Game.Implementation.csproj" />
|
||||
<ProjectReference Include="..\Zennysoft.Game.Ma.Implementation\Zennysoft.Ma.Adapter.csproj" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Update="Godot.SourceGenerators" Version="4.4.0-dev.2" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Update="GodotSharp" Version="4.4.0-dev.2" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Update="GodotSharpEditor" Version="4.4.0-dev.2" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
@@ -1,23 +1,22 @@
|
||||
[preset.0]
|
||||
|
||||
name="Steamdeck"
|
||||
platform="Linux"
|
||||
name="Windows Desktop"
|
||||
platform="Windows Desktop"
|
||||
runnable=true
|
||||
advanced_options=false
|
||||
advanced_options=true
|
||||
dedicated_server=false
|
||||
custom_features=""
|
||||
export_filter="exclude"
|
||||
export_files=PackedStringArray()
|
||||
export_filter="all_resources"
|
||||
include_filter=""
|
||||
exclude_filter=""
|
||||
export_path=""
|
||||
export_path="Export/Ma.exe"
|
||||
patches=PackedStringArray()
|
||||
encryption_include_filters=""
|
||||
encryption_exclude_filters=""
|
||||
seed=0
|
||||
encrypt_pck=false
|
||||
encrypt_directory=false
|
||||
script_export_mode=2
|
||||
script_export_mode=1
|
||||
|
||||
[preset.0.options]
|
||||
|
||||
@@ -28,51 +27,6 @@ binary_format/embed_pck=false
|
||||
texture_format/s3tc_bptc=true
|
||||
texture_format/etc2_astc=false
|
||||
binary_format/architecture="x86_64"
|
||||
ssh_remote_deploy/enabled=false
|
||||
ssh_remote_deploy/host="user@host_ip"
|
||||
ssh_remote_deploy/port="22"
|
||||
ssh_remote_deploy/extra_args_ssh=""
|
||||
ssh_remote_deploy/extra_args_scp=""
|
||||
ssh_remote_deploy/run_script="#!/usr/bin/env bash
|
||||
export DISPLAY=:0
|
||||
unzip -o -q \"{temp_dir}/{archive_name}\" -d \"{temp_dir}\"
|
||||
\"{temp_dir}/{exe_name}\" {cmd_args}"
|
||||
ssh_remote_deploy/cleanup_script="#!/usr/bin/env bash
|
||||
kill $(pgrep -x -f \"{temp_dir}/{exe_name} {cmd_args}\")
|
||||
rm -rf \"{temp_dir}\""
|
||||
dotnet/include_scripts_content=false
|
||||
dotnet/include_debug_symbols=true
|
||||
dotnet/embed_build_outputs=false
|
||||
|
||||
[preset.1]
|
||||
|
||||
name="Windows Desktop"
|
||||
platform="Windows Desktop"
|
||||
runnable=true
|
||||
advanced_options=false
|
||||
dedicated_server=false
|
||||
custom_features=""
|
||||
export_filter="all_resources"
|
||||
include_filter=""
|
||||
exclude_filter=""
|
||||
export_path="Output/Ma.zip"
|
||||
patches=PackedStringArray()
|
||||
encryption_include_filters=""
|
||||
encryption_exclude_filters=""
|
||||
seed=0
|
||||
encrypt_pck=false
|
||||
encrypt_directory=false
|
||||
script_export_mode=2
|
||||
|
||||
[preset.1.options]
|
||||
|
||||
custom_template/debug=""
|
||||
custom_template/release=""
|
||||
debug/export_console_wrapper=0
|
||||
binary_format/embed_pck=true
|
||||
texture_format/s3tc_bptc=true
|
||||
texture_format/etc2_astc=false
|
||||
binary_format/architecture="x86_64"
|
||||
codesign/enable=false
|
||||
codesign/timestamp=true
|
||||
codesign/timestamp_server_url=""
|
||||
@@ -111,5 +65,5 @@ ssh_remote_deploy/cleanup_script="Stop-ScheduledTask -TaskName godot_remote_debu
|
||||
Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue
|
||||
Remove-Item -Recurse -Force '{temp_dir}'"
|
||||
dotnet/include_scripts_content=false
|
||||
dotnet/include_debug_symbols=false
|
||||
dotnet/include_debug_symbols=true
|
||||
dotnet/embed_build_outputs=false
|
||||
|
||||
@@ -12,9 +12,8 @@ config_version=5
|
||||
|
||||
config/name="Ma"
|
||||
run/main_scene="uid://d1gjaijijd5ot"
|
||||
run/print_header=false
|
||||
config/features=PackedStringArray("4.4", "C#", "GL Compatibility")
|
||||
run/delta_smoothing=false
|
||||
run/max_fps=60
|
||||
boot_splash/show_image=false
|
||||
|
||||
[autoload]
|
||||
@@ -42,6 +41,10 @@ window/stretch/mode="canvas_items"
|
||||
|
||||
project/assembly_name="Ma"
|
||||
|
||||
[editor]
|
||||
|
||||
export/convert_text_resources_to_binary=false
|
||||
|
||||
[editor_plugins]
|
||||
|
||||
enabled=PackedStringArray("res://addons/dialogue_manager/plugin.cfg", "res://addons/input_helper/plugin.cfg")
|
||||
@@ -54,6 +57,20 @@ folder_colors={
|
||||
"res://src/game/": "orange",
|
||||
"res://src/items/": "teal",
|
||||
"res://src/map/": "gray",
|
||||
"res://src/map/dungeon/floors/Floor01/": "red",
|
||||
"res://src/map/dungeon/floors/Floor02/": "red",
|
||||
"res://src/map/dungeon/floors/Floor03/": "red",
|
||||
"res://src/map/dungeon/floors/Floor04/": "red",
|
||||
"res://src/map/dungeon/floors/Floor05/": "red",
|
||||
"res://src/map/dungeon/floors/Floor06/": "red",
|
||||
"res://src/map/dungeon/floors/Floor07/": "red",
|
||||
"res://src/map/dungeon/floors/Floor09/": "teal",
|
||||
"res://src/map/dungeon/floors/Floor10/": "teal",
|
||||
"res://src/map/dungeon/floors/Floor11/": "teal",
|
||||
"res://src/map/dungeon/floors/Floor12/": "teal",
|
||||
"res://src/map/dungeon/floors/Floor13/": "teal",
|
||||
"res://src/map/dungeon/floors/Floor14/": "teal",
|
||||
"res://src/map/dungeon/floors/Floor15/": "teal",
|
||||
"res://src/player/": "blue",
|
||||
"res://src/ui/inventory_menu/": "green"
|
||||
}
|
||||
@@ -62,10 +79,16 @@ folder_colors={
|
||||
|
||||
import/blender/enabled=false
|
||||
|
||||
[global_group]
|
||||
|
||||
DimmableAudio=""
|
||||
|
||||
[importer_defaults]
|
||||
|
||||
texture={
|
||||
"detect_3d/compress_to": 0
|
||||
&"compress/high_quality": true,
|
||||
&"compress/mode": 2,
|
||||
&"detect_3d/compress_to": 0
|
||||
}
|
||||
|
||||
[input]
|
||||
@@ -123,24 +146,28 @@ MoveUp={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)
|
||||
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":11,"pressure":0.0,"pressed":false,"script":null)
|
||||
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":1,"axis_value":-1.0,"script":null)
|
||||
]
|
||||
}
|
||||
MoveLeft={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
|
||||
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
|
||||
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":0,"axis_value":-1.0,"script":null)
|
||||
]
|
||||
}
|
||||
MoveRight={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
|
||||
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":14,"pressure":0.0,"pressed":false,"script":null)
|
||||
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":0,"axis_value":1.0,"script":null)
|
||||
]
|
||||
}
|
||||
MoveDown={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
|
||||
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
|
||||
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":1,"axis_value":1.0,"script":null)
|
||||
]
|
||||
}
|
||||
Attack={
|
||||
@@ -224,10 +251,30 @@ AltAttack={
|
||||
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":2,"canceled":false,"pressed":false,"double_click":false,"script":null)
|
||||
]
|
||||
}
|
||||
CameraForward={
|
||||
"deadzone": 0.2,
|
||||
"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":3,"axis_value":-1.0,"script":null)
|
||||
]
|
||||
}
|
||||
CameraBack={
|
||||
"deadzone": 0.2,
|
||||
"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":3,"axis_value":1.0,"script":null)
|
||||
]
|
||||
}
|
||||
EnemyViewerIdle={
|
||||
"deadzone": 0.2,
|
||||
"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":4,"axis_value":1.0,"script":null)
|
||||
]
|
||||
}
|
||||
EnemyViewerWalk={
|
||||
"deadzone": 0.2,
|
||||
"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":5,"axis_value":1.0,"script":null)
|
||||
]
|
||||
}
|
||||
|
||||
[internationalization]
|
||||
|
||||
locale/translations_pot_files=PackedStringArray("res://src/dialog/Dialogue.dialogue", "res://src/npc/Ran/ran.dialogue", "res://src/npc/Rat/ratdialogue.dialogue", "res://src/dialog/Altar.dialogue")
|
||||
locale/translations_pot_files=PackedStringArray("res://src/dialog/Dialogue.dialogue", "res://src/npc/Ran/ran.dialogue", "res://src/npc/Rat/ratdialogue.dialogue", "res://src/dialog/Altar.dialogue", "res://stone.dialogue", "res://src/npc/Proscenium/JumpScare.dialogue", "res://tutorialstone.dialogue")
|
||||
|
||||
[layer_names]
|
||||
|
||||
@@ -243,6 +290,8 @@ locale/translations_pot_files=PackedStringArray("res://src/dialog/Dialogue.dialo
|
||||
3d_physics/layer_10="Minimap"
|
||||
3d_physics/layer_11="ItemRescue"
|
||||
3d_physics/layer_12="EnemyHitbox"
|
||||
3d_physics/layer_13="UnlockableDoor"
|
||||
3d_physics/layer_14="ExplodableWall"
|
||||
3d_physics/layer_32="Navigation"
|
||||
|
||||
[navigation]
|
||||
@@ -253,6 +302,7 @@ locale/translations_pot_files=PackedStringArray("res://src/dialog/Dialogue.dialo
|
||||
|
||||
3d/run_on_separate_thread=true
|
||||
common/physics_ticks_per_second=144
|
||||
jolt_physics_3d/simulation/areas_detect_static_bodies=true
|
||||
|
||||
[rendering]
|
||||
|
||||
|
||||
@@ -0,0 +1 @@
|
||||
uid://bevfcpew3kket
|
||||
@@ -1,5 +1,4 @@
|
||||
using Chickensoft.Collections;
|
||||
using Godot;
|
||||
using System;
|
||||
using Zennysoft.Ma.Adapter;
|
||||
using Zennysoft.Ma.Adapter.Entity;
|
||||
@@ -7,19 +6,23 @@ using Zennysoft.Ma.Adapter.Entity;
|
||||
namespace Zennysoft.Game.Ma;
|
||||
public class EquipmentComponent : IEquipmentComponent
|
||||
{
|
||||
public IAutoProp<EquipableItem> EquippedWeapon => _equippedWeapon;
|
||||
public IAutoProp<IWeapon> EquippedWeapon => _equippedWeapon;
|
||||
|
||||
public IAutoProp<EquipableItem> EquippedArmor => _equippedArmor;
|
||||
public IAutoProp<IArmor> EquippedArmor => _equippedArmor;
|
||||
|
||||
public IAutoProp<EquipableItem> EquippedAccessory => _equippedAccessory;
|
||||
public IAutoProp<IAccessory> EquippedAccessory => _equippedAccessory;
|
||||
|
||||
public AutoProp<EquipableItem> _equippedWeapon;
|
||||
public IAutoProp<IEquipableItem> EquippedAmmo => _equippedAmmo;
|
||||
|
||||
public AutoProp<EquipableItem> _equippedArmor;
|
||||
public AutoProp<IWeapon> _equippedWeapon;
|
||||
|
||||
public AutoProp<EquipableItem> _equippedAccessory;
|
||||
public AutoProp<IArmor> _equippedArmor;
|
||||
|
||||
public event Action<EquipableItem> EquipmentChanged;
|
||||
public AutoProp<IAccessory> _equippedAccessory;
|
||||
|
||||
public AutoProp<IEquipableItem> _equippedAmmo;
|
||||
|
||||
public event Action<IEquipableItem> EquipmentChanged;
|
||||
|
||||
public int BonusAttack => _equippedWeapon.Value.BonusAttack + _equippedArmor.Value.BonusAttack + _equippedAccessory.Value.BonusAttack;
|
||||
|
||||
@@ -35,9 +38,10 @@ public class EquipmentComponent : IEquipmentComponent
|
||||
|
||||
public EquipmentComponent()
|
||||
{
|
||||
_equippedWeapon = new AutoProp<EquipableItem>(new Weapon());
|
||||
_equippedArmor = new AutoProp<EquipableItem>(new Armor());
|
||||
_equippedAccessory = new AutoProp<EquipableItem>(new Accessory());
|
||||
_equippedWeapon = new AutoProp<IWeapon>(new Weapon());
|
||||
_equippedArmor = new AutoProp<IArmor>(new Armor());
|
||||
_equippedAccessory = new AutoProp<IAccessory>(new Accessory());
|
||||
_equippedAmmo = new AutoProp<IEquipableItem>(new Ammo());
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
@@ -45,9 +49,10 @@ public class EquipmentComponent : IEquipmentComponent
|
||||
_equippedWeapon.OnNext(new Weapon());
|
||||
_equippedArmor.OnNext(new Armor());
|
||||
_equippedAccessory.OnNext(new Accessory());
|
||||
_equippedAmmo.OnNext(new Ammo());
|
||||
}
|
||||
|
||||
public void Equip(EquipableItem equipable)
|
||||
public void Equip(IEquipableItem equipable)
|
||||
{
|
||||
if (equipable is Weapon weapon)
|
||||
_equippedWeapon.OnNext(weapon);
|
||||
@@ -55,10 +60,12 @@ public class EquipmentComponent : IEquipmentComponent
|
||||
_equippedArmor.OnNext(armor);
|
||||
if (equipable is Accessory accessory)
|
||||
_equippedAccessory.OnNext(accessory);
|
||||
if (equipable is Ammo ammo)
|
||||
_equippedAmmo.OnNext(ammo);
|
||||
EquipmentChanged?.Invoke(equipable);
|
||||
}
|
||||
|
||||
public void Unequip(EquipableItem equipable)
|
||||
public void Unequip(IEquipableItem equipable)
|
||||
{
|
||||
if (equipable is Weapon weapon)
|
||||
_equippedWeapon.OnNext(new Weapon());
|
||||
@@ -66,14 +73,20 @@ public class EquipmentComponent : IEquipmentComponent
|
||||
_equippedArmor.OnNext(new Armor());
|
||||
if (equipable is Accessory accessory)
|
||||
_equippedAccessory.OnNext(new Accessory());
|
||||
if (equipable is Ammo ammo)
|
||||
_equippedAmmo.OnNext(new Ammo());
|
||||
EquipmentChanged?.Invoke(equipable);
|
||||
}
|
||||
|
||||
public bool IsItemEquipped(InventoryItem item)
|
||||
public bool IsItemEquipped(IEquipableItem item)
|
||||
{
|
||||
if (item is not EquipableItem)
|
||||
return false;
|
||||
return item == _equippedWeapon.Value || item == _equippedArmor.Value || item == _equippedAccessory.Value || item == _equippedAmmo.Value;
|
||||
}
|
||||
|
||||
return item == _equippedWeapon.Value || item == _equippedArmor.Value || item == _equippedAccessory.Value;
|
||||
public void UpdateEquipment(IEquipableItem equipable) => EquipmentChanged?.Invoke(equipable);
|
||||
|
||||
public bool AugmentableEquipmentExists()
|
||||
{
|
||||
return (_equippedWeapon.Value.ItemName != null && _equippedWeapon.Value.Augment == null) || (_equippedArmor.Value.ItemName != null && _equippedArmor.Value.Augment == null) || (_equippedAccessory.Value.ItemName != null && _equippedAccessory.Value.Augment == null);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -22,6 +22,8 @@ public class ExperiencePointsComponent : IExperiencePointsComponent
|
||||
|
||||
private readonly AutoProp<int> _level;
|
||||
|
||||
public event Action PlayerLevelUp;
|
||||
|
||||
public ExperiencePointsComponent()
|
||||
{
|
||||
var firstLevelExpRequirement = ExpToNextLevelCalculation(1);
|
||||
@@ -50,6 +52,17 @@ public class ExperiencePointsComponent : IExperiencePointsComponent
|
||||
_currentExp.OnNext(cappedAmount);
|
||||
}
|
||||
|
||||
public void GainUnmodified(int flatRateExp)
|
||||
{
|
||||
var newCurrentExpTotal = flatRateExp + _currentExp.Value;
|
||||
while (flatRateExp + _currentExp.Value >= _expToNextLevel.Value)
|
||||
LevelUp();
|
||||
var cappedAmount = Math.Min(flatRateExp + _currentExp.Value, _expToNextLevel.Value);
|
||||
_currentExp.OnNext(cappedAmount);
|
||||
}
|
||||
|
||||
public void ModifyExpGainRate(double newRate) => _expGainRate.OnNext(newRate);
|
||||
|
||||
public void LevelUp()
|
||||
{
|
||||
SfxDatabase.Instance.Play(SoundEffect.LevelUp);
|
||||
@@ -57,6 +70,7 @@ public class ExperiencePointsComponent : IExperiencePointsComponent
|
||||
var expToNextLevel = ExpToNextLevelCalculation(_level.Value);
|
||||
_currentExp.OnNext(_currentExp.Value - _expToNextLevel.Value);
|
||||
_expToNextLevel.OnNext(expToNextLevel);
|
||||
PlayerLevelUp?.Invoke();
|
||||
}
|
||||
|
||||
private int ExpToNextLevelCalculation(int nextLevel)
|
||||
|
||||
@@ -2,15 +2,10 @@ namespace Zennysoft.Game.Ma;
|
||||
|
||||
using Godot;
|
||||
|
||||
#if DEBUG
|
||||
using System.Reflection;
|
||||
#endif
|
||||
|
||||
public partial class Main : Node
|
||||
{
|
||||
public override void _Ready()
|
||||
{
|
||||
// If we don't need to run tests, we can just switch to the game scene.
|
||||
CallDeferred("RunScene");
|
||||
}
|
||||
|
||||
|
||||
@@ -1,13 +1,10 @@
|
||||
using Chickensoft.AutoInject;
|
||||
using Chickensoft.Collections;
|
||||
using Chickensoft.GodotNodeInterfaces;
|
||||
using Chickensoft.Introspection;
|
||||
using Godot;
|
||||
using Godot.Collections;
|
||||
using NathanHoad;
|
||||
using SimpleInjector.Lifestyles;
|
||||
using System.IO.Abstractions;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using Zennysoft.Game.Abstractions;
|
||||
using Zennysoft.Game.Implementation;
|
||||
@@ -34,23 +31,25 @@ public partial class App : Node, IApp
|
||||
|
||||
[Node] private GalleryMenu GalleryMenu { get; set; }
|
||||
|
||||
public IInstantiator Instantiator { get; set; } = default!;
|
||||
|
||||
IAppRepo IProvide<IAppRepo>.Value() => AppRepo;
|
||||
|
||||
public IAppRepo AppRepo { get; set; } = default!;
|
||||
public IAppLogic AppLogic { get; set; } = default!;
|
||||
public AppLogic.IBinding AppBinding { get; set; } = default!;
|
||||
|
||||
private Array _progress;
|
||||
private Godot.Collections.Array _progress;
|
||||
private SimpleInjector.Container _container;
|
||||
|
||||
private AutoProp<string> _loadedScene = new(string.Empty);
|
||||
private DataViewer _dataViewer;
|
||||
private bool _loadingGame = false;
|
||||
private bool _loadingEnemyViewer = false;
|
||||
private string _optionsSavePath = string.Empty;
|
||||
private string _controllerSavePath = string.Empty;
|
||||
private ISaveFileManager _saveFileManager;
|
||||
private IGame _game;
|
||||
private IDataViewer _enemyViewer;
|
||||
|
||||
private double _reportedProgress = 0;
|
||||
|
||||
public void Initialize()
|
||||
{
|
||||
@@ -65,24 +64,11 @@ public partial class App : Node, IApp
|
||||
_optionsSavePath = $"{OS.GetUserDataDir()}/options.json";
|
||||
_controllerSavePath = $"{OS.GetUserDataDir()}/controls.json";
|
||||
|
||||
Task.Run(() => _saveFileManager.ReadFromFile<OptionsData>(_optionsSavePath).ContinueWith((data) =>
|
||||
{
|
||||
if (data.IsCompletedSuccessfully)
|
||||
OptionsMenu.CallDeferred("Load", data.Result);
|
||||
}));
|
||||
|
||||
Task.Run(() => _saveFileManager.ReadFromFile<string>(_controllerSavePath).ContinueWith((data) =>
|
||||
{
|
||||
if (data.IsCompletedSuccessfully)
|
||||
OptionsMenu.Controller.CallDeferred(nameof(OptionsMenu.Controller.LoadControllerInput), data.Result);
|
||||
}));
|
||||
|
||||
MainMenu.StartGame += OnStartGame;
|
||||
MainMenu.EnemyViewer += OnEnemyViewer;
|
||||
MainMenu.Gallery += OnGallery;
|
||||
MainMenu.Options += OnOptions;
|
||||
MainMenu.Quit += OnQuit;
|
||||
_loadedScene.Changed += OnGameLoaded;
|
||||
|
||||
GalleryMenu.GalleryExited += GalleryExited;
|
||||
|
||||
@@ -91,20 +77,38 @@ public partial class App : Node, IApp
|
||||
AppRepo = _container.GetInstance<IAppRepo>();
|
||||
AppLogic = _container.GetInstance<IAppLogic>();
|
||||
|
||||
Task.Run(() => _saveFileManager.ReadFromFile<string>(_controllerSavePath).ContinueWith((data) =>
|
||||
{
|
||||
if (data.IsCompletedSuccessfully)
|
||||
OptionsMenu.Controller.CallDeferred(nameof(OptionsMenu.Controller.LoadControllerInput), data.Result);
|
||||
}));
|
||||
|
||||
AppLogic.Set(AppRepo);
|
||||
AppLogic.Set(new AppLogic.Data());
|
||||
|
||||
AppRepo.DataViewerExited += DataViewerExited;
|
||||
|
||||
Input.MouseMode = Input.MouseModeEnum.Visible;
|
||||
_progress = [];
|
||||
this.Provide();
|
||||
}
|
||||
|
||||
private void GameExitRequested()
|
||||
{
|
||||
AppLogic.Input(new AppLogic.Input.QuitGame());
|
||||
}
|
||||
|
||||
private void DeleteSaveData()
|
||||
{
|
||||
var saveFileManager = _container.GetInstance<ISaveFileManager>();
|
||||
saveFileManager.DeleteSaveData();
|
||||
}
|
||||
|
||||
private void DataViewerExited()
|
||||
{
|
||||
AppLogic.Input(new AppLogic.Input.EnemyViewerExited());
|
||||
}
|
||||
|
||||
private async void OptionsMenu_OptionsMenuExited()
|
||||
{
|
||||
var saveFileManager = _container.GetInstance<ISaveFileManager>();
|
||||
@@ -121,46 +125,58 @@ public partial class App : Node, IApp
|
||||
MainMenu.GalleryButton.GrabFocus();
|
||||
}
|
||||
|
||||
private void OnGameLoaded(string sceneName)
|
||||
{
|
||||
LoadingScreen.Hide();
|
||||
var scene = (PackedScene)ResourceLoader.LoadThreadedGet(sceneName);
|
||||
var node = scene.Instantiate();
|
||||
AddChild(node);
|
||||
}
|
||||
|
||||
public void OnReady()
|
||||
{
|
||||
AppBinding = AppLogic.Bind();
|
||||
|
||||
AppBinding
|
||||
.Handle((in AppLogic.Output.Initialize _) =>
|
||||
{
|
||||
Task.Run(() => _saveFileManager.ReadFromFile<string>(_optionsSavePath).ContinueWith((data) =>
|
||||
{
|
||||
AppLogic.Input(new AppLogic.Input.SaveFileLoaded());
|
||||
}));
|
||||
})
|
||||
.Handle((in AppLogic.Output.ShowSplashScreen _) =>
|
||||
{
|
||||
AppLogic.Input(new AppLogic.Input.FadeOutFinished());
|
||||
})
|
||||
.Handle((in AppLogic.Output.HideSplashScreen _) =>
|
||||
{
|
||||
})
|
||||
.Handle((in AppLogic.Output.SetupGameScene _) =>
|
||||
{
|
||||
ResourceLoader.LoadThreadedRequest(GAME_SCENE_PATH);
|
||||
_loadingGame = true;
|
||||
MainMenu.ReleaseFocus();
|
||||
MainMenu.Hide();
|
||||
LoadingScreen.ShowLoadingScreen();
|
||||
LoadGame(GAME_SCENE_PATH);
|
||||
})
|
||||
.Handle((in AppLogic.Output.ShowMainMenu _) =>
|
||||
{
|
||||
MainMenu.CallDeferred(MainMenu.MethodName.FadeIn);
|
||||
})
|
||||
.Handle((in AppLogic.Output.ShowGame _) =>
|
||||
.Handle((in AppLogic.Output.CloseGame _) =>
|
||||
{
|
||||
LoadingScreen.HideLoadingScreen();
|
||||
_game.GameExitRequested -= GameExitRequested;
|
||||
MainMenu.StartGameButton.GrabFocus();
|
||||
_game.CallDeferred(MethodName.QueueFree, []);
|
||||
GetTree().Paused = false;
|
||||
})
|
||||
.Handle((in AppLogic.Output.StartLoadingSaveFile _) =>
|
||||
{
|
||||
})
|
||||
.Handle((in AppLogic.Output.EnemyViewerOpened _) =>
|
||||
{
|
||||
ResourceLoader.LoadThreadedRequest(ENEMY_VIEWER_PATH);
|
||||
_loadingEnemyViewer = true;
|
||||
LoadingScreen.ShowLoadingScreen();
|
||||
MainMenu.Hide();
|
||||
LoadEnemyViewer(ENEMY_VIEWER_PATH);
|
||||
})
|
||||
.Handle((in AppLogic.Output.EnemyViewerExited _) =>
|
||||
{
|
||||
LoadingScreen.HideLoadingScreen();
|
||||
if (_enemyViewer != null && _enemyViewer is DataViewer enemyViewer)
|
||||
enemyViewer.CallDeferred(MethodName.QueueFree);
|
||||
MainMenu.Show();
|
||||
MainMenu.EnemyViewerButton.GrabFocus();
|
||||
})
|
||||
.Handle((in AppLogic.Output.ExitGame _) =>
|
||||
{
|
||||
@@ -172,21 +188,7 @@ public partial class App : Node, IApp
|
||||
|
||||
public override void _Process(double delta)
|
||||
{
|
||||
if (_loadingGame)
|
||||
{
|
||||
ResourceLoader.LoadThreadedGetStatus(GAME_SCENE_PATH, _progress);
|
||||
LoadingScreen.ProgressBar.Value = (double)_progress.Single();
|
||||
if ((double)_progress.Single() == 1)
|
||||
_loadedScene.OnNext(GAME_SCENE_PATH);
|
||||
}
|
||||
|
||||
if (_loadingEnemyViewer)
|
||||
{
|
||||
ResourceLoader.LoadThreadedGetStatus(ENEMY_VIEWER_PATH, _progress);
|
||||
LoadingScreen.ProgressBar.Value = (double)_progress.Single();
|
||||
if ((double)_progress.Single() == 1)
|
||||
_loadedScene.OnNext(ENEMY_VIEWER_PATH);
|
||||
}
|
||||
LoadingScreen.ProgressBar.Value = Mathf.RoundToInt(Mathf.Lerp(LoadingScreen.ProgressBar.Value, _reportedProgress * 100, (float)delta * 2));
|
||||
}
|
||||
|
||||
public void OnStartGame() => AppLogic.Input(new AppLogic.Input.NewGame());
|
||||
@@ -195,6 +197,41 @@ public partial class App : Node, IApp
|
||||
|
||||
private void OnGalleryViewer() => AppLogic.Input(new AppLogic.Input.GalleryOpened());
|
||||
|
||||
private async void LoadGame(string sceneName)
|
||||
{
|
||||
var scene = await LoadSceneInternal(sceneName);
|
||||
_game = scene as IGame;
|
||||
_game.GameLoaded += OnGameLoaded;
|
||||
_game.GameExitRequested += GameExitRequested;
|
||||
CallDeferred(MethodName.AddChild, scene);
|
||||
}
|
||||
|
||||
private void OnGameLoaded() => LoadingScreen.HideLoadingScreen();
|
||||
|
||||
private async void LoadEnemyViewer(string sceneName)
|
||||
{
|
||||
var scene = await LoadSceneInternal(sceneName);
|
||||
_enemyViewer = scene as IDataViewer;
|
||||
CallDeferred(MethodName.AddChild, scene);
|
||||
LoadingScreen.HideLoadingScreen();
|
||||
}
|
||||
|
||||
private async Task<Node> LoadSceneInternal(string sceneName)
|
||||
{
|
||||
LoadingScreen.ShowLoadingScreen();
|
||||
LoadingScreen.ProgressBar.Value = 0;
|
||||
var sceneLoader = new SceneLoader();
|
||||
CallDeferred(MethodName.AddChild, sceneLoader);
|
||||
sceneLoader.LoadSceneRequest(sceneName);
|
||||
sceneLoader.SceneReportedProgress += SceneLoader_SceneReportedProgress;
|
||||
await ToSignal(sceneLoader, SceneLoader.SignalName.SceneLoaded);
|
||||
var result = sceneLoader.LoadedScene;
|
||||
sceneLoader.QueueFree();
|
||||
return result;
|
||||
}
|
||||
|
||||
private void SceneLoader_SceneReportedProgress(double progress) => _reportedProgress = progress;
|
||||
|
||||
private async void OnOptions()
|
||||
{
|
||||
OptionsMenu.Show();
|
||||
@@ -222,7 +259,13 @@ public partial class App : Node, IApp
|
||||
|
||||
MainMenu.StartGame -= OnStartGame;
|
||||
MainMenu.EnemyViewer -= OnEnemyViewer;
|
||||
MainMenu.Gallery -= OnGallery;
|
||||
MainMenu.Options -= OnOptions;
|
||||
MainMenu.Quit -= OnQuit;
|
||||
_loadedScene.Changed -= OnGameLoaded;
|
||||
|
||||
GalleryMenu.GalleryExited -= GalleryExited;
|
||||
|
||||
OptionsMenu.OptionsMenuExited -= OptionsMenu_OptionsMenuExited;
|
||||
OptionsMenu.DeleteSaveData -= DeleteSaveData;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -25,18 +25,18 @@ vec2 wave(vec2 uv, float time) {
|
||||
void fragment() {
|
||||
vec2 center_position = -1.0 + 2.0 * UV / (1.0 / TEXTURE_PIXEL_SIZE);
|
||||
float center_distance = length(center_position);
|
||||
|
||||
|
||||
float ripple = sin(center_distance * -frequency * PI + ripple_rate * TIME) * amplitude / (center_distance + 1.0);
|
||||
|
||||
|
||||
vec2 uv = FRAGCOORD.xy / (1.0 / SCREEN_PIXEL_SIZE).xy + (center_position/center_distance) * ripple * wave_amplitude;
|
||||
vec2 background_wave = wave(uv, TIME);
|
||||
vec4 background_texture = texture(SCREEN_TEXTURE,background_wave) * sqrt(amplitude);
|
||||
|
||||
float alpha_scalar = (1.0 - min(center_distance, 1.0)) * background_texture.x * 2.5;
|
||||
|
||||
float alpha_scalar = (1.0 - min(center_distance, 1.0)) * background_texture.x * 2.5;
|
||||
|
||||
background_texture.a *= 1.0 * alpha_scalar * (ripple + background_texture.x * background_texture.y);
|
||||
background_texture.a = max(background_texture.a - (background_texture.y * 0.45), 0.0);
|
||||
|
||||
|
||||
COLOR = vec4(background_texture.xyz, background_texture.a);
|
||||
|
||||
}
|
||||
@@ -10,8 +10,13 @@
|
||||
process_mode = 3
|
||||
script = ExtResource("1_rt73h")
|
||||
|
||||
[node name="LoadingScreen" parent="." instance=ExtResource("3_3st5l")]
|
||||
unique_name_in_owner = true
|
||||
[node name="ColorRect" type="ColorRect" parent="."]
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
color = Color(0, 0, 0, 1)
|
||||
|
||||
[node name="MainMenu" parent="." instance=ExtResource("2_1uiag")]
|
||||
unique_name_in_owner = true
|
||||
@@ -23,3 +28,9 @@ visible = false
|
||||
[node name="GalleryMenu" parent="." instance=ExtResource("5_iuu71")]
|
||||
unique_name_in_owner = true
|
||||
visible = false
|
||||
|
||||
[node name="LoadingScreen" parent="." instance=ExtResource("3_3st5l")]
|
||||
unique_name_in_owner = true
|
||||
visible = false
|
||||
top_level = true
|
||||
z_index = 999
|
||||
|
||||
@@ -0,0 +1,6 @@
|
||||
using Zennysoft.Game.Implementation;
|
||||
|
||||
public partial class AmbientSFXPlayer : DimmableAudioStreamPlayer
|
||||
{
|
||||
public override void _EnterTree() => FadeIn();
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
uid://cstc8tdapyrst
|
||||
@@ -0,0 +1,6 @@
|
||||
using Zennysoft.Game.Implementation;
|
||||
|
||||
public partial class AmbientSFXPlayer3D : DimmableAudioStreamPlayer3D
|
||||
{
|
||||
public override void _EnterTree() => FadeIn();
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
uid://b83kye8yinfxs
|
||||
@@ -1,4 +1,4 @@
|
||||
[gd_scene load_steps=25 format=3 uid="uid://brgi35xj3b4ud"]
|
||||
[gd_scene load_steps=26 format=3 uid="uid://brgi35xj3b4ud"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://cw100tox0ufsy" path="res://src/audio/SfxDatabase.cs" id="1_ojkqd"]
|
||||
[ext_resource type="AudioStream" uid="uid://cye8wlqbx66h4" path="res://src/audio/sfx/player_heal.ogg" id="2_158j8"]
|
||||
@@ -11,6 +11,7 @@
|
||||
[ext_resource type="AudioStream" uid="uid://doeefxilh0luj" path="res://src/audio/sfx/ITEM_SORT.ogg" id="9_l6w22"]
|
||||
[ext_resource type="AudioStream" uid="uid://4mk4hlse81if" path="res://src/audio/sfx/player_losehealth.ogg" id="10_kac56"]
|
||||
[ext_resource type="AudioStream" uid="uid://dwp3ep3jddvrr" path="res://src/audio/sfx/UI_SELECT.ogg" id="10_nerso"]
|
||||
[ext_resource type="AudioStream" uid="uid://ilf2s8ct2stt" path="res://src/audio/sfx/PLAYER_slower_slash.ogg" id="10_vyvit"]
|
||||
[ext_resource type="AudioStream" uid="uid://oslvh60ec5gc" path="res://src/audio/sfx/UI_CANCEL_BACK.ogg" id="11_rloay"]
|
||||
[ext_resource type="AudioStream" uid="uid://bo2u1ceci6k1i" path="res://src/audio/sfx/PLAYER_quicker_slash.ogg" id="13_fa8i8"]
|
||||
[ext_resource type="AudioStream" uid="uid://na0lxb1lib11" path="res://src/audio/sfx/player_crit.ogg" id="14_p5cio"]
|
||||
@@ -38,6 +39,7 @@ bus = &"SFX"
|
||||
[node name="MoveSound" type="AudioStreamPlayer" parent="UI"]
|
||||
unique_name_in_owner = true
|
||||
stream = ExtResource("6_r16t0")
|
||||
max_polyphony = 5
|
||||
bus = &"SFX"
|
||||
|
||||
[node name="SelectSound" type="AudioStreamPlayer" parent="UI"]
|
||||
@@ -67,11 +69,16 @@ unique_name_in_owner = true
|
||||
stream = ExtResource("3_kac56")
|
||||
bus = &"SFX"
|
||||
|
||||
[node name="WeaponSwingSound" type="AudioStreamPlayer" parent="Player"]
|
||||
[node name="WeaponQuickSlashSound" type="AudioStreamPlayer" parent="Player"]
|
||||
unique_name_in_owner = true
|
||||
stream = ExtResource("13_fa8i8")
|
||||
bus = &"SFX"
|
||||
|
||||
[node name="WeaponSlowSlashSound" type="AudioStreamPlayer" parent="Player"]
|
||||
unique_name_in_owner = true
|
||||
stream = ExtResource("10_vyvit")
|
||||
bus = &"SFX"
|
||||
|
||||
[node name="CritSound" type="AudioStreamPlayer" parent="Player"]
|
||||
unique_name_in_owner = true
|
||||
stream = ExtResource("14_p5cio")
|
||||
|
||||
@@ -24,7 +24,6 @@ public partial class SfxDatabase : Node
|
||||
{SoundEffect.TakeDamage, TakeDamageSound },
|
||||
{SoundEffect.HealVT, HealVTSound },
|
||||
{SoundEffect.IncreaseStat, IncreaseStatSound },
|
||||
{SoundEffect.WeaponSwing, WeaponSwingSound },
|
||||
{SoundEffect.Crit, CritSound },
|
||||
{SoundEffect.PickupItem, PickupItemSound },
|
||||
{SoundEffect.OpenInventory, OpenInventorySound },
|
||||
@@ -42,6 +41,8 @@ public partial class SfxDatabase : Node
|
||||
{SoundEffect.TeleportToExit, TeleportToExitSound},
|
||||
{SoundEffect.AbsorbHPFromAllEnemies, AbsorbHPFromAllEnemiesSound},
|
||||
{SoundEffect.TurnAllEnemiesIntoHealingItems, TurnAllEnemiesIntoHealingItemsSound},
|
||||
{SoundEffect.WeaponQuickSlash, WeaponQuickSlashSound },
|
||||
{SoundEffect.WeaponSlowSlash, WeaponSlowSlashSound },
|
||||
};
|
||||
}
|
||||
|
||||
@@ -49,7 +50,8 @@ public partial class SfxDatabase : Node
|
||||
[Node] private AudioStreamPlayer TakeDamageSound { get; set; } = default!;
|
||||
[Node] private AudioStreamPlayer HealVTSound { get; set; } = default!;
|
||||
[Node] private AudioStreamPlayer IncreaseStatSound { get; set; } = default!;
|
||||
[Node] private AudioStreamPlayer WeaponSwingSound { get; set; } = default!;
|
||||
[Node] private AudioStreamPlayer WeaponQuickSlashSound { get; set; } = default!;
|
||||
[Node] private AudioStreamPlayer WeaponSlowSlashSound { get; set; } = default!;
|
||||
[Node] private AudioStreamPlayer CritSound { get; set; } = default!;
|
||||
[Node] private AudioStreamPlayer PickupItemSound { get; set; } = default!;
|
||||
[Node] private AudioStreamPlayer OpenInventorySound { get; set; }
|
||||
@@ -85,7 +87,6 @@ public enum SoundEffect
|
||||
TakeDamage,
|
||||
HealVT,
|
||||
IncreaseStat,
|
||||
WeaponSwing,
|
||||
Crit,
|
||||
PickupItem,
|
||||
OpenInventory,
|
||||
@@ -104,5 +105,7 @@ public enum SoundEffect
|
||||
AbsorbHPFromAllEnemies,
|
||||
SwapHPAndVT,
|
||||
TurnAllEnemiesIntoHealingItems,
|
||||
WeaponQuickSlash,
|
||||
WeaponSlowSlash,
|
||||
}
|
||||
|
||||
|
||||
@@ -1,7 +1,13 @@
|
||||
using Chickensoft.AutoInject;
|
||||
using Chickensoft.Introspection;
|
||||
using Godot;
|
||||
using System;
|
||||
|
||||
[Meta(typeof(IAutoNode))]
|
||||
public partial class ShakeCamera : Camera3D
|
||||
{
|
||||
public override void _Notification(int what) => this.Notify(what);
|
||||
|
||||
[Export] private double _shakeIntensity = 1.0;
|
||||
|
||||
[Export] private double _maxX = 10;
|
||||
@@ -18,28 +24,28 @@ public partial class ShakeCamera : Camera3D
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
_initialRotation = RotationDegrees;
|
||||
_initialRotation = RotationDegrees;
|
||||
}
|
||||
|
||||
public override void _Process(double delta)
|
||||
{
|
||||
_time += delta;
|
||||
_shake = Mathf.Max(_shake - delta * _shakeIntensity, 0.0);
|
||||
_time += delta;
|
||||
_shake = Mathf.Max(_shake - delta * _shakeIntensity, 0.0);
|
||||
|
||||
RotationDegrees = new Vector3(
|
||||
(float)(_initialRotation.X + _maxX * Mathf.Pow(_shake, 2) * GetNoiseFromSeed(0)),
|
||||
(float)(_initialRotation.Y + _maxY * Mathf.Pow(_shake, 2) * GetNoiseFromSeed(1)),
|
||||
(float)(_initialRotation.Z + _maxZ * Mathf.Pow(_shake, 2) * GetNoiseFromSeed(2)));
|
||||
RotationDegrees = new Vector3(
|
||||
(float)(_initialRotation.X + _maxX * Mathf.Pow(_shake, 2) * GetNoiseFromSeed(0)),
|
||||
(float)(_initialRotation.Y + _maxY * Mathf.Pow(_shake, 2) * GetNoiseFromSeed(1)),
|
||||
(float)(_initialRotation.Z + _maxZ * Mathf.Pow(_shake, 2) * GetNoiseFromSeed(2)));
|
||||
}
|
||||
|
||||
public void AddShake(float shakeAmount)
|
||||
{
|
||||
_shake = Mathf.Clamp(_shake + shakeAmount, 0.0, 1.0);
|
||||
_shake = Mathf.Clamp(_shake + shakeAmount, 0.0, 1.0);
|
||||
}
|
||||
|
||||
private double GetNoiseFromSeed(int seed)
|
||||
{
|
||||
_noise.Seed = seed;
|
||||
return _noise.GetNoise1D((float)(_time * _noiseSpeed));
|
||||
_noise.Seed = seed;
|
||||
return _noise.GetNoise1D((float)(_time * _noiseSpeed));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,47 @@
|
||||
shader_type spatial;
|
||||
render_mode diffuse_toon,specular_toon,cull_disabled;
|
||||
uniform sampler2D iChannel0 : source_color;
|
||||
uniform int samples =100;
|
||||
//
|
||||
//
|
||||
uniform float alpha_cut ;
|
||||
uniform float gain = 1.0; // gain : (gain), min = 0., max = 50.
|
||||
//
|
||||
uniform float blur_x =50.0; // X blur : (X blur), min = 0, max = 1000.
|
||||
uniform float blur_y = 50.0; // Y blur : (Y blur), min = 0, max = 1000.
|
||||
uniform float Rot_Angle : hint_range(0.0, 100.0, 0.1);
|
||||
uniform float Metal : hint_range(0.0, 1.0, 0.1);
|
||||
//
|
||||
//
|
||||
//
|
||||
vec2 rotate(vec2 uv, vec2 p, float angle)
|
||||
{
|
||||
mat2 rotation = mat2(vec2(cos(angle), -sin(angle)),vec2(sin(angle), cos(angle)));
|
||||
uv -= p;
|
||||
uv = uv * rotation;
|
||||
uv += p;
|
||||
return uv;
|
||||
}
|
||||
|
||||
void fragment(){
|
||||
float Angle = Rot_Angle/-100.0;
|
||||
vec2 uv = UV;
|
||||
vec2 origin;
|
||||
float precompute = Angle * (1.0 / float(samples - 1));
|
||||
origin = vec2(0.5,0.5);
|
||||
vec4 color = vec4(0.0);
|
||||
float ws = 0.0;
|
||||
vec2 center = vec2(0.5,0.5);
|
||||
for(int i = 0; i <= samples; i++)
|
||||
{
|
||||
float p = (float(i)* precompute);
|
||||
float w = 1.0 ;
|
||||
color += texture(iChannel0, rotate(uv,origin, p)) * w;
|
||||
ws += w;
|
||||
}
|
||||
|
||||
ALBEDO = vec4(color.rgb / ws * gain, 1.0).rgb;
|
||||
//ALPHA = vec4(color.rgb / ws * gain, 1.0).r;
|
||||
ALPHA = step(alpha_cut,1.0 - distance(center,UV));
|
||||
METALLIC = Metal;
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
uid://o80s4yvp0rto
|
||||
@@ -1,16 +1,25 @@
|
||||
using Chickensoft.AutoInject;
|
||||
using Chickensoft.Introspection;
|
||||
using Godot;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Zennysoft.Game.Abstractions;
|
||||
|
||||
namespace Zennysoft.Game.Ma;
|
||||
|
||||
public interface IDataViewer
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
[Meta(typeof(IAutoNode))]
|
||||
public partial class DataViewer : Control
|
||||
public partial class DataViewer : Control, IDataViewer
|
||||
{
|
||||
public override void _Notification(int what) => this.Notify(what);
|
||||
|
||||
public IInstantiator Instantiator { get; set; } = default!;
|
||||
[Dependency]
|
||||
public IAppRepo AppRepo => this.DependOn<IAppRepo>();
|
||||
|
||||
[Export]
|
||||
public float _cameraSpeed = 0.01f;
|
||||
@@ -21,73 +30,142 @@ public partial class DataViewer : Control
|
||||
|
||||
[Node] public Node3D ModelPivot { get; set; } = default!;
|
||||
|
||||
[Node] public DataViewerRepository DataViewerRepository { get; set; } = default!;
|
||||
|
||||
#region UI
|
||||
[Node] public RichTextLabel EnemyName { get; set; } = default!;
|
||||
[Node] public RichTextLabel Description { get; set; } = default!;
|
||||
[Node] public Label HPValue { get; set; } = default!;
|
||||
[Node] public Label ATKValue { get; set; } = default!;
|
||||
[Node] public Label DEFValue { get; set; } = default!;
|
||||
[Node] public Label Drop1Value { get; set; } = default!;
|
||||
[Node] public Label Drop2Value { get; set; } = default!;
|
||||
[Node] public Label AffinityValue { get; set; } = default!;
|
||||
[Node] public Label WeaknessValue { get; set; } = default!;
|
||||
|
||||
[Node] public Control EnemyInfo { get; set; } = default!;
|
||||
|
||||
[Node] public Button BackButton { get; set; } = default!;
|
||||
#endregion
|
||||
|
||||
private EnemyModelView2D _currentModel;
|
||||
private EnemyModelView _currentModel;
|
||||
private float _cameraStartingPoint = 0f;
|
||||
private int _currentIndex = 0;
|
||||
|
||||
private int _modelIndex = 0;
|
||||
private List<EnemyModelView> _enemies;
|
||||
|
||||
public void Initialize()
|
||||
public void OnReady()
|
||||
{
|
||||
Instantiator = new Instantiator(GetTree());
|
||||
LoadModel();
|
||||
BackButton.Pressed += BackButton_Pressed;
|
||||
_enemies = [.. ModelPivot.GetChildren().Cast<EnemyModelView>()];
|
||||
_currentModel = _enemies.First();
|
||||
DisplayEnemy();
|
||||
}
|
||||
|
||||
public void OnEnterTree()
|
||||
{
|
||||
GetTree().Paused = false;
|
||||
}
|
||||
|
||||
public void OnExitTree()
|
||||
{
|
||||
GetTree().Paused = false;
|
||||
BackButton.Pressed -= BackButton_Pressed;
|
||||
}
|
||||
|
||||
private void BackButton_Pressed() => AppRepo.OnDataViewerExited();
|
||||
|
||||
public override void _Input(InputEvent @event)
|
||||
{
|
||||
if (BackButton.HasFocus() && @event.IsActionPressed(GameInputs.Interact))
|
||||
{
|
||||
GetTree().Paused = false;
|
||||
BackButton.ReleaseFocus();
|
||||
return;
|
||||
}
|
||||
|
||||
if (_currentModel == null || BackButton.HasFocus())
|
||||
return;
|
||||
|
||||
if (@event.IsActionPressed(GameInputs.Attack))
|
||||
_currentModel.PlayPrimaryAttackAnimation();
|
||||
if (@event.IsActionPressed(GameInputs.InventorySort))
|
||||
_currentModel.PlaySecondaryAttackAnimation();
|
||||
if (Input.IsActionJustPressed(GameInputs.Inventory))
|
||||
_currentModel.PlayActivateAnimation();
|
||||
if (@event.IsActionPressed(GameInputs.EnemyViewerWalk))
|
||||
_currentModel.PlayWalkAnimation();
|
||||
if (@event.IsActionReleased(GameInputs.EnemyViewerWalk))
|
||||
_currentModel.PlayIdleAnimation();
|
||||
|
||||
if (@event.IsActionPressed(GameInputs.Interact))
|
||||
{
|
||||
GetTree().Paused = true;
|
||||
BackButton.GrabFocus();
|
||||
}
|
||||
|
||||
if (@event.IsActionPressed(GameInputs.StrafeRight))
|
||||
{
|
||||
// Load next model
|
||||
_enemies[_currentIndex].Hide();
|
||||
if (_currentIndex == _enemies.Count - 1)
|
||||
_currentIndex = 0;
|
||||
else
|
||||
_currentIndex++;
|
||||
DisplayEnemy();
|
||||
}
|
||||
if (@event.IsActionPressed(GameInputs.StrafeLeft))
|
||||
{
|
||||
_enemies[_currentIndex].Hide();
|
||||
// Load previous model
|
||||
if (_currentIndex == 0)
|
||||
_currentIndex = _enemies.Count - 1;
|
||||
else
|
||||
_currentIndex--;
|
||||
DisplayEnemy();
|
||||
}
|
||||
}
|
||||
|
||||
public override void _Process(double delta)
|
||||
{
|
||||
if (Input.IsActionPressed(GameInputs.MoveLeft))
|
||||
CameraPivot.RotateY(_cameraSpeed);
|
||||
if (Input.IsActionPressed(GameInputs.MoveRight))
|
||||
CameraPivot.RotateY(-_cameraSpeed);
|
||||
if (Input.IsActionPressed(GameInputs.StrafeLeft))
|
||||
Camera3D.Position = Camera3D.Position.MoveToward(CameraPivot.Position, (float)delta * 2f);
|
||||
if (Input.IsActionPressed(GameInputs.StrafeRight))
|
||||
Camera3D.Position = Camera3D.Position.MoveToward(CameraPivot.Position, -(float)delta * 2f);
|
||||
if (_currentModel == null || BackButton.HasFocus())
|
||||
return;
|
||||
|
||||
Camera3D.Position = Camera3D.Position.Clamp(new Vector3(0, 0, 1), new Vector3(0, 0, 4));
|
||||
var forwardStrength = Input.GetActionStrength(GameInputs.CameraForward);
|
||||
Camera3D.Position = Camera3D.Position.MoveToward(CameraPivot.Position, _cameraSpeed * forwardStrength * (_cameraStartingPoint / 10));
|
||||
var backStrength = Input.GetActionStrength(GameInputs.CameraBack);
|
||||
Camera3D.Position = Camera3D.Position.MoveToward(CameraPivot.Position, -_cameraSpeed * backStrength * (_cameraStartingPoint / 10));
|
||||
var leftStrength = Input.GetActionStrength(GameInputs.MoveLeft);
|
||||
CameraPivot.RotateY(_cameraSpeed * leftStrength);
|
||||
var rightStrength = Input.GetActionStrength(GameInputs.MoveRight);
|
||||
CameraPivot.RotateY(-_cameraSpeed * rightStrength);
|
||||
|
||||
Camera3D.Position = Camera3D.Position.Clamp(new Vector3(0, 0, _cameraStartingPoint / 2), new Vector3(0, 0, _cameraStartingPoint));
|
||||
ModelPivot.Rotation = ModelPivot.Rotation.Clamp(Mathf.DegToRad(-60), Mathf.DegToRad(60));
|
||||
_currentModel.SetCurrentDirection(_currentModel.GlobalBasis, -CameraPivot.Basis.Z);
|
||||
Description.Text = (-CameraPivot.RotationDegrees).ToString();
|
||||
|
||||
if (Input.IsActionJustPressed(GameInputs.Attack))
|
||||
_currentModel.PlayPrimaryAttackAnimation();
|
||||
if (Input.IsActionJustPressed(GameInputs.AltAttack))
|
||||
_currentModel.PlaySecondaryAttackAnimation();
|
||||
if (Input.IsActionJustPressed(GameInputs.Inventory))
|
||||
_currentModel.PlayActivateAnimation();
|
||||
if (Input.IsActionPressed(GameInputs.StrafeRight))
|
||||
_currentModel.PlayWalkAnimation();
|
||||
if (Input.IsActionJustReleased(GameInputs.StrafeRight))
|
||||
_currentModel.PlayIdleAnimation();
|
||||
|
||||
if (Input.IsActionJustPressed(GameInputs.Next))
|
||||
{
|
||||
// Load next model
|
||||
_currentModel.CallDeferred(MethodName.QueueFree);
|
||||
_modelIndex = (_modelIndex + 1) % DataViewerRepository.ModelRepository.Count;
|
||||
GD.Print(_modelIndex);
|
||||
CallDeferred(MethodName.LoadModel);
|
||||
}
|
||||
if (Input.IsActionJustPressed(GameInputs.Previous))
|
||||
{
|
||||
// Load previous model
|
||||
_currentModel.CallDeferred(MethodName.QueueFree);
|
||||
_modelIndex = (_modelIndex - 1 < 0 ? DataViewerRepository.ModelRepository.Count : _modelIndex) - 1;
|
||||
CallDeferred(MethodName.LoadModel);
|
||||
}
|
||||
if (_currentModel is EnemyModelView2D enemyModelView2D)
|
||||
enemyModelView2D.SetCurrentDirection(_currentModel.GlobalBasis, -CameraPivot.Basis.Z);
|
||||
}
|
||||
|
||||
private void LoadModel()
|
||||
private void DisplayEnemy()
|
||||
{
|
||||
var modelScene = DataViewerRepository.ModelRepository.ElementAt(_modelIndex);
|
||||
_currentModel = modelScene.Instantiate<EnemyModelView2D>();
|
||||
ModelPivot.AddChild(_currentModel);
|
||||
EnemyName.Text = _currentModel.EnemyLoreInfo.Name;
|
||||
Description.Text = _currentModel.EnemyLoreInfo.Description;
|
||||
_currentModel = _enemies[_currentIndex];
|
||||
|
||||
var size = _currentModel.GetSize();
|
||||
if (_currentModel is EnemyModelView2D)
|
||||
_cameraStartingPoint = size.X / 50;
|
||||
else
|
||||
_cameraStartingPoint = size.X * 2;
|
||||
|
||||
Camera3D.Position = new Vector3(Camera3D.Position.X, Camera3D.Position.Y, _cameraStartingPoint);
|
||||
EnemyName.Text = _currentModel.EnemyLoreInfo != null ? _currentModel.EnemyLoreInfo.Name : "Placeholder Text";
|
||||
Description.Text = _currentModel.EnemyLoreInfo != null ? _currentModel.EnemyLoreInfo.Description : "Placeholder Text";
|
||||
HPValue.Text = _currentModel.EnemyLoreInfo != null ? _currentModel.EnemyLoreInfo.MaximumHP : "Placeholder Text";
|
||||
ATKValue.Text = _currentModel.EnemyLoreInfo != null ? _currentModel.EnemyLoreInfo.ATK : "Placeholder Text";
|
||||
DEFValue.Text = _currentModel.EnemyLoreInfo != null ? _currentModel.EnemyLoreInfo.DEF : "Placeholder Text";
|
||||
Drop1Value.Text = _currentModel.EnemyLoreInfo != null ? _currentModel.EnemyLoreInfo.Drop1 : "Placeholder Text";
|
||||
Drop2Value.Text = _currentModel.EnemyLoreInfo != null ? _currentModel.EnemyLoreInfo.Drop2 : "Placeholder Text";
|
||||
AffinityValue.Text = _currentModel.EnemyLoreInfo != null ? _currentModel.EnemyLoreInfo.Affinity : "Placeholder Text";
|
||||
WeaknessValue.Text = _currentModel.EnemyLoreInfo != null ? _currentModel.EnemyLoreInfo.Weakness : "Placeholder Text";
|
||||
|
||||
_enemies[_currentIndex].Show();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,28 +1,35 @@
|
||||
[gd_scene load_steps=22 format=3 uid="uid://c7wjbgbrdivol"]
|
||||
[gd_scene load_steps=19 format=3 uid="uid://c7wjbgbrdivol"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://bgaflnnur26vk" path="res://src/data_viewer/DataViewer.cs" id="1_1qako"]
|
||||
[ext_resource type="Theme" uid="uid://daxuhpmyxwxck" path="res://src/ui/inventory_menu/InventoryDialogueSelectionStyle.tres" id="2_bef6s"]
|
||||
[ext_resource type="Texture2D" uid="uid://bg7elvikjtl36" path="res://src/map/assets/Sarcophagus/sarco altar_greeen2.png" id="3_3wl4s"]
|
||||
[ext_resource type="PackedScene" uid="uid://c16i1gmg6yu5a" path="res://src/data_viewer/DataViewerRepository.tscn" id="3_ejdn0"]
|
||||
[ext_resource type="PackedScene" uid="uid://bjg8wyvp8q6oc" path="res://src/enemy/enemy_types/02. michael/MichaelModelView.tscn" id="4_bef6s"]
|
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[ext_resource type="PackedScene" uid="uid://dcm53j3rncxdm" path="res://src/enemy/enemy_types/06. chariot/ChariotModelView.tscn" id="5_vk1lh"]
|
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[ext_resource type="PackedScene" uid="uid://bimjnsu52y3xi" path="res://src/enemy/enemy_types/01. sproingy/SproingyModelView.tscn" id="6_hpkd1"]
|
||||
[ext_resource type="PackedScene" uid="uid://bup8c4x1na3aw" path="res://src/enemy/enemy_types/03. filth_eater/FilthEaterModelView.tscn" id="8_dvixg"]
|
||||
[ext_resource type="PackedScene" uid="uid://bls3mcsyld4vy" path="res://src/enemy/enemy_types/09. Agni/AgniDemonModelView.tscn" id="9_utjpw"]
|
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[ext_resource type="PackedScene" uid="uid://cu7n814hhtjwm" path="res://src/enemy/enemy_types/9b. Aqueos Demon/AqueosModelView.tscn" id="10_ylptw"]
|
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[ext_resource type="PackedScene" uid="uid://c2i8ylr3y0bri" path="res://src/enemy/enemy_types/08a. Ambassador/AmbassadorModelView.tscn" id="11_fm7p5"]
|
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[ext_resource type="PackedScene" uid="uid://72lbcmp4bcx4" path="res://src/enemy/enemy_types/08b. Ambassador (red)/AmbassadorSmallModelView.tscn" id="12_5hrw6"]
|
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[ext_resource type="PackedScene" uid="uid://lc5koiqn1sca" path="res://src/enemy/enemy_types/08c. Ambassador (steel)/AmbassadorSteelModelView.tscn" id="13_5hrw6"]
|
||||
[ext_resource type="PackedScene" uid="uid://dxwwfbt2mtmer" path="res://src/enemy/enemy_types/11. Palan/PalanModelView.tscn" id="14_3wl4s"]
|
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[ext_resource type="PackedScene" uid="uid://drkaq6grim1fb" path="res://src/enemy/enemy_types/12. Shield of Heaven/ShieldModelView.tscn" id="15_37gx6"]
|
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[ext_resource type="PackedScene" uid="uid://bli0t0d6ommvi" path="res://src/enemy/enemy_types/04. sara/SaraModelView.tscn" id="16_alsxp"]
|
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[ext_resource type="PackedScene" uid="uid://byd7cwxq1be6f" path="res://src/enemy/enemy_types/07. chinthe/ChintheModelView.tscn" id="17_qov77"]
|
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[ext_resource type="PackedScene" uid="uid://c5xijwxkg4pf6" path="res://src/enemy/enemy_types/05. ballos/BallosModelView.tscn" id="18_sxd8s"]
|
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[ext_resource type="PackedScene" uid="uid://c5asojy73n44d" path="res://src/enemy/enemy_types/13. gold sproingy/GoldSproingyModelView2.tscn" id="19_gkucd"]
|
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[ext_resource type="Texture2D" uid="uid://dsf5l6g8n1tkw" path="res://src/ui/rendered_assets/SCREEN_RENDERS_Viewer_720_16_9.png" id="2_hpkd1"]
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[ext_resource type="Texture2D" uid="uid://bophm5or5opdf" path="res://src/data_viewer/bafkreicavupacvvhtig6ii2zb3svww7luvmuknyttza6s4doxm4oursnzm.jpg" id="3_hpkd1"]
|
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[ext_resource type="PackedScene" uid="uid://bimjnsu52y3xi" path="res://src/enemy/enemy_types/01. sproingy/SproingyModelView.tscn" id="3_vk1lh"]
|
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[ext_resource type="Shader" uid="uid://o80s4yvp0rto" path="res://src/data_viewer/BlurSprite3D.gdshader" id="4_vk1lh"]
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[ext_resource type="LabelSettings" uid="uid://b6f8ggy3ulonb" path="res://src/ui/label_settings/GeorgiaItalic.tres" id="6_vk1lh"]
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[ext_resource type="FontFile" uid="uid://beh6d5lo5ihq0" path="res://src/ui/fonts/georgiai.ttf" id="7_dvixg"]
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[ext_resource type="PackedScene" uid="uid://bjg8wyvp8q6oc" path="res://src/enemy/enemy_types/02. michael/MichaelModelView.tscn" id="8_ekqja"]
|
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[ext_resource type="PackedScene" uid="uid://c5xijwxkg4pf6" path="res://src/enemy/enemy_types/05. ballos/BallosModelView.tscn" id="11_icshd"]
|
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[ext_resource type="PackedScene" uid="uid://bid6f48l0q58o" path="res://src/enemy/enemy_types/14. horse_head/HorseFaceModelView.tscn" id="19_qagkd"]
|
||||
[ext_resource type="PackedScene" uid="uid://dnomfbym36ivg" path="res://src/enemy/enemy_types/15. ox_face/OxFaceModelView.tscn" id="20_bw7jv"]
|
||||
[ext_resource type="PackedScene" uid="uid://l4413jwn0m8v" path="res://src/enemy/enemy_types/16. demon wall/DemonWallModelView.tscn" id="21_i7aes"]
|
||||
[ext_resource type="StyleBox" uid="uid://bxuy4tnftibfq" path="res://src/options/SelectedOptionsBox.tres" id="25_gdy4a"]
|
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[ext_resource type="StyleBox" uid="uid://bl15q835s4ene" path="res://src/options/UnselectedOptionsBox.tres" id="26_br3ej"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_dvixg"]
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shading_mode = 0
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[sub_resource type="Environment" id="Environment_vk1lh"]
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[sub_resource type="CameraAttributesPhysical" id="CameraAttributesPhysical_dvixg"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_dvixg"]
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render_priority = 0
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shader = ExtResource("4_vk1lh")
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||||
shader_parameter/iChannel0 = ExtResource("3_hpkd1")
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shader_parameter/samples = 100
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||||
shader_parameter/alpha_cut = 0.0
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shader_parameter/gain = 17.73
|
||||
shader_parameter/blur_x = 50.0
|
||||
shader_parameter/blur_y = 50.0
|
||||
shader_parameter/Rot_Angle = 4.9
|
||||
shader_parameter/Metal = 0.0
|
||||
|
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[sub_resource type="Environment" id="Environment_3wl4s"]
|
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background_mode = 1
|
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@@ -37,131 +44,245 @@ grow_vertical = 2
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 3
|
||||
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|
||||
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|
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|
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[node name="CenterContainer" type="CenterContainer" parent="."]
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[node name="TextureRect" type="TextureRect" parent="."]
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grow_vertical = 2
|
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[node name="VBoxContainer" type="VBoxContainer" parent="CenterContainer"]
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theme_override_constants/separation = 0
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[node name="CenterContainer2" type="CenterContainer" parent="."]
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layout_mode = 0
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offset_left = 69.0
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offset_top = 196.0
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offset_right = 900.0
|
||||
offset_bottom = 942.0
|
||||
|
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[node name="HBoxContainer" type="HBoxContainer" parent="CenterContainer/VBoxContainer"]
|
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layout_mode = 2
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theme_override_constants/separation = 0
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||||
|
||||
[node name="LeftPanel" type="Panel" parent="CenterContainer/VBoxContainer/HBoxContainer"]
|
||||
custom_minimum_size = Vector2(390, 0)
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
|
||||
[node name="EnemyName" type="RichTextLabel" parent="CenterContainer/VBoxContainer/HBoxContainer/LeftPanel"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 1
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
theme = ExtResource("2_bef6s")
|
||||
text = "Placeholder Text"
|
||||
|
||||
[node name="SubViewportContainer" type="SubViewportContainer" parent="CenterContainer/VBoxContainer/HBoxContainer"]
|
||||
custom_minimum_size = Vector2(500, 500)
|
||||
[node name="SubViewportContainer" type="SubViewportContainer" parent="CenterContainer2"]
|
||||
custom_minimum_size = Vector2(750, 600)
|
||||
layout_mode = 2
|
||||
stretch = true
|
||||
|
||||
[node name="SubViewport" type="SubViewport" parent="CenterContainer/VBoxContainer/HBoxContainer/SubViewportContainer"]
|
||||
[node name="SubViewport" type="SubViewport" parent="CenterContainer2/SubViewportContainer"]
|
||||
process_mode = 1
|
||||
own_world_3d = true
|
||||
handle_input_locally = false
|
||||
size = Vector2i(500, 500)
|
||||
size = Vector2i(750, 600)
|
||||
render_target_update_mode = 4
|
||||
|
||||
[node name="ModelPivot" type="Node3D" parent="CenterContainer/VBoxContainer/HBoxContainer/SubViewportContainer/SubViewport"]
|
||||
[node name="Light" type="OmniLight3D" parent="CenterContainer2/SubViewportContainer/SubViewport"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0.401216)
|
||||
omni_range = 4096.0
|
||||
|
||||
[node name="ModelPivot" type="Node3D" parent="CenterContainer2/SubViewportContainer/SubViewport"]
|
||||
unique_name_in_owner = true
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.82392, 0)
|
||||
|
||||
[node name="CameraPivot" type="Node3D" parent="CenterContainer/VBoxContainer/HBoxContainer/SubViewportContainer/SubViewport"]
|
||||
[node name="Sproingy" parent="CenterContainer2/SubViewportContainer/SubViewport/ModelPivot" instance=ExtResource("3_vk1lh")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.26108, 0)
|
||||
visible = false
|
||||
|
||||
[node name="Michael" parent="CenterContainer2/SubViewportContainer/SubViewport/ModelPivot" instance=ExtResource("8_ekqja")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.20608, 0)
|
||||
visible = false
|
||||
|
||||
[node name="Ballos" parent="CenterContainer2/SubViewportContainer/SubViewport/ModelPivot" instance=ExtResource("11_icshd")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.23608, 0)
|
||||
visible = false
|
||||
|
||||
[node name="Horse Face" parent="CenterContainer2/SubViewportContainer/SubViewport/ModelPivot" instance=ExtResource("19_qagkd")]
|
||||
visible = false
|
||||
|
||||
[node name="Ox Face" parent="CenterContainer2/SubViewportContainer/SubViewport/ModelPivot" instance=ExtResource("20_bw7jv")]
|
||||
visible = false
|
||||
|
||||
[node name="Demon Wall" parent="CenterContainer2/SubViewportContainer/SubViewport/ModelPivot" instance=ExtResource("21_i7aes")]
|
||||
visible = false
|
||||
|
||||
[node name="CameraPivot" type="Node3D" parent="CenterContainer2/SubViewportContainer/SubViewport"]
|
||||
unique_name_in_owner = true
|
||||
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 1, 0)
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
|
||||
|
||||
[node name="Camera3D" type="Camera3D" parent="CenterContainer/VBoxContainer/HBoxContainer/SubViewportContainer/SubViewport/CameraPivot"]
|
||||
[node name="Camera3D" type="Camera3D" parent="CenterContainer2/SubViewportContainer/SubViewport/CameraPivot"]
|
||||
unique_name_in_owner = true
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -9.82023e-08, 0, 3.1233)
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 5)
|
||||
environment = SubResource("Environment_vk1lh")
|
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attributes = SubResource("CameraAttributesPhysical_dvixg")
|
||||
|
||||
[node name="CSGCylinder3D" type="CSGCylinder3D" parent="CenterContainer/VBoxContainer/HBoxContainer/SubViewportContainer/SubViewport"]
|
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -2.84891, 0)
|
||||
radius = 1.5
|
||||
height = 5.46951
|
||||
material = SubResource("StandardMaterial3D_dvixg")
|
||||
[node name="Sprite3D" type="Sprite3D" parent="CenterContainer2/SubViewportContainer/SubViewport/CameraPivot/Camera3D"]
|
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transform = Transform3D(-1, 0, 8.74228e-08, 0, 1, 0, -8.74228e-08, 0, -1, 349.344, -203.088, -300)
|
||||
material_override = SubResource("ShaderMaterial_dvixg")
|
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pixel_size = 1.0
|
||||
billboard = 2
|
||||
transparent = false
|
||||
texture_filter = 2
|
||||
texture = ExtResource("3_hpkd1")
|
||||
|
||||
[node name="RightPanel" type="Panel" parent="CenterContainer/VBoxContainer/HBoxContainer"]
|
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custom_minimum_size = Vector2(390, 0)
|
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[node name="MarginContainer" type="MarginContainer" parent="."]
|
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layout_mode = 2
|
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anchor_left = 0.5
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anchor_top = 0.186
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anchor_right = 0.969
|
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anchor_bottom = 0.87
|
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offset_left = 13.0
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offset_top = 4.12
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offset_right = 5.5199
|
||||
offset_bottom = 3.3999
|
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theme_override_constants/margin_left = 25
|
||||
theme_override_constants/margin_top = 25
|
||||
theme_override_constants/margin_right = 25
|
||||
|
||||
[node name="EnemyInfo" type="VBoxContainer" parent="MarginContainer"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
theme_override_constants/separation = 20
|
||||
|
||||
[node name="EnemyName" type="RichTextLabel" parent="MarginContainer/EnemyInfo"]
|
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unique_name_in_owner = true
|
||||
custom_minimum_size = Vector2(800, 50)
|
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layout_mode = 2
|
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theme_override_fonts/normal_font = ExtResource("7_dvixg")
|
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theme_override_font_sizes/normal_font_size = 40
|
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text = "Placeholder Text"
|
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|
||||
[node name="HBoxContainer" type="HBoxContainer" parent="MarginContainer/EnemyInfo"]
|
||||
custom_minimum_size = Vector2(0, 150)
|
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layout_mode = 2
|
||||
|
||||
[node name="StatBlock" type="VBoxContainer" parent="MarginContainer/EnemyInfo/HBoxContainer"]
|
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custom_minimum_size = Vector2(300, 0)
|
||||
layout_mode = 2
|
||||
|
||||
[node name="HPBlock" type="HBoxContainer" parent="MarginContainer/EnemyInfo/HBoxContainer/StatBlock"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="Label" type="Label" parent="MarginContainer/EnemyInfo/HBoxContainer/StatBlock/HPBlock"]
|
||||
layout_mode = 2
|
||||
text = "HP"
|
||||
label_settings = ExtResource("6_vk1lh")
|
||||
|
||||
[node name="HPValue" type="Label" parent="MarginContainer/EnemyInfo/HBoxContainer/StatBlock/HPBlock"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
text = "992"
|
||||
label_settings = ExtResource("6_vk1lh")
|
||||
|
||||
[node name="TextEdit" type="RichTextLabel" parent="CenterContainer/VBoxContainer/HBoxContainer/RightPanel"]
|
||||
layout_mode = 1
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
theme = ExtResource("2_bef6s")
|
||||
text = "Placeholder Text"
|
||||
|
||||
[node name="BottomPanel" type="Panel" parent="CenterContainer/VBoxContainer"]
|
||||
custom_minimum_size = Vector2(0, 460)
|
||||
[node name="ATKBlock" type="HBoxContainer" parent="MarginContainer/EnemyInfo/HBoxContainer/StatBlock"]
|
||||
layout_mode = 2
|
||||
size_flags_vertical = 3
|
||||
|
||||
[node name="ColorRect" type="ColorRect" parent="CenterContainer/VBoxContainer/BottomPanel"]
|
||||
layout_mode = 1
|
||||
anchors_preset = 12
|
||||
anchor_top = 1.0
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 0
|
||||
[node name="Label" type="Label" parent="MarginContainer/EnemyInfo/HBoxContainer/StatBlock/ATKBlock"]
|
||||
layout_mode = 2
|
||||
text = "ATK"
|
||||
label_settings = ExtResource("6_vk1lh")
|
||||
|
||||
[node name="Description" type="RichTextLabel" parent="CenterContainer/VBoxContainer/BottomPanel"]
|
||||
[node name="ATKValue" type="Label" parent="MarginContainer/EnemyInfo/HBoxContainer/StatBlock/ATKBlock"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 1
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
theme = ExtResource("2_bef6s")
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
text = "14"
|
||||
label_settings = ExtResource("6_vk1lh")
|
||||
|
||||
[node name="DEFBlock" type="HBoxContainer" parent="MarginContainer/EnemyInfo/HBoxContainer/StatBlock"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="Label" type="Label" parent="MarginContainer/EnemyInfo/HBoxContainer/StatBlock/DEFBlock"]
|
||||
layout_mode = 2
|
||||
text = "DEF"
|
||||
label_settings = ExtResource("6_vk1lh")
|
||||
|
||||
[node name="DEFValue" type="Label" parent="MarginContainer/EnemyInfo/HBoxContainer/StatBlock/DEFBlock"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
text = "15"
|
||||
label_settings = ExtResource("6_vk1lh")
|
||||
|
||||
[node name="DropsBlock" type="VBoxContainer" parent="MarginContainer/EnemyInfo/HBoxContainer"]
|
||||
custom_minimum_size = Vector2(300, 0)
|
||||
layout_mode = 2
|
||||
|
||||
[node name="Drops" type="Label" parent="MarginContainer/EnemyInfo/HBoxContainer/DropsBlock"]
|
||||
layout_mode = 2
|
||||
text = "Drops:"
|
||||
label_settings = ExtResource("6_vk1lh")
|
||||
|
||||
[node name="FirstDrop" type="HBoxContainer" parent="MarginContainer/EnemyInfo/HBoxContainer/DropsBlock"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="Label" type="Label" parent="MarginContainer/EnemyInfo/HBoxContainer/DropsBlock/FirstDrop"]
|
||||
layout_mode = 2
|
||||
text = "1."
|
||||
label_settings = ExtResource("6_vk1lh")
|
||||
|
||||
[node name="Drop1Value" type="Label" parent="MarginContainer/EnemyInfo/HBoxContainer/DropsBlock/FirstDrop"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
text = "???"
|
||||
label_settings = ExtResource("6_vk1lh")
|
||||
|
||||
[node name="SecondDrop" type="HBoxContainer" parent="MarginContainer/EnemyInfo/HBoxContainer/DropsBlock"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="Label" type="Label" parent="MarginContainer/EnemyInfo/HBoxContainer/DropsBlock/SecondDrop"]
|
||||
layout_mode = 2
|
||||
text = "2."
|
||||
label_settings = ExtResource("6_vk1lh")
|
||||
|
||||
[node name="Drop2Value" type="Label" parent="MarginContainer/EnemyInfo/HBoxContainer/DropsBlock/SecondDrop"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
text = "Goddess Garb"
|
||||
label_settings = ExtResource("6_vk1lh")
|
||||
|
||||
[node name="AffinityBlock" type="VBoxContainer" parent="MarginContainer/EnemyInfo"]
|
||||
custom_minimum_size = Vector2(300, 0)
|
||||
layout_mode = 2
|
||||
|
||||
[node name="Affinity" type="HBoxContainer" parent="MarginContainer/EnemyInfo/AffinityBlock"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="Label" type="Label" parent="MarginContainer/EnemyInfo/AffinityBlock/Affinity"]
|
||||
layout_mode = 2
|
||||
text = "Affinity:"
|
||||
label_settings = ExtResource("6_vk1lh")
|
||||
|
||||
[node name="AffinityValue" type="Label" parent="MarginContainer/EnemyInfo/AffinityBlock/Affinity"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
text = "Metal"
|
||||
label_settings = ExtResource("6_vk1lh")
|
||||
|
||||
[node name="Weakness" type="HBoxContainer" parent="MarginContainer/EnemyInfo/AffinityBlock"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="Label" type="Label" parent="MarginContainer/EnemyInfo/AffinityBlock/Weakness"]
|
||||
layout_mode = 2
|
||||
text = "Weakness:"
|
||||
label_settings = ExtResource("6_vk1lh")
|
||||
|
||||
[node name="WeaknessValue" type="Label" parent="MarginContainer/EnemyInfo/AffinityBlock/Weakness"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
text = "Holy"
|
||||
label_settings = ExtResource("6_vk1lh")
|
||||
|
||||
[node name="Description" type="RichTextLabel" parent="MarginContainer/EnemyInfo"]
|
||||
unique_name_in_owner = true
|
||||
custom_minimum_size = Vector2(800, 625)
|
||||
layout_mode = 2
|
||||
theme_override_fonts/normal_font = ExtResource("7_dvixg")
|
||||
theme_override_font_sizes/normal_font_size = 30
|
||||
text = "Placeholder Text"
|
||||
|
||||
[node name="Label" type="Label" parent="CenterContainer/VBoxContainer/BottomPanel"]
|
||||
layout_mode = 1
|
||||
anchors_preset = 3
|
||||
anchor_left = 1.0
|
||||
anchor_top = 1.0
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
offset_left = -460.0
|
||||
offset_top = -228.0
|
||||
grow_horizontal = 0
|
||||
grow_vertical = 0
|
||||
theme = ExtResource("2_bef6s")
|
||||
text = "Switch: L1/R1 or <- ->
|
||||
Primary Attack: X (Space)
|
||||
Secondary Attack: ◻ (RMB)
|
||||
Activate: △ (E)"
|
||||
|
||||
[node name="DataViewerRepository" parent="." instance=ExtResource("3_ejdn0")]
|
||||
unique_name_in_owner = true
|
||||
ModelRepository = Array[PackedScene]([ExtResource("5_vk1lh"), ExtResource("4_bef6s"), ExtResource("6_hpkd1"), ExtResource("8_dvixg"), ExtResource("9_utjpw"), ExtResource("10_ylptw"), ExtResource("11_fm7p5"), ExtResource("12_5hrw6"), ExtResource("13_5hrw6"), ExtResource("14_3wl4s"), ExtResource("15_37gx6"), ExtResource("16_alsxp"), ExtResource("17_qov77"), ExtResource("18_sxd8s"), ExtResource("19_gkucd")])
|
||||
|
||||
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
|
||||
environment = SubResource("Environment_3wl4s")
|
||||
|
||||
@@ -170,3 +291,22 @@ transform = Transform3D(1, 0, 0, 0, -0.31977, 0.947495, 0, -0.947495, -0.31977,
|
||||
light_energy = 8.943
|
||||
spot_range = 9.00889
|
||||
spot_attenuation = 3.45
|
||||
|
||||
[node name="BackButton" type="Button" parent="."]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 0
|
||||
offset_left = 1671.0
|
||||
offset_top = 972.0
|
||||
offset_right = 1803.0
|
||||
offset_bottom = 1028.0
|
||||
theme_override_styles/focus = ExtResource("25_gdy4a")
|
||||
theme_override_styles/disabled_mirrored = ExtResource("26_br3ej")
|
||||
theme_override_styles/disabled = ExtResource("26_br3ej")
|
||||
theme_override_styles/hover_pressed_mirrored = ExtResource("26_br3ej")
|
||||
theme_override_styles/hover_pressed = ExtResource("26_br3ej")
|
||||
theme_override_styles/hover_mirrored = ExtResource("26_br3ej")
|
||||
theme_override_styles/hover = ExtResource("26_br3ej")
|
||||
theme_override_styles/pressed_mirrored = ExtResource("26_br3ej")
|
||||
theme_override_styles/pressed = ExtResource("26_br3ej")
|
||||
theme_override_styles/normal_mirrored = ExtResource("26_br3ej")
|
||||
theme_override_styles/normal = ExtResource("26_br3ej")
|
||||
|
||||
@@ -1,12 +0,0 @@
|
||||
using Chickensoft.AutoInject;
|
||||
using Chickensoft.Introspection;
|
||||
using Godot;
|
||||
|
||||
namespace Zennysoft.Game.Ma;
|
||||
|
||||
[Meta(typeof(IAutoNode))]
|
||||
public partial class DataViewerRepository : Node
|
||||
{
|
||||
[Export]
|
||||
public Godot.Collections.Array<PackedScene> ModelRepository;
|
||||
}
|
||||
@@ -1,6 +0,0 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://c16i1gmg6yu5a"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://03k48fke03vu" path="res://src/data_viewer/DataViewerRepository.cs" id="1_1cvot"]
|
||||
|
||||
[node name="DataViewerRepository" type="Node"]
|
||||
script = ExtResource("1_1cvot")
|
||||
BIN
Binary file not shown.
|
After Width: | Height: | Size: 191 KiB |
+34
@@ -0,0 +1,34 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://bophm5or5opdf"
|
||||
path="res://.godot/imported/bafkreicavupacvvhtig6ii2zb3svww7luvmuknyttza6s4doxm4oursnzm.jpg-c763a9fd7b565d1015c74205c4c551f8.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://src/data_viewer/bafkreicavupacvvhtig6ii2zb3svww7luvmuknyttza6s4doxm4oursnzm.jpg"
|
||||
dest_files=["res://.godot/imported/bafkreicavupacvvhtig6ii2zb3svww7luvmuknyttza6s4doxm4oursnzm.jpg-c763a9fd7b565d1015c74205c4c551f8.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=0
|
||||
@@ -0,0 +1,40 @@
|
||||
using Chickensoft.AutoInject;
|
||||
using Chickensoft.Introspection;
|
||||
using Godot;
|
||||
using System.Linq;
|
||||
using Zennysoft.Game.Ma;
|
||||
using Zennysoft.Ma.Adapter;
|
||||
using Zennysoft.Ma.Adapter.Entity;
|
||||
|
||||
[Meta(typeof(IAutoNode)), Id("debug")]
|
||||
public partial class DebugInfo : Control
|
||||
{
|
||||
public override void _Notification(int what) => this.Notify(what);
|
||||
|
||||
[Dependency] private IGame _game => this.DependOn<IGame>();
|
||||
[Dependency] private IGameRepo _gameRepo => this.DependOn<IGameRepo>();
|
||||
[Dependency] private IMap _map => this.DependOn<IMap>();
|
||||
[Dependency] private IPlayer _player => this.DependOn<IPlayer>();
|
||||
|
||||
[Node] public Label MapName { get; set; }
|
||||
[Node] public Label EnemyCount { get; set; }
|
||||
[Node] public Label DeathCount { get; set; }
|
||||
|
||||
public void OnResolved()
|
||||
{
|
||||
_map.FloorLoaded += _map_FloorLoaded;
|
||||
_gameRepo.EnemyDied += _gameRepo_EnemyDied;
|
||||
_player.PlayerDied += _player_PlayerDied;
|
||||
DeathCount.Text = _game.QuestData.DeathCount.ToString();
|
||||
}
|
||||
|
||||
private void _gameRepo_EnemyDied(IEnemy obj) => EnemyCount.Text = (EnemyCount.Text.ToInt() - 1).ToString();
|
||||
|
||||
private void _map_FloorLoaded()
|
||||
{
|
||||
MapName.Text = _map.CurrentFloor.SceneFilePath.GetFile().TrimSuffix(".tscn");
|
||||
EnemyCount.Text = _map.CurrentFloor.GetChild(0).GetChildren().OfType<IDungeonRoom>().Select(x => x.GetChildren().OfType<IEnemy>()).Count().ToString();
|
||||
}
|
||||
|
||||
private void _player_PlayerDied() => DeathCount.Text = _game.QuestData.DeathCount.ToString();
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
uid://c4g3frcpt0h36
|
||||
@@ -0,0 +1,82 @@
|
||||
[gd_scene load_steps=4 format=3 uid="uid://t22s2y1t8ktc"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://c4g3frcpt0h36" path="res://src/debug_info/DebugInfo.cs" id="1_6tk84"]
|
||||
[ext_resource type="LabelSettings" uid="uid://b6f8ggy3ulonb" path="res://src/ui/label_settings/GeorgiaItalic.tres" id="1_i766g"]
|
||||
[ext_resource type="Script" uid="uid://3fpuxsgdl8xe" path="res://src/utils/FpsCounter.cs" id="3_rco7p"]
|
||||
|
||||
[node name="DebugInfo" type="Control"]
|
||||
layout_mode = 3
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
script = ExtResource("1_6tk84")
|
||||
|
||||
[node name="MarginContainer" type="MarginContainer" parent="."]
|
||||
layout_mode = 1
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
theme_override_constants/margin_left = 20
|
||||
theme_override_constants/margin_top = 20
|
||||
theme_override_constants/margin_right = 20
|
||||
theme_override_constants/margin_bottom = 20
|
||||
|
||||
[node name="VFlowContainer" type="VFlowContainer" parent="MarginContainer"]
|
||||
layout_mode = 2
|
||||
alignment = 2
|
||||
|
||||
[node name="FPS" type="HBoxContainer" parent="MarginContainer/VFlowContainer"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="FPSLabel" type="Label" parent="MarginContainer/VFlowContainer/FPS"]
|
||||
layout_mode = 2
|
||||
text = "FPS:"
|
||||
label_settings = ExtResource("1_i766g")
|
||||
|
||||
[node name="FPSCounter" type="Label" parent="MarginContainer/VFlowContainer/FPS"]
|
||||
layout_mode = 2
|
||||
label_settings = ExtResource("1_i766g")
|
||||
script = ExtResource("3_rco7p")
|
||||
|
||||
[node name="MapInfo" type="HBoxContainer" parent="MarginContainer/VFlowContainer"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="Map Name Label" type="Label" parent="MarginContainer/VFlowContainer/MapInfo"]
|
||||
layout_mode = 2
|
||||
text = "Map Name:"
|
||||
label_settings = ExtResource("1_i766g")
|
||||
|
||||
[node name="MapName" type="Label" parent="MarginContainer/VFlowContainer/MapInfo"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
label_settings = ExtResource("1_i766g")
|
||||
|
||||
[node name="EnemyInfo" type="HBoxContainer" parent="MarginContainer/VFlowContainer"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="Enemy Count Label" type="Label" parent="MarginContainer/VFlowContainer/EnemyInfo"]
|
||||
layout_mode = 2
|
||||
text = "Number of enemies:"
|
||||
label_settings = ExtResource("1_i766g")
|
||||
|
||||
[node name="EnemyCount" type="Label" parent="MarginContainer/VFlowContainer/EnemyInfo"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
label_settings = ExtResource("1_i766g")
|
||||
|
||||
[node name="HBoxContainer" type="HBoxContainer" parent="MarginContainer/VFlowContainer"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="DeathCountLabel" type="Label" parent="MarginContainer/VFlowContainer/HBoxContainer"]
|
||||
layout_mode = 2
|
||||
text = "Player Death Count:"
|
||||
label_settings = ExtResource("1_i766g")
|
||||
|
||||
[node name="DeathCount" type="Label" parent="MarginContainer/VFlowContainer/HBoxContainer"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
label_settings = ExtResource("1_i766g")
|
||||
@@ -1,3 +1,3 @@
|
||||
~ no_exit
|
||||
Altar: This is the text that shows when you try to leave
|
||||
Altar: There exists only one way forward.
|
||||
=> END
|
||||
@@ -0,0 +1,48 @@
|
||||
using Chickensoft.AutoInject;
|
||||
using Chickensoft.GodotNodeInterfaces;
|
||||
using Chickensoft.Introspection;
|
||||
using Godot;
|
||||
|
||||
namespace Zennysoft.Game.Ma;
|
||||
|
||||
[Meta(typeof(IAutoNode))]
|
||||
public partial class BossAModelView : EnemyModelView3D, INode3D
|
||||
{
|
||||
public override void _Notification(int what) => this.Notify(what);
|
||||
|
||||
[Node] public Node3D Armature { get; set; } = default!;
|
||||
|
||||
[Node] public Area3D Hitbox { get; set; } = default!;
|
||||
|
||||
[Node] public Node3D ExplodingModel { get; set; } = default!;
|
||||
|
||||
[Node] public AnimationPlayer DeathAnimation { get; set; } = default!;
|
||||
|
||||
[Signal] public delegate void OnDeathAnimationCompletedEventHandler();
|
||||
|
||||
public void Setup()
|
||||
{
|
||||
Hitbox.AreaEntered += Hitbox_AreaEntered;
|
||||
DeathAnimation.AnimationFinished += DeathAnimation_AnimationFinished;
|
||||
}
|
||||
|
||||
private void Hitbox_AreaEntered(Area3D area) => OnPlayerHit(new AttackEventArgs(AttackData));
|
||||
|
||||
private void DeathAnimation_AnimationFinished(StringName animName)
|
||||
{
|
||||
EmitSignal(SignalName.OnDeathAnimationCompleted);
|
||||
}
|
||||
|
||||
public override void PlayDeathAnimation()
|
||||
{
|
||||
Armature.Hide();
|
||||
ExplodingModel.Show();
|
||||
DeathAnimation.Play("Animation");
|
||||
}
|
||||
|
||||
public void OnExitTree()
|
||||
{
|
||||
Hitbox.AreaEntered -= Hitbox_AreaEntered;
|
||||
DeathAnimation.AnimationFinished -= DeathAnimation_AnimationFinished;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
uid://cycffa0wn7sks
|
||||
@@ -0,0 +1 @@
|
||||
uid://brnlf1ybd4mu
|
||||
@@ -1,8 +1,9 @@
|
||||
using Chickensoft.AutoInject;
|
||||
using Chickensoft.Introspection;
|
||||
using Godot;
|
||||
using System.Collections.Generic;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Zennysoft.Ma.Adapter;
|
||||
|
||||
namespace Zennysoft.Game.Ma;
|
||||
@@ -37,17 +38,30 @@ public partial class BossTypeA : Enemy, IHaveEngagePlayerBehavior, IHaveFollowBe
|
||||
|
||||
[Node] public Area3D PlayerDetector { get; set; } = default!;
|
||||
|
||||
private float _movementSpeed = 2.0f;
|
||||
[Node] public Label BossHP { get; set; } = default!;
|
||||
|
||||
public void OnReady()
|
||||
private Vector3 _previousPosition = Vector3.Zero;
|
||||
|
||||
public void OnResolved()
|
||||
{
|
||||
FollowBehavior.Init(NavigationAgent);
|
||||
FollowBehavior.OnVelocityComputed += OnVelocityComputed;
|
||||
EngagePlayerBehavior.TakeAction += PerformAction;
|
||||
PlayerDetector.BodyEntered += PlayerDetector_BodyEntered;
|
||||
PlayerDetector.BodyExited += PlayerDetector_BodyExited;
|
||||
_enemyLogic.Input(new EnemyLogic.Input.Idle());
|
||||
SetPhysicsProcess(true);
|
||||
var enemyModelView3D = EnemyModelView as BossAModelView;
|
||||
enemyModelView3D.OnDeathAnimationCompleted += EnemyModelView3D_OnDeathAnimationCompleted;
|
||||
}
|
||||
|
||||
public override void _Process(double delta)
|
||||
{
|
||||
if (_enemyLogic.Value is EnemyLogic.State.FollowPlayer || _enemyLogic.Value is EnemyLogic.State.Patrolling)
|
||||
{
|
||||
var velocity = (GlobalPosition - _previousPosition) / (float)delta;
|
||||
if (velocity.IsZeroApprox())
|
||||
_enemyLogic.Input(new EnemyLogic.Input.Idle());
|
||||
else
|
||||
_enemyLogic.Input(new EnemyLogic.Input.Move());
|
||||
_previousPosition = GlobalPosition;
|
||||
}
|
||||
|
||||
BossHP.Text = HealthComponent.CurrentHP.Value + "/" + HealthComponent.MaximumHP.Value;
|
||||
}
|
||||
|
||||
public void OnPhysicsProcess(double delta)
|
||||
@@ -66,10 +80,8 @@ public partial class BossTypeA : Enemy, IHaveEngagePlayerBehavior, IHaveFollowBe
|
||||
protected void OnVelocityComputed(Vector3 safeVelocity)
|
||||
{
|
||||
Velocity = safeVelocity;
|
||||
if (Velocity > Vector3.Zero)
|
||||
_enemyLogic.Input(new EnemyLogic.Input.Move());
|
||||
else
|
||||
_enemyLogic.Input(new EnemyLogic.Input.Idle());
|
||||
if (!Velocity.IsZeroApprox())
|
||||
LookAtTarget(safeVelocity);
|
||||
MoveAndSlide();
|
||||
}
|
||||
|
||||
@@ -106,11 +118,34 @@ public partial class BossTypeA : Enemy, IHaveEngagePlayerBehavior, IHaveFollowBe
|
||||
|
||||
public override void Activate()
|
||||
{
|
||||
FollowBehavior.OnVelocityComputed += OnVelocityComputed;
|
||||
EngagePlayerBehavior.TakeAction += PerformAction;
|
||||
PlayerDetector.BodyEntered += PlayerDetector_BodyEntered;
|
||||
PlayerDetector.BodyExited += PlayerDetector_BodyExited;
|
||||
SetProcess(true);
|
||||
SetPhysicsProcess(true);
|
||||
|
||||
Show();
|
||||
EnemyHitbox.SetDeferred(CollisionShape3D.PropertyName.Disabled, false);
|
||||
_enemyLogic.Input(new EnemyLogic.Input.Activate());
|
||||
}
|
||||
|
||||
public override void Die()
|
||||
{
|
||||
SetProcess(false);
|
||||
SetPhysicsProcess(false);
|
||||
_enemyLogic.Input(new EnemyLogic.Input.Defeated());
|
||||
_collisionShape.SetDeferred(CollisionShape3D.PropertyName.Disabled, true);
|
||||
EnemyHitbox.SetDeferred(CollisionShape3D.PropertyName.Disabled, true);
|
||||
_player.ExperiencePointsComponent.Gain(ExpGiven);
|
||||
EnemyModelView.PlayDeathAnimation();
|
||||
}
|
||||
|
||||
private void EnemyModelView3D_OnDeathAnimationCompleted()
|
||||
{
|
||||
CallDeferred(MethodName.QueueFree);
|
||||
}
|
||||
|
||||
public override void Die() => QueueFree();
|
||||
|
||||
public void RotateToPlayer(float rotationAngle)
|
||||
{
|
||||
@@ -146,5 +181,6 @@ public partial class BossTypeA : Enemy, IHaveEngagePlayerBehavior, IHaveFollowBe
|
||||
EngagePlayerBehavior.TakeAction -= PerformAction;
|
||||
PlayerDetector.BodyEntered -= PlayerDetector_BodyEntered;
|
||||
PlayerDetector.BodyExited -= PlayerDetector_BodyExited;
|
||||
(EnemyModelView as BossAModelView).OnDeathAnimationCompleted -= EnemyModelView3D_OnDeathAnimationCompleted;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -24,6 +24,8 @@ public abstract partial class Enemy : CharacterBody3D, IEnemy, IProvide<IEnemyLo
|
||||
|
||||
#region Dependencies
|
||||
[Dependency] protected IPlayer _player => this.DependOn(() => GetParent().GetChildren().OfType<IPlayer>().Single());
|
||||
|
||||
[Dependency] protected IGameRepo _gameRepo => this.DependOn<IGameRepo>();
|
||||
#endregion
|
||||
|
||||
public IHealthComponent HealthComponent { get; private set; }
|
||||
@@ -45,6 +47,22 @@ public abstract partial class Enemy : CharacterBody3D, IEnemy, IProvide<IEnemyLo
|
||||
|
||||
[Export] public int ExpGiven { get; set; } = 10;
|
||||
|
||||
[Export] public double AeolicResistance { get; set; }
|
||||
|
||||
[Export] public double HydricResistance { get; set; }
|
||||
|
||||
[Export] public double IgenousResistance { get; set; }
|
||||
|
||||
[Export] public double FerrumResistance { get; set; }
|
||||
|
||||
[Export] public double TelluricResistance { get; set; }
|
||||
|
||||
[Export] public double HolyResistance { get; set; }
|
||||
|
||||
[Export] public double CurseResistance { get; set; }
|
||||
|
||||
public ElementalResistanceSet ElementalResistanceSet => new ElementalResistanceSet(AeolicResistance, HydricResistance, IgenousResistance, FerrumResistance, TelluricResistance, HolyResistance, CurseResistance);
|
||||
|
||||
[Node] private AudioStreamPlayer3D _absorbSFX { get; set; } = default!;
|
||||
[Node] private AudioStreamPlayer3D _hitSFX { get; set; } = default!;
|
||||
[Node] private AudioStreamPlayer3D _morphSFX { get; set; } = default!;
|
||||
@@ -54,16 +72,6 @@ public abstract partial class Enemy : CharacterBody3D, IEnemy, IProvide<IEnemyLo
|
||||
protected bool _activated = false;
|
||||
private Vector3 _previousPosition = Vector3.Zero;
|
||||
|
||||
public Enemy()
|
||||
{
|
||||
HealthComponent = new HealthComponent(InitialHP);
|
||||
HealthComponent.HealthReachedZero += Die;
|
||||
HealthComponent.DamageTaken += TakeHit;
|
||||
|
||||
AttackComponent = new AttackComponent(InitialAttack);
|
||||
DefenseComponent = new DefenseComponent(InitialDefense);
|
||||
}
|
||||
|
||||
#region Godot methods
|
||||
public void Setup()
|
||||
{
|
||||
@@ -74,6 +82,13 @@ public abstract partial class Enemy : CharacterBody3D, IEnemy, IProvide<IEnemyLo
|
||||
EnemyModelView.HitPlayer += EnemyModelView_HitPlayer;
|
||||
EnemyBinding = _enemyLogic.Bind();
|
||||
|
||||
HealthComponent = new HealthComponent(InitialHP);
|
||||
HealthComponent.HealthReachedZero += Die;
|
||||
HealthComponent.DamageTaken += TakeHit;
|
||||
|
||||
AttackComponent = new AttackComponent(InitialAttack);
|
||||
DefenseComponent = new DefenseComponent(InitialDefense);
|
||||
|
||||
EnemyBinding
|
||||
.Handle((in EnemyLogic.Output.Activate _) =>
|
||||
{
|
||||
@@ -106,6 +121,8 @@ public abstract partial class Enemy : CharacterBody3D, IEnemy, IProvide<IEnemyLo
|
||||
this.Provide();
|
||||
|
||||
_enemyLogic.Start();
|
||||
|
||||
_previousPosition = GlobalPosition;
|
||||
}
|
||||
#endregion
|
||||
|
||||
@@ -148,6 +165,7 @@ public abstract partial class Enemy : CharacterBody3D, IEnemy, IProvide<IEnemyLo
|
||||
EnemyModelView.PlayDeathAnimation();
|
||||
_hitSFX.Play();
|
||||
_dieSFX.Play();
|
||||
_gameRepo.OnEnemyDied(this);
|
||||
var tweener = CreateTween();
|
||||
tweener.TweenInterval(1.0f);
|
||||
tweener.TweenCallback(Callable.From(QueueFree));
|
||||
@@ -194,7 +212,8 @@ public abstract partial class Enemy : CharacterBody3D, IEnemy, IProvide<IEnemyLo
|
||||
var spawnPointsGodotCollection = new Godot.Collections.Array<Marker3D>(spawnPoints);
|
||||
var randomSpawnPoint = spawnPointsGodotCollection.PickRandom();
|
||||
|
||||
GlobalPosition = randomSpawnPoint.GlobalPosition;
|
||||
GlobalPosition = new Vector3(randomSpawnPoint.GlobalPosition.X, 0, randomSpawnPoint.GlobalPosition.Y);
|
||||
_previousPosition = GlobalPosition;
|
||||
|
||||
if (this is IHavePatrolBehavior patrolEnemy)
|
||||
patrolEnemy.PatrolBehavior.HomePosition = GlobalPosition;
|
||||
@@ -207,16 +226,11 @@ public abstract partial class Enemy : CharacterBody3D, IEnemy, IProvide<IEnemyLo
|
||||
|
||||
protected void LookAtTarget(Vector3 targetPosition)
|
||||
{
|
||||
var velocity = GlobalPosition - _previousPosition;
|
||||
if (velocity.IsZeroApprox())
|
||||
{
|
||||
_previousPosition = GlobalPosition;
|
||||
if (GlobalPosition.IsEqualApprox(targetPosition))
|
||||
return;
|
||||
}
|
||||
|
||||
var lookDirection = GlobalPosition - targetPosition;
|
||||
var look = new Vector3(lookDirection.X, GlobalPosition.Y, lookDirection.Z);
|
||||
if (!look.IsEqualApprox(GlobalPosition))
|
||||
if (GlobalPosition.DistanceTo(look) > 0.01)
|
||||
LookAt(look, Vector3.Up);
|
||||
}
|
||||
|
||||
|
||||
@@ -33,7 +33,7 @@ public abstract partial class Enemy2D : Enemy
|
||||
if (_enemyLogic.Value is EnemyLogic.State.FollowPlayer || _enemyLogic.Value is EnemyLogic.State.Patrolling)
|
||||
{
|
||||
var velocity = (GlobalPosition - _previousPosition) / (float)delta;
|
||||
if (velocity.IsZeroApprox())
|
||||
if (velocity.Length() < 0.3f)
|
||||
_enemyLogic.Input(new EnemyLogic.Input.Idle());
|
||||
else
|
||||
_enemyLogic.Input(new EnemyLogic.Input.Move());
|
||||
@@ -69,4 +69,10 @@ public abstract partial class Enemy2D : Enemy
|
||||
if (body is IPlayer)
|
||||
_enemyLogic.Input(new EnemyLogic.Input.Alert());
|
||||
}
|
||||
|
||||
public new void OnExitTree()
|
||||
{
|
||||
base.OnExitTree();
|
||||
LineOfSight.BodyEntered -= LineOfSight_BodyEntered;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -10,4 +10,24 @@ public partial class EnemyLoreInfo : Resource
|
||||
|
||||
[Export]
|
||||
public string Description { get; set; }
|
||||
|
||||
[Export]
|
||||
public string MaximumHP { get; set; }
|
||||
|
||||
[Export] public string ATK { get; set; }
|
||||
|
||||
[Export] public string DEF { get; set; }
|
||||
|
||||
[Export]
|
||||
public string Affinity { get; set; }
|
||||
|
||||
[Export]
|
||||
public string Weakness { get; set; }
|
||||
|
||||
[Export]
|
||||
public string Drop1 { get; set; }
|
||||
|
||||
[Export]
|
||||
public string Drop2 { get; set; }
|
||||
|
||||
}
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user